Граф коммитов

64 Коммитов

Автор SHA1 Сообщение Дата
Simon Giesecke dce1e48caf Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D65288

--HG--
extra : moz-landing-system : lando
2020-03-04 15:39:20 +00:00
Sylvestre Ledru 265e672179 Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
# ignore-this-changeset

--HG--
extra : amend_source : 4d301d3b0b8711c4692392aa76088ba7fd7d1022
2018-11-30 11:46:48 +01:00
Ryan Hunt c272b03256 Bug 1440937 - Change PaintTask to be a UniquePtr. r=mattwoodrow
Now that we have C++14 support we can capture a move only object in a lambda expression.

--HG--
extra : rebase_source : 232639ba334520cf9d38d68190af8fdcd4aa454d
2018-09-12 10:28:59 -05:00
Ryan Hunt b2e21ec958 Bug 1482956 - Standardize method names and add comments to PaintThread. r=nical
These method names and ordering have gotten out of sync because of
the recent churn.

Differential Revision: https://phabricator.services.mozilla.com/D3288

--HG--
extra : rebase_source : 42bceaeb66a0df4808981b8c9cb0ed70b23f5a30
extra : histedit_source : 228024efe8de4e149f7e7ca66a2bb078bba820ce
2018-08-13 12:58:25 -05:00
Ryan Hunt a3a666772d Bug 1482956 - Don't dispatch extra runnable for ending layer transaction. r=nical
This may have been needed at some point, but all the important code for
EndLayerTransaction is in CompositorBridgeChild behind a lock, so this
should be safe.

--HG--
extra : rebase_source : bda4080bc04afa95954732050df7bd25c8177752
extra : histedit_source : 9386583dd923bf0ae44ff783d3ef1c6692944c77
2018-08-13 12:57:15 -05:00
Ryan Hunt 92823fa25e Bug 1482956 - Use an AutoTArray in PaintTask to reduce heap allocations. r=nical
There should only ever be at most four TextureClients here, so
allocated a vector seems wasteful.

--HG--
extra : rebase_source : 6b0f9f7749461eb39cd3c6c6bf7917152ffc9aab
extra : histedit_source : b5539d02c294596a5147dc55b417ef7970f8c0cd
2018-08-13 12:22:18 -05:00
Ryan Hunt 2c62e46a50 Bug 1482956 - Remove templates for FinishedAsyncPaint methods in CompositorBridgeChild. r=nical
This was needed when there were multiple types of CapturedPaintStates but
is not anymore.

--HG--
extra : rebase_source : 3648edccca7c73e3e3aa7a5c3e0d48d12d6324c5
extra : histedit_source : 021814c10b6578970c3a6d234c1e6641ad26b095
2018-08-13 12:10:14 -05:00
Ryan Hunt 2dd7814423 Bug 1478815 part 8 - Remove buffer operations for ContentClient. r=nical
This commit moves ContentClient from creating a CapturedBufferState for
buffer operations, to performing all of those operations on the
DrawTarget(Capture). Creating a DrawTargetCapture is now performed
by the RotatedBuffer when we BeginPaint, all operations are performed
on this capture, and then it's returned to the ClientPaintedLayer
as a PaintTask.

This commit is an involved refactoring of ContentClient and RotatedBuffer
to get this all to work. Here are the major parts:

1. RotatedBuffer is refactored to always perform operations on a single
   DrawTarget, which may be a single DT, dual DT, or capture.
2. RotatedBuffer adds BeginCapture and EndCapture methods to switch
   which DT is used in operations
3. ContentClient uses the RB capture methods when we are async painting
4. CC::BeginPaint is refactored to only perform capturing on a single
   RotatedBuffer. This is because we can't have the output of one
   PaintTask be the input of a different PaintTask due to the design
   of the Snapshot API.
      a. This can occur, today, by doing a FinalizeFrame only to later
         fail to Unrotate the buffer, causing a new RB to be created
         and painted into
      b. The previous PaintThread code worked because it used the
         buffer operations which didn't use Snapshot's
      c. This is fixed by not doing FinalizeFrame on a buffer if we
         realize we cannot unrotate it, and switching to initializing
         a buffer using the front buffer which should be up to date.
      d. I don't like touching this code, but it passes reftests,
         might be a performance improvement, and I've tested it on
         known regressions from the last time I messed up this code.
5. CC::PrepareForPaint is inlined into BeginPaint because dual draw
   targets can be cleared correctly from a previous commit
6. The code paths in ClientPaintedLayer are unified because we no
   longer need to special case this beyond setting the correct
   ContentClient flag.
7. CapturedPaintState and CapturedBufferState are removed in favor
   of PaintTask. Additionally EndLayer is no longer needed as all
   quadrants of a rotated buffer are in the same capture, so we
   don't need special case flushing code.

