Crash annotations in content processes are currently sent over IPC via
shared memory buffers. To pave the way for the Rust rewrite of the exception
handler we are removing this code and gathering all the crash annotations
within the content processes themselves. This patch causes annotations to be
stored in the global table of each content process. They are then streamed
out to the parent process by the exception handler together with the
exception-time annotations.
This has a number of benefits:
* we have one less channel to exchange data between content processes and
the parent process
* we save memory because we don't need to allocate the shared memory buffers
* annotations are faster because we don't stream them all out every time one
changes
* we won't truncate annotations anymore if we run out of space in the shared
segment.
* we don't need delayed annotations anymore, so we can get rid of the
associated machinery
As I refactored the code I tried to adjust all the obsolete comments,
consolidate shared code and remove the redundant steps that were sometimes
present. In many places we had two entire crash annotation tables we merged to
change just a couple; that comes from the fact that historically we loaded
them from disk. Now it doesn't matter anymore and we can just go ahead and
change the ones we care about.
Differential Revision: https://phabricator.services.mozilla.com/D62586
--HG--
extra : moz-landing-system : lando
Crash annotations in content processes are currently sent over IPC via
shared memory buffers. To pave the way for the Rust rewrite of the exception
handler we are removing this code and gathering all the crash annotations
within the content processes themselves. This patch causes annotations to be
stored in the global table of each content process. They are then streamed
out to the parent process by the exception handler together with the
exception-time annotations.
This has a number of benefits:
* we have one less channel to exchange data between content processes and
the parent process
* we save memory because we don't need to allocate the shared memory buffers
* annotations are faster because we don't stream them all out every time one
changes
* we won't truncate annotations anymore if we run out of space in the shared
segment.
* we don't need delayed annotations anymore, so we can get rid of the
associated machinery
As I refactored the code I tried to adjust all the obsolete comments,
consolidate shared code and remove the redundant steps that were sometimes
present. In many places we had two entire crash annotation tables we merged to
change just a couple; that comes from the fact that historically we loaded
them from disk. Now it doesn't matter anymore and we can just go ahead and
change the ones we care about.
Differential Revision: https://phabricator.services.mozilla.com/D62586
--HG--
extra : moz-landing-system : lando
Crash annotations in content processes are currently sent over IPC via
shared memory buffers. To pave the way for the Rust rewrite of the exception
handler we are removing this code and gathering all the crash annotations
within the content processes themselves. This patch causes annotations to be
stored in the global table of each content process. They are then streamed
out to the parent process by the exception handler together with the
exception-time annotations.
This has a number of benefits:
* we have one less channel to exchange data between content processes and
the parent process
* we save memory because we don't need to allocate the shared memory buffers
* annotations are faster because we don't stream them all out every time one
changes
* we won't truncate annotations anymore if we run out of space in the shared
segment.
* we don't need delayed annotations anymore, so we can get rid of the
associated machinery
As I refactored the code I tried to adjust all the obsolete comments,
consolidate shared code and remove the redundant steps that were sometimes
present. In many places we had two entire crash annotation tables we merged to
change just a couple; that comes from the fact that historically we loaded
them from disk. Now it doesn't matter anymore and we can just go ahead and
change the ones we care about.
Differential Revision: https://phabricator.services.mozilla.com/D62586
--HG--
extra : moz-landing-system : lando
Adds support for creating and using a PSandboxTesting actor in the GPU process.
Differential Revision: https://phabricator.services.mozilla.com/D42386
--HG--
extra : moz-landing-system : lando
This will allow to remove gfxPrefs later. On Windows in particular, the need to decide gfxPrefs vs StaticPrefs for the WMF decoders has caused several bugs in the past.
We will remove the confusion as a consequence.
Differential Revision: https://phabricator.services.mozilla.com/D30589
--HG--
extra : moz-landing-system : lando
This will allow to remove gfxPrefs later. On Windows in particular, the need to decide gfxPrefs vs StaticPrefs for the WMF decoders has caused several bugs in the past.
We will remove the confusion as a consequence.
Differential Revision: https://phabricator.services.mozilla.com/D30589
--HG--
extra : moz-landing-system : lando
This will allow to remove gfxPrefs later. On Windows in particular, the need to decide gfxPrefs vs StaticPrefs for the WMF decoders has caused several bugs in the past.
We will remove the confusion as a consequence.
Differential Revision: https://phabricator.services.mozilla.com/D30589
--HG--
extra : moz-landing-system : lando
The new struct is in LayersTypes.h, all the rest of the changes are just
replacing existing uint64_t instances with the new LayersId struct.
Note that there is one functional change, in
CompositorBridgeParent::DeallocPWebRenderBridgeParent, where we now
correctly convert the PipelineId to a LayersId before using it to index
into sIndirectLayerTrees, whereas before we were incorrectly just using
the mHandle part of the PipelineId.
MozReview-Commit-ID: GFHZSZiwMrP
--HG--
extra : rebase_source : d2b274f63aaee2ee9bba030297e0a37a19af0d6c
This just adds the boilerplate that goes with the new protocol, without
adding any of the actual messages. The protocol is managed by PGPU, and
there will be one instance per compositor. The parent side lives on the
main thread of the GPU process, and the child side lives on the main
thread of the UI process. The protocol is only instantiated if the GPU
process is active.
MozReview-Commit-ID: J4VzwmEfYTa
--HG--
extra : rebase_source : 397ddda8b0e76e5ed5f63783b1220ed7b4414d99
BHRTelemetryService only runs in the parent process (and we can only submit
pings from there), so we need to send the data which we collect in the GPU and
Content processes over IPC to the parent process.
MozReview-Commit-ID: 8B5uZKbjNbU
BHRTelemetryService only runs in the parent process (and we can only submit
pings from there), so we need to send the data which we collect in the GPU and
Content processes over IPC to the parent process.
MozReview-Commit-ID: 8B5uZKbjNbU
It is possible in extreme cases that the Telemetry IPC Accumulator might be
starved long enough that it cannot drain its stored accumulations for a while.
Once we hit 5x the high water mark, start discarding data.
Count each piece and type of discarded data and report it via a custom IPC
message.
MozReview-Commit-ID: JayRpa5QPec
--HG--
extra : rebase_source : eded449c932ced64bdb64e9da1a989407f4f2daf
This version of the Dynamic Toolbar moves the animation of the toolbar
from the Android UI thread to the compositor thread. All animation for
showing and hiding the toolbar are done with the compositor and a static
snapshot of the real toolbar.
MozReview-Commit-ID: BCe8zpbkWQt