Граф коммитов

55 Коммитов

Автор SHA1 Сообщение Дата
Jeff Gilbert 0cf1348d5e Bug 1324972 (flattened) - Disable unnecessary manual index validation for WebGL 2. - r=daoshengmu
Includes:
* Catch ANGLE's zealous index-out-of-bounds INVALID_OPs.
* ANGLE DrawElements validation is wrong.
2016-12-29 02:45:11 -08:00
Jeff Gilbert 798acabef4 Bug 1325500 (flattened) - Fix DrawRangeElements impl and require size=4 for packed int types. - r=daoshengmu
MozReview-Commit-ID: B3YpgZn48Nl
2016-12-25 13:44:47 -08:00
Jeff Gilbert 6091cfeb6e Bug 1312865 - ClearBuffer and similar funcs should mirror Clear's behavior. - r=daoshengmu
MozReview-Commit-ID: 4Gm5aNZ1PXX
2016-12-25 13:44:26 -08:00
Jeff Gilbert f18df6e96d Bug 1324940 - It's bit-shift, not byte-shift. - r=daoshengmu
MozReview-Commit-ID: BfmjmTu32Zc
2016-12-20 18:58:08 -08:00
Jeff Gilbert 4fe7340dc2 Bug 1309643 - Only enable primitive restart index on OSX for DrawElements. - r=ethlin 2016-12-19 15:24:30 -08:00
Jeff Gilbert (:jgilbert) 38330f393b Bug 1310247 - Check if buffers are bound for transform feedback. - r=ethlin
MozReview-Commit-ID: 4EsOdz7vXNH
2016-11-23 13:19:07 -08:00
Jeff Gilbert (:jgilbert) cdf8519d85 Bug 1305190 - Fix vertex attrib elem size calculations. - r=ethlin
MozReview-Commit-ID: KXpLbIu8pRr
2016-09-29 13:49:25 -07:00
Jeff Gilbert 6b423ece44 Bug 1300946 - Implement transform feedback. - r=jrmuizel
MozReview-Commit-ID: 1xrEX4Srij1
2016-09-22 19:13:21 -07:00
Jeff Gilbert 9021ce93eb Bug 1303879 - Validate attachments inside ScopedResolveTextures. - r=mtseng
MozReview-Commit-ID: 7HLiUV9QcY4
2016-09-22 19:13:17 -07:00
Jeff Gilbert 15fd350886 Bug 1303879 - Refactor framebuffer funcs and completeness caching. - r=mtseng
MozReview-Commit-ID: Hi3uEwpmWF4
2016-09-22 19:13:17 -07:00
Jeff Gilbert 720b873197 Bug 1289655 - Use UINT32_MAX for drawArrays because of OSX. - r=mtseng
MozReview-Commit-ID: 8bB4DHGQRnB
2016-08-01 01:20:12 -07:00
Jeff Gilbert 9125182b21 Bug 1289655 - Add primitive restart for WebGL 2. - r=mtseng
MozReview-Commit-ID: 6SfI8yfROGI
2016-08-01 01:20:12 -07:00
Morris Tseng b53cf295ac Bug 1247977 - Handle FakeBlackTexture creation fail. r=jgilbert
MozReview-Commit-ID: GiwoIcFsv2k
2016-07-27 09:42:09 +08:00
Jeff Gilbert 407bc3c38c Bug 1288649 - Fix non-unified-build errors. - r=ethlin
MozReview-Commit-ID: EI7FtmuEBl7
2016-07-25 14:46:20 -07:00
Jeff Gilbert fe261f49c4 Bug 1136494 - Validate mActiveProgramLinkInfo in ScopedResolveTexturesForDraw, since it's run first. - r=mtseng
MozReview-Commit-ID: Dq8C5OnwjRM
2016-07-18 00:19:19 -07:00
Jeff Gilbert 274060010c Bug 1136494 - Add WebGLTexture::IsFeedback. - r=mtseng
MozReview-Commit-ID: 9kyomMFgDmS
2016-07-18 00:19:19 -07:00
Jeff Gilbert 697771cf14 Bug 1136410 - Build fix.
MozReview-Commit-ID: DQuWFTgsFLf
2016-07-11 13:18:36 -07:00
Jeff Gilbert 8bbaf9eeee Bug 1136410 - Forbid attrib aliasing. - r=mtseng'
MozReview-Commit-ID: 6shjIyJQQ6V
2016-07-11 13:18:36 -07:00
Morris Tseng 8f2f91c668 Bug 1247977 - Log detailed error message when FakeBlackTexture creation fail. r=jgilbert
MozReview-Commit-ID: EqmsZfIE1be
2016-06-28 10:37:38 +08:00
eyim b0ca07b635 Bug 1277027 - fix MOZ_CRASH to have GFX prefix in webGL code r=BenWa,milan
MozReview-Commit-ID: FjLA9xNH3zD

--HG--
extra : rebase_source : 5809a1f8126360b3fa8ee069b3a463747cb31e6f
2016-06-06 11:17:23 -04:00
Jeff Gilbert 9c3993e371 Bug 1263018 - Only update active prog info if linking active prog. - r=jrmuizel 2016-04-20 12:02:07 -07:00
Milan Sreckovic 8d5d5a9811 Bug 1247977: More information when we hit the OpenGL error in FakeBlackTexture. r=jgilbert
MozReview-Commit-ID: I9RvZ9HD7NE

