Граф коммитов

370 Коммитов

Автор SHA1 Сообщение Дата
Carsten "Tomcat" Book 26f2018b57 Backed out 2 changesets (bug 1183910) for bustage on a CLOSED TREE
Backed out changeset 9617a34de78f (bug 1183910)
Backed out changeset d8f79432c768 (bug 1183910)
2015-08-06 12:09:52 +02:00
David Anderson 4e15c1f1eb Don't mix GPU adapters across processes. (bug 1183910 part 10, r=jmuizelaar) 2015-08-06 02:42:04 -07:00
David Anderson a976b3be5c Don't create a D3D11 compositor device on content processes. (bug 1183910 part 8, r=bas,mattwoodrow) 2015-08-05 02:45:06 -07:00
David Anderson ac8c6304a9 Use the same graphics device parameters across processes. (bug 1183910 part 7, r=mattwoodrow) 2015-08-02 13:59:33 -07:00
David Anderson 553469ede1 Don't upgrade gfx features after device resets. (bug 1183910 part 5, r=mattwoodrow) 2015-07-30 00:27:06 -07:00
David Anderson 9d8c16c3d7 Factor out D2D initialization checks. (bug 1183910 part 4, r=mattwoodrow) 2015-07-30 00:25:56 -07:00
David Anderson 1155aac2de Remove D3D11Status flag in favor of FeatureStatus. (bug 1183910 part 3, r=mattwoodrow) 2015-07-30 00:24:56 -07:00
David Anderson 4be0f86cb1 Add a pref to force TDRs for graphics testing. (bug 1183910 part 2, r=mattwoodrow) 2015-07-30 00:23:53 -07:00
David Anderson b18f329c76 Refactor graphics device initialization on Windows. (bug 1183910 part 1, r=mattwoodrow,bas)
This patch addresses a number of inconsistencies in the device initialization process, as well as simplifying it for future use. All device decisions are now explicitly made up-front during startup, rather than implicitly or on-demand. In addition a number of restrictions have been placed on when we can construct devices.

Full change list:
 (1) We no longer attempt to use D3D11 if acceleration is disabled or D3D9 is preferred. This is a departure from our previous behavior, where we would construct these devices but then not use them as a compositor backend.
 (2) D3D11 startup no longer creates a content device (this is reserved for D2D initialization).
 (3) D2D is only attempted if we managed to create a D3D11 compositor device. This is a departure from previous behavior where if D3D11 was not used for compositing, we could still create its machinery to use D2D as a content backend.
 (4) D2D 1.1 initialization is now directly responsible for creating a D3D11 content device.
 (5) D2D 1.0 and 1.1 logic have been disentangled for clarity.
 (6) UpdateRenderMode() has been split up, so we can update backend prefs out of band with device resets.
 (7) mUseGDIFonts and mUseDirectWrite have been removed as their state was confusing. Instead, D2D now depends on DWrite initialization succeeding. If later we fail to get a DWrite font list, we revert our decision to use Direct2D.
 (8) Device resets now clear a little more state, including the devices set in Moz2D Factory.
 (9) We no longer create a DWrite text analyzer as it was unused.
2015-07-28 16:52:54 -07:00
David Anderson 6203e0e25b Clear the blur cache after device resets. (bug 1188032, r=bas) 2015-07-28 00:38:41 -07:00
David Anderson 6e4ce18585 Fix d3d11 texture sharing checks being preserved across device resets. (bug 1183910 part 6, r=mattwoodrow)
--HG--
extra : rebase_source : a0b7b5a5a0d517e269d7c1d4eb7b58b3d862f230
2015-07-28 00:06:13 -07:00
Bas Schouten 1a51d15b0f Bug 1176363 - Part 1: Stop using DrawTargets off the main thread. r=mattwoodrow 2015-07-27 15:47:29 +00:00
Ryan VanderMeulen e107ea6a37 Backed out changeset adbd8a7608e4 (bug 1176363) for mochitest-gl permacrashes. 2015-07-27 13:54:56 -04:00
Bas Schouten 0bdd67bdd0 Bug 1176363 - Part 1: Stop using DrawTargets off the main thread. r=mattwoodrow 2015-07-27 15:47:29 +00:00
Kyle 5c7d22e2ef Bug 1167651 - Added an initialization to mDoesD3D11TextureSharingWork for Windows 8 and later. r=bas 2015-07-13 15:23:26 -04:00
Jeff Muizelaar fe212d32d1 Bug 1186002. Avoid testing for recreate on broken drivers. r=dvander
--HG--
extra : rebase_source : 1edc58165abf2e604e539b3a4574bfc1ad2512db
2015-07-22 10:32:31 -04:00
David Anderson ddaede9c8e Add compositor, layers, and rendering info to nsIGfxInfo. (bug 1179051 part 5, r=mattwoodrow) 2015-07-19 14:50:35 -07:00
Ryan VanderMeulen 734c9eb563 Backed out changesets 90446493d402 and c4f4027f9f3a (bug 1179051) for crashes. 2015-07-19 22:39:20 -04:00
David Anderson 28d2dc3e58 Add compositor, layers, and rendering info to nsIGfxInfo. (bug 1179051 part 5, r=mattwoodrow) 2015-07-19 14:50:35 -07:00
David Anderson ba1e3c52d9 Move more compositor backend checks into gfxPlatform. (bug 1179051 part 4, r=mattwoodrow)
--HG--
extra : rebase_source : 887ed513fc50f2c1ee560ffa4a795b5c847154fe
2015-07-16 15:18:38 -07:00
David Anderson 65475c97d0 Move compositor backend decisions into gfxPlatform. (bug 1179051 part 3, r=mattwoodrow)
--HG--
extra : rebase_source : 43cdb0e1b5d464f8d6a0cc7a0b2e36d1b34e8595
2015-07-16 15:18:05 -07:00
David Anderson 4f74031f0f Fix regression where WARP could be used as a fallback on Windows 7. (bug 1179051 part 2.1, r=jrmuizel)
--HG--
extra : rebase_source : 0e7932489d2a91d4535047f5d9c59cee323a52cf
2015-07-16 14:45:06 -07:00
Ryan VanderMeulen c5f205c7ca Merge m-c to inbound. a=merge
CLOSED TREE
2015-07-16 12:45:32 -04:00
Ryan VanderMeulen 9466d7029c Backed out changeset 01478a143658 (bug 1159751) for causing bug 1184539.
CLOSED TREE

