Граф коммитов

287 Коммитов

Автор SHA1 Сообщение Дата
Simon Giesecke dce1e48caf Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D65288

--HG--
extra : moz-landing-system : lando
2020-03-04 15:39:20 +00:00
Markus Stange d3a4eb5918 Bug 1576390 - Remove now-unused DrawWindowOverlay and WindowOverlayChanged methods. r=mattwoodrow
Differential Revision: https://phabricator.services.mozilla.com/D52748

--HG--
extra : moz-landing-system : lando
2019-11-13 02:24:06 +00:00
Barret Rennie 1b8605ad11 Bug 1289211 - Rename InfallibleTArray to nsTArray in gfx/layers/ r=mattwoodrow
Differential Revision: https://phabricator.services.mozilla.com/D36954

--HG--
extra : moz-landing-system : lando
2019-07-10 04:47:53 +00:00
Ryan Hunt d6509bb237 Bug 1534395 - Rename TabChild to BrowserChild. r=nika
This commit renames TabChild to BrowserChild.

Differential Revision: https://phabricator.services.mozilla.com/D28135

--HG--
rename : dom/base/InProcessTabChildMessageManager.cpp => dom/base/InProcessBrowserChildMessageManager.cpp
rename : dom/base/InProcessTabChildMessageManager.h => dom/base/InProcessBrowserChildMessageManager.h
rename : dom/ipc/TabChild.cpp => dom/ipc/BrowserChild.cpp
rename : dom/ipc/TabChild.h => dom/ipc/BrowserChild.h
extra : rebase_source : e7fcfb845a971a2760e73d517e24da18ce2551b5
extra : histedit_source : d1991334ccb107fe56e478865f22fd97b041a317
2019-04-09 17:39:01 -05:00
Jean-Yves Avenard 11ac9e9cf8 Bug 1540581 - P6. Tidy some C++ declarations in gfx/. r=gerald,jrmuizel
* Remove redundant virtual keywords
* Mark all destructors of inheriting classes as virtual for clarity
* Mark all classes without virtual destructor as final (exposed errors)
* Make destructor virtual where it needed to be (some were missing)
* Replace empty ({}) code declaration in header with = default
* Remove virtual unused methods

I probably missed some, it quickly became a rabbit hole.

Differential Revision: https://phabricator.services.mozilla.com/D26060

--HG--
extra : moz-landing-system : lando
2019-04-11 12:36:51 +00:00
Doug Thayer b172543596 Bug 1441308 - Core renderroot splitting changes r=kats,sotaro
This is a large patch that contains all of the core changes for
renderroot splitting.

Differential Revision: https://phabricator.services.mozilla.com/D20701

--HG--
extra : moz-landing-system : lando
2019-03-22 18:28:42 +00:00
Ciure Andrei 3de853018a Backed out 7 changesets (bug 1441308)for causing webrender build bustages CLOSED TREE
Backed out changeset 1764701d11d1 (bug 1441308)
Backed out changeset 32f7793dfd1a (bug 1441308)
Backed out changeset d8b4d6ec9b40 (bug 1441308)
Backed out changeset e2f83e4816dd (bug 1441308)
Backed out changeset baee8ada680f (bug 1441308)
Backed out changeset c09a51622e98 (bug 1441308)
Backed out changeset 737807563dd5 (bug 1441308)
2019-03-22 10:52:44 +02:00
Doug Thayer 5b3a0454a4 Bug 1441308 - Core renderroot splitting changes r=kats,sotaro
This is a large patch that contains all of the core changes for
renderroot splitting.

Differential Revision: https://phabricator.services.mozilla.com/D20701

--HG--
extra : moz-landing-system : lando
2019-03-22 03:15:14 +00:00
Jeff Muizelaar 3d57a7f6a8 Bug 1519654. Implement CONTENT_FRAME_TIME_WITH_SVG for non-WebRender contains svg. r=mattwoodrow
Differential Revision: https://phabricator.services.mozilla.com/D16585

--HG--
extra : moz-landing-system : lando
2019-01-15 19:16:48 +00:00
Botond Ballo d5f06efae5 Bug 1509575 - Expose the isFirstPaint flag on LayerManager. r=kats
So that it's easily available during painting.

