Граф коммитов

28 Коммитов

Автор SHA1 Сообщение Дата
Hiroyuki Ikezoe c1f10eb765 Bug 1212720 - Part 3: Remove AnimationTimeline.getAnimations. r=heycam, r=smaug
--HG--
extra : histedit_source : 3b036799886ebcc8498d495346eae963a5b5863d
2015-12-21 20:39:00 -05:00
Olli Pettay f50a8c0983 Bug 1223445 - KeyframeEffectReadOnly objects end up keeping lots of other objects alive too long, r=birtles
--HG--
extra : rebase_source : df6828ce26e22e53b632f25952fd1741a693c36a
2015-11-16 19:44:55 +02:00
Nathan Froyd 01583602a9 Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout.  The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.

CLOSED TREE makes big refactorings like this a piece of cake.

 # The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    xargs perl -p -i -e '
 s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
 s/nsRefPtr ?</RefPtr</g;   # handle declarations and variables
'

 # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h

 # Handle nsRefPtr.h itself, a couple places that define constructors
 # from nsRefPtr, and code generators specially.  We do this here, rather
 # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
 # things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
     mfbt/nsRefPtr.h \
     xpcom/glue/nsCOMPtr.h \
     xpcom/base/OwningNonNull.h \
     ipc/ipdl/ipdl/lower.py \
     ipc/ipdl/ipdl/builtin.py \
     dom/bindings/Codegen.py \
     python/lldbutils/lldbutils/utils.py

 # In our indiscriminate substitution above, we renamed
 # nsRefPtrGetterAddRefs, the class behind getter_AddRefs.  Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
    xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'

if [ -d .git ]; then
    git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
    hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi

--HG--
rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 01:24:48 -04:00
Brian Birtles 68cafe83b4 Bug 1195180 part 7 - Store animations in an array; r=heycam
Currently AnimationTimeline stores animations in a hashmap which means that
when we go to iterate over those animations to tick them we will visit them
in an order that is non-deterministic.

Although many of the observable effects of ticking an animation (e.g. CSS
animation/transition events, mutation observer events) are later sorted so that
the result does not depend on the order in which animations are ticked, this is
not true for in all cases. In particular, the order in which Animation.finished
promises are resolved will vary depending on the order in which animations are
ticked. Likewise, for Animation finish events.

Furthermore, it seems generally desirable to have a deterministic order for
visiting animations in order to aid reproducing bugs.

To achieve this, this patch switches the storage of animations in
AnimationTimeline to use an array instead. However, when adding animations
we need to determine if the animation to add already exists. To this end we
also maintain a hashmap of the animations so we can quickly determine if
the animation to add is a duplicate or not.
2015-09-28 12:38:41 +09:00
Brian Birtles ae189d2746 Bug 1195180 part 6 - Lazily remove animations from timelines; r=heycam
Now that DocumentTimeline observes the refresh driver we can use regular
ticks to remove unnecessary animations.

We do this because in a subsequent patch, in order to provide deterministic
enumeration order when ticking animations, we will store animations in an array.
Removing an arbitrary element from an nsTArray is O(n) since we have to search
for the array index first, or O(log n) if we keep the array sorted. If we
destroy a subtree containing n animations, the operation effectively becomes
O(n^2), or, if we keep the array sorted, O(n log n). By destroying during a
tick when we are already iterating over the array, however, we will be able
to do this much more efficiently.

Whether an animation is newly associated with a timeline, or is disassociated
from a timeline, or if it merely has its timing updated, the behavior
implemented in this patch is to simply make sure we are observing the refresh
driver and deal with the animation on the next tick.

It might seem that we could be a lot more clever about this and, for example, if
an animation reports NeedsTicks() == false, not start observing the refresh
driver. There are various edge cases however that need to be taken into account.
For example, if a CSS animation is finished (IsRelevant() == false so that
animation will have been removed from the timeline), and paused
(NeedsTicks() == false), and we seek it back to the point where it is relevant
again, we actually need to observe the refresh driver so that it can dispatch an
animationstart event on the next tick. A test case in a subsequent patch tests
this specific situation.