MozReview-Commit-ID: 9UI40dwran

--HG--
extra : rebase_source : 809d9816970648468de972c30b0c230c2f21e27b
extra : source : 405ad351821813333c0e989b93e2aeb49ba8552c
2018-07-26 11:23:26 -05:00
Ryan Hunt ce8baf18ae Bug 1478815 part 5 - Rename CapturedTiledPaintState to PaintTask. r=nical
This commit renames CapturedTiledPaintState to PaintTask as in a future
commit I will fold CapturedPaintState into it.

MozReview-Commit-ID: 8py7SrK4s29

--HG--
extra : rebase_source : 7abdf127351cdc82ee4c40112dce7150bdb67243
extra : source : 01110727f2e9e0846fc06997653e04860efb23dc
2018-07-24 15:39:35 -05:00
Ryan Hunt 7e8f465799 Bug 1478815 part 4 - Remove buffer operations for TiledContentClient. r=nical
This commit refactors TiledContentClient to not create PaintThread
buffer operations, but to instead perform all of these operations
on the DrawTarget(Capture). This simplifies the code dramatically
and allows us to add flushing behavior to DrawTargetCapture in a
future commit.

With this change, CapturedTiledPaintState is simply a container
for a DrawTarget, DrawTargetCapture, and keep-alive TextureClients.

Part of this commit is moving the logic of locking the texture
clients, constructing a dual draw target, and constructing a capture
into TiledContentClient so it can be shared.

MozReview-Commit-ID: 2rwz9aDI737

--HG--
extra : rebase_source : 4ac317f632c0a2c21480bc88e6246f4dc0daf0be
extra : source : 56d967e03ee225e032034ffd193b6f42b343226b
2018-07-24 14:29:44 -05:00
Brindusan Cristian 181d4f159b Backed out 10 changesets (bug 1478815) for reftest failures on /reftests/layers/forced-bg-color-outside-visible-region.html. CLOSED TREE
Backed out changeset 7ae4c893867a (bug 1478815)
Backed out changeset b865a866fe5a (bug 1478815)
Backed out changeset 405ad3518218 (bug 1478815)
Backed out changeset 64cb50b227e0 (bug 1478815)
Backed out changeset 392a724d5acd (bug 1478815)
Backed out changeset 01110727f2e9 (bug 1478815)
Backed out changeset 56d967e03ee2 (bug 1478815)
Backed out changeset 082638a5c643 (bug 1478815)
Backed out changeset 3dc47f17fa44 (bug 1478815)
Backed out changeset 699c954992f8 (bug 1478815)

--HG--
rename : gfx/2d/BufferEdgePad.cpp => gfx/layers/BufferEdgePad.cpp
rename : gfx/2d/BufferEdgePad.h => gfx/layers/BufferEdgePad.h
rename : gfx/2d/BufferUnrotate.cpp => gfx/layers/BufferUnrotate.cpp
rename : gfx/2d/BufferUnrotate.h => gfx/layers/BufferUnrotate.h
2018-08-07 20:57:27 +03:00
Ryan Hunt af49011c30 Bug 1478815 part 8 - Remove buffer operations for ContentClient. r=nical
This commit moves ContentClient from creating a CapturedBufferState for
buffer operations, to performing all of those operations on the
DrawTarget(Capture). Creating a DrawTargetCapture is now performed
by the RotatedBuffer when we BeginPaint, all operations are performed
on this capture, and then it's returned to the ClientPaintedLayer
as a PaintTask.

