We always define it to the same thing, and we're inconsistent in whether
we use `CPP_THROW_NEW` or `throw()`, so we might as well just use the
standard C++ thing and get rid of some baggage.
Differential Revision: https://phabricator.services.mozilla.com/D40425
--HG--
extra : moz-landing-system : lando
For the IPC work monitoring when textures become unlocked, we
need a Monitor equivalent of StaticMutex - this implements that.
MozReview-Commit-ID: IceQNeqVQ8f
--HG--
extra : rebase_source : 184750cfde201ef0ce7e70301761e3e51e82b3a3
For the IPC work monitoring when textures become unlocked, we
need a Monitor equivalent of StaticMutex - this implements that.
MozReview-Commit-ID: IceQNeqVQ8f
--HG--
extra : rebase_source : b05f8fe9b87e47e57ef8450c91edfdd9244d3287
For the IPC work monitoring when textures become unlocked, we
need a Monitor equivalent of StaticMutex - this implements that.
MozReview-Commit-ID: IceQNeqVQ8f
--HG--
extra : rebase_source : 40b3f6f4934b83d28005722cf13b717ff81ef697