We are looking into caching loaded script in memory. To do so we need something
to cache.
At the moment, the `ScriptLoadRequest` structure hold all the fields which are
loaded, and used before executing JavaScript code. Then, the `ScriptLoadRequest`
is not guaranteed to out-live the first execution.
Therefore, we have to move fields out of the `ScriptLoadRequest` such that they
can later be used by any caching mechanism. The `LoadedScript` is the closest
existing structure which exists which fit the description.
This patch moves fields out of the ScriptLoadRequest into the `LoadedScript`,
which already has a `LoadedScript` field.
The `LoadedScript` field is initialized sooner, when the `ScriptLoadRequest` is
created, to be subsituted later by a real cache implementation. At the moment
the function `ScriptLoadRequest::NoCacheEntryFound` is used as a placeholder to
change the state of the `ScriptLoadRequest` from `CheckingCache` to `Fetching`.
Existing initializations are replaced by assertions to fail in debug build if
the current patch does not reproduce the expected state properly.
The `LoadedScript` get fields such as the source text, the text length, the
bytecode buffer (which also contains SRI), and the offset at which the bytecode
starts within the bytecode buffer. As these fields are no longer reachable by
name, multiple accessors are added to work-around the issue. Using this as an
opportunity to add extra assertions as part of these accessors.
A new class named `LoadedScriptDelegate` is added to re-add, by inheritance, all
the accessors which used to be part of `ScriptLoadRequest` as methods which are
delegating to the field which is holding the `LoadedScript`. This class is using
templates to avoid virtual inheritance which might hinder inlining, especially
since `ScriptLoadRequest` cannot be made final, as `ModuleLoadRequest` extends
it.
The `ScriptFetchOptions` structure is moved to its own file to solve C++ include
issues.
Differential Revision: https://phabricator.services.mozilla.com/D163615
We are looking into caching loaded script in memory. To do so we need something
to cache.
At the moment, the `ScriptLoadRequest` structure hold all the fields which are
loaded, and used before executing JavaScript code. Then, the `ScriptLoadRequest`
is not guaranteed to out-live the first execution.
Therefore, we have to move fields out of the `ScriptLoadRequest` such that they
can later be used by any caching mechanism. The `LoadedScript` is the closest
existing structure which exists which fit the description.
This patch moves fields out of the ScriptLoadRequest into the `LoadedScript`,
which already has a `LoadedScript` field.
The `LoadedScript` field is initialized sooner, when the `ScriptLoadRequest` is
created, to be subsituted later by a real cache implementation. At the moment
the function `ScriptLoadRequest::NoCacheEntryFound` is used as a placeholder to
change the state of the `ScriptLoadRequest` from `CheckingCache` to `Fetching`.
Existing initializations are replaced by assertions to fail in debug build if
the current patch does not reproduce the expected state properly.
The `LoadedScript` get fields such as the source text, the text length, the
bytecode buffer (which also contains SRI), and the offset at which the bytecode
starts within the bytecode buffer. As these fields are no longer reachable by
name, multiple accessors are added to work-around the issue. Using this as an
opportunity to add extra assertions as part of these accessors.
A new class named `LoadedScriptDelegate` is added to re-add, by inheritance, all
the accessors which used to be part of `ScriptLoadRequest` as methods which are
delegating to the field which is holding the `LoadedScript`. This class is using
templates to avoid virtual inheritance which might hinder inlining, especially
since `ScriptLoadRequest` cannot be made final, as `ModuleLoadRequest` extends
it.
The `ScriptFetchOptions` structure is moved to its own file to solve C++ include
issues.
Differential Revision: https://phabricator.services.mozilla.com/D163615
In Gecko we use a LoadedScript pointer as the referencing private for dynamic
imports. This is passed through the JS engine as a private value, which doesn't
care what it means. Currently we store this in the module loader as a JS::Value,
but we could just as well unpack it since we know what it is. That lets use a
RefPtr which also keeps it alive and will let use remove some manual reference
counting.
We also don't need to pass it to the CreateDynamicImport method twice.
This change makes it the responsibility of the module loader for keeping the
referencing private alive until FinishDynamicModuleImport is called.
Differential Revision: https://phabricator.services.mozilla.com/D196974
Sorry this is not a particularly easy patch to review. But it should be
mostly straight-forward.
I kept Document::Dispatch mostly for convenience, but could be
cleaned-up too / changed by SchedulerGroup::Dispatch. Similarly maybe
that can just be NS_DispatchToMainThread if we add an NS_IsMainThread
check there or something (to preserve shutdown semantics).
Differential Revision: https://phabricator.services.mozilla.com/D190450
`SetPrefableContextOptions` currently has to be called on the main thread, so store
the options in `StartModuleLoadRunnable` and copy them on the worklet thread.
This doesn't update the options when the prefs are changed, but we've been moving
to read-on-startup for prefs so we probably don't need that.
Differential Revision: https://phabricator.services.mozilla.com/D187767
WorkletThread does not read from preferences to initialize JS::ContextOptions
and relies on the default values it has. This lead to a regression from
bug 1832378 where certain wasm features had their field's default change.
This didn't affect other globals because we read preferences from those
and so the default value is ignored.
This commit fixes the default value for wasm features in JS::ContextOptions
as a temporary fix, and adds a quick test in worklets.
Ideally worklets will read from preferences for consistency and to allow
us to force enable/disable features. But that's a bigger change.
Differential Revision: https://phabricator.services.mozilla.com/D187583
The request priority isn't propagated from `ScriptFetchOptions`, so
setting it has no effect for end-users. That will be implemented in a
following part.
Differential Revision: https://phabricator.services.mozilla.com/D183483
The request priority isn't propagated from `ScriptFetchOptions`, so
setting it has no effect for end-users. That will be implemented in a
following part.
Differential Revision: https://phabricator.services.mozilla.com/D183483
The request priority isn't propagated from `ScriptFetchOptions`, so
setting it has no effect for end-users. That will be implemented in a
following part.
Differential Revision: https://phabricator.services.mozilla.com/D183483
This avoids potential issues where multiple OnDataAvailable callbacks or
similar could theoretically be called concurrently on different
StreamTransportService threads when targeting the STS - these cases will
now target a TaskQueue on the STS instead, structurally ensuring serial
execution.
Differential Revision: https://phabricator.services.mozilla.com/D179984