When the compositor thread has begun shutdown, it will spin the event
loop for the main thread until the last CompositorThreadHolder reference
has been released. While spinning, new IPDL objects may be attempted to
be created which depend on the compositor thread; we should check to
ensure the compositor thread is still around before proceeding with
creation. These objects include CompositorManagerParent,
ImageBridgeParent, and VRManagerParent. Additionally there is a very
similar bug between the vsync thread and VsyncBridgeChild.
Differential Revision: https://phabricator.services.mozilla.com/D23308
This patch takes care of a bunch of issues and does some cleanup:
* We rename mscom::MainThreadRuntime to mscom::ProcessRuntime, as the latter
is a more accurate name going forward.
* We make ProcessRuntime aware of the Win32k Lockdown process mitigation
policy. When Win32k is disabled, we perform process-wide COM initialization
in the multi-threaded apartment (since we cannot create an STA window).
* We refactor the mscom apartment region stuff to enable the Win32k lockdown
pieces in ProcessRuntime.
* We move some Gecko-specific stuff into MOZILLA_INTERNAL_API guards so that
ProcessRuntime is usable outside of xul.dll (I will be needing it for the
launcher process).
* Another thing that might happen with the launcher process is that, under
error conditions in the launcher, we create a ProcessRuntime object on a
background thread for the purposes of telemetry logging, but we also allow
the main thread to proceed to start as the browser. This could result in a
scenario where the main thread, as the browser process, is attempting to
instantiate its ProcessRuntime and ends up racing with the launcher process's
telemetry thread which has its own ProcessRuntime. To account for this
situation, we add mutual exclusion to the process-wide initialization code.
We host this part inside mozglue since that state is shared between both
firefox.exe and xul.dll.
* We clean up ProcessRuntime::InitializeSecurity by using Vector to set up
the EXPLICIT_ACCESS entries.
* We remove mscom::MainThreadClientInfo and replace it with a direct call to
CoGetCallerTID
* We revise all references to this class to use the new name.
Differential Revision: https://phabricator.services.mozilla.com/D19551
--HG--
rename : ipc/mscom/COMApartmentRegion.h => ipc/mscom/ApartmentRegion.h
rename : ipc/mscom/MainThreadRuntime.cpp => ipc/mscom/ProcessRuntime.cpp
rename : ipc/mscom/MainThreadRuntime.h => ipc/mscom/ProcessRuntime.h
extra : moz-landing-system : lando
This patch takes care of a bunch of issues and does some cleanup:
* We rename mscom::MainThreadRuntime to mscom::ProcessRuntime, as the latter
is a more accurate name going forward.
* We make ProcessRuntime aware of the Win32k Lockdown process mitigation
policy. When Win32k is disabled, we perform process-wide COM initialization
in the multi-threaded apartment (since we cannot create an STA window).
* We refactor the mscom apartment region stuff to enable the Win32k lockdown
pieces in ProcessRuntime.
* We move some Gecko-specific stuff into MOZILLA_INTERNAL_API guards so that
ProcessRuntime is usable outside of xul.dll (I will be needing it for the
launcher process).
* Another thing that might happen with the launcher process is that, under
error conditions in the launcher, we create a ProcessRuntime object on a
background thread for the purposes of telemetry logging, but we also allow
the main thread to proceed to start as the browser. This could result in a
scenario where the main thread, as the browser process, is attempting to
instantiate its ProcessRuntime and ends up racing with the launcher process's
telemetry thread which has its own ProcessRuntime. To account for this
situation, we add mutual exclusion to the process-wide initialization code.
We host this part inside mozglue since that state is shared between both
firefox.exe and xul.dll.
* We clean up ProcessRuntime::InitializeSecurity by using Vector to set up
the EXPLICIT_ACCESS entries.
* We remove mscom::MainThreadClientInfo and replace it with a direct call to
CoGetCallerTID
* We revise all references to this class to use the new name.
Differential Revision: https://phabricator.services.mozilla.com/D19551
--HG--
rename : ipc/mscom/COMApartmentRegion.h => ipc/mscom/ApartmentRegion.h
rename : ipc/mscom/MainThreadRuntime.cpp => ipc/mscom/ProcessRuntime.cpp
rename : ipc/mscom/MainThreadRuntime.h => ipc/mscom/ProcessRuntime.h
extra : moz-landing-system : lando
These are indexes into an array of prefs so we're nowhere near needing to worry
about >32-bit values.
Differential Revision: https://phabricator.services.mozilla.com/D19193
--HG--
extra : moz-landing-system : lando
Previously, the GPU sandbox was enabled and caused the VR service to break.
The VR service has now been moved into its own process, and now the GPU
sandbox should be able to work fine. We will initially apply sandbox level '1'
for a time, and then increase to sandbox level '2' if everything works just
fine.
Differential Revision: https://phabricator.services.mozilla.com/D18876
--HG--
extra : moz-landing-system : lando
For cases where the class has direct calls (that is, we cast `this` to the
subclass before making the call) no longer declare Recv/Answer methods on the
base class at all. This should ensure that slots for them are not generated in
vtables, and also allow the derived class to choose the method signature (e.g.
whether it wants to take something by reference or by value).
Differential Revision: https://phabricator.services.mozilla.com/D18132
--HG--
extra : moz-landing-system : lando
For cases where the class has direct calls (that is, we cast `this` to the
subclass before making the call) no longer declare Alloc/Dealloc methods on the
base class at all. This should ensure that slots for them are not generated in
vtables, and also allow the derived class to choose the method signature (e.g.
whether it wants to take something by reference or by value).
