This reverts commit 5a949eb358e27
Another more complete solution will follow.
MozReview-Commit-ID: K3lTdrBxW7W
--HG--
extra : rebase_source : d0f9443193b0816ae85972a4a368599b872fd437
Bubble information from SamplesWaitingForKey to an HTMLMediaElement so that we
can emit a waitingForKey event. If we are unable to decode more samples due to
needing a key the event will be signalled. See
http://w3c.github.io/encrypted-media/#dom-evt-waitingforkey for more information
on this event.
The code in place before this patch handles updating readyState when we are
waiting for a key, this patch adds the event which should be emitted in such a
case. The spec defines certain preconditions should be the case before running
the algo to emit this event. For example, the element should potentially be
playing, and it should have at least HAVE_FUTURE_DATA ready state. This is not
strictly true for when the new code is run, due how existing code handles ready
state. We are honoring the spirit of the spec, though the letter of the spec is
lightly gone against in the handling of the preconditions.
MozReview-Commit-ID: LKlDd4wkRSE
--HG--
extra : rebase_source : 2c61fc41636e430afa23240ad5d26c886124d87f
With MSE, the actual duration is always exact as it is amended when data is added. We do not want to fire ended when we attempt to seek to unbuffered data once endOfStream has been called. Instead we will fire the waiting event.
MozReview-Commit-ID: Cl2uBLk2qRQ
--HG--
extra : rebase_source : 6763c6f5a6e15264e276e486fab4d39491ea7f1b
Decoders now use FrameStatisticsData to gather data for their frame-related
notifications. This will ease introducing new members later on.
MozReview-Commit-ID: DWdOSPX3JM
--HG--
extra : rebase_source : a3e05f34353a397d1c82b3f4d935c0864f90556e
change MediaDecoder::mIsVisible to be a Canonical<bool> and plumb through to
the MediaDecoderStateMachine. This will be used to trigger suspending the
decoding of video frames.
MozReview-Commit-ID: F3Dpf0ogE7c
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout. The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.
CLOSED TREE makes big refactorings like this a piece of cake.
# The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
xargs perl -p -i -e '
s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
s/nsRefPtr ?</RefPtr</g; # handle declarations and variables
'
# Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h
# Handle nsRefPtr.h itself, a couple places that define constructors
# from nsRefPtr, and code generators specially. We do this here, rather
# than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
# things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
mfbt/nsRefPtr.h \
xpcom/glue/nsCOMPtr.h \
xpcom/base/OwningNonNull.h \
ipc/ipdl/ipdl/lower.py \
ipc/ipdl/ipdl/builtin.py \
dom/bindings/Codegen.py \
python/lldbutils/lldbutils/utils.py
# In our indiscriminate substitution above, we renamed
# nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'
if [ -d .git ]; then
git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi
--HG--
rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
The bulk of this commit was generated by running:
run-clang-tidy.py \
-checks='-*,llvm-namespace-comment' \
-header-filter=^/.../mozilla-central/.* \
-fix
It would be nice to remove the argument in a separate patch, but we can't
perform MediaResource reads on the main thread, so the SilentReadAt stuff
needs to happen at the same time as the off-main-thread stuff.
It would be nice to remove the argument in a separate patch, but we can't
perform MediaResource reads on the main thread, so the SilentReadAt stuff
needs to happen at the same time as the off-main-thread stuff.