In Web Animations specification, if the animation effect is in none of the any phase, it define as 'Idle' phase. [1]
But, in the gecko, it defined as 'Null' phase.
So we will need to use 'Idle' phase for consistency.
[1] https://w3c.github.io/web-animations/#idle-phase
MozReview-Commit-ID: FlPpYOqdM4X
--HG--
extra : rebase_source : ec294c84f9c77a42d6128e3d43380b80fc130513
In the case when the animation index is changed, we have to update the layer
because the index affects composite order.
Currently UpdateCascadeResult() does it but the function will check
only which cascade level wins in the cascade level and request restyle
only when the winner is changed, e.g. when a CSS animation overrides a
CSS transition, etc. So we should call request restyle respectively when the index
is changed inside each Animation class.
MozReview-Commit-ID: KcEFyBpALDA
--HG--
extra : rebase_source : c2d0b49b5d383021518e66ff349a3302d552ca96
By moving GetAnimationCollection to AnimationCollection itself, we can remove
a bunch of virtual methods on the animation managers, simplify call sites,
and provide better type safety by ensuring a correspondence between element
property names and concrete animation types.
One change in behavior, however, is that in doing this we can no longer
add any newly-created AnimationCollection to the corresponding manager's linked
list of collections inside GetAnimationCollection. Instead we take a bool
outparam to indicate if a new collection was created and leave managing the
linked list to the manager. This is just a temporary measure, however, since
by the end of this patch series will will eliminate this linked list altogether
along with this flag.
MozReview-Commit-ID: 1jsc4QcmVDg
This patch templatizes the type of Animation stored in an AnimationCollection.
This allows us to remove a number AsCSSAnimation() calls in nsAnimationManager.
This patch also removes the AnimationPtrArray typedef. In its place we
introduce OwningCSSAnimationPtrArray and OwningCSSTransitionPtrArray but we
don't use these as widely. There was some comment previously that the typedefs
in animation code make it hard to read, particularly when these typedefs don't
make it clear if the data type is an owning reference or not.
In doing this we need to templatize CommonAnimationManager as well and move the
implementation of its (few) methods to the header file. We may be able to
remove the need for templatizing CommonAnimationManager later in this patch
series depending on how we ultimately decide to handle the lifetime of
AnimationCollection objects.
CommonAnimationManager::GetAnimationCollection is a bit messy but this will be
significantly tidied up in subsequent patches in this series.
MozReview-Commit-ID: 3ywatY53pRR
This patch removes a loop for the new temporary animation collection in
CheckAnimationRule. The old collection is passed to CSSAnimationBuilder,
and CSSAnimationBuilder removes each animation which matches to new animation
name in it.
:birtles took care of storing animations in AnimationCollection in reverse order.
Thanks so much!
MozReview-Commit-ID: KmlnjFptKdv
When updating animations, we shouldn't unnecessarily clobber the "wins in
cascade" state of their properties since this can lead to unnecessary restyles
when we then decide we need to update the cascade.
Without this fix, mIsRunningOnCompositor will be unpredictable in
MutationObserver callbacks.
For example:
mIsRunningOnCompositor will be false if the micro task for
the MutationObserver is processed before building display list.
mIsRunningOnCompositor will be true if there is no room to process
the micro task before building display list.
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout. The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.
CLOSED TREE makes big refactorings like this a piece of cake.
# The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
xargs perl -p -i -e '
s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
s/nsRefPtr ?</RefPtr</g; # handle declarations and variables
'
# Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h
# Handle nsRefPtr.h itself, a couple places that define constructors
# from nsRefPtr, and code generators specially. We do this here, rather
# than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
# things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
mfbt/nsRefPtr.h \
xpcom/glue/nsCOMPtr.h \
xpcom/base/OwningNonNull.h \
ipc/ipdl/ipdl/lower.py \
ipc/ipdl/ipdl/builtin.py \
dom/bindings/Codegen.py \
python/lldbutils/lldbutils/utils.py
# In our indiscriminate substitution above, we renamed
# nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'
if [ -d .git ]; then
git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi
--HG--
rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
This patch removes a lot of code involved with observing the refresh driver from
nsAnimationManager and nsTransitionManager now that we no longer need to do
this.
