Граф коммитов

22 Коммитов

Автор SHA1 Сообщение Дата
Thinker K.F. Li e1e17a72cb Bug 1097464 - Part 6: Handle preserves-3d by compositor. r=roc
Remove WrapPreserve3DList() and replaced it by creating a
nsDisplayTransform item for each transformed frame.

 - Add an additional item for each top frame extending 3D context to
   separate consequence contexts.

 - Effective transform of a layer is the accumulation of ancestors in
   the same 3D context.

 - The layers creating new context and extended by children need a
   temporary buffer if it's effective transform is not 2D.

 - Clip rects are accumulated along the context chain.

 - Visible rects of items are computed from dirty regions of the frame
   creating the context and accumulated transforms.

 - Bounds of items are computed from accumulated transforms and
   accumulated bounds of the descent frames.

 - Backface hidden is handled by compositor and BasicLayerManager.

--HG--
extra : rebase_source : 1a894b057a117a8520898c9f83308d92c122b180
2015-09-17 03:31:00 +02:00
Carsten "Tomcat" Book f7534678df Backed out 6 changesets (bug 1097464) for causing OS X 10.10 Reftest Errors
Backed out changeset fbf63ce1ba88 (bug 1097464)
Backed out changeset fdaf4cfa6707 (bug 1097464)
Backed out changeset 727ebd9f744a (bug 1097464)
Backed out changeset 03f03a776042 (bug 1097464)
Backed out changeset 5ec6364b87d7 (bug 1097464)
Backed out changeset 47d056b3af7f (bug 1097464)

--HG--
extra : rebase_source : e2da133b489e4adba373303dad6e559826927e19
2015-09-17 16:24:43 +02:00
Thinker K.F. Li 76109f93c4 Bug 1097464 - Part 6 - Handle preserves-3d by compositor. r=roc
Remove WrapPreserve3DList() and replaced it by creating a
nsDisplayTransform item for each transformed frame.

 - Add an additional item for each top frame extending 3D context to
   separate consequence contexts.

 - Effective transform of a layer is the accumulation of ancestors in
   the same 3D context.

 - The layers creating new context and extended by children need a
   temporary buffer if it's effective transform is not 2D.

 - Clip rects are accumulated along the context chain.

 - Visible rects of items are computed from dirty regions of the frame
   creating the context and accumulated transforms.

 - Bounds of items are computed from accumulated transforms and
   accumulated bounds of the descent frames.

 - Backface hidden is handled by compositor and BasicLayerManager.
2015-09-17 03:31:00 +02:00
Kearwood (Kip) Gilbert 5b2ac66a0c Bug 1181240 - Part 3: Replace gfx3DMatrix with Matrix4x4 in gfx,r=vlad
- Refactored code to use Matrix4x4 instead of gfx3DMatrix.
- There is not expected to be any functional effect.
2015-07-10 17:06:35 -07:00
Birunthan Mohanathas a8939590de Bug 1182996 - Fix and add missing namespace comments. rs=ehsan
The bulk of this commit was generated by running:

  run-clang-tidy.py \
    -checks='-*,llvm-namespace-comment' \
    -header-filter=^/.../mozilla-central/.* \
    -fix
2015-07-13 08:25:42 -07:00
David Zbarsky 205b93ba09 Bug 1060165: Remove gfxPoint3D r=nical 2014-08-29 14:47:30 -04:00
Kartikaya Gupta 0df3a31848 Bug 1040906 - Replace the out-param on matrix conversion helpers with a return value. r=Bas 2014-07-22 09:12:14 -04:00
Nicolas Silva 69c73e6b6b Bug 1013292 - Fix some using namespace + unified build issues in gfx code. r=kats 2014-05-22 12:11:45 +02:00
Daniel Holbert dfeba12eb7 Bug 1008360: Move LayerSorter.cpp's xterm color codes into the block where they're used, and comment out the ones that aren't used at all. r=kats 2014-05-09 13:30:49 -07:00
Kartikaya Gupta f394292480 Bug 996738 - Change #define to const int to work better with unified builds. r=mattwoodrow 2014-04-15 10:58:00 +02:00
David Zbarsky 9bdd10281d Bug 952977: Convert GetTransform to gfx::Matrix4x4 r=nical 2014-01-27 10:28:47 -05:00
Nicholas Cameron 73aeda1397 Bug 903816. Include-what-you-use for gfx/layers. r=roc 2013-08-12 11:17:23 +12:00
Benoit Jacob 743c19d5f0 Bug 819248 - avoid adding null Layers into the output of SortLayersBy3DZOrder - r=mattwoodrow 2012-12-17 16:12:55 -05:00
Boris Zbarsky 9a39de6d40 Bug 815671 part 4. Remove some array copying in gfx code. r=roc 2012-11-29 11:14:13 -05:00
Ehsan Akhgari e368dc9c85 Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg
This patch was generated by a script.  Here's the source of the script for
future reference:

function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
       ! -wholename "*security/nss*" \
       ! -wholename "*/.hg*" \
       ! -wholename "obj-ff-dbg*" \
       ! -name nsXPCOMCID.h \
       ! -name prtypes.h \
         -type f \
      \( -iname "*.cpp" \
         -o -iname "*.h" \
         -o -iname "*.c" \
         -o -iname "*.cc" \
         -o -iname "*.idl" \
         -o -iname "*.ipdl" \
         -o -iname "*.ipdlh" \
         -o -iname "*.mm" \) | \
    xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}

convert PRInt8 int8_t
convert PRUint8 uint8_t
convert PRInt16 int16_t
convert PRUint16 uint16_t
convert PRInt32 int32_t
convert PRUint32 uint32_t
convert PRInt64 int64_t
convert PRUint64 uint64_t

convert PRIntn int
convert PRUintn unsigned

convert PRSize size_t

convert PROffset32 int32_t
convert PROffset64 int64_t

convert PRPtrdiff ptrdiff_t

convert PRFloat64 double
2012-08-22 11:56:38 -04:00
Aryeh Gregor d0ad5a7d0c Bug 777292 part 2 - Change all nsnull to nullptr 2012-07-30 17:20:58 +03:00
David Zbarsky 9a61d96c70 [Bug 774505] Don't include Layers.h everywhere r=cjones 2012-07-18 12:31:40 -04:00
Gervase Markham 82ff7027aa Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Matt Woodrow 6d592e1267 Bug 735178 - Add error tolerance values when sorting preserve-3d layers. r=roc 2012-04-27 12:24:53 +12:00
Matt Woodrow 7d6f6ae015 Bug 735178 - Add debug coloring of sorted 3d layers to help identification. r=roc 2012-04-27 12:24:53 +12:00
Matt Woodrow 434481b476 Bug 693521 - Improve preserve-3d sorting behaviour by using line intersection points. r=roc 2011-10-15 09:45:01 +13:00
Matt Woodrow 6e3aac5fe5 Bug 684759 - Part 3a - Sort preserve-3d layers using their z depth at points where they intersect in 2d space. r=roc 2011-10-07 10:23:18 +13:00