Differential Revision: https://phabricator.services.mozilla.com/D18131
--HG--
extra : moz-landing-system : lando
In order to enable asynchronous launch, destruction of
GeckoChildProcessHost (and its subclasses) has to be delayed until after
launching (or anything else that might be made asynchronous in the
future) has completed, to prevent use-after-free. However, there are
other dependencies on process hosts always being destroyed on the I/O
thread, so refcounting would be difficult to use.
Instead, GeckoChildProcessHost now may not be destroyed directly, but
must go through a method that handles the scheduling.
There are also some minor cleanups to the affected headers (removed
duplicate access modifiers, and made PluginProcessParent final).
Depends on D18010
Differential Revision: https://phabricator.services.mozilla.com/D18011
--HG--
extra : moz-landing-system : lando
The guts of MemoryReportRequestClient's supporting runnables contain
switches on the particular type of process we're running. If you're
bringing up a new process type, having to add extra cases for your
process type here is a bit onerous. These runnables really shouldn't
know anything about the process types that they're running on, either.
The easiest thing to do is modify MemoryReportRequestClient::Start to
take callbacks for what to do when a report is created and when
reporting is finished. Then all process-specific knowledge can be
pushed out to the clients themselves, leaving MemoryReportRequestClient
and friends process-type agnostic. We could even, at some later date,
move this code into xpcom/base/ to sit near nsMemoryReporterManager,
where it belongs.
Due to changes in where things end up in the unified builds.
Depends on D8482
Differential Revision: https://phabricator.services.mozilla.com/D8483
--HG--
extra : moz-landing-system : lando
Due to changes in where things end up in the unified builds.
Depends on D8482
Differential Revision: https://phabricator.services.mozilla.com/D8483
--HG--
extra : moz-landing-system : lando
Due to changes in where things end up in the unified builds.
Depends on D8482
Differential Revision: https://phabricator.services.mozilla.com/D8483
--HG--
extra : moz-landing-system : lando
This commit adds a scroll origin, nsGkAtoms::relative, which can be used to
mark main thread scrolling that can be combined with a concurrent APZ scroll.
The behavior of this is controlled by a pref, apz.relative-update. This pref
is initially activated and is intended as an aid to narrowing down causes
of regressions for users in bug reports.
Relative scroll updates work by tracking the last sent or accepted APZ
scroll offset. This is sent along with every FrameMetrics. Additionally,
a flag is added to FrameMetrics, mIsRelative, indicating whether the
scroll offset can be combined with a potential APZ scroll. When this
flag is set, AsyncPanZoomController will apply the delta between the sent
base scroll offset, and sent new scroll offset.
This flag is controlled by the last scroll origin on nsGfxScrollFrame. The
new origin, `relative`, is marked as being able to clobber APZ updates,
but can only be set if all scrolls since the last repaint request or
layers transaction have been relative.
Differential Revision: https://phabricator.services.mozilla.com/D8234
--HG--
extra : rebase_source : 51351a84c9cda228a0975e22eda3fd3bd8d261c4
extra : histedit_source : 4b564c19b16fe2bd26adc671b62b7cb6106e8163
This allows to more easily construct it and add new values as needed.
The other bool members could be made to be part of the set, but this would require more significant code change.
Depends on D8082
Differential Revision: https://phabricator.services.mozilla.com/D8129
--HG--
extra : moz-landing-system : lando
This commit adds a CrossProcessPaint class which can be used to paint a
cross process document tree. This API is async, as we cannot block on child
processes, and initially geared towards servicing a JS API and not internal
consumers. The API can only be used in the chrome process for security
reasons.
The class is implemented as a recursive resolver, requesting a root paint,
gathering dependent frames to be painted, then requesting paints from those
tabs. Once all paints have been completed, the dependency tree is rasterized
in a bottom up fashion.
Future improvements can be made here. Currently, the rasterization is
performed on the main thread which could cause jank. We also transmit
recordings directly over IPDl, and no effort is made to minimize the
recordings from child layer trees.
Differential Revision: https://phabricator.services.mozilla.com/D6790
--HG--
extra : rebase_source : b213de269b33486552ddc0be17207f9fb3f78c9c
We are refactoring much of the code in gfx/vr, moving
most of the code that runs in the VRListenerThread into
it's own process. The remaining code will be non-blocking
once this refactoring is complete.
In order to resolve some shutdown crashes, it is simpler
to remove the VRListenerThread and the related code
starting and stopping this thread. If this is done
prior to completion of the refactoring for Bug 1473399
(Enable VRService thread by default), there would be a
regression in responsiveness during detection of VR
hardware due to blocking API calls moving off the thread.
Differential Revision: https://phabricator.services.mozilla.com/D7227
--HG--
extra : moz-landing-system : lando
This patch enables the compositor process memory reporting for both the
dedicated GPU process case, and the integrated with the main process
case. This will simply cause us to list all of the entries in the shared
surfaces cache to show what is presently mapped in.
Ran into a couple of test failures because I was leaving
mAttributes empty for empty things like MergeAttributes, and
only setting mType. Since mType is now redundant though, and
since it's the only use of PrimitiveType, I figured I'd just
remove it entirely.
Depends on D4900
Differential Revision: https://phabricator.services.mozilla.com/D6209
--HG--
extra : moz-landing-system : lando
This replaces the hash map of attributes with a tagged union. In
this case, all filter attributes will be stored in line, with the
exception of some more complex attributes which have an internal
nsTArray of floats. This should help avoid all the hashing and
extra heap allocations.
Depends on D4899
Differential Revision: https://phabricator.services.mozilla.com/D4900
--HG--
extra : moz-landing-system : lando
This is a more conservative optimization for bug 1417699. There's no
reason we need to be copying these everywhere, so let's just go ahead
and implement moves.
Differential Revision: https://phabricator.services.mozilla.com/D4899
--HG--
extra : moz-landing-system : lando