The one piece it does not remove, however, is
AnimationCollection::mNeedsRefreshes since this flag actually serves a secondary
purpose in telling us when the animation style has not changed and so does
not need to be updated. A subsequent patch in this series will rename this
and update the code that makes use of it.
This patch also reworks the dispatch of events in nsRefreshDriver. Previously
the refresh driver would dispatch the transition events for all subdocuments
then the animation events. This arrangement is complicated and not obviously
necessary. This patch simplifies this arrangement by dispatching transition
events and animation events for each document before proceeding to
subdocuments.
--HG--
extra : rebase_source : ed9147de4a4b5f36e444bdab82e45ee2143e5be8
In order to sort between events that have the same timestamp we use the
sort order of the corresponding animations so we need to store a pointer
to the animation along with the event.
--HG--
extra : rebase_source : 2767157135abd5a094d856410cd9c70e46a33b68
The elapsedTime member reported on AnimationEvents measures the time from
the *end* of the delay phase (i.e. the beginning of the active interval) to
when the event occurred. However, the AnimationTimeToTimeStamp method
introduced in the previous patch expects a time relative to the animation's
start time (i.e. the *start* of the delay phase). This patch adds a method
that performs the necessary conversion from an elapsedTime to an animation
time before calling AnimationTimeToTimeStamp. It also provides extra handling
for cases such as when the animation's start time has not yet been resolved or
when animation effect has disappeared.
--HG--
extra : rebase_source : 594f3f12bab3febe592d09b57be72b2ec09b47cf
This patch lines up the parameters of AnimationEventInfo and
TransitionEventInfo constructors so that they are more logical and consistent.
Specifically, it groups the element and pseudo type together since they
form a logical pair denoting the event target. For AnimationEventInfo this
patch also places the type of event before the common event parameters since
the event type seems to be more significant.
This patch also performs some miscelleaneous housekeeping: removing some
unnecessary namespace prefixes, whitespace fixes, and making
TransitionEventInfo use the same concrete type to store the target element
as AnimationEventInfo (dom::Element instead of nsIContent).
--HG--
extra : rebase_source : ce6935f74f31dffadce4d0e7d4fa8859ec213740
Currently we define a helper method, InitialAdvance, on KeyframeEffectReadOnly.
However, this method is only used for filling out the elapsedTime member of
AnimationEvents (which are generated by CSS animations). This patch moves this
method to CSSAnimation since it is unneeded for other types of Animations.
--HG--
extra : rebase_source : 9ab3b81a8272c004aabf26fea557c9a2f5d76caf
In the new composite order arrangement CSSAnimations and CSSTransition have the
following life-cycle:
1. Animation created by markup
=> composite order determined by markup
(e.g. CSS animations use tree order and animation-name order;
CSS transitions use transition trigger order)
2. Animation cancelled by changing markup
=> composite order is undefined
3. Animation is played again using the API
=> composite order is defined by when the animation is first played.
Another way of saying this is that, at the point when the animation is
played, it is appended to the "global animation list".
4. Animation is subsequently cancelled / played => no change
We need a way to know when we are going from 2 to 3. It would seem like we
could do that by setting mAnimationIndex to some sentinel value while it is
in 2. However, even when in 2, although the spec doesn't define the composite
order animations at this point (from an API point of view you can't access these
objects and they don't contribute to style so it doesn't need to be defined), we
sometimes will need to establish an order.
This can happen, for example, when an animation queues events and then is later
cancelled before the events are dispatched. Because we sort events based on
their associated animation at the time of dispatch (for performance reasons) we
need a deterministic order for these idle animations.
We do that (in a subsequent patch in this series) by setting mAnimationIndex
when we transition from 1 to 2. That is, these idle animations are effectively
ordered by when they became idle (which always happens in a deterministic
fashion).
The Web Animations specification has replaced the term "sequence number" with
references to a global animation list. This patch applies similar naming
to our animation structures.
