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Brian Birtles f7d9eb1f72 Bug 1109390 part 7 - Rename PendingPlayerTracker's Start* methods to Trigger*; r=jwatt
These methods will soon be used to start animations that are waiting to start
and also to finish pausing animations that are waiting to pause. As a result
we rename them to TriggerXXX since that's a bit more generic.

There are still references to StartXXX within PendingPlayerTracker. These will
be updated in a subsequent patch once we have the appropriate methods available
on AnimationPlayer to call.
2015-03-27 15:56:45 +09:00
Brian Birtles bf038e890e Bug 1109390 part 6 - Generalize PendingPlayerTracker to support pausing as well; r=jwatt
This patch extends the PendingPlayerTracker which is currently used to record
which animations are waiting to play, such that it can also handle animations
which are waiting to complete a pause operation.

It doesn't yet do anything with the pause-pending animations, that will come
in another patch.
2015-03-27 15:56:45 +09:00
Ehsan Akhgari 883849ee32 Bug 1145631 - Part 1: Replace MOZ_OVERRIDE and MOZ_FINAL with override and final in the tree; r=froydnj
This patch was automatically generated using the following script:

function convert() {
echo "Converting $1 to $2..."
find . \
       ! -wholename "*/.git*" \
       ! -wholename "obj-ff-dbg*" \
         -type f \
      \( -iname "*.cpp" \
         -o -iname "*.h" \
         -o -iname "*.c" \
         -o -iname "*.cc" \
         -o -iname "*.idl" \
         -o -iname "*.ipdl" \
         -o -iname "*.ipdlh" \
         -o -iname "*.mm" \) | \
    xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}

convert MOZ_OVERRIDE override
convert MOZ_FINAL final
2015-03-21 12:28:04 -04:00
Brian Birtles ac47cd0a02 Bug 1112480 part 6 - Make PendingPlayerTracker call StartOnNextTick; r=jwatt
This patch switches on the new, "actually start the player in the next refresh
driver tick" behavior. It updates PendingPlayerTracker, adding
a StartPendingPlayersOnNextTick method which calls the appropriate method on
AnimationPlayer. The existing StartPendingPlayers is renamed to
StartPendingPlayersNow and is used for testing only.

Furthermore, since we now expect AnimationPlayer::StartOnNextTick to be
functional, AnimationPlayer::DoPlay is updated to use it when there is no
document available. This should make playing an animation player always
asynchronous, that is, always transition to the pending state temporarily
(unless we are already playing).
2015-01-09 07:57:58 +09:00
Brian Birtles 79e39d6e6a Bug 927349 part 16 - Do a full reflow when we have pending animations; r=jwatt
We want to time animations from when their first frame is painted. However,
interruptible reflow complicates this since, for a given set of pending
animations, some may be painted whilst others are not. To simplify this we
simply force an uninterruptible reflow when we have animations that are
waiting to start.
2014-12-22 09:35:41 +09:00
Brian Birtles 0cea4b72d5 Bug 927349 part 15 - Schedule a paint when a new pending animation is added; r=jwatt
We would like to trigger animations from the point when the first frame of the
animation is painted. However, some animations will never trigger a paint (e.g.
animations with an empty keyframes rule). These animations should start start
however. To ensure this, whenever an animation is newly pending we schedule
a paint.
2014-12-22 09:35:41 +09:00
Brian Birtles 53d761ef44 Bug 927349 part 14 - Store reference to owning document on PendingPlayerTracker; r=jwatt
This patch adds a reference from PendingPlayerTracker back to the document
object that owns it. This is used in the next patch in this series to find the
document's root frame for scheduling a paint.
2014-12-22 09:35:41 +09:00
Brian Birtles 0dcad886e1 Bug 927349 part 9 - Add PendingPlayerTracker::StartPendingPlayers; r=jwatt 2014-12-22 09:35:41 +09:00
Brian Birtles 1c721ff76d Bug 927349 part 1 - Add PendingPlayerTracker; r=jwatt
This patch adds a hashtable to nsDocument that stores all the animation players
that are currently waiting to start. In the future it may also be used to store
players that are waiting to pause which is why the methods are called
AddPlayPending/RemovePlayPending instead of just AddPlayer/RemovePlayer.
2014-12-18 08:42:41 +09:00