Граф коммитов

20 Коммитов

Автор SHA1 Сообщение Дата
Mantaroh Yoshinaga 32ca318289 Bug 1302038 part 2 - Add DocumentTimelineOptions dictionary. r=birtles,smaug
MozReview-Commit-ID: 6i0PafTmFFo

--HG--
extra : rebase_source : 7c572ed3a94eda250928019b7403ab6b28eafc0b
2016-09-28 16:56:24 +09:00
Brian Birtles 0d8b0d4fda Bug 1291665 - Unregister from refresh driver in DocumentTimeline::Unlink; r=hiro 2016-08-17 09:53:22 +09:00
Mantaroh Yoshinaga 8bc07a20e3 Bug 1267510 part 3 - Add DocumentTimeline constructor. r=birtles
MozReview-Commit-ID: CqqDlHQsm0p

--HG--
extra : rebase_source : 4495e289009af105b61413526ffd03200b5bee6b
2016-06-29 11:13:45 +09:00
Mantaroh Yoshinaga 943f1fd84b Bug 1267510 part 2 - Add origin time invariant to DocumentTimeline. r=birtles
MozReview-Commit-ID: Kf7PzzAH9Tj

--HG--
extra : rebase_source : 29f8eb0a6f3a624ff9c5af07f558bd5522847844
2016-06-29 10:59:35 +09:00
Wes Kocher cd463132d8 Backed out 8 changesets (bug 1267510) for causing unacceptably frequent failures in animation mochitests a=backout
Backed out changeset 2a2c42608ff0 (bug 1267510)
Backed out changeset 4cdb7f5b6f7c (bug 1267510)
Backed out changeset e89ec30077a0 (bug 1267510)
Backed out changeset 884243ce4287 (bug 1267510)
Backed out changeset 130a231c5acc (bug 1267510)
Backed out changeset 1ace442f6123 (bug 1267510)
Backed out changeset 058ad3199edb (bug 1267510)
Backed out changeset a7d18185f28d (bug 1267510)

--HG--
rename : testing/web-platform/tests/web-animations/timing-model/timelines/default-document-timeline.html => testing/web-platform/tests/web-animations/interfaces/AnimationTimeline/document-timeline.html
rename : testing/web-platform/tests/web-animations/interfaces/DocumentTimeline/idlharness.html => testing/web-platform/tests/web-animations/interfaces/AnimationTimeline/idlharness.html
2016-06-27 11:49:06 -07:00
Mantaroh Yoshinaga 5b4de2dcff Bug 1267510 part 3 - Add DocumentTimeline constructor. r=birtles
MozReview-Commit-ID: CqqDlHQsm0p

--HG--
extra : rebase_source : 6f6f4583ffa57a4375af62c64a76081902b1f361
2016-06-27 08:09:32 +09:00
Mantaroh Yoshinaga a9ead4dd43 Bug 1267510 part 2 - Add origin time invariant to DocumentTimeline. r=birtles
MozReview-Commit-ID: Kf7PzzAH9Tj

--HG--
extra : rebase_source : 1cb1ff9f06c778d55f8a4a6beedccba946a31fbc
2016-06-27 08:09:31 +09:00
Mantaroh Yoshinaga 6ef497660b Bug 1277272 - Remove RefreshObserver when removing animation from timeline. r=birtles
MozReview-Commit-ID: DGSHye0lmdm
2016-06-23 13:09:03 +09:00
Brian Birtles 98bde3e131 Bug 1232829 - Detach obsolete DocumentTimeline from refresh driver when the document is reset; r=smaug 2015-12-22 10:08:19 +09:00
Olli Pettay f50a8c0983 Bug 1223445 - KeyframeEffectReadOnly objects end up keeping lots of other objects alive too long, r=birtles
--HG--
extra : rebase_source : df6828ce26e22e53b632f25952fd1741a693c36a
2015-11-16 19:44:55 +02:00
Nathan Froyd 01583602a9 Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout.  The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.

CLOSED TREE makes big refactorings like this a piece of cake.

 # The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    xargs perl -p -i -e '
 s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
 s/nsRefPtr ?</RefPtr</g;   # handle declarations and variables
'

 # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h

 # Handle nsRefPtr.h itself, a couple places that define constructors
 # from nsRefPtr, and code generators specially.  We do this here, rather
 # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
 # things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
     mfbt/nsRefPtr.h \
     xpcom/glue/nsCOMPtr.h \
     xpcom/base/OwningNonNull.h \
     ipc/ipdl/ipdl/lower.py \
     ipc/ipdl/ipdl/builtin.py \
     dom/bindings/Codegen.py \
     python/lldbutils/lldbutils/utils.py

 # In our indiscriminate substitution above, we renamed
 # nsRefPtrGetterAddRefs, the class behind getter_AddRefs.  Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
    xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'

if [ -d .git ]; then
    git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
    hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi

--HG--
rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 01:24:48 -04:00
Brian Birtles 36c16f7957 Bug 1195180 part 8 - Tick animations from their timeline; r=heycam 2015-09-28 12:38:41 +09:00
Brian Birtles 68cafe83b4 Bug 1195180 part 7 - Store animations in an array; r=heycam
Currently AnimationTimeline stores animations in a hashmap which means that
when we go to iterate over those animations to tick them we will visit them
in an order that is non-deterministic.

