In current our implemantation, animations which can run on compositor
in invisible element can not run on compositor on all desktop platforms.
*BUT* both on Android and B2G the animations still run on compositor somehow.
And one more thing. Animations can run on compositor in elements which are
scrolled out in the parent element *RUN* on compositor as well.
mochitest does not allow us to disable each test on specific platforms respectively.
One we have mozinfo in mochitest (bug 1150818), we can skip the tests on specific platforms.
In some circumstances when composing style, we tweak the time of the animation
before telling the effect to compose style. This is to avoid visual flicker in
certain situations where the main thread progress is being synchronized with an
animation running on the compositor.
In the past, effects would store their latest sample time locally so when
tweaking the animation time, we would need to call UpdateEffect() after tweaking
the time, and then again after restoring it as otherwise the style composed by
the effect would not reflect the adjusted time.
Now, however, effect's always query their animation for the time so this is no
longer necessary. Furthermore, the actions triggered by UpdateEffect are not
desirable in this case because they can, amongst other things, cause the
associated EffectSet to be destroyed and recreated.
Specifically, Animation::UpdateEffect() calls
KeyframeEffectReadOnly::NotifyAnimationTimingUpdated() which:
* Calls UpdateTargetRegistration which can trigger EffectSet
destruction/creation which is undesirable in this case because we intend to
restore whatever changes we make to the Animation's state and deleting and
recreating the EffectSet will cause any pointers to it to dangle.
* Cause us to possibly reset the "is running on compositor" status.
This too is undesirable since we intend to restore the state of the
Animation immediately after tweaking the hold time so we don't want to
act as if any state has changed.
* Similarly for marking the cascade as possibly needing an update or
requesting a restyle.
In summary, all the actions performed by NotifyAnimationTimingUpdated are
unnecessary and undesirable in this situation where we are temporarily tweaking
an Animation's current time only to restore it immediately afterwards since the
actions are all involved with recognizing actual changes in state.
Overload TimingParams::operator=() for AnimationEffectTimingProperties objects,
so we can assign an AnimationEffectTimingProperties/KeyframeEffectOption object
to a TimingParams object.
We also keep the uninitialized state of KeyframeEffectOptions::mDuration while
converting a KeyframeEffectOptions object into a TimingParams object.
We store the original value of duration in AnimationTiming, and add
computed duration in ComputedTiming, so both the Timing model and
AnimationEffectTimingReadOnly can get what they want.
By the way, replace mIterationDuration with mDuration.
--HG--
extra : rebase_source : f8e1fd648572e6d7b1cbecc2ac1888a2f74bbc7e
FillMode could be 'auto', and we should treat it as 'none' in the timing model.
However, AnimationEffectTimingReadOnly should get its original value.
By the way, replace mFillMode with mFill.
--HG--
extra : rebase_source : 5a397dd7fbb22ac76fe96003d82d097e398852c7
We want to store the original value from KeyframeEffectOptions whose
iterations is unrestricted double. Therefore, we can get the original value
of iterations by AnimationEffectTimingReadOnly.
By the way, replace mIterationCount with mIterations.
--HG--
extra : rebase_source : da2953056031079c41273ed977545dc926e1b83c
When updating animations, we shouldn't unnecessarily clobber the "wins in
cascade" state of their properties since this can lead to unnecessary restyles
when we then decide we need to update the cascade.
As of bug 1228229, the mWinsInCascade member of animation properties is set
consistently for both animations and transitions such that we only set this
to true if an animation is "in effect".
When an effect is initially created it is not "in effect" until it is attached
to a non-idle animation. We should, therefore, initialize this to false and,
when we become in effect, mark the cascade as needing an update.
RestyleManager currently has a piece of state for tracking if throttled
animations are up-to-date or not. Actually, it's not so much about throttled
animations but really about outstanding changes to animation styles (which
is typically expected to be due to throttling animations but there are
other cases that invalidate the animation style rule that we should be
considering here).
We now have that same information stored in the EffectCompositor so we can
remove the redundant state from RestyleManager. Furthermore, the state stored
in EffectCompositor is more accurate since it captures the case when animation
style needs to be updated twice within a tick, or when nothing needs to be
updated within a tick.