--HG--
extra : amend_source : 4ec25bfff3e810c29b68978142005b78fa8fb867
2015-07-16 11:11:39 -04:00
David Anderson 7885e309cd Break InitD3D11Devices up into smaller functions. (bug 1179051 part 2, r=bas) 2015-07-15 23:59:39 -07:00
David Anderson cc8850cffc Split gfxWindowsPlatform::UpdateRenderMode() into multiple functions. (bug 1179051 part 1, r=bas) 2015-07-15 23:59:04 -07:00
Jeff Muizelaar 65c6ab8e0c Bug 1184130. Report mismatches of adapter description and vendor id that we get from the registry. r=bas
This should help us detect optimus configurations better.

--HG--
extra : rebase_source : d01289129b0ba4ad26b28275f70f85d62991c08e
2015-07-14 15:00:24 -04:00
Jeff Muizelaar 7bc6837af6 Bug 1178426. Add GfxInfo to ServicesList.h. r=nfroyd
--HG--
extra : rebase_source : b18fb78fa6b7d86fbb9496861938bfde21b3c6e6
2015-07-08 16:51:09 -04:00
Bas Schouten 25767b735d Bug 1159751: Ensure WARP can never be used for Windows 7. r=milan 2015-07-14 17:02:21 +00:00
Lee Salzman dfce3fe4ef Bug 1170390 - Make gfxPlatform::CreateOffscreenSurface use explicit format rather than guess. r=jrmuizel 2015-07-06 21:21:47 -04:00
Jeff Muizelaar f3a26c774c Bug 1109718. Log when RenderTargetView's need to be recreated. r=mwoodrow
This should help us figure out how wide spread this problem is.

--HG--
extra : rebase_source : 635837b6ce2f3e35722c607506a039b49abb7a25
2015-07-10 16:56:09 -04:00
Lee Salzman 5291e3cfc7 Bug 1180246 - Part 3 - remove usage of cairo_d2d_device. r=bas
--HG--
extra : rebase_source : a9521859e5815a4c3ff200639a1c01fe20dbd0d3
2015-07-02 17:44:53 -04:00
Lee Salzman 97d3a0fc71 Bug 1180246 - Part 1 - remove dependencies on gfxD2DSurface. r=bas
--HG--
extra : rebase_source : 199520a80f8d904f2034fa39d9640d271078a6ac
2015-07-02 08:02:51 -04:00
Juan Gomez 258ad59e3f Bug 1171931 - Refactor duplicated code using XRE_IsParent/ContentProcess. r=froydnj 2015-07-03 18:29:00 -07:00
Matt Woodrow 3bfec2a908 Bug 1175104 - Enable multithread support on our d3d11 content device. r=Bas
--HG--
extra : rebase_source : 19638a0236113af6a1611d96640a06dfe4b9023f
2015-04-24 15:30:46 +12:00
Nathan Froyd 974d8120f2 Bug 1161627 - part 2 - machine-convert TemporaryRef<T> to already_AddRefed<T>; r=ehsan
This conversion was done with the script:

  find . -name '*.cpp' -o -name '*.h' -o -name '*.mm' -o -name '*.idl' | \
    egrep -v 'cairo-win32-refptr.h|RefPtr.h|TestRefPtr.cpp' | \
    xargs sed -i -e 's/mozilla::TemporaryRef</already_AddRefed</g' \
                 -e 's/TemporaryRef</already_AddRefed</g'