We currently determine if we need refresh driver ticks when composing style
but sometimes we might not need ticks for composing style but we might need
one more tick in order to queue a final end event. Currently, this doesn't
seem to be a problem because FlushAnimations calls Animation::Tick where we
queue up events. When we remove the call to Animation::Tick from
FlushAnimations in order to make FlushAnimations purely responsible for
posting restyles, however, we will create a situation where we might mark an
animation collection as no longer needing refreshes and not simultaneously
queueing the corresponding event. If another animation collection is deleted in
the meantime we may trigger the code that causes us to disassociate from the
refresh driver and the corresponding event will never be dispatched.
Long-term (bug 1195180) we will check if it we can stop observing the refresh
driver and queue events in the same step. Until then, this patch adds a method
to detect this particular situation and uses it to avoid unregistering from
the refresh driver while we still have end events to queue.
We want to move the newly-introduced RequestRestyle call from FlushAnimations
to Animation::Tick. However, nsAnimationManager::CheckAnimationRule calls
Animation::Tick so this would cause us to start posting animation restyles
within a restyle.
Typically, Animations have an effect (currently there is only one type of
effect: KeyframeEffectReadOnly) and when there is any change in timing they
pass it down to their effect. However, the Animation is dependent on the
duration of the effect for determining if it is "finished" or not. As a result,
when an effect's timing changes, the owning Animation needs to know.
(The way this *should* work is that effects should tell their animation or
trigger some chain of events that causes animation's to update themselves.
However, the current implementation of effects is fairly primitive and does
not do this or even have a reference to the owning Animation. When we
implement the script API for updating the timing properties of effects we will
have to fix this but for now it is up to code in layout/style to update the
Animation when it touches the corresponding effect's timing.)
nsAnimationManager::CheckAnimationRule currently does this by calling
Animation::Tick() which ensures the Animation's finished state is updated
accordingly.
Ultimately we want to ensure that Animation::Tick is called exactly once per
frame (and at the appropriate point in that frame) so we'd like to remove this
call from CheckAnimationRule.
This patch achieves that by:
* Making Animation::SetEffect update the animation's timing - this is necessary
for animations that are created by CheckAnimationRule and will be
necessary when once we make Animation.effect writeable from script anyway.
* Calling Animation::SetEffect even for the case when we are updating the
existing effect.
Another side-effect of calling Animation::Tick within
nsAnimationManager::CheckAnimationRule is that CSSAnimation::Tick queues
events. There are some tests (e.g. layout/style/test/test_animations.html) that
assume that animationstart events are dispatched immediately when new
animations are created. That will change with bug 1134163 but for now we
should maintain this existing behavior since changing this might introduce
compatibility issues that are best dealt with as a separate bug rather than
blocking this refactoring. To that end, this patch also explicitly queues
animationstart events for newly-created animations.
nsTransitionManager::WillRefresh and nsAnimationManager::WillRefresh are now
identical and all methods they call exist on CommonAnimationManager so we
can unify them there.
The implementations of FlushAnimations and FlushTransitions should now be all
but equivalent so this patch combines them into a single implementation on
CommonAnimationManager.
Regarding some of the minor differences between the two methods:
* The combined implementation drops the check for an empty list of collections
found only in FlushTransitions. This seems like a very minor optimization
that could possibly cause us to fail to unregister from the refresh driver
if we forgot to do so when removing the last collection.
* The combined implementation uses the loop implementation from FlushAnimations
since it is more compact.
This patch also removes the extra nested scope since it doesn't seem necessary.
Prior to this patch, CSSAnimation defined a method for converting an
nsCSSPseudoElements::Type to a nsString (but only for the set of
pseudo-elements that can have animations). We would like to re-use this
when setting up transition events so this patch moves it to
AnimationCollection. Re-using this method more widely means we can make
a few further simplifications to the code.
This patch extracts a utility class for queueing up a series of EventInfo
objects (of templated type) and then dispatching them. This covers the event
queuing behavior in nsAnimationManager so that we can reuse it in
nsTransitionManager.