--HG--
extra : rebase_source : de438f3ab727d99f043ab46f2286289ecc11d28f
2016-04-01 10:13:25 -04:00
Milan Sreckovic 009dd1487c Bug 1228687: ScopedResolveTexturesForDraw needs the context to be current, so make those calls earlier. r=jgilbert 2016-03-17 23:00:34 -07:00
Jeff Gilbert 80a77a7508 Bug 1232346 - Clarify ResolveForDraw's failure checking. - r=kamidphish 2015-12-14 17:38:33 -08:00
Jeff Gilbert 10befa1b39 Bug 1229944 - Add glClear for zeroing texture data. - r=kamidphish 2015-12-14 16:14:03 -08:00
Jeff Gilbert 30a228420f Bug 1229585 - Add helpful error text for fb incompleteness. - r=kamidphish 2015-12-14 16:11:59 -08:00
Jeff Gilbert 19d84fb0fe Bug 1221822 - Finish the WebGL texture refactor. r=kamidphish,mattwoodrow,bz 2015-11-24 20:15:29 -08:00
Phil Ringnalda 71a6f5da62 Back out changeset 2f614bcd9405 (bug 1221822) for test_conformance__extensions__ext-sRGB.html and test_webgl2_alpha_luminance.html failures 2015-11-23 21:55:59 -08:00
Jeff Gilbert 87397c265b Bug 1221822 - Finish the WebGL texture refactor. r=kamidphish,mattwoodrow,bz 2015-11-23 19:27:13 -08:00
Nathan Froyd e763192040 Bug 1216611 - add mozilla::MakeUniqueFallible and convert uses throughout the tree; r=Waldo 2015-11-05 16:24:24 -05:00
Dan Glastonbury b1722601bf Bug 1170845 - Remove WebGL2() exclusion on instanced draw divisor check. r=jgilbert 2015-08-04 10:28:13 +10:00
Carsten "Tomcat" Book 32bde5925e Backed out changeset 835f428cd0a1 (bug 1170845) for webgl test failures on a CLOSED TREE 2015-07-31 09:54:10 +02:00
Dan Glastonbury c4b600cb73 Bug 1170845 - Remove WebGL2() exclusion on instanced draw divisor check. r=jgilbert 2015-07-31 16:24:00 +10:00
Jeff Gilbert 2e4a1c88ee Bug 1182371 - Misc WebGL cleanup. - r=kamidphish 2015-07-14 17:37:28 -07:00
Dan Glastonbury bdc3ac4601 Bug 1167504 - Part 7: Remove BindableName - Buffer. r=jgilbert 2015-06-10 13:52:07 +10:00
Dan Glastonbury e1b36d0a84 Bug 1167504 - Part 4: Remove BindableName - Texture. r=jgilbert 2015-06-10 13:24:18 +10:00
Jeff Gilbert fa056b4fc7 Bug 1009734 - Wait until draw to warn about texture completeness. - r=kamidphish 2015-04-06 19:05:11 -07:00
Mike Hommey a35dbaeebf Bug 1126593 - Add a global fallible instance, so that using fallible works directly, everywhere. r=njn
--HG--
rename : memory/mozalloc/fallible.h => memory/fallible/fallible.h
2015-02-02 09:56:13 +09:00
Jeff Gilbert 625fccbb86 Bug 1109945 - Rewrite shader/program handling. - r=kamidphish 2015-01-15 15:40:39 -08:00
Carsten "Tomcat" Book ad7392f70a Backed out changeset b5c6dd9423cf (bug 1109945) for gl2 test failures on a CLOSED TREE 2015-01-13 09:07:26 +01:00
Jeff Gilbert 20706f09c9 Bug 1109945 - Rewrite shader/program handling. - r=kamidphish 2015-01-12 19:51:20 -08:00
Jeff Gilbert 2806be23fd Bug 1093967 - Implement BlitFramebuffer. r=kamidphish 2015-01-12 15:05:21 -08:00
Wes Kocher 43fd1c9428 Backout ca411b1cf001 (bug 1109945) for shader editor failures 2015-01-09 21:03:54 -08:00
Wes Kocher 94c8f2fb4f Backed out changeset 88cf7f2fe48f for build bustage 2015-01-09 19:15:54 -08:00
Jeff Gilbert dc1d886801 Bug 1093967 - Implement BlitFramebuffer. r=kamidphish 2015-01-09 18:51:20 -08:00
Jeff Gilbert c0dd0d5346 Bug 1109945 - Rewrite shader/program handling. - r=kamidphish 2015-01-09 18:40:56 -08:00
Dan Glastonbury 2a4ac288e1 Bug 1048745 - [WebGL2] Integer vertex attributes. r=jgilbert
--HG--
extra : rebase_source : 590eaef6f7582701607e48f7e67bbe7100ff7199
2014-06-24 10:56:21 +10:00
Jeff Gilbert 44fbf3bf13 Bug 1099427 - Reformat WebGL. - r=kamidphish 2014-11-13 20:03:50 -08:00
Jeff Gilbert 47497b0b94 Bug 1083611 - Use UniquePtr and fallible allocations. - r=kamidphish 2014-10-15 20:11:30 -07:00
Benoit Jacob 460206c009 Bug 1077183 - Untangle the confusion between effective and unsized internalformats in the WebGL implementation - r=jgilbert 2014-10-07 19:52:58 -04:00