This requires adding a new overloading of LayoutDevicePixel::ToAppUnits and a
new PixelCastJustification: LayoutDeviceIsParentLayerForRCDRSF.
--HG--
extra : rebase_source : b6d044619918818815b40c1173aa4e0551db28a1
This patch converts Event::GetScreenCoords to return the same type as Event::GetClientCoords
and Event::GetPageCoords which is a CSSIntPoint. When the function was originally updated it
was switched to returning LayoutDevicePoint. Additionally the redundant functions
UIEvent::CalculateClientPoint and UIEvent::CalculateScreenPoint were removed.
--HG--
extra : commitid : 9BNUzLVMIZ6
The overloads return PointTyped, leaving it to the caller to round or truncate
if desired, much like the existing Rect counterparts.
--HG--
extra : source : 4cbb1eaa1e94777049ce83c24ea1d46aeb731ab1
The bulk of this commit was generated by running:
run-clang-tidy.py \
-checks='-*,llvm-namespace-comment' \
-header-filter=^/.../mozilla-central/.* \
-fix
This makes APZ behave nicely with most uses of a css transform:scale.
Summary of changes:
- FrameMetrics::mCumulativeResolution now includes the css-driven resolution
in addition to the pres-shell resolution.
- Displayports are now stored in Screen pixels rather than Layer pixels.
This is what we want anyways (as we'd like the displayport size to remain
constant as a fraction of the screen size), but it was necessary to make
this change as part of this patch because continuing to store them in
Layer pixels in the presence of a css-driven resolution would have
required a bunch of infrastructure to implement correctly.
Remaining work:
- Layout painting a scrollable layer at a resolution different from the
scale induced by the css transform causes problems. These will go away
with bug 1076192.
- Different resolutions on the x and y axes are not supported. This is
tracked by bug 1039967.
This makes APZ behave nicely with most uses of a css transform:scale.
Summary of changes:
- FrameMetrics::mCumulativeResolution now includes the css-driven resolution
in addition to the pres-shell resolution.
- Displayports are now stored in Screen pixels rather than Layer pixels.
This is what we want anyways (as we'd like the displayport size to remain
constant as a fraction of the screen size), but it was necessary to make
this change as part of this patch because continuing to store them in
Layer pixels in the presence of a css-driven resolution would have
required a bunch of infrastructure to implement correctly.
Remaining work:
- Layout painting a scrollable layer at a resolution different from the
scale induced by the css transform causes problems. These will go away
with bug 1076192.
- Different resolutions on the x and y axes are not supported. This is
tracked by bug 1039967.
Various changes to FrameMetrics and such have causes the tile coherency checks
to end up with nonsense values, meaning updates are always happening a tile at
a time.
This fixes the calculation of those values, adds some documentation and
converts a large part of it to using typed units, to make it easier to
understand what's happening.