Граф коммитов

61 Коммитов

Автор SHA1 Сообщение Дата
Andrew Comminos 8b0189a51d Bug 1161642 - Utilize primitive blends where available for faster blending on D2D 1.1. r=bas 2015-05-11 08:47:00 -04:00
Bas Schouten 041fe2073a Bug 1161815: Use a single ID2D1SolidColorBrush per DrawTarget. r=jrmuizel 2015-05-07 02:38:10 +02:00
Bas Schouten d1703bc5b7 Bug 1151821: Make globalCompositeOperator work correctly when a complex clip is pushed. r=jrmuizel 2015-04-10 07:09:31 +02:00
Nicolas Silva 6a32ce3434 Bug 1155626 - Don't assume that Factory::GetD2D1Device returns a non-null device and add some gfxCriticalLog. r=Bas 2015-04-22 12:02:01 +02:00
Carsten "Tomcat" Book ee1f87921b Backed out changeset 1610ee9ba5d8 (bug 1151821) for m1 test failures 2015-04-10 11:12:51 +02:00
Bas Schouten 05e322c6f7 Bug 1151821: Make globalCompositeOperator work correctly when a complex clip is pushed. r=jrmuizel 2015-04-10 07:09:31 +02:00
Milan Sreckovic 37797d57bf Bug 1130195: Report the failed bitmap creation, but still crash. r=bschouten 2015-02-25 17:44:56 -05:00
Bas Schouten fdee1bb880 Bug 1083245: Pop all clips before copying to the destination blending surface. r=jrmuizel
We need to pop the clips from the decide context before flushing and copying to the destination blending surface, otherwise drawing commands executed on a pushed layer for clipping will not be realized on the destination surface for blending.

