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17 Коммитов

Автор SHA1 Сообщение Дата
Andrew Osmond 68f4024956 Bug 1711061 - Part 4. Implement AnimationSurfaceProvider for animated rasterized images. r=tnikkel
Differential Revision: https://phabricator.services.mozilla.com/D126790
2021-11-27 11:47:37 +00:00
Sandor Molnar f5bbecdcc2 Backed out 13 changesets (bug 1711061) on devs request. CLOSED TREE
Backed out changeset c4f073f7e3a3 (bug 1711061)
Backed out changeset aced4b672fb4 (bug 1711061)
Backed out changeset 3687e798f665 (bug 1711061)
Backed out changeset 7b471990ea86 (bug 1711061)
Backed out changeset 1014a95f540e (bug 1711061)
Backed out changeset a37b3091281d (bug 1711061)
Backed out changeset 96a0ef35881b (bug 1711061)
Backed out changeset 38890cc266fb (bug 1711061)
Backed out changeset be73004c0850 (bug 1711061)
Backed out changeset b964576ae53d (bug 1711061)
Backed out changeset d453c5219255 (bug 1711061)
Backed out changeset 0145b538175b (bug 1711061)
Backed out changeset 41ba2e2a2d13 (bug 1711061)
2021-10-29 00:36:30 +03:00
Andrew Osmond 546e3f7640 Bug 1711061 - Part 4. Implement AnimationSurfaceProvider for animated rasterized images. r=tnikkel
Differential Revision: https://phabricator.services.mozilla.com/D126790
2021-10-27 01:24:32 +00:00
Sandor Molnar 6632079d8d Backed out 13 changesets (bug 1711061) for causing browser-chrome failures in test/performance/browser_startup_images. CLOSED TREE
Backed out changeset 5988220f56b8 (bug 1711061)
Backed out changeset cb7721d7ce49 (bug 1711061)
Backed out changeset 343746ffae73 (bug 1711061)
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Backed out changeset 27565d5ae08d (bug 1711061)
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Backed out changeset da992effeff1 (bug 1711061)
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Backed out changeset ac2792d42be2 (bug 1711061)
Backed out changeset cb00177e655e (bug 1711061)
Backed out changeset 8d5261184226 (bug 1711061)
2021-10-26 18:04:34 +03:00
Andrew Osmond 581136673c Bug 1711061 - Part 4. Implement AnimationSurfaceProvider for animated rasterized images. r=tnikkel
Differential Revision: https://phabricator.services.mozilla.com/D126790
2021-10-26 13:28:24 +00:00
Andrew Osmond cea6adbea8 Bug 1510601 - Part 1. Move size increments into AnimationFrameBuffer::InsertInternal. r=tnikkel
The size was originally incremented in AnimationFrameBuffer::Insert
however if an animation was reset before we finished decoding, it would
count some frames twice in the counter. Now we increment it inside
InsertInternal, where AnimationFrameDiscardingQueue can make a more
informed decision on whether the frame is a duplicate or not.

Additionally we now fail explicitly when we insert more frames on
subsequent decodes than the original decoders. This will help avoid
getting out of sync with FrameAnimator.

Differential Revision: https://phabricator.services.mozilla.com/D13464
2018-12-05 12:04:20 -05:00
Sylvestre Ledru 265e672179 Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
# ignore-this-changeset

--HG--
extra : amend_source : 4d301d3b0b8711c4692392aa76088ba7fd7d1022
2018-11-30 11:46:48 +01:00
Andrew Osmond a24f72635e Bug 1509408 - Fix animated image distortion regressions caused by frame recycling. r=tnikkel
When bug 1508393 landed, it not only enabled producing of full frames
on the decoder threads, it also enabled recycling of old animated image
frame buffers it would have otherwise discarded. It reuses the contents
of the buffer where possible given we know what pixels changed between
the old frame and the frame we want to produce. However where this
calculation was done was incorrect. We originally calculated it when we
advanced the frame, but at that point there is no guarantee that we have
all of the necessary information; we may have fallen behind on decoding.
As such, we move the calculation to where we actually perform the
recycling. At this point we are guaranteed to have all the necessary
frames between the recycling and display queues.

Differential Revision: https://phabricator.services.mozilla.com/D12903
2018-11-28 06:57:39 -05:00
Andrew Osmond 0f2cb305c1 Bug 1465619 - Part 11. Add support for recycling animated image frames. r=tnikkel
This is what we have been working towards in all of the previous parts
in the series. This subclasses AnimationFrameDiscardingQueue to save the
discarded frames for recycling by the decoder, if the frame is marked as
supporting recycling.