The flag is set based on nsIPresShell::mIsFirstPaint, but the pres shell
flag is cleared at the beginning of the paint, so we can't query it from
the pres shell during the paint.

Differential Revision: https://phabricator.services.mozilla.com/D16237

--HG--
extra : moz-landing-system : lando
2019-01-15 01:29:38 +00:00
Andreea Pavel 2a44f0abe0 Backed out 2 changesets (bug 1509575) for failing wpt at css/cssom-view/scroll-behavior-main-frame-root.html on a CLOSED TREE
Backed out changeset 245d6855cd3b (bug 1509575)
Backed out changeset 7dcfa876f76c (bug 1509575)
2019-01-11 09:08:19 +02:00
Botond Ballo e98d64e015 Bug 1509575 - Expose the isFirstPaint flag on LayerManager. r=kats
So that it's easily available during painting.

The flag is set based on nsIPresShell::mIsFirstPaint, but the pres shell
flag is cleared at the beginning of the paint, so we can't query it from
the pres shell during the paint.

Differential Revision: https://phabricator.services.mozilla.com/D16237

--HG--
extra : moz-landing-system : lando
2019-01-11 04:21:20 +00:00
Bas Schouten 93c70bd2f6 Bug 1501442 - Part 1: Add CompositionPayload type and allow submitting it as part of a transaction. r=mstange
--HG--
extra : rebase_source : 20a6ac6929bc99b8ddbf5500e7edbaa514c7ebe2
2018-12-13 15:59:22 +01:00
Matt Woodrow 54f9f12d39 Bug 1517355 - Add CONTENT_FRAME_TIME variant that records from the vsync time. data-review=rrayborn, r=jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D15603

--HG--
extra : moz-landing-system : lando
2019-01-03 19:43:04 +00:00
Matt Woodrow 011bd0697f Bug 1510853 - Make VsyncId available to compositor. r=jrmuizel
MozReview-Commit-ID: 8wBDg39R4nZ

Differential Revision: https://phabricator.services.mozilla.com/D13350

--HG--
extra : moz-landing-system : lando
2018-12-07 23:28:03 +00:00
Ciure Andrei 22c96f2cb4 Backed out 4 changesets (bug 1510853) for TelemetryHistogramEnums.h build bustages CLOSED TREE
Backed out changeset 80baa7b09930 (bug 1510853)
Backed out changeset d1ef6db7fc28 (bug 1510853)
Backed out changeset ae190948ad73 (bug 1510853)
Backed out changeset 0ade0aa77b2f (bug 1510853)
2018-12-07 19:38:47 +02:00
Matt Woodrow e553ae49ac Bug 1510853 - Make VsyncId available to compositor. r=jrmuizel
MozReview-Commit-ID: 8wBDg39R4nZ

Differential Revision: https://phabricator.services.mozilla.com/D13350

--HG--
extra : moz-landing-system : lando
2018-12-07 17:06:09 +00:00
Sylvestre Ledru 265e672179 Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
# ignore-this-changeset

--HG--
extra : amend_source : 4d301d3b0b8711c4692392aa76088ba7fd7d1022
2018-11-30 11:46:48 +01:00
Jeff Muizelaar 3654ccade6 Bug 1507686 - Record LayerManager URL for each paint so that we can correlate it with slow paints. r=mattwoodrow
MozReview-Commit-ID: 2RUWkboAOJz

--HG--
extra : rebase_source : 397fd432b4e9cba37a1ebca9dcc5a949f290c9d0
2018-11-19 20:55:28 +13:00
Gabriele Svelto 6bddc0a55e Bug 1486772 - Refactor the screen-orientation types and headers r=smaug
This patch removes the 'ScreenOrientationInternal' type from
dom/base/ScreenOrientation.h and moves it into the
HalScreenConfiguration.h header, renaming it simply to 'ScreenOrientation'
in the process. This has several knock-off effects:

- It allows files that needed ScreenOrientationInternal to include a much
  smaller header than before

- It greatly reduces the number of headers pulled in when including Hal.h

- It clarifies the role of the type. The 'Internal' part in the name had
  nothing to do with it being part of the implementation. The type was public
  and called that way only to avoid clashing with the 'ScreenOrientation'
  class. Since we moved it into a different namespace it can be renamed
  safely.