Note that this fixes most situation, but in the case of doing custom blending to an area of a surface which is not opaque while having a complex clip pushed this will still lead to some artifacts. I haven't seen this be a problem in practice though.
2015-02-04 22:03:21 +01:00
Bas Schouten 11de23359f Bug 1089454: Prevent usage of incompatible graphics objects after device reset. r=jrmuizel 2015-01-28 00:54:19 +00:00
David Major a0e452cc20 Bug 1122367: Null check the result of D2DFactory(). r=Bas 2015-01-20 10:56:59 +13:00
Bas Schouten 6551fc8ba4 Bug 1114398 - Part 1: Make Direct2D paths specifically typed to a backend type. r=jrmuizel 2015-01-08 00:10:48 +00:00
Milan Sreckovic 8445ba0749 Bug 1101685 - Optionally assert in loggers, default to true on gfxCriticalError. Clean up the calls where large texture sizes were triggering the asserts in tests. r=nical 2014-12-17 17:54:04 -05:00
Carsten "Tomcat" Book f901cbe58a Backed out changeset 8b751f12a3ad (bug 1101685) for windows 7 debug crashtest/reftest crashes 2014-12-17 12:56:04 +01:00
Milan Sreckovic 0b0239db58 Bug 1101685 - Optionally assert in loggers, default to true on gfxCriticalError. Clean up the calls where large texture sizes were triggering the asserts in tests. r=nical 2014-12-16 13:22:26 -05:00
Nicolas Silva 01dc7cd769 Bug 1086670 - Add more gfxCriticalError logging in the D2D backend. r=jrmuizel 2014-11-26 21:05:01 +01:00
Bas Schouten 08dbb53c8c Bug 1101248: Properly check return values of creation functions in DrawTargetD2D1::Init. r=BenWa 2014-11-24 19:44:48 +00:00
Bas Schouten f62c69e9d3 Bug 892910: Deal with newSize becoming empty in CreatePartialBitmapForSurface. r=BenWa
This patch deals with the situation where newSize becomes empty and causes a division by 0 in the current code. It also ensures all the callers will abort any potential drawing when CreatePartialBitmapForSurface returns a nullptr.
2014-11-20 20:48:01 +00:00
Bas Schouten a3145d15a9 Bug 1101130: Make Direct2D 1.1 clean up its resources on shutdown. r=jrmuizel 2014-11-20 00:16:48 +00:00
Bas Schouten c3eb655ddc Bug 1097293: Do not draw radial gradients when centers and radii are identical. r=jrmuizel
When Cinner and Couter are equal, as well as Rinner and Router, the algorithm described in the canvas specification will hit a division by 0. As described in section 7 of the Canvas2D specification nothing should be drawn in this situation.
2014-11-12 15:05:13 +00:00
Bas Schouten 93ec577355 Bug 1088235: Use DrawBitmap when we can. r=jrmuizel 2014-11-11 22:09:31 +00:00
Bas Schouten da9cf36e0c Bug 1085187: Properly deal with sampling restriction when using DataSourceSurfaces. r=jrmuizel 2014-10-29 23:40:38 +01:00
Bas Schouten 34e15d49a4 Bug 1075615: Pretranslate the pattern matrix when the pattern specifies a sampling rect. r=jrmuizel 2014-10-01 19:50:24 +02:00
Markus Stange 9e1c33c018 Bug 983574 - When setting a SourceSurface input on a FilterNodeD2D1, delay the conversion to ID2D1Image until the actual DrawFilter call. r=Bas 2014-09-25 15:18:29 -04:00
Nicolas Silva a318a426b4 Bug 1070018 - Log HRESULT error codes as hexadecimal values rather than signed integers. r=Bas 2014-09-23 11:35:39 -04:00
Bas Schouten 3c9983b9cc Bug 1068613 - Addendum 2: Fix bustage due to stray character. r=bustage on a CLOSED TREE 2014-09-18 00:35:48 +02:00
Nicolas Silva fbfe674e91 Bug 1068613 - Part 3: Log failures in D2D, D2D 1.1 and the D3D11 TextureClient. r=bas 2014-09-17 23:23:09 +02:00
Bas Schouten 0d7ec6e891 Bug 1066465: Fixup DrawTargetD2D1::DrawFilter to respect the AA mode and Finalize properly. r=jrmuizel 2014-09-14 23:52:47 +02:00
Bas Schouten f19f69071d Bug 1066463: Have DrawTargetD2D1::DrawSurface take the transform into account when doing a partial upload. r=jrmuizel 2014-09-14 23:52:46 +02:00
Bas Schouten a1d2b56b80 Bug 1066676: Make DrawTargetD2D1::DrawSurface respect the interpolation mode. r=jrmuizel 2014-09-14 23:51:35 +02:00
Bas Schouten 10b9d90c51 Bug 1066673: Change DrawTargetD2D1::DrawSurfaceWithShadow to operate as per Canvas spec. r=jrmuizel 2014-09-14 23:51:35 +02:00
Bas Schouten 0920068608 Bug 1066670: Deal with a failed brush creation by drawing transparent black. r=jrmuizel 2014-09-14 23:51:34 +02:00
Bas Schouten 4ba13663b0 Bug 1066254: Make the temporary surface used in DrawTargetD2D1 always be transparent. r=jrmuizel 2014-09-14 23:51:33 +02:00
Bas Schouten 13a84d0119 Bug 1066153: Fail to create DrawTargetD2D1 over the maximum size. r=jrmuizel 2014-09-14 23:51:33 +02:00
Bas Schouten 4d29892a28 Bug 1066147: Clear new DrawTargets upon creation in D2D 1.1 backend. r=jrmuizel 2014-09-14 23:51:33 +02:00
Bas Schouten 64f3ad8a8a Bug 1066142: Respect AntiAlias mode in Direct2D 1.1 backend. r=jrmuizel 2014-09-14 23:51:32 +02:00
Bas Schouten fc70e272bb Bug 1062412: Support blending composition operations in D2D 1.1. r=jrmuizel 2014-09-14 23:51:31 +02:00
Bas Schouten 8e9803a615 Bug 1066138: Disable using TextureClientD3D11 for A8 surfaces and fix various TextureClientD3D11 A8 bugs. r=jrmuizel 2014-09-14 23:51:31 +02:00
Bas Schouten e7bf98a6a7 Bug 1060963: Correctly deal with adjusted Source rectangle in DrawTargetD2D1::DrawSurface. r=jrmuizel 2014-09-14 23:51:30 +02:00
Bas Schouten ef8f8d4d27 Bug 1060960: Fix D2D 1.1 backend's ClearRect to deal with transforms and complex clips. r=jrmuizel 2014-09-14 23:51:29 +02:00
Bas Schouten 5a5f0bf600 Bug 1060951: Properly unset the transform when doing the custom blend in FinalizeDrawing. r=jrmuizel 2014-09-14 23:51:29 +02:00
Bas Schouten da9e50c160 Bug 1060950: Call PrepareForDrawing before GetImageForSurface. r=jrmuizel 2014-09-14 23:51:28 +02:00
Bas Schouten 8c3ba1fd9c Bug 1060953: Fix reference cycle between DrawTargetD2D1 and SourceSurfaceD2D1. r=jrmuizel 2014-09-14 23:51:28 +02:00
Matt Woodrow f82a8dfeee Bug 1046550 - Part 2: Allow creating D2D 1.1 DrawTargets for D3D11 textures. r=bas 2014-09-14 23:51:27 +02:00
Matt Woodrow 004810cf46 Bug 1062723 - Part 6: Implement source clipping for DrawTargetD2D1. r=Bas
--HG--
extra : rebase_source : bd1c022efe0548a9e7860fb18d6aced33ddad40f
2014-09-12 17:18:22 +12:00
Jonathan Watt fa99069d2a Bug 1065031, part 1 - Changes to Moz2D code to document and rename Moz2D Matrix's Translate, Scale and Rotate methods. r=Bas 2014-09-10 18:29:35 +01:00
Carsten "Tomcat" Book 31ab875e26 Backed out changeset e6b766d8a815 (bug 1065127) for bustage 2014-09-10 14:30:36 +02:00
Jonathan Watt ee916d4351 Bug 1065127 - Avoid Matrix().Translate()/Scale()/Rotate() multiplication in lots of places. r=Bas
--HG--
extra : rebase_source : ef075258c31973c4943b9b3a9229685a9bb83917
2014-09-10 11:45:42 +01:00
Jonathan Watt c90e727466 Bug 1024983 - Stop addrefing and releasing excessively in the Moz2D code in functions that return a TemporaryRef. r=mstange 2014-06-13 17:09:23 +01:00
Matt Woodrow d8e88266a3 Bug 997551 - Avoid copying data in GetSourceSurfaceForSurface whenever possible. r=Bas 2014-04-25 15:31:53 +12:00
Matt Woodrow 6b0c6f1f73 Bug 996929 - Implement OptimizeSourceSurface for all Moz2D backends. r=Bas 2014-04-17 12:45:25 +12:00