Correctness improvements:
* UTF errors are handled safely per spec instead of dangerously truncating
strings.
* There are fewer converter implementations.
Performance improvements:
* The old code did exact buffer length math, which meant doing UTF math twice
on each input string (once for length calculation and another time for
conversion). Exact length math is more complicated when handling errors
properly, which the old code didn't do. The new code does UTF math on the
string content only once (when converting) but risks allocating more than
once. There are heuristics in place to lower the probability of
reallocation in cases where the double math avoidance isn't enough of a
saving to absorb an allocation and memcpy.
* Previously, in UTF-16 <-> UTF-8 conversions, an ASCII prefix was optimized
but a single non-ASCII code point pessimized the rest of the string. The
new code tries to get back on the fast ASCII path.
* UTF-16 to Latin1 conversion guarantees less about handling of out-of-range
input to eliminate an operation from the inner loop on x86/x86_64.
* When assigning to a pre-existing string, the new code tries to reuse the
old buffer instead of first releasing the old buffer and then allocating a
new one.
* When reallocating from the new code, the memcpy covers only the data that
is part of the logical length of the old string instead of memcpying the
whole capacity. (For old callers old excess memcpy behavior is preserved
due to bogus callers. See bug 1472113.)
* UTF-8 strings in XPConnect that are in the Latin1 range are passed to
SpiderMonkey as Latin1.
New features:
* Conversion between UTF-8 and Latin1 is added in order to enable faster
future interop between Rust code (or otherwise UTF-8-using code) and text
node and SpiderMonkey code that uses Latin1.
MozReview-Commit-ID: JaJuExfILM9
nsSetDllDirectory.h consists of just one function definition, SanitizeEnvironmentVariables, which is now only called from nsWindowsMain.cpp. nsSetDllDirectory.h used to define its namesake NS_SetDllDirectory, but the function was removed in bug 699247.
Also remove some #includes that are no longer necessary.
MozReview-Commit-ID: E8OsXycdfO8
--HG--
extra : rebase_source : d9e63a50a782ab1fb0fde24646a777b882860fb9
extra : histedit_source : 63c41846db2bb6a1def03c343e6f336373f1fba6
Removing #define XRE_DONT_PROTECT_DLL_LOAD from plugin-container.cpp and xpcshell.cpp allows the #included nsWindowsWMain.cpp to protect DLL loads much earlier in the plugin process startup.
MozReview-Commit-ID: HbgyfvljvFs
--HG--
extra : rebase_source : dccdabb2e5bee4472d5aef9400a58cb0e397c112
extra : histedit_source : da248fc6fbdf96f30979f3a0396aefcf4bfcd5d9
We had to force-include Char16.h to simulate char16_t on older MSVC versions.
But it is no longer the case. We should not rebuild the world whenever we
touch this file.
MozReview-Commit-ID: 1XY7tQD8LoK
--HG--
extra : rebase_source : a08ccfc9b6a4abf90f6f8b97a42079865724c9ec
The original changeset that is being backed out had comment:
Bug 1023941 - Part 5: Loader hook to redirect the missing import.
The changes made in bug 1023941 were to work around the fact that with VS2013, msvcr120.dll imports kernel32!GetLogicalProcessorInformation, which is not available on Windows XP SP2.
In VS2015, the GetLogicalProcessorInformation requirement has moved into concrt140.dll (concurrency runtime), which we don't use.
So, now that our build infra is building with VS2015, we can remove the hooking and static runtime linking required to get the VS2013 fix to work.
In addition we need to do that to be able us to link the Chromium sandbox code into firefox.exe and get it to build and run with both VS2015 and VS2013.
MozReview-Commit-ID: 1tlXaYJ8dHH
--HG--
extra : rebase_source : 49b216e34fc5c77af96df1f67ee44c46d5368bfe