- It allows a file that was manually re-declaring 'ScreenConfigurationInternal'
  type to use the original one

- Finally this fixes a few files which were missing headers they actually
  required but that would still build because unified compilation put them into
  units that already had those headers thanks to ScreenConfiguration.h

Differential Revision: https://phabricator.services.mozilla.com/D4458

--HG--
extra : moz-landing-system : lando
2018-08-29 20:54:56 +00:00
Kartikaya Gupta 3faf3e38d9 Bug 1478016 - Add a strongly-typed LayersObserverEpoch type. r=mattwoodrow
MozReview-Commit-ID: 6fELexXRYeV

--HG--
extra : rebase_source : 0eb028ee9b98199d18421f7ff28433189940fdca
2018-07-30 09:24:50 -04:00
Doug Thayer cd54f8c184 Bug 1265824 - Wait on texture handles with IPC r=jld,mattwoodrow
There's a lot going on here, but it all fits under the idea of
being able to communicate about texture locking statuses
without spinning on IsReadLocked. This is a bit of a trade -
we could just always allocate/grab a texture from the pool,
which would put a smaller cap on the amount of time we can
possibly spend when a texture is locked. However, this eats
up more CPU and memory than waiting on the textures to unlock,
and could take longer, especially if there were a large number
of textures which we just need to wait for for a short amount
of time. In any case, we very rarely hit the case where we
actually need to wait on the sync IPC to the compositor - most
of the time the textures are already unlocked.

There is also an async IPC call in here, which we make before
flushing async paints. This just causes the compositor to
check whether the GPU is done with its textures or not and
unlock them if it is. This helps us avoid the case where we
take a long time painting asynchronously, turn IPC back on at
the end of that, and then have to wait for the compositor
to to get into TiledLayerBufferComposite::UseTiles before
getting a response. Specifically this eliminates several talos
regressions which use ASAP mode.

Lastly, there seem to be no other cases of static Monitors
being used. This seems like it falls under similar use cases
as StaticMutexes, so I added it in. I can move it into its own
file if we think it might be generally useful in the future.

MozReview-Commit-ID: IYQLwUqMxg2

--HG--
extra : rebase_source : 4f05832f51dae6db98773dcad03cb008a80eca6c
2018-05-05 15:46:26 -07:00
Cosmin Sabou fea686b1f6 Backed out 10 changesets (bug 1265824) for causing reftests failures on global-composite-operation.html. CLOSED TREE
Backed out changeset 391c8e7897df (bug 1265824)
Backed out changeset 27c7daabd1a3 (bug 1265824)
Backed out changeset 7c90215a2eca (bug 1265824)
Backed out changeset c141fb67cf9a (bug 1265824)
Backed out changeset 239ab9f9ef52 (bug 1265824)
Backed out changeset 39ae151b3d8c (bug 1265824)
Backed out changeset 71b23fbe1fec (bug 1265824)
Backed out changeset 295dd1a6a09f (bug 1265824)
Backed out changeset 6aecd088e02c (bug 1265824)
Backed out changeset bf9d73b214fc (bug 1265824)
2018-07-23 19:36:37 +03:00
Doug Thayer ac1648320e Bug 1265824 - Wait on texture handles with IPC r=jld,mattwoodrow
There's a lot going on here, but it all fits under the idea of
being able to communicate about texture locking statuses
without spinning on IsReadLocked. This is a bit of a trade -
we could just always allocate/grab a texture from the pool,
which would put a smaller cap on the amount of time we can
possibly spend when a texture is locked. However, this eats
up more CPU and memory than waiting on the textures to unlock,
and could take longer, especially if there were a large number
of textures which we just need to wait for for a short amount
of time. In any case, we very rarely hit the case where we
actually need to wait on the sync IPC to the compositor - most
of the time the textures are already unlocked.