This commit is an involved refactoring of ContentClient and RotatedBuffer
to get this all to work. Here are the major parts:

1. RotatedBuffer is refactored to always perform operations on a single
   DrawTarget, which may be a single DT, dual DT, or capture.
2. RotatedBuffer adds BeginCapture and EndCapture methods to switch
   which DT is used in operations
3. ContentClient uses the RB capture methods when we are async painting
4. CC::BeginPaint is refactored to only perform capturing on a single
   RotatedBuffer. This is because we can't have the output of one
   PaintTask be the input of a different PaintTask due to the design
   of the Snapshot API.
      a. This can occur, today, by doing a FinalizeFrame only to later
         fail to Unrotate the buffer, causing a new RB to be created
         and painted into
      b. The previous PaintThread code worked because it used the
         buffer operations which didn't use Snapshot's
      c. This is fixed by not doing FinalizeFrame on a buffer if we
         realize we cannot unrotate it, and switching to initializing
         a buffer using the front buffer which should be up to date.
      d. I don't like touching this code, but it passes reftests,
         might be a performance improvement, and I've tested it on
         known regressions from the last time I messed up this code.
5. CC::PrepareForPaint is inlined into BeginPaint because dual draw
   targets can be cleared correctly from a previous commit
6. The code paths in ClientPaintedLayer are unified because we no
   longer need to special case this beyond setting the correct
   ContentClient flag.
7. CapturedPaintState and CapturedBufferState are removed in favor
   of PaintTask. Additionally EndLayer is no longer needed as all
   quadrants of a rotated buffer are in the same capture, so we
   don't need special case flushing code.

MozReview-Commit-ID: 9UI40dwran

--HG--
extra : rebase_source : 2f63464c1f8ca03992700b33838c4aa56608f872
2018-07-26 11:23:26 -05:00
Ryan Hunt dfb4539ae9 Bug 1478815 part 5 - Rename CapturedTiledPaintState to PaintTask. r=nical
This commit renames CapturedTiledPaintState to PaintTask as in a future
commit I will fold CapturedPaintState into it.

MozReview-Commit-ID: 8py7SrK4s29

--HG--
extra : rebase_source : 1b5259cca6520761ae99e64157d047441b90b563
2018-07-24 15:39:35 -05:00
Ryan Hunt af1087297b Bug 1478815 part 4 - Remove buffer operations for TiledContentClient. r=nical
This commit refactors TiledContentClient to not create PaintThread
buffer operations, but to instead perform all of these operations
on the DrawTarget(Capture). This simplifies the code dramatically
and allows us to add flushing behavior to DrawTargetCapture in a
future commit.

With this change, CapturedTiledPaintState is simply a container
for a DrawTarget, DrawTargetCapture, and keep-alive TextureClients.

Part of this commit is moving the logic of locking the texture
clients, constructing a dual draw target, and constructing a capture
into TiledContentClient so it can be shared.

MozReview-Commit-ID: 2rwz9aDI737

--HG--
extra : rebase_source : 16a4b87263f28b32f5bcb5fd6d9756548f137e11
2018-07-24 14:29:44 -05:00
Ryan Hunt 41f7f579b7 Bug 1471639 - Move edge padding to the paint thread. r=nical
This commit ports over the last remaining operation for tiling that doesn't work
on the paint thread.

The difficult part for edge padding is that it is done outside of ValidateTile
so it doesn't have an associated CapturedTilePaintState to be added to as an
operation. We need it to be in the same paint state so that it's guaranteed
to be run after painting has finished.

This commit changes edge padding to instead be decided inside of ValidateTile
and either sent to the paint thread if there is OMTP or executed right away.

MozReview-Commit-ID: JDD4rH1fVwW

--HG--
extra : source : 9b0a54842d3169960a606fa1dd335acf6aa70dbe
extra : intermediate-source : bcbab66c16c5cc2b917f12b4481bbbb8fe3eb097
2018-06-26 17:12:56 -05:00
Ryan Hunt d4252e26ba Bug 1471704 - Correct the refcounting definition for CaptureTiledPaintState. r=nical
MozReview-Commit-ID: 8ZqsWQMOD9W