This patch, therefore, introduces EffectCompositor::HasPendingStyleUpdates in
place of setting RestyleManager::mLastUpdateForThrottledAnimations.
nsTransitionManager also uses mLastUpdateForThrottledAnimations to warn if we
have not processed throttled animations. We can't use HasPendingStyleUpdates
here however, since it will return true in the case where we have triggered new
transitions in the process of restyling. However, any new transitions will
trigger "standard" (i.e. not throttled) restyles so we introduce another
method, HasThrottledStyleUpdates, that returns true only if we have outstanding
throttled updates and use this for the warning inside nsTransitionManager.
nsPresContext contains a mLastStyleUpdateForAllAnimations flag which is simply
used to prevent unnecessarily posting restyles when throttled animations are
already up to date. Since part 13 we now accurately record whether we have
posted a restyle for each throttled animation and only post a restyle if we
have not done so already. As a result, this flag is no longer needed since
calling PostRestyleForThrottledAnimations is effectively a noop when throttled
animations are up-to-date.
This flag is no longer needed because in bug 1232563 we introduced a more
thorough optimization that detects when the animation is not changing by
comparing the progress value between samples and avoids requesting restyles
when it does not change.
Now that we track whether or not animations are up to date using the hashset in
EffectCompositor, we can remove the mStyleRuleRefreshTime flag that is, as of
part 5 of this patch series, now only used for detecting whether or not
animations are up to date.
In order to preserve the existing behavior of FlushAnimations, however, this
patch temporarily introduces a method to indicate if there are throttled
animations or not.
It might not be obvious that FlushAnimations is only concerned with throttled
animations due to its name. FlushAnimations is simply intended to post
animation restyles for out-of-date animations. Any animations that are *not*
throttled will either be up to date, or we will have already posted an
animation restyle so we only need to consider throttled animations in this case.
This patch continues to migrate functionality from
AnimationCollection::RequestRestyle to EffectCompositor::RequestRestyle.
In order to post the animation restyle from the EffectCompositor, this patch
also moves the PostRestyleForAnimation method to EffectCompositor.
The GetElementToRestyle method is temporarily duplicated in both
EffectCompositor and AnimationCollection however we will remove the version in
AnimationCollection later in this patch series.
In this patch series we are gradually migrating style rule updating
functionality from AnimationCollection to EffectCompositor. This patch moves
part of the RequestRestyle method from one class to the other.
Note that in both cases we only call SetNeedsStyleFlush if we haven't already
posted an animation restyle. (In the case of AnimationCollection we check this
using the mHasPendingAnimationRestyle flag, and in EffectCompositor case we
simply check if the element is already in the "needs restyle" hashmap. If it is,
either we already have a throttled restyle and have called SetNeedsStyleFlush or
we have a standard restyle and have posted an animation restyle.)
The added check for a null pres context matches the behavior of
AnimationCollection::RequestRestyle which has an equivalent early return at the
beginning of the function.
AnimationCollection keeps a TimeStamp that records the refresh driver time when
the animation style rule was last updated. This is used for two purposes:
1. To determine when the style rule is out of date.
2. For animations that are partially throttled on the main thread, e.g.
transform animations that affect the scrollable region which we update every
200ms on the main thread.
In this bug we are removing all the overlapping bits of state used to track if
animations are up-to-date or not and replacing them with the hashmap stored on
the EffectCompositor which tracks which animations are currently in need of an
update. As a result, we would like to remove this style rule refresh time.
However, we will need something for case (2) from above.
This patch adds an animation rule refresh time to the EffectSet purely for the
purposes of partially-throttled animations so that we can later remove the style
rule refresh time from AnimationCollection.
This patch uses the presence/absence of (pseudo-)elements in the "needs
animation rule update" hashmap on EffectCompositor to detect if a style update
is required. The various flags in AnimationCollection that do a similar job
still remain so that we can remove them one-by-one in subsequent patches in
this series.
This is in preparation for moving RequestRestyle to EffectCompositor (and
because we'll run into compile issues if we don't since AnimationCommon.h
includes too many interdependent definitions).
We will eventually use this in place of the various state flags stored on
AnimationCollection (e.g. mStyleRuleRefreshTime, mStyleChanging,
mHasPendingAnimationRestyle) as well as to do a more targetted update in
FlushAnimations and AddStyleUpdatesTo.
Since we want to track elements needing a restyle on EffectCompositor we need
to scope it to an nsPresContext rather than just making if a collection of
static methods.