There is also an async IPC call in here, which we make before
flushing async paints. This just causes the compositor to
check whether the GPU is done with its textures or not and
unlock them if it is. This helps us avoid the case where we
take a long time painting asynchronously, turn IPC back on at
the end of that, and then have to wait for the compositor
to to get into TiledLayerBufferComposite::UseTiles before
getting a response. Specifically this eliminates several talos
regressions which use ASAP mode.

Lastly, there seem to be no other cases of static Monitors
being used. This seems like it falls under similar use cases
as StaticMutexes, so I added it in. I can move it into its own
file if we think it might be generally useful in the future.

MozReview-Commit-ID: IYQLwUqMxg2

--HG--
extra : rebase_source : 67f6fee8b89933561a48e6f7f531b6969893a574
2018-05-05 15:46:26 -07:00
Margareta Eliza Balazs b1e7992b82 Backed out 8 changesets (bug 1265824) for bustage in /builds/worker/workspace/build/src/gfx/layers/opengl/CompositorOGL.cpp on a CLOSED TREE
Backed out changeset 1099d6f15f9f (bug 1265824)
Backed out changeset b5ba15b1a70f (bug 1265824)
Backed out changeset 51795de4adaf (bug 1265824)
Backed out changeset be68741ff4ce (bug 1265824)
Backed out changeset 4731dc56702d (bug 1265824)
Backed out changeset 984133e9614b (bug 1265824)
Backed out changeset efce316a4425 (bug 1265824)
Backed out changeset 367abce30668 (bug 1265824)
2018-07-19 09:33:28 +03:00
Doug Thayer eeeab69c1c Bug 1265824 - Wait on texture handles with IPC r=jld,mattwoodrow
There's a lot going on here, but it all fits under the idea of
being able to communicate about texture locking statuses
without spinning on IsReadLocked. This is a bit of a trade -
we could just always allocate/grab a texture from the pool,
which would put a smaller cap on the amount of time we can
possibly spend when a texture is locked. However, this eats
up more CPU and memory than waiting on the textures to unlock,
and could take longer, especially if there were a large number
of textures which we just need to wait for for a short amount
of time. In any case, we very rarely hit the case where we
actually need to wait on the sync IPC to the compositor - most
of the time the textures are already unlocked.

There is also an async IPC call in here, which we make before
flushing async paints. This just causes the compositor to
check whether the GPU is done with its textures or not and
unlock them if it is. This helps us avoid the case where we
take a long time painting asynchronously, turn IPC back on at
the end of that, and then have to wait for the compositor
to to get into TiledLayerBufferComposite::UseTiles before
getting a response. Specifically this eliminates several talos
regressions which use ASAP mode.

Lastly, there seem to be no other cases of static Monitors
being used. This seems like it falls under similar use cases
as StaticMutexes, so I added it in. I can move it into its own
file if we think it might be generally useful in the future.

MozReview-Commit-ID: IYQLwUqMxg2

--HG--
extra : rebase_source : 3624ad04aa01dac1cd38efb47764dc3a8fbd5fbd
2018-05-05 15:46:26 -07:00
Ryan Hunt 73970a1f68 Bug 1470528 - Implement CONTENT_FRAME_TIME for the non-webrender codepath. r=sotaro, data-review=francois
This commit adds the CONTENT_FRAME_TIME metric which tracks the time from the beginning
of a paint in the content process until it is presented in the compositor.

There is existing logging for frame latency which tracks from the beginning of a refresh
tick until the frame is presented. This is undesirable for this probe as javascript and
layout can run in this time period. So this probe uses the existing infrastructure for
logging frame latency, but uses a start time from BeginTransaction in layer manager.