--HG--
extra : source : daca69006d44692ffe2df6ad503610ba64768aff
2018-07-16 17:37:53 -05:00
Andreea Pavel eb8aaacd2d Backed out 3 changesets (bug 1471704) for failing css/css-transforms/transform3d-preserve3d-013.html on a CLOSED TREE
Backed out changeset e4d9e6cdd630 (bug 1471704)
Backed out changeset 0bd6762c91fb (bug 1471704)
Backed out changeset 065a16bd6b0a (bug 1471704)
2018-07-17 20:10:01 +03:00
Ryan Hunt 8b606bdac2 Bug 1471704 - Correct the refcounting definition for CaptureTiledPaintState. r=nical
MozReview-Commit-ID: 8ZqsWQMOD9W

--HG--
extra : source : d2dfabce90d5977e025a071d7a22615e5c245111
2018-07-16 17:37:53 -05:00
Ryan Hunt 95f916f190 Bug 1461775 - Create paint worker threads in response to a device reset instead of preemptively. r=bas
--HG--
extra : rebase_source : 83f98d01b416c8ac52c36809416be92d94120463
2018-05-15 13:36:11 -05:00
Ryan Hunt 27c33e0bdf Add tiling and paint worker count information to about:support. (bug 1432516, r=milan)
--HG--
extra : rebase_source : f2ce10a284f53b21ce5eb94f039808ec92f40685
extra : histedit_source : d3bbb62e946fe32f601cc7753513d2d30f2aa294
2018-01-23 15:52:13 -06:00
Ryan Hunt fff3bf05d6 Create a PaintWorker thread pool and dispatch tiles to it (bug 1425056, r=bas)
This commit adds a paint worker thread pool to PaintThread, and dispatches
tiled paints to it. The thread pool is only created if tiling is enabled,
and its size is set by 'layers.omtp.paint-workers' and defaults to 1. If
-1 is specified, it will be sized to 'max((cpu_cores * 3) / 4, 1)'.

The one tricky part of dispatching tiled paints to a thread pool is the
AsyncEndLayerTransaction message that must execute once all paints are
finished. Previously, this runnable would be queued after all the paints
had been queued, ensuring it would be run after they had all completed.

With a thread pool, there is no guarantee. Instead this commit, uses
a flag on CompositorBridgeChild to signify whether all of the paints
have been queued ('mOutstandingAsyncEndLayerTransaction'), and after
every tiled paint it is examined to see if that paint was the last
paint, and if it is to run AsyncEndLayerTransaction. In addition,
if the async paints complete before we even mark the end of the
layer transaction, we queue it like normal.

The profiler markers are also complicated by using a thread pool.
I don't know of a great way to keep them working as they are per
thread, so for now I've removed them. I may have been the only
one using them anyway.

MozReview-Commit-ID: 5LIJ9GWSfCn

--HG--
extra : rebase_source : 0c26806f337a1b4b1511945f9c72e787b426c5ba
2017-12-08 01:18:05 -06:00
Ryan Hunt 7834357a92 Make a CaptureTiledPaintState for each tile (bug 1425056, r=bas)
This makes it so that each tile of a paint gets a DrawTargetCapture and
its own buffer operations. Once this is done, each CaptureTiledPaintState
will be isolated from each other and able to be done in parallel.

MozReview-Commit-ID: BuBDXgjma4z

--HG--
extra : rebase_source : 6ae3dc439ebc19bcaada9486894d542d138a460d
2017-12-07 23:45:47 -06:00
Ryan Hunt bc65f35f15 Only queue a ContentClient buffer state if it has operations (bug 1427089, r=dvander)
--HG--
extra : rebase_source : 200e59db7a140b0981b1d07ebf6d8ee241336322
2018-01-03 16:55:01 -06:00
Ryan Hunt 14e019993c Refactor NotifyBeginAsyncPaint logic to not be repeated (bug 1422392, r=dvander)
MozReview-Commit-ID: B8BZCxYErjv

--HG--
extra : rebase_source : 17f022a10b484f5ae9ac6de9d376075c894f7226
2017-12-04 21:23:50 -05:00
Ryan Hunt 98e347bbf9 Implement buffer copying and clearing on the paint thread for single tiled layers (bug 1422392, r=nical)
MozReview-Commit-ID: d6XPUYCz18

--HG--
extra : rebase_source : dc59658bb31345275ac904cc94576588999c929f
2017-12-01 16:35:30 -05:00
Ryan Hunt c9bf8e0aa9 Implement buffer copying and clearing on the paint thread for multi tiled layers (bug 1422392, r=nical)
This implements recording of buffer preparing commands for MultiTiledContentClient
and replaying it on the paint thread.

