Граф коммитов

26 Коммитов

Автор SHA1 Сообщение Дата
Bas Schouten 482b106a38 Bug 593604 - Part 11: Remove code to support D2D/D3D9 interop. r+a=roc 2011-01-04 02:37:10 +01:00
Bas Schouten 40d0aeb1ea Bug 604452: Default to linear upscaling in D3D9 layers and adhere to mFiler. r=bjacob a=blocking-final 2010-12-29 19:22:18 +00:00
Bas Schouten 4f17fd5d9e Backed out changeset c59ea33927d7 2010-12-29 19:31:26 +00:00
-f 1ea9e4158e Bug 604452: Default to linear upscaling in D3D9 layers and adhere to mFiler. r=bjacob a=blocking-final 2010-12-29 19:22:18 +00:00
Matt Woodrow ced3693cdf Bug 605057 - Add gfxASurface::GetAsImageSurface to convert generic surfaces into image surfaces without copies (if possible). r=roc a=b 2010-11-11 15:31:22 -05:00
Robert O'Callahan 26f24119f8 Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
Bas Schouten a09e9678c4 Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN 2010-10-21 22:41:04 +02:00
Bas Schouten 77748a5e32 Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew 2010-10-02 00:24:58 +02:00
Bas Schouten ade2ddb365 Bug 596489 - Part 1: Refactor DeviceManager ownership. r=jrmuizel 2010-09-15 22:15:56 +00:00
Bas Schouten 90d4b99c8d Bug 596419: Fix up layer destruction scheme. r=jrmuizel 2010-09-15 22:15:49 +00:00
Bas Schouten dbb710b503 Bug 595154 - Part 4: Bail when texture lock fails. r=vlad a=b 2010-09-14 12:57:25 +02:00
Bas Schouten 9ff24ead27 Bug 595154 - Part 3: Recreate/update CanvasLayerD3D9 texture when needed. r=vlad 2010-09-14 12:57:03 +02:00
Bas Schouten 05782c80c6 Bug 595154 - Part 2: Clean CanvasLayerD3D9 resources when needed. r=jrmuizel 2010-09-14 12:56:56 +02:00
Bas Schouten 9f3321e5ee Bug 593268 - Part 3: Implement CreateOptimalSurface for D3D9 layers and use interop in CanvasLayerD3D9. r=jrmuizel 2010-09-08 05:27:36 +02:00
Matt Woodrow 0fe2dd0835 Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0 2010-09-03 15:51:04 +12:00
Jeff Muizelaar 49feffb4b6 Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00
Matt Woodrow 2441967f84 Bug 589978 - [D3D9] 2D canvas layers always have premultiplied alpha. r=bas, a=beta5+ 2010-08-23 20:58:27 -07:00
Matt Woodrow 56e9a9a98a Bug 589755 - [D3D9] Canvas layer uses incorrect source with d2d surfaces. r=bas, a=beta5+ 2010-08-23 20:57:59 -07:00
Matt Woodrow a4b8d433d4 Bug 589097 - [D3D9] Incorrect alpha blending on canvas layers. r=bas, a=beta5+ 2010-08-23 20:57:22 -07:00
Bas Schouten 93ae62051a Bug 584754: Use the D3D9Ex device where available. r=vlad 2010-08-11 01:39:45 +02:00
Bas Schouten 9ea6e6543e Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad 2010-08-11 01:32:45 +02:00
Vladimir Vukicevic 99c28af205 b=583838; add ANGLE/D3D WebGL support - part 2 - build EGL on windows and try to use it; r=bjacob 2010-08-06 22:09:18 -07:00
Vladimir Vukicevic 27b296ce6e b=575469; use CreateOffscreen in layers; r=bas 2010-07-18 22:01:14 -07:00
Matt Woodrow 47f140fb7d Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad 2010-07-01 20:01:09 -05:00
Bas Schouten 34ebfb3b84 Numerous whitespace fixes in D3D9 layers code. 2010-05-29 05:27:03 +02:00
Bas Schouten 01d768b811 Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel 2010-05-24 17:28:51 +02:00