We could possibly add logic to detect if we need to fire events on the next tick
but the complexity does not seem warranted given that even if we unnecessarily
start observing the refresh driver, we will stop watching it on the next tick.

This patch removes some rather lengthy comments from
AnimationTiming::UpdateTiming. This is, in part, because of the behavior
described above that makes these comments no longer relevant. Other parts are
removed because the Web Animations specification has been updated such that a
timeline becoming inactive now pauses the animation[1] so that the issue
regarding detecting timelines becoming active/inactive no longer applies
since animations attached to an inactive timeline remain "relevant".

[1] https://w3c.github.io/web-animations/#responding-to-a-newly-inactive-timeline
2015-09-28 12:38:41 +09:00
Brian Birtles bc2fc9b22c Bug 1182981 part 2 - Use nsTHashtable::Iterator in AnimationTimeline; r=njn
--HG--
extra : commitid : AiFiSUN1lz0
2015-07-21 10:47:23 +09:00
Birunthan Mohanathas a8939590de Bug 1182996 - Fix and add missing namespace comments. rs=ehsan
The bulk of this commit was generated by running:

  run-clang-tidy.py \
    -checks='-*,llvm-namespace-comment' \
    -header-filter=^/.../mozilla-central/.* \
    -fix
2015-07-13 08:25:42 -07:00
Brian Birtles 0c7ff86e21 Bug 1150810 part 14 - Don't return animations targetting pseudo-elements; r=jwatt
--HG--
extra : commitid : 6C1duOkCm8p
extra : rebase_source : f9de21040b31b3e782cf32c34f372dce673cbc7f
2015-06-15 11:05:43 +09:00
Brian Birtles 94b9aa43ad Bug 1150810 part 13 - Sort the result of AnimationTimeline::GetAnimations; r=jwatt
--HG--
extra : commitid : GIotO0kmYd4
extra : rebase_source : 8e3455474b1738f83d9213ae71de5378ce11d571
2015-06-15 11:05:43 +09:00
Brian Birtles 9c37212704 Bug 1150810 part 12 - Flush styles in AnimationTimeline::GetAnimations(); r=jwatt
--HG--
extra : commitid : D6bak0hxV05
extra : rebase_source : 7fb7f1fe9d00b46a4bbc32881886f9e23b2cf3d0
2015-06-15 11:05:43 +09:00
Brian Birtles 0983c8cc10 Bug 1150810 part 11 - Add some assertions to AnimationTimeline::GetAnimations; r=jwatt
--HG--
extra : commitid : 6HV2S292DtE
extra : rebase_source : 02cf7f8b0fddb3a859e1d854caf6611c1485e5d9
2015-06-15 11:05:43 +09:00
Brian Birtles 6434e79a4b Bug 1150810 part 10 - Add AnimationTimeline::GetAnimations; r=jwatt; r=smaug
This patch also removes the (commented-out) play() method from the
AnimationTimeline.webidl since it has been removed from the spec.

--HG--
extra : commitid : 20j8RFhPyP9
extra : rebase_source : 9eb5376f3ad9f4a4a0a214bdbe5593f682316d5b
2015-06-15 11:05:43 +09:00
Brian Birtles 6bb747268e Bug 1150810 part 8 - Add AnimationTimeline::AddAnimations/RemoveAnimations; r=jwatt
--HG--
extra : commitid : 2zvcGrXcqJR
extra : rebase_source : 791f417a3688cbdd9bd4c9cd24c46551b0d775f5
2015-04-28 16:41:09 +09:00
Andrew McCreight 9e8f4b219e Bug 1152551, part 2 - Fix mode lines in dom/. r=jst 2015-05-03 15:32:37 -04:00
Brian Birtles 6b5fcefb36 Bug 1152171 part 2 - Rename AnimationTimeline to DocumentTimeline; r=smaug
And then re-add AnimationTimeline as an abstract super-interface of
DocumentTimeline.