Differential Revision: https://phabricator.services.mozilla.com/D7516
2018-10-22 13:40:35 -04:00
Andrew Osmond fa96750373 Bug 1465619 - Part 10. Re-add support for discarding animated image frames. r=tnikkel
AnimatedFrameDiscardingQueue subclasses AnimationFrameBuffer to allow a
cleaner abstraction over the behaviour change when we cross the
threshold of too high a memory footprint for an animated image. The next
patch will build on top of this to provide an abstraction to reuse the
discarded frames.

Differential Revision: https://phabricator.services.mozilla.com/D7515
2018-10-22 13:40:35 -04:00
Andrew Osmond f525b64a4b Bug 1465619 - Part 9. Use redesigned AnimationFrameBuffer interface and retaining buffer. r=tnikkel
This patch makes AnimationSurfaceProvider use the new abstractions
provided by AnimationFrameBuffer and AnimationFrameRetainedBuffer to
provide storage and lifetime management of decoders and the produced
frames. We initially start out with an implementation that will just
keep every frame forever, like our historical behaviour. The next patch
will add support for discarding.

Differential Revision: https://phabricator.services.mozilla.com/D7514
2018-10-22 13:40:35 -04:00
Andrew Osmond 561519762d Bug 1465619 - Part 8. Remove the old AnimationFrameBuffer implementation. r=tnikkel
In the next few patches, AnimationFrameBuffer will be reworked to split
the discarding behaviour from the retaining behaviour. Once implemented
as separate classes, it will allow easier reuse of the discarding code
for recycling.

Differential Revision: https://phabricator.services.mozilla.com/D7513
2018-10-22 13:40:35 -04:00
Andrew Osmond 8c7d13e7f7 Bug 1462355 - Part 5. Avoid converting from DrawableFrameRef to RawAccessFrameRef. r=tnikkel
DrawableSurface only exposes DrawableFrameRef to its users. This is
sufficient for the drawing related code in general, but FrameAnimator
really needs RawAccessFrameRef to the underlying pixel data (which may
be paletted). While one can get a RawAccessFrameRef from a
DrawableFrameRef, it requires yet another lock of the imgFrame's mutex.
We can avoid this extra lock if we just allow the callers to get the
right data type in the first place.
2018-05-29 08:36:12 -04:00
Andrew Osmond 5f0abb12dc Bug 1444537 - Part 3. Fix how redecode errors could cause animated image state inconsistencies. r=tnikkel
We can discard frames from an animated image if the memory footprint
exceeds the threshold. This will cause us to redecode frames on demand
instead. However decoders can fail to produce the same results on
subsequent runs due to differences in memory pressure, etc. If this
happens our state can get inconsistent. In particular, if we keep
failing on the first frame, we end up in an infinite loop on the decoder
thread.

Since we don't have the owning image to signal, as we had to release our
reference to it after the first pass, we can do little but stop decoding.
From the user's perspective, the animation will come to a stop.
2018-04-24 13:51:35 -04:00
Cosmin Sabou 6c47714197 Backed out 2 changesets (bug 1444537) for causing crashes on test_discardFramesAnimatedImage.html. a=backout
Backed out changeset 0d23d74448c8 (bug 1444537)
Backed out changeset 07f5d48b90cb (bug 1444537)
2018-04-15 02:40:30 +03:00
Andrew Osmond 2e06ac3032 Bug 1444537 - Part 3. Fix how redecode errors could cause animated image state inconsistencies. r=tnikkel
We can discard frames from an animated image if the memory footprint
exceeds the threshold. This will cause us to redecode frames on demand
instead. However decoders can fail to produce the same results on
subsequent runs due to differences in memory pressure, etc. If this
happens our state can get inconsistent. In particular, if we keep
failing on the first frame, we end up in an infinite loop on the decoder
thread.

Since we don't have the owning image to signal, as we had to release our
reference to it after the first pass, we can do little but stop decoding.
From the user's perspective, the animation will come to a stop.
2018-04-13 10:58:52 -04:00
Andrew Osmond 984f23cd9c Bug 523950 - Part 7. Add AnimatedFrameBuffer to manage storage and decoding of frames in an animation. r=tnikkel 2018-02-28 13:34:52 -05:00