The order of locking for tiling is important and for buffer copying the front
buffer needs to be attempted to be locked before the back buffer. This means
we can't do this on the paint thread like we do for ContentClient, so instead
I've changed the OpenMode::ASYNC to be a flag that can be applied to
OpenMode::OPEN_READ as well as WRITE, as it looks like we can apply the same
logic for READ as WRITE.

MozReview-Commit-ID: ED6eeYx8dUV

--HG--
extra : rebase_source : dd8d14f469f2a7d4f43c0a41373a6848f57f4b39
2017-11-29 19:00:50 -05:00
Ryan Hunt 8ec4f38aa3 Implement record and replay painting for multi tiled layers (bug 1422392, r=nical)
This commit modifies MultiTiledContentClient to record drawing commands and
replay them to the tiled draw target on the paint thread when OMTP is enabled.

MozReview-Commit-ID: 22zL3c4NZvu

--HG--
extra : rebase_source : f8256b678da683da76edc02769dd4d0ebe234e09
2017-11-21 19:12:14 -05:00
Bas Schouten d3659cd140 Bug 1422169: Have the D3D11TextureData destructor defer releasing the last reference to its DrawTarget to the paint thread. r=dvander
MozReview-Commit-ID: Dmzu5Nnpx9g
2017-12-01 17:04:46 +01:00
Ryan Hunt a7d27ab55d Revert to using EnsureBackBufferIfFrontBuffer (bug 1416921, r=bas)
This commit reverts DoubleBufferedContentClient to creating a back buffer
if there is an existing front buffer. This reverts back to a sequence of a
finalize frame, unrotate, and initialize new back buffer. When we are
not async painting we do each buffer operation immediately. If we are
async painting, then we collect all of the buffer operations and perform
them on the paint thread.

Note on locking: The destination for buffer copies must always be opened
with the async write flag, and the source must be unlocked.

MozReview-Commit-ID: Gu4EcblY7Sg

--HG--
extra : rebase_source : ddbd85202aaa1e79ab56c76a055561f0d37d775a
2017-11-17 01:37:01 -05:00
Ryan Hunt c34dc7e2af Replay buffer commands on paint thread when OMTP is enabled (bug 1399692 part 7, r=bas)
This commit does the work of actually dispatching the recorded buffer operations
to the paint thread, and removing some main thread asserts from TextureClient.

MozReview-Commit-ID: CN3RoQPz9fP

--HG--
extra : rebase_source : 08ae6cf8445ef0a757efc54175768c2fa9bb1685
extra : intermediate-source : 0fc2414f146d8f5d08c97e5b7eedb25c5632ab2d
extra : source : e9349ad2f1f8fec862b1d2271d0d8f25ad0814d4
2017-10-26 00:47:17 -04:00
Ryan Hunt cc9ba81109 Record buffer operations to a struct for replaying on paint thread (bug 1399692 part 6, r=bas)
This commit adds a CapturedBufferState which is used to record all the operations
that are necessary for preparing the buffers. The commands are then instantly
executed to preserve the same behavior, but in the following commit they will
be dispatched to the paint thread.

Note: RotatedBuffer's aren't thread safe and so a shallow copy needs to be made
for sending to the paint thread. This complicates the code for AdjustTo as it can
fail naturally and the buffer parameter changes are needed later in BeginPaint.
So the code for AdjustTo is split up a bit to accomodate that.