--HG--
rename : dom/animation/AnimationTimeline.cpp => dom/animation/DocumentTimeline.cpp
rename : dom/animation/AnimationTimeline.h => dom/animation/DocumentTimeline.h
rename : dom/animation/test/animation-timeline/test_animation-timeline.html => dom/animation/test/document-timeline/test_document-timeline.html
rename : dom/animation/test/animation-timeline/test_request_animation_frame.html => dom/animation/test/document-timeline/test_request_animation_frame.html
2015-04-10 10:34:22 +09:00
Boris Zbarsky dc24477d79 Bug 1117172 part 3. Change the wrappercached WrapObject methods to allow passing in aGivenProto. r=peterv
The only manual changes here are to BindingUtils.h, BindingUtils.cpp,
Codegen.py, Element.cpp, IDBFileRequest.cpp, IDBObjectStore.cpp,
dom/workers/Navigator.cpp, WorkerPrivate.cpp, DeviceStorageRequestChild.cpp,
Notification.cpp, nsGlobalWindow.cpp, MessagePort.cpp, nsJSEnvironment.cpp,
Sandbox.cpp, XPCConvert.cpp, ExportHelpers.cpp, and DataStoreService.cpp.  The
rest of this diff was generated by running the following commands:

  find . -name "*.h" -o -name "*.cpp" | xargs perl -pi -e 'BEGIN { $/ = undef } s/(WrapObjectInternal\(JSContext *\* *(?:aCx|cx|aContext|aCtx|js))\)/\1, JS::Handle<JSObject*> aGivenProto)/g'

  find . -name "*.h" -o -name "*.cpp" | xargs perl -pi -e 'BEGIN { $/ = undef } s/(WrapObjectInternal\((?:aCx|cx|aContext|aCtx|js))\)/\1, aGivenProto)/g'

  find . -name "*.h" -o -name "*.cpp" | xargs perl -pi -e 'BEGIN { $/ = undef } s/(WrapNode\(JSContext *\* *(?:aCx|cx|aContext|aCtx|js))\)/\1, JS::Handle<JSObject*> aGivenProto)/g'

  find . -name "*.h" -o -name "*.cpp" | xargs perl -pi -e 'BEGIN { $/ = undef } s/(WrapNode\((?:aCx|cx|aContext|aCtx|js))\)/\1, aGivenProto)/g'

  find . -name "*.h" -o -name "*.cpp" | xargs perl -pi -e 'BEGIN { $/ = undef } s/(WrapObject\(JSContext *\* *(?:aCx|cx|aContext|aCtx|js))\)/\1, JS::Handle<JSObject*> aGivenProto)/g'

  find . -name "*.h" -o -name "*.cpp" | xargs perl -pi -e 'BEGIN { $/ = undef } s/(Binding(?:_workers)?::Wrap\((?:aCx|cx|aContext|aCtx|js), [^,)]+)\)/\1, aGivenProto)/g'
2015-03-19 10:13:33 -04:00
Jonathan Watt 393081114a Bug 1105098 - Make AnimationTimeline always return the same parent object (even after document.open()) and replace the document's timeline if the document is reset. r=smaug,birtles 2015-01-26 17:08:51 +00:00
Brian Birtles a31477d9b4 Bug 1112480 part 8 - Remove AnimationTimeline::FastForward; r=jwatt
Now that we don't actually start pending animations until the following refresh
driver tick we no longer need to be able to fast-forward the AnimationTimeline
between ticks.
2015-01-09 07:57:58 +09:00
Brian Birtles fd8aff9c0e Bug 1113413 - Make refresh driver go back immediately when restored from test control; r=vlad 2015-01-06 10:56:02 +09:00
Brian Birtles fb0d9d7187 Bug 927349 part 8 - Fast-forward the timeline before resolving start times; r=jwatt
Normally animation players get times from their timeline which is based on the
refresh driver for their associated document. However, for animations that
we time from when their first frame has been rendered, we want to record the
actual time when painting finished as their start time. If we wait until the
next refresh driver tick then the delay between playing an animation and its
actual start will be too great.