MozReview-Commit-ID: 5z9LS3tsZTY

--HG--
extra : rebase_source : 29ebd6a85dd49ee263d50e3674eec4957ac5f12a
extra : histedit_source : 1aa9f4f31b5bff6736e0c0e576a5611880d0ab33
2018-06-26 13:40:10 -05:00
Ryan Hunt 0412e688a8 Bug 1473301 - Remove BorderLayer. r=mattwoodrow
MozReview-Commit-ID: KGXW2lYBZ3c

--HG--
extra : rebase_source : a782ec3fb1c87d1d034219cbd7fd1b8d9d751559
extra : amend_source : ec7c8f7b4080c53a851117cfb1c7611c3606c562
2018-07-03 16:15:58 -05:00
Narcis Beleuzu 04b4925170 Backed out 3 changesets (bug 1470528) for build bustages on WebRenderBridgeParent. CLOSED TREE
Backed out changeset 90513daef576 (bug 1470528)
Backed out changeset e438548991db (bug 1470528)
Backed out changeset f859daf8d8d9 (bug 1470528)
2018-07-04 00:41:14 +03:00
Ryan Hunt d34e6c84a0 Bug 1470528 - Implement CONTENT_FRAME_TIME for the non-webrender codepath. r=sotaro
This commit adds the CONTENT_FRAME_TIME metric which tracks the time from the beginning
of a paint in the content process until it is presented in the compositor.

There is existing logging for frame latency which tracks from the beginning of a refresh
tick until the frame is presented. This is undesirable for this probe as javascript and
layout can run in this time period. So this probe uses the existing infrastructure for
logging frame latency, but uses a start time from BeginTransaction in layer manager.

MozReview-Commit-ID: 5z9LS3tsZTY

--HG--
extra : rebase_source : cecb7149f50b2abe7a827dc20f1e8b8ade199258
extra : histedit_source : 581f8f38fc8335575d7275b903a8e1d6a9e5a369
2018-06-26 13:40:10 -05:00
Kartikaya Gupta 697a7719d0 Bug 1455691 - Make the transaction id a struct instead of a uint64_t. r=mattwoodrow
MozReview-Commit-ID: 9yZknygQvFr

--HG--
extra : rebase_source : 8b7a2398bdabf52f2de1c5dbd30b6868c1e0bed0
2018-04-20 15:13:06 -04:00
Kartikaya Gupta 50f41ff36b Bug 1435248 - Fix function naming. r=nical
It looks like the call chain is called ScheduleComposite on the client
LayerManager API, but then for some reason the functions in the IPDL
bridges are called ForceComposite, and then they eventually call the
ScheduleComposition function on the CompositorVsyncScheduler. This is
silly, so I renamed the IPDL bridge functions to ScheduleComposite as
well to be consistent.

MozReview-Commit-ID: D7bWpASaEtb

--HG--
extra : rebase_source : ecb0494d9461bd4ada48bfb602e7b518f0601c1b
2018-02-02 08:57:35 -05:00
Alexis Beingessner c3946e70ab Bug 1406231 - remove the TextLayer class, and all remaining traces of it. r=mattwoodrow
MozReview-Commit-ID: 5fmKfkO6hnO

--HG--
extra : rebase_source : ac74903f6929f21cd70d66a9fb756fcea120f11e
2017-12-07 17:13:05 -05:00
Cosmin Sabou 9937354d94 Backed out changeset 497efe3a096b (bug 1406231) for windows build bustages on build\build\src\obj-firefox\dist\include\mozilla/layers/ScrollingLayersHelper.h(48) r=backout on a CLOSED TREE 2017-12-08 13:04:05 +02:00
Alexis Beingessner 90d0f66f33 Bug 1406231 - remove the TextLayer class, and all remaining traces of it. r=mattwoodrow
MozReview-Commit-ID: 5fmKfkO6hnO

--HG--
extra : rebase_source : 4749bff0a8d799f7a81d9f6e32e40e14b9f24191
2017-12-07 17:13:05 -05:00
Nicolas Silva 02d0cd83e9 Bug 1419255 - Add a Proxy KnowsCompositor implementation that can be used off the main thread. r=sotaro 2017-12-05 11:56:20 +01:00
sotaro 222b1d574f Bug 1411472 - Add support of PersistentBufferProviderShared r=nical 2017-11-16 14:47:26 +09:00
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00
Ryan Hunt a6a2b4f7c4 Bug 1351783 part 10 - Create and sync the current FocusTarget on each layer transaction. r=kats,botond
This commit modifies PresShell and nsDisplayList to send a FocusTarget update on
every layer transaction. Ideally we would like to send updates as often as possible,
but this seems like it works well. This can be iterated on later, if necessary.