Manual fixups were performed in the following instances:

- We handled mfbt/RefPtr.h manually so as to not convert TemporaryRef itself
  into already_AddRefed.

- The following files had explicit Move() calls added to make up for the lack
  of a copy constructor on already_AddRefed:

  dom/base/ImageEncoder.cpp
  dom/media/MediaTaskQueue.{h,cpp}
  dom/media/webaudio/PannerNode.cpp

- A redundant overload for MediaTaskQueue::Dispatch was deleted.

- A few manual fixups were required in mfbt/tests/TestRefPtr.cpp.

- Comments, using declarations, and forward declarations relating to
  TemporaryRef in dom/canvas/ and gfx/layers/ were changed to refer to
  already_AddRefed.
2015-06-17 10:00:52 -04:00
Matt Woodrow 072df12846 Bug 1176506 - Don't test texture sharing on WARP devices since it never works and can be detected as a driver reset. r=Bas 2015-06-26 14:06:49 -07:00
Ryan VanderMeulen 5f5c327690 Backed out changeset 8b4e4083639e (bug 1171931) for B2G debug emulator bustage. 2015-06-25 19:48:42 -04:00
Juan Gomez 702a59d135 Bug 1171931 - Refactor duplicated code using XRE_IsParent/ContentProcess. r=froydnj
--HG--
extra : rebase_source : 2ecbe6c1dd8a7ad8dc529b53349ad431cf1116c9
2015-06-24 14:11:00 -04:00
Matt Woodrow 330af331a0 Bug 1175366 - Don't use DXVA if D3D11 texture sharing is broken. r=jrmuizel
--HG--
extra : rebase_source : dbfeb9aaa25ab1fbedbcae63f63886bb12d8bb9e
2015-06-17 21:09:16 -07:00
Milan Sreckovic 42d8db701c Bug 1159751 - Use a more explicit order of destruction in gfxWindowsPlatform. r=bas 2015-06-10 11:52:00 -04:00
Matt Woodrow 5925a945d1 Bug 1173983 - Use R8 textures for d3d11 alpha textures since it appears to be better supported. r=Bas 2015-06-15 12:30:34 -04:00
Matt Woodrow 1ee7f9ba83 Bug 1170143 - Disable alpha texture sharing for intel driver version 8.15.10.2086 since it crashes. r=jrmuizel
--HG--
extra : rebase_source : c61a3391748f1d7a90172587ad608a212ac94fea
2015-06-05 16:51:19 +12:00
Jeff Muizelaar ef2ac65dae Bug 1173972. Improve logging in gfxWindowPlatform. r=milan
This will give better about:support info and better crashes

--HG--
extra : rebase_source : 14c19e5a975ef1917eaf6385ff7336b041f89690
2015-06-11 17:14:32 -04:00
David Anderson ab55b4e60a Disable layers acceleration on Windows if the last startup crashed during driver initialization. (bug 1168935, r=mattwoodrow) 2015-06-12 01:01:18 -07:00
Carsten "Tomcat" Book d161a9a425 Backed out changeset 606cb8f08825 (bug 1168935) for test failures in browser_Troubleshoot.js 2015-06-11 10:09:08 +02:00
David Anderson 63b8afcfd7 Disable layers acceleration on Windows if the last startup crashed during driver initialization. (bug 1168935 part 1, r=mattwoodrow) 2015-06-10 21:59:03 -07:00
David Major eb73e64e7c Bug 1173107: Add hexa() around various hr logging. r=jrmuizel a=KWierso 2015-06-09 16:48:59 -04:00
Matt Woodrow 0b9c62a5fb Bug 1170143 - Disable texture sharing if we've blacklisted direct2d. r=Bas 2015-06-08 12:41:37 -04:00
Jeff Muizelaar feadb7fa1f Bug 1171094. Disallow D3D11 ANGLE with old DisplayLink drivers. r=Bas
--HG--
extra : rebase_source : 93fbda95aa8b4ec57d6ecfa0859e8bb319135cdf
2015-06-05 17:17:30 -04:00