We accidentally were clamping the horizontal stage of the separable blur some
number of samples too early before the end of the row, rather than at the end
of the row.
Differential Revision: https://phabricator.services.mozilla.com/D115309
In some cases (in this scenario, with a RTL XUL scrollframe), the scrollframe
can have a nonzero scroll position upon construction or reconstruction, without
having executed the scrolling code in ScrollFrameHelper::RestoreState or
ScrollFrameHelper::ScrollToRestoredPosition. In such cases APZ is not properly
notified of the scroll position, and it can get into a state where it is out of
sync with the main thread scroll position (until a subsequent scroll).
To correct this, we replace the ScrollPositionUpdate that is created during
scrollframe construction with a new ScrollPositionUpdate that holds the correct
scroll position, so that APZ is properly notified of the scroll position.
Differential Revision: https://phabricator.services.mozilla.com/D90674
Snapping glyph positions are an internal detail to a primitive. As such,
any snapping required must be taken into account when calculating the
local rect. That ensures that when the clip is applied, it doesn't cut
off parts of the glyph that would have been retained after snapping.
Differential Revision: https://phabricator.services.mozilla.com/D55348
--HG--
extra : moz-landing-system : lando
The glyph pixel space in which we rasterized glyphs differed from how we
rendered the rasterized glyphs in the shader. They need to be in
agreement because the glyph subpixel offset selected during
rasterization depends on it. This patch should make the paths consistent
with each other.
Additionally, during animations, we now snap the reference frame
relative offset ignoring the impact of any animated transforms. This
helps with minimizing glyph wiggling during the transition.
Differential Revision: https://phabricator.services.mozilla.com/D51305
--HG--
extra : moz-landing-system : lando
The glyph pixel space in which we rasterized glyphs differed from how we
rendered the rasterized glyphs in the shader. They need to be in
agreement because the glyph subpixel offset selected during
rasterization depends on it. This patch should make the paths consistent
with each other.
Additionally, during animations, we now snap the reference frame
relative offset ignoring the impact of any animated transforms. This
helps with minimizing glyph wiggling during the transition.
Differential Revision: https://phabricator.services.mozilla.com/D51305
--HG--
extra : moz-landing-system : lando
Most of these tests have been disabled for a long time; they run well
in the current test environment.
Differential Revision: https://phabricator.services.mozilla.com/D47616
--HG--
extra : moz-landing-system : lando
To avoid trimming pixels at the top / left.
This makes it closer to non-WR[1], and fixes both the checkboxes getting
cut off and the master password field.
[1]: non-WR at least at 124 scaling on a hiDPI display is still perfect, though I saw nin symmetric borders at other resolutions, so we might be able to improve here further.
Differential Revision: https://phabricator.services.mozilla.com/D7251
--HG--
extra : moz-landing-system : lando
This patch was written entirely by the following script:
#!/bin/bash
if [ ! -d "./.hg" ]
then
echo "Not in a source tree." 1>&2
exit 1
fi
find . -regex '.*\(ref\|crash\)test.*\.list' | while read FILENAME
do
echo "Processing ${FILENAME}."
# The following has four substitutions:
# * The first one replaces the *first* argument to fuzzy() when it doesn't
# have a - in it, by replacing it with an explicit 0-N range.
# * The second one does the same for the *second* argument to fuzzy().
# * The third does the same for the *second* argument to fuzzy-if().
# * The fourth does the same for the *third* argument to fuzzy-if().
#
# Note that this is using perl rather than sed because perl doesn't
# support non-greedy matching, which is needed for the first argument to
# fuzzy-if.
perl -pi -e 's/(fuzzy\()([^ ,()-]*)(,[^ ,()]*\))/${1}0-${2}${3}/g;s/(fuzzy\([^ ,()]*,)([^ ,()-]*)(\))/${1}0-${2}${3}/g;s/(fuzzy-if\([^ ]*?,)([^ ,()-]*)(,[^ ,()]*\))/${1}0-${2}${3}/g;s/(fuzzy-if\([^ ]*?,[^ ,()]*,)([^ ,()-]*)(\))/${1}0-${2}${3}/g' "${FILENAME}"
done
Differential Revision: https://phabricator.services.mozilla.com/D2974
--HG--
extra : moz-landing-system : lando
Patch originally developed on bug 1458921 but needs to land with the WR update.
MozReview-Commit-ID: 82BYyNWBAfn
--HG--
extra : rebase_source : e6bca2f446c019fd41a37c2c28db73bbe1cfc216
Many of these could probably be fuzzed but in the interests of getting
the reftest suite turned on sooner I'm doing a blanket fails-if. This
covers all the reftests where there is more fuzz with webrender on
windows than any of existing annotations account for. In some cases the
fuzz is only a few pixels more than the equivalent Linux fuzz already
annotated, but I'll clean that up in a future bug.
MozReview-Commit-ID: IaKarbnL46d
--HG--
extra : rebase_source : 71889340305b0b12fa8eace722e42bb3faf14419