MozReview-Commit-ID: 8PFqIOhzH77

--HG--
extra : rebase_source : 1e2c3b5620f5d7e6e789848da57b2486c3d74f14
2017-06-13 02:00:49 -04:00
David Anderson 27df5ad5bd Handle remote device resets by recreating the entire rendering stack. (bug 1363126 part 1, r=rhunt, ipc_r=billm) 2017-05-11 22:44:27 -07:00
Kevin Chen aa4fe616d0 Bug 1343754 - Add a function for replacing event target for actor and label PTexture; r=bevistseng,billm,nical
MozReview-Commit-ID: KGVBWsexkqC

--HG--
extra : rebase_source : 2ae5e2aa2e54cb2c368310ebdb1fdcbcae3092f4
2017-03-21 03:57:56 +00:00
Sebastian Hengst 0d8a182804 Backed out changeset 25f2e9e2068d (bug 1343754) for crashing e.g. in dom/workers/test/serviceworkers/test_fetch_integrity.html. r=backout 2017-05-03 12:59:36 +02:00
Kevin Chen bdb02a828a Bug 1343754 - Add a function for replacing event target for actor and label PTexture; r=bevistseng,billm,nical
MozReview-Commit-ID: KGVBWsexkqC

--HG--
extra : rebase_source : 5ac2edced51462fd013f0efba0e434d6a2fc7863
2017-03-21 03:57:56 +00:00
Randall Barker a606cd8b60 Bug 1335895 - Android GeckoView Dynamic Toolbar Version 3 r=botond,dvander,jchen,kats
This version of the Dynamic Toolbar moves the animation of the toolbar
from the Android UI thread to the compositor thread. All animation for
showing and hiding the toolbar are done with the compositor and a static
snapshot of the real toolbar.

MozReview-Commit-ID: BCe8zpbkWQt
2017-04-20 15:15:14 -07:00
Kevin Chen 8dc292c901 Bug 1350828 - Label CompositorForwarder; r=bevistseng,kats
MozReview-Commit-ID: 714oc4O8MNs

--HG--
extra : rebase_source : fa07e6cc6daf1e51818cdc9dabcceb39f7bc90c8
2017-03-29 13:49:20 +08:00
David Anderson a8433cef6b Collect diagnostics on paint times for the compositor overlay. (bug 1352151 part 1, r=mattwoodrow)
--HG--
extra : rebase_source : f30dc11079add3f1019777b1c85cc5c5a5f0596b
2017-04-10 19:44:45 -07:00
Matt Woodrow 56e9020406 Bug 1328797 - Part 1: Don't use a sync transaction for RemoveTexture. r=nical
--HG--
extra : rebase_source : d2b18119af34eefa5fd675f4617c8cda13fbd74f
2017-02-16 11:28:24 +13:00
Matt Woodrow 450185804e Bug 1325227 - Part 1: Remove synchronous transaction replies since they don't return any data we didn't already have. r=nical
MozReview-Commit-ID: 2HIbk65L7zR
2016-12-06 13:34:54 -10:00
JerryShih a02136ffc6 Bug 1336362 - Remove PCompositable, PLayer and PImageContainer related def. r=dvander
MozReview-Commit-ID: IzxHU1SRh2t
2017-02-03 01:06:00 -05:00
David Anderson 9497d97e91 Send SimpleLayerAttributes separately from CommonLayerAttributes. (bug 1332567 part 6, r=mattwoodrow) 2017-01-24 16:41:18 -08:00