MozReview-Commit-ID: FwSwFay887o

--HG--
extra : rebase_source : 70dd8a055aaa13586810030978409d1a89c39081
extra : intermediate-source : f235b12eda6efe0bdec8e6590d813738f53ffe82
extra : source : cb6507b560aaad188fc83a47b664aaa5692a0acd
2017-10-25 10:20:49 -04:00
Andreea Pavel 5e4025c975 Backed out 9 changesets (bug 1399692) for failing reftest/tests/layout/reftests/svg/dynamic-text-06.svg Windows 10 x64 Stylo Disabled debug R-e10s2 r=backout on a CLOSED TREE
Backed out changeset 7d9324e2ab34 (bug 1399692)
Backed out changeset 76bf99decf09 (bug 1399692)
Backed out changeset 0fc2414f146d (bug 1399692)
Backed out changeset f235b12eda6e (bug 1399692)
Backed out changeset 467532fd5b7a (bug 1399692)
Backed out changeset dce585be0737 (bug 1399692)
Backed out changeset b971c1aa5a78 (bug 1399692)
Backed out changeset 8ba8bda8521a (bug 1399692)
Backed out changeset 2c41a712dff2 (bug 1399692)
2017-11-09 21:55:32 +02:00
Ryan Hunt bd171d4d4c Replay buffer commands on paint thread when OMTP is enabled (bug 1399692 part 7, r=bas)
This commit does the work of actually dispatching the recorded buffer operations
to the paint thread, and removing some main thread asserts from TextureClient.

MozReview-Commit-ID: CN3RoQPz9fP

--HG--
extra : rebase_source : 9aeb3a727a930638aeb47a45a358769f1338d844
extra : source : e9349ad2f1f8fec862b1d2271d0d8f25ad0814d4
2017-10-26 00:47:17 -04:00
Ryan Hunt ae7878997b Record buffer operations to a struct for replaying on paint thread (bug 1399692 part 6, r=bas)
This commit adds a CapturedBufferState which is used to record all the operations
that are necessary for preparing the buffers. The commands are then instantly
executed to preserve the same behavior, but in the following commit they will
be dispatched to the paint thread.

Note: RotatedBuffer's aren't thread safe and so a shallow copy needs to be made
for sending to the paint thread. This complicates the code for AdjustTo as it can
fail naturally and the buffer parameter changes are needed later in BeginPaint.
So the code for AdjustTo is split up a bit to accomodate that.

MozReview-Commit-ID: FwSwFay887o

--HG--
extra : rebase_source : 376f9a7184bdce2cc405e4608d38b8505aafc2d6
extra : source : cb6507b560aaad188fc83a47b664aaa5692a0acd
2017-10-25 10:20:49 -04:00
NARCIS BELEUZU 3543cada7e Backed out 7 changesets (bug 1399692) failing on browser chrome browser/base/content/test/performance/browser_urlbar_search_reflows.js
Backed out changeset e9349ad2f1f8 (bug 1399692)
Backed out changeset cb6507b560aa (bug 1399692)
Backed out changeset 3d0da6564096 (bug 1399692)
Backed out changeset 926af2eca400 (bug 1399692)
Backed out changeset b57a3f0d0847 (bug 1399692)
Backed out changeset 9fcb661df79e (bug 1399692)
Backed out changeset 744c8fabaa1c (bug 1399692)
2017-11-03 14:32:46 +02:00
Ryan Hunt 153dbb56d7 Replay buffer commands on paint thread when OMTP is enabled (bug 1399692 part 7, r=bas)
This commit does the work of actually dispatching the recorded buffer operations
to the paint thread, and removing some main thread asserts from TextureClient.

MozReview-Commit-ID: CN3RoQPz9fP

--HG--
extra : rebase_source : c14b9da390e88907e184409404c5c21b5fe23dff
2017-10-26 00:47:17 -04:00
Ryan Hunt 37542c54f7 Record buffer operations to a struct for replaying on paint thread (bug 1399692 part 6, r=bas)
This commit adds a CapturedBufferState which is used to record all the operations
that are necessary for preparing the buffers. The commands are then instantly
executed to preserve the same behavior, but in the following commit they will
be dispatched to the paint thread.

Note: RotatedBuffer's aren't thread safe and so a shallow copy needs to be made
for sending to the paint thread. This complicates the code for AdjustTo as it can
fail naturally and the buffer parameter changes are needed later in BeginPaint.
So the code for AdjustTo is split up a bit to accomodate that.

