The core of this change is in gfxContext.*:
- change gfxContext::CurrentMatrix() and gfxContext::SetMatrix() to
return and take a Matrix respectively, instead of converting to
and from a gfxMatrix (which uses doubles). These functions therefore
will now match the native representation of the transform in gfxContext.
- add two new functions CurrentMatrixDouble() and SetMatrixDouble() that
do what the old CurrentMatrix() and SetMatrix() used to do, i.e.
convert between the float matrix and the double matrix.
The rest of the change is just updating the call sites to avoid round-
tripping between floats and doubles where possible. Call sites that are
hard to fix are migrated to the new XXXDouble functions which preserves
the existing behaviour.
MozReview-Commit-ID: 5sbBpLUus3U
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py
For every file that is modified in this patch, the changes are as follows:
(1) The patch changes the file to use the exact C++ mode lines from the
Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line
(2) The patch deletes any blank lines between the mode line & the MPL
boilerplate comment.
(3) If the file previously had the mode lines and MPL boilerplate in a
single contiguous C++ comment, then the patch splits them into
separate C++ comments, to match the boilerplate in the coding style.
MozReview-Commit-ID: EuRsDue63tK
--HG--
extra : rebase_source : 3356d4b80ff6213935192e87cdbc9103fec6084c
(This makes it behave a bit more like a normal CSS block, and it ensures that
it can provide a float manager to its descendants.)
MozReview-Commit-ID: FmnQYjzD2eD
--HG--
extra : rebase_source : 6e02bff6786fe4e4146339908c5f2e1becd3a929
(Path is actually r=froydnj.)
Bug 1400459 devirtualized nsIAtom so that it is no longer a subclass of
nsISupports. This means that nsAtom is now a better name for it than nsIAtom.
MozReview-Commit-ID: 91U22X2NydP
--HG--
rename : xpcom/ds/nsIAtom.h => xpcom/ds/nsAtom.h
extra : rebase_source : ac3e904a21b8b48e74534fff964f1623ee937c67
nsReflowStatus::IsEmpty() assertions are added after DISPLAY_REFLOW in the
beginning of the Reflow().
A few Reflow() implementations have Reset() calls at the end which are left
in place by this patch (with an explanatory comment added to each). These
ending Reset()s are only needed for cases where a non-splittable frame
passes its own nsReflowStatus to a child's reflow method. Just in case the
child leaves a "not fully complete" value in the nsReflowStatus, the
non-splittable parent frame must clear out the nsReflowStatus before
returning, so that its own parent doesn't then try to split it.
MozReview-Commit-ID: 6Jj3jfMAqj4
--HG--
extra : rebase_source : e1fe6a775ad97e16a6d7cc224634ff962ccb0fbf
FrameLayerBuilder requires the the (frame,per-frame-key) for each display item is unique. It only enforces this in certain situations though, so there's cases where we've gotten away without this.
Retained display lists introduces more situations where we rely on this, so I've found a few.
MathML nsDisplayNotation and nsDisplayMathMLBar are the two fixed by this patch.
FrameLayerBuilder requires the the (frame,per-frame-key) for each display item is unique. It only enforces this in certain situations though, so there's cases where we've gotten away without this.
Retained display lists introduces more situations where we rely on this, so I've found a few.
MathML nsDisplayNotation and nsDisplayMathMLBar are the two fixed by this patch.
(This makes it behave a bit more like a normal CSS block, and it ensures that
it can provide a float manager to its descendants.)
MozReview-Commit-ID: FmnQYjzD2eD
--HG--
extra : rebase_source : fe5bc96985b0e13a805b014653c422a83b27cfc0
Most of this patch is updating a few places that use gfxMatrix to use
the equivalent-but-differently-named functions on MatrixDouble:
- Translate/Rotate/Scale get turned into PreTranslate/PreRotate/PreScale
- Transform(Point) gets turned into TransformPoint(Point)
- gfxMatrix::TransformBounds(gfxRect) gets turned into
gfxRect::TransformBoundsBy(gfxMatrix).
- gfxMatrix::Transform(gfxRect) gets turned into
gfxRect::TransformBy(gfxMatrix).
The last two functions are added in this patch as convenience wrappers
to gfxRect instead of Matrix.h because we don't want Matrix.h to "know"
about gfxRect (to avoid adding gecko dependencies on Moz2D). Once we
turn gfxRect into a typedef for RectDouble these will be eliminated
anyway.
MozReview-Commit-ID: BnOjHzmOSKn
--HG--
extra : rebase_source : cf1692d1f0d44a4b05d684a66678739181a426d5
In the test-case we have a munderoverFrame setting the script-level of the
content through a frame which is an anonymous block, and another one setting the
script level to the opposite for the same content, via its primary frame.
That's somewhat silly, and with the previous patches the non-primary one
happened to be ignored because the IncrementScriptLevel flag was set on the fly.
The whole situation is somewhat silly, because as far as I can tell MathML tries
to map one frame to one element, and this doesn't hold. This patch makes the
behavior consistent and makes the test-case render as "invalid markup", which is
what should happen anyway.
MozReview-Commit-ID: 5ugxVwX3sMa
--HG--
extra : rebase_source : 8f4a50b3c484ad92c85a4ad53ce6bf7bb7e1d6ca