In this patch, we introduce a mechanism for fast-forwarding a timeline to a
time between the current refresh driver time and the next refresh driver tick.
By adjusting the timeline rather than the player we maintain a consistent state
(in fact, if we just naively set the animation player start time to the
timestamp value we recorded when painting finished it will appear to start in
the future and the animation will temporarily jump from playing, to waiting to
start, then back to playing again on the next refresh driver tick).

To be completely consistent, however, when we fast-forward the timeline we
should tell all animation players listening to the timeline to mark their
target element as needing a style flush. Otherwise we may be able to observe an
inconsistency between some animation players' current time and the computed
style of their targets.

We don't, however, currently know which players are observing a given timeline.
We will likely introduce that in the near future (in order to implement
AnimationTimeline.getAnimationPlayers) and fix the inconsistency in timing then.
A test later in the patch series verifies this inconsistency so it is easy to
fix in future.

An alternative approach would be to simply record the time when animation should
start, send that time to the compositor but don't actually update the animation
start time on the main thread until the subsequent refresh driver tick. Such
an approach is complex as it introduces an additional state--"finished pending
but not yet started". We will attempt to switch to that approach in bug 1112480.
2014-12-22 09:35:41 +09:00
Brian Birtles 7f2f1073ca Bug 927349 part 7 - Factor out AnimationTimeline::GetRefreshDriver into a separate method; r=jwatt
This is in preparation for adding AnimationTimeline::FastForward in the next
patch which will reuse this code.
2014-12-18 08:42:41 +09:00
Brian Birtles 07c1c4a9cc Bug 1078119 - Rename AnimationTimeline/AnimationPlayer GetCurrentTimeDuration; r=bz
This patch performs the following renaming:

  AnimationPlayer::GetCurrentTime -> GetCurrentTimeAsDouble
  AnimationPlayer::GetCurrentTimeDuration -> GetCurrentTime
  AnimationTimeline::GetCurrentTime -> GetCurrentTimeAsDouble
  AnimationTimeline::GetCurrentTimeDuration -> GetCurrentTime
2014-10-20 13:55:45 +09:00
David Zbarsky cbd65c781b Bug 1033114 Part 3: Make mStartTime a nullable TimeDuration r=birtles 2014-08-30 02:11:57 -04:00
Brian Birtles fb9a1a8fb3 Bug 1002332 - Make AnimationTimeline record the last refresh time and use that when there is no refresh driver; r=bz
A document that belongs to an iframe that is display:none as no associated pres
context from which to get a refresh driver. However, in this case
document.timeline.currentTime should still never go backwards (since document
timelines are supposed to be monotonically increasing).

This patch makes AnimationTimeline record the last value returned for the
current time so that if the document becomes display:none we can still return
the most recently used time.
2014-07-24 13:37:38 +09:00
Brian Birtles 728dbd075d Bug 1032573 part 4 - Add AnimationTimeline::ToTimelineTime helper method; r=dbaron
This patch simply factors out the conversion from a TimeStamp value to
a nullable-double value relative to the start of the timeline. This is so that,
in a subsequent patch, this functionality can be reused by ElementAnimation
when it reports its start time (which is currently recorded as a TimeStamp).
2014-07-16 09:02:30 +09:00
Brian Birtles 7bb5ae0ed8 Bug 1032573 part 3 - Add AnimationTimeline::GetCurrentTimeStamp; r=dbaron
AnimationTimeline::GetCurrentTime returns the time value of the timeline as
a double. For internal calculations however it is more useful to get this as
a mozilla::TimeStamp.

This patch splits the calculation of the current time into two stages:
calculation as a timestamp then conversion to a double.
2014-07-16 09:02:30 +09:00
Brian Birtles 3312bd13c9 Bug 998246 part 4 - Add currentTime member to AnimationTimeline; r=bz 2014-05-13 16:22:12 +09:00
Brian Birtles 09dc4937eb Bug 998246 part 2 - Add AnimationTimeline interface; r=bz, r=glandium 2014-05-13 16:22:12 +09:00