Граф коммитов

39 Коммитов

Автор SHA1 Сообщение Дата
Andrew Osmond b2c20be0bc Bug 1671518 - Improve hardware stretching support to check all monitors and configurations. r=jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D93704
2020-10-22 19:53:23 +00:00
sotaro 54ede5160d Bug 1460499 - Use DirectComposition for hardware decoded video on Windows r=nical
Use ID3D11VideoProcessor for video frame rendering.

WebRenderError::VIDEO_OVERLAY does not cause disabling WebRender. It just change gfxVars::UseWebRenderDCompVideoOverlayWin() to false.

Differential Revision: https://phabricator.services.mozilla.com/D88763
2020-09-09 01:04:53 +00:00
Bert Peers 9051184fab Bug 1628137 - Switch to using WaitForVBlank for vsync on Windows r=jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D70463

--HG--
extra : moz-landing-system : lando
2020-04-10 02:24:07 +00:00
sotaro da70969622 Bug 1620491 - Disable native compositor when hardware stretching is not supported r=jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D66704

--HG--
extra : moz-landing-system : lando
2020-03-13 14:57:40 +00:00
Tom Ritter 00d9d1fdc5 Bug 1587469 - Remove MinGW conditionals for IDCompositionDesktopDevice/IDCompositionDevice2 r=sotaro
Differential Revision: https://phabricator.services.mozilla.com/D55998

--HG--
extra : moz-landing-system : lando
2019-12-10 15:38:20 +00:00
sotaro 3546b3c622 Bug 1585278 - Add option of enabling performance debugging counters of DirectComposition r=nical,jrmuizel
IDCompositionDevice is replaced by IDCompositionDevice2. It is necessary for IDCompositionDeviceDebug usage. And for using IDCompositionDevice2, _WIN32_WINNT and NTDDI_VERSION is updated from Windows 8 to Windows 8.1.

Workaround MinGW build failure.

Differential Revision: https://phabricator.services.mozilla.com/D47742

--HG--
extra : moz-landing-system : lando
2019-10-07 20:09:17 +00:00
Bob Owen 25580a443a Bug 1464032 Part 9: Add a D3D11 device to be used on canvas threads in the GPU process. r=jrmuizel 2018-12-02 14:17:02 +00:00
Ryan Hunt bf27296612 Bug 1514840 - Add telemetry scalar for DXGI_COLOR_SPACE. r=jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D16204

--HG--
extra : moz-landing-system : lando
2019-01-28 16:56:03 +00:00
Ehsan Akhgari e5e885ae31 Bug 1521000 - Part 2: Adjust our clang-format rules to include spaces after the hash for nested preprocessor directives r=sylvestre
# ignore-this-changeset

--HG--
extra : amend_source : 7221c8d15a765df71171099468e7c7faa648f37c
extra : histedit_source : a0cce6015636202bff09e35a13f72e03257a7695
2019-01-18 10:16:18 +01:00
Tooru Fujisawa 7983faeb5d Bug 1511393 - Use c-basic-offset: 2 in Emacs mode line for C/C++ code. r=nbp 2018-12-01 04:52:05 +09:00
Sylvestre Ledru 265e672179 Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
# ignore-this-changeset

--HG--
extra : amend_source : 4d301d3b0b8711c4692392aa76088ba7fd7d1022
2018-11-30 11:46:48 +01:00
Jean-Yves Avenard 237243edf2 Bug 1497294 - P4. Use EnumSet with D3D11DeviceStatus and checks for P010 and P016 support. r=mattwoodrow
This allows to more easily construct it and add new values as needed.

The other bool members could be made to be part of the set, but this would require more significant code change.

Depends on D8082

Differential Revision: https://phabricator.services.mozilla.com/D8129

--HG--
extra : moz-landing-system : lando
2018-10-10 22:14:51 +00:00
sotaro b0fbe12bd3 Bug 1465306 - Make D3D11YCbCrRecycleAllocator handle device reset r=nical 2018-05-31 09:35:24 +09:00
sotaro 19a32411ca Bug 1191971 part 2 - Add capatiblity to enable DComp r=bas 2018-03-29 11:23:31 +09:00
Kearwood "Kip" Gilbert c22612d2ce Bug 1404534 - Create new D3D11Device for WebVR r=dvander,jgilbert
- As we are creating a separate VR process in Bug 1362578,
  we will need our own D3D11Device.
- Eventually, we will be allowing the VR device runtimes to
  help select the appropriate adapter / device based on the
  physical connection.  This function will be updated at that
  time.

MozReview-Commit-ID: EewUkNxU3BI

--HG--
extra : rebase_source : d89dd4dcc71f2b0dc54711f50628ee3bc494b73e
2017-08-28 15:56:43 -07:00
Jean-Yves Avenard 66188b449c Bug 1352016 - P3. Check if NV12 rendering is usable when allocating D3D11 surface. r=mattwoodrow
MozReview-Commit-ID: EgA6lEeIyBj

--HG--
extra : rebase_source : cb3c4e5e864085fe76514096d6d9aa9b49d0a334
2017-09-10 17:54:31 +02:00
Wes Kocher 7a8b3e02a0 Backed out 4 changesets (bug 1352016) for gfx crashes in test_TelemetryEnvironment.js a=backout CLOSED TREE
Backed out changeset dd7342e18e67 (bug 1352016)
Backed out changeset ebc7c92e8dc0 (bug 1352016)
Backed out changeset e79e512f803f (bug 1352016)
Backed out changeset 9eed6a69298c (bug 1352016)