MozReview-Commit-ID: FwSwFay887o

--HG--
extra : rebase_source : 3e8b49d5931d853857dd1b2eeff914465251f613
2017-10-25 10:20:49 -04:00
Ryan Hunt 27d35624ce Track when we start and finish painting a layer transaction. (bug 1412951, r=dvander)
This commit adds instrumentation and some asserting to track a "paint group",
which is essentially the first PaintThread::AsyncPaintContents until
PaintThread::AsyncEndLayerTransaction.

I didn't add an AsyncBeginLayerTransaction and use that to start a "paint group"
as I think it makes sense to not have a paint marker if we don't do
any painting.

MozReview-Commit-ID: AlSsUUF5ZOH

--HG--
extra : rebase_source : 84d9feaf5aac39fb9ce32984efda704fa2a68838
2017-10-30 14:49:58 -04:00
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00
Ryan Hunt d15300f70e Fix PrepareDrawTargetForPainting (bug 1409871 part 16, r=dvander)
CapturedPaintState::mTarget is actually a dual draw target to the black and
white draw targets, so this code will have the white draw target cleared black
and then white. This isn't incorrect, it's just wasteful.

MozReview-Commit-ID: ItgiSmegPK6

--HG--
extra : rebase_source : 13553bb1ec3c4b96a585ba4af4e8ff31f485e89e
2017-10-18 14:46:54 -04:00
Sebastian Hengst 4922cbc9ec Backed out changeset 7e2fc94f5be9 (bug 1409871) 2017-10-23 23:42:51 +02:00
Ryan Hunt 7f1dd327e3 Fix PrepareDrawTargetForPainting (bug 1409871 part 16, r=dvander)
CapturedPaintState::mTarget is actually a dual draw target to the black and
white draw targets, so this code will have the white draw target cleared black
and then white. This isn't incorrect, it's just wasteful.

MozReview-Commit-ID: ItgiSmegPK6

--HG--
extra : rebase_source : 9c3c88f463087a75383f1940ddeef6bb68ec35c4
2017-10-18 14:46:54 -04:00
Mason Chang 652642b7da Bug 1399692 - Backed out changeset 46f0b004bdd2 for not cleaning up content client on the right thread. r=bas
MozReview-Commit-ID: 2eocRWGxjzA

--HG--
extra : rebase_source : 6095b77f15e26f44cd8cc127184781f05b040e68
2017-09-20 08:38:30 -07:00
Mason Chang 89e6c162b2 Bug 1399692 - Copy the front buffer to the back buffer on the paint thread with OMTP enabled. r=bas 2017-09-14 15:09:53 -04:00
Ryan Hunt c2d4c1f9aa Bug 1390755 - Reorder functions in PaintThread and CompositorBridgeChild. r=mchang
MozReview-Commit-ID: 26Cbc9S0Zls

--HG--
extra : rebase_source : b9c557a8a29f9f01539d56b79b11cb5696e5e8a6
extra : histedit_source : 6717e70a114b88e693f2d390b1db15cc54b52ab1
2017-08-16 16:53:15 -05:00
Ryan Hunt f695471892 Bug 1390755 - Rename PaintThread and CompositorBridgeChild methods to be more unified. r=mchang
MozReview-Commit-ID: FpwIqEmmvbg

--HG--
extra : rebase_source : 6577c8591748b65752bde1ff30e2f183a52cd3ec
extra : histedit_source : 0d08ed24d071a85159be34e7194ed6dc3cdda65f
2017-08-16 16:02:13 -05:00
Ryan Hunt c909502278 Bug 1390755 - Notify the paint thread that a layer transaction is completed so it can unblock the main thread. r=mchang
MozReview-Commit-ID: 7kQHWUwek7v

--HG--
extra : rebase_source : a1837e2f3425b241b578a8903f60e43c2606cdaf
2017-08-16 01:04:41 -05:00
Mason Chang 3d88e66f5a Bug 1388921 Resume IPC Messages after we send sync textures. r=mattwoodrow 2017-08-14 14:27:03 -07:00
Mason Chang a7da7e14fb Bug 1387639 Sync Textures once all async OMTP paints are done. r=mattwoodrow 2017-08-10 21:41:31 -07:00
Mason Chang cddef9fa41 Bug 1386966. Coalesce OMTP drawtarget flushes until finished painting a layer. r=dvander 2017-08-09 08:24:15 -07:00