Although many of the observable effects of ticking an animation (e.g. CSS
animation/transition events, mutation observer events) are later sorted so that
the result does not depend on the order in which animations are ticked, this is
not true for in all cases. In particular, the order in which Animation.finished
promises are resolved will vary depending on the order in which animations are
ticked. Likewise, for Animation finish events.

Furthermore, it seems generally desirable to have a deterministic order for
visiting animations in order to aid reproducing bugs.

To achieve this, this patch switches the storage of animations in
AnimationTimeline to use an array instead. However, when adding animations
we need to determine if the animation to add already exists. To this end we
also maintain a hashmap of the animations so we can quickly determine if
the animation to add is a duplicate or not.
2015-09-28 12:38:41 +09:00
Brian Birtles ae189d2746 Bug 1195180 part 6 - Lazily remove animations from timelines; r=heycam
Now that DocumentTimeline observes the refresh driver we can use regular
ticks to remove unnecessary animations.

We do this because in a subsequent patch, in order to provide deterministic
enumeration order when ticking animations, we will store animations in an array.
Removing an arbitrary element from an nsTArray is O(n) since we have to search
for the array index first, or O(log n) if we keep the array sorted. If we
destroy a subtree containing n animations, the operation effectively becomes
O(n^2), or, if we keep the array sorted, O(n log n). By destroying during a
tick when we are already iterating over the array, however, we will be able
to do this much more efficiently.

Whether an animation is newly associated with a timeline, or is disassociated
from a timeline, or if it merely has its timing updated, the behavior
implemented in this patch is to simply make sure we are observing the refresh
driver and deal with the animation on the next tick.

It might seem that we could be a lot more clever about this and, for example, if
an animation reports NeedsTicks() == false, not start observing the refresh
driver. There are various edge cases however that need to be taken into account.
For example, if a CSS animation is finished (IsRelevant() == false so that
animation will have been removed from the timeline), and paused
(NeedsTicks() == false), and we seek it back to the point where it is relevant
again, we actually need to observe the refresh driver so that it can dispatch an
animationstart event on the next tick. A test case in a subsequent patch tests
this specific situation.

We could possibly add logic to detect if we need to fire events on the next tick
but the complexity does not seem warranted given that even if we unnecessarily
start observing the refresh driver, we will stop watching it on the next tick.

This patch removes some rather lengthy comments from
AnimationTiming::UpdateTiming. This is, in part, because of the behavior
described above that makes these comments no longer relevant. Other parts are
removed because the Web Animations specification has been updated such that a
timeline becoming inactive now pauses the animation[1] so that the issue
regarding detecting timelines becoming active/inactive no longer applies
since animations attached to an inactive timeline remain "relevant".

[1] https://w3c.github.io/web-animations/#responding-to-a-newly-inactive-timeline
2015-09-28 12:38:41 +09:00
Brian Birtles 4ba3abb7d3 Bug 1195180 part 5 - Synchronize refresh driver observing with presshell creation/teardown; r=heycam 2015-09-28 12:38:40 +09:00
Brian Birtles 615fb3a648 Bug 1195180 part 4 - Unregister from refresh observer when there are no animations needing ticks; r=heycam 2015-09-28 12:38:40 +09:00
Brian Birtles 5e9be9d40a Bug 1195180 part 3 - Add flag to record if DocumentTimeline is observing the refresh driver; r=heycam 2015-09-28 12:38:40 +09:00
Brian Birtles a12e08d26e Bug 1195180 part 2 - Make DocumentTimeline inherit from nsARefreshObserver; r=heycam 2015-09-28 12:38:40 +09:00
Andrew McCreight 9e8f4b219e Bug 1152551, part 2 - Fix mode lines in dom/. r=jst 2015-05-03 15:32:37 -04:00
Brian Birtles 6b5fcefb36 Bug 1152171 part 2 - Rename AnimationTimeline to DocumentTimeline; r=smaug
And then re-add AnimationTimeline as an abstract super-interface of
DocumentTimeline.

--HG--
rename : dom/animation/AnimationTimeline.cpp => dom/animation/DocumentTimeline.cpp
rename : dom/animation/AnimationTimeline.h => dom/animation/DocumentTimeline.h
rename : dom/animation/test/animation-timeline/test_animation-timeline.html => dom/animation/test/document-timeline/test_document-timeline.html
rename : dom/animation/test/animation-timeline/test_request_animation_frame.html => dom/animation/test/document-timeline/test_request_animation_frame.html
2015-04-10 10:34:22 +09:00