MozReview-Commit-ID: CYDuqu0Hmtb
2017-09-12 17:09:40 -07:00
Jean-Yves Avenard cf367ef0c5 Bug 1352016 - P2. Check if NV12 rendering is usable when allocating D3D11 surface. r=mattwoodrow
MozReview-Commit-ID: EgA6lEeIyBj

--HG--
extra : rebase_source : 7b8a8f1669d268a5e1512320b891b35722fe4c14
2017-09-10 17:54:31 +02:00
David Anderson 77b5b91a68 Rebuild configuration info when a device reset occurs. (bug 1377866 part 4, r=kechen) 2017-07-10 19:30:58 -07:00
David Anderson 7df9b05034 Add MLGPU feature bits and compositor initialization. (bug 1365879 part 21, r=mattwoodrow) 2017-06-23 14:23:12 -07:00
Carsten "Tomcat" Book 1f871b61e4 Backed out changeset 9d0048e04446 (bug 1365879) 2017-06-23 12:15:32 +02:00
David Anderson 0505938414 Add MLGPU feature bits and compositor initialization. (bug 1365879 part 21, r=mattwoodrow)
--HG--
extra : rebase_source : 3d8d1a9619d997a2de9eea4e734a0457cd326e91
2017-06-22 21:12:19 -07:00
David Anderson 30e1319799 Wait for CreateCompositorDevices to finish before creating DeviceAttachmentsD3D11. (bug 1362145, r=bas) 2017-05-05 01:04:19 -07:00
Bas Schouten 76892628f3 Bug 1348320: Use UpdateSubResource on crashy intel device/OS version combinations. r=jrmuizel
MozReview-Commit-ID: EdDn4qy1ajP

--HG--
extra : rebase_source : fadec88a9586bc40e44d2f91aae5c9c5f8f59a5c
2017-05-01 01:11:24 +00:00
David Anderson 413ea1b941 Pre-initialize DeviceAttachmentsD3D11 on the compositor thread, immediately after the GPU process initializes. (bug 1360766 part 3, r=bas) 2017-04-30 11:38:59 -07:00
David Anderson dab415165b Store DeviceAttachmentsD3D11 on DeviceManagerDx instead of ID3D11Device. (bug 1360766 part 2, r=bas) 2017-04-30 11:38:59 -07:00
David Anderson d7f8e40664 Move device reset detection from gfxPlatform to DeviceManagerDx. (bug 1316690 part 1, r=rhunt)
--HG--
extra : rebase_source : 0b950fb1fe798e5a6ec8ef2163759a5eedce62fc
2016-11-11 11:57:06 -08:00
Ryan Hunt 8ee59ed7da Bug 1313199 - Sync a device reset from GPU process to main process. r=dvander
--HG--
extra : rebase_source : 4daf0427fee802cd986d7439c0e27eddbf671311
2016-11-06 13:01:52 -06:00
David Anderson 3cd2f0c9ea Only use the GPU process when we expect a working Direct3D 11 compositor. (bug 1297822, r=mattwoodrow) 2016-10-27 19:21:34 -07:00
Matt Woodrow 11cd1c4662 Bug 1292923 - Don't upload to textures during creation on Intel cards as it frequently crashes. r=dvander 2016-10-06 14:32:55 +02:00
Matt Woodrow d8ccc61086 Backed out changeset d35d695f921d (bug 1292923) for troubles with windows refrests 2016-10-06 14:33:29 +02:00
Matt Woodrow 4d48d9abe0 Backed out changeset f5a4eadc760e (bug 1305326) 2016-10-06 14:32:57 +02:00
Matt Woodrow 81cff1917b Bug 1292923 - Don't upload to textures during creation on Intel cards as it frequently crashes. r=dvander 2016-10-06 14:32:55 +02:00
Matt Woodrow 2980c56cf9 Backout d35d695f921d for causing compile failures. 2016-10-06 19:13:30 +13:00
Matt Woodrow 584704be9c Bug 1305326 - Use D3DChecks::DoesAlphaTextureSharingWork again. r=dvander
--HG--
extra : rebase_source : 78b458c0c4f6967e5bed9da58fc00d143645e437
2016-09-28 13:29:46 +13:00
Matt Woodrow 0dfc4f3bfa Bug 1292923 - Don't upload to textures during creation on Intel cards as it frequently crashes. r=dvander
--HG--
extra : rebase_source : 403e604c6496b95e6f8e2f9320e918d4cdafe0f8
2016-09-28 13:28:47 +13:00
Sotaro Ikeda 1ff245b181 Bug 1259571 - Reduce tearing with basic layers on Windows r=dvander
--HG--
rename : gfx/thebes/DeviceManagerD3D11.cpp => gfx/thebes/DeviceManagerDx.cpp
rename : gfx/thebes/DeviceManagerD3D11.h => gfx/thebes/DeviceManagerDx.h
2016-08-23 15:18:55 -07:00
Carsten "Tomcat" Book 90f6c2d3fd Backed out changeset 02d76f158f3d (bug 1259571) for talos xperf regressions
--HG--
rename : gfx/thebes/DeviceManagerDx.cpp => gfx/thebes/DeviceManagerD3D11.cpp
rename : gfx/thebes/DeviceManagerDx.h => gfx/thebes/DeviceManagerD3D11.h
2016-08-08 11:53:51 +02:00
Sotaro Ikeda 41a9daf725 Bug 1259571 - Try tearing-free drawing with GDI r=dvander,mattwoodrow
--HG--
rename : gfx/thebes/DeviceManagerD3D11.cpp => gfx/thebes/DeviceManagerDx.cpp
rename : gfx/thebes/DeviceManagerD3D11.h => gfx/thebes/DeviceManagerDx.h
2016-08-07 23:54:12 -07:00