And tell webrender to do them itself (they have fundamental mismatches in how they
define shadow bounds).
Differential Revision: https://phabricator.services.mozilla.com/D26845
--HG--
extra : moz-landing-system : lando
And tell webrender to do them itself (they have fundamental mismatches in how they
define shadow bounds).
Differential Revision: https://phabricator.services.mozilla.com/D26845
--HG--
extra : moz-landing-system : lando
Right now we just block the image returned from nsIFrame::GetCursor, which is
the first loading cursor image.
I think we should do the same we do when the image fails to load, which is to
fall back to the next image instead.
This patch moves all the custom cursor code selection logic to
EventStateManager, and lets the frame return a CursorKind and whether custom
images are allowed.
Differential Revision: https://phabricator.services.mozilla.com/D23289
--HG--
extra : moz-landing-system : lando
In particular, in nsCharClipDisplayItem::IsSelected() we know that
the frame must be a nsTextFrame (or nsContinuingTextFrame) which
means nsTextFrame::IsFrameSelected() can be called directly now.
Currently, GetSplittableType() is called only in
nsCSSFrameConstructor::CreateContinuingFrame(). The splittable concrete frames
should inherit from nsSplittableFrame, and must explicitly create continuing
frame in CreateContinuingFrame(). Thus, no need to maintain GetSplittableType().
Differential Revision: https://phabricator.services.mozilla.com/D10798
--HG--
extra : moz-landing-system : lando
The DOMMatrix.cpp changes are because it was sneaking in headers via another
unified file.
MozReview-Commit-ID: GPp9WOywI5D
--HG--
rename : dom/base/nsGenericDOMDataNode.cpp => dom/base/CharacterData.cpp
rename : dom/base/nsGenericDOMDataNode.h => dom/base/CharacterData.h
It's good to save some copy constructor calls.
MozReview-Commit-ID: 6TveqwkOvc0
--HG--
extra : rebase_source : 02e678f985c074f6c972cf8478e233aa5e4607db
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py
For every file that is modified in this patch, the changes are as follows:
(1) The patch changes the file to use the exact C++ mode lines from the
Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line
(2) The patch deletes any blank lines between the mode line & the MPL
boilerplate comment.
(3) If the file previously had the mode lines and MPL boilerplate in a
single contiguous C++ comment, then the patch splits them into
separate C++ comments, to match the boilerplate in the coding style.
MozReview-Commit-ID: EuRsDue63tK
--HG--
extra : rebase_source : 3356d4b80ff6213935192e87cdbc9103fec6084c
Mostly just threading the TextDrawTarget deeper into the code to use a boolean.
A lot of places are trying to optimize away invisible text!
MozReview-Commit-ID: 89sDAwUv0HA
--HG--
extra : rebase_source : 8d800702232aec6626a33f2d6be893708d0bbfee
nsISelectionController::SELECTION_* are declared as bit-mask. However, no
methods of nsISelectionController treat them as bit-mask and these
values need a switch statement in nsFrameSelection to convert SelectionType to
array index of nsFrameSelection::mDOMSelections because it's too big to create
an array to do it. Additionally, this conversion appears profile of
attachment 8848015.
So, now, we should declare these values as sequential integer values.
However, only nsTextFrame uses these values as bit-mask. Therefore, this patch
adds new type, SelectionTypeMask and creates new inline method,
ToSelectionTypeMask(SelectionType), to retrieve mask value for a SelectionType.
MozReview-Commit-ID: 5Za8mA6iu4
--HG--
extra : rebase_source : 86617c1f5fa23166458f4353cb834f9e7c5b131b
This replaces our DrawTargetCapture hack with a similar but more powerful TextDrawTarget
hack. The old design had several limitations:
* It couldn't handle shadows
* It couldn't handle selections
* It couldn't handle font/color changes in a single text-run
* It couldn't handle decorations (underline, overline, line-through)
Mostly this was a consequence of the fact that it only modified the start and end
of the rendering algorithm, and therefore couldn't distinguish draw calls for different
parts of the text.
This new design is based on a similar principle as DrawTargetCapture, but also passes
down the TextDrawTarget in the drawing arguments, so that the drawing algorithm can
notify us of changes in phase (e.g. "now we're doing underlines"). This also lets us
directly pass data to TextDrawTarget when possible (as is done for shadows and selections).
In doing this, I also improved the logic copied from ContainsOnlyColoredGlyphs to handle
changes in font/color mid-text-run (which can happen because of font fallback).
The end result is:
* We handle all shadows natively
* We handle all selections natively
* We handle all decorations natively
* We handle font/color changes in a single text-run
* Although we still hackily intercept draw calls
* But we don't need to buffer commands, reducing total memcopies
In addition, this change integrates webrender's PushTextShadow and PushLine APIs,
which were designed for this use case. This is only done in the layerless path;
WebrenderTextLayer continues to be semantically limited, as we aren't actively
maintaining non-layers-free webrender anymore.
This also doesn't modify TextLayers, to minimize churn. In theory they can be
augmented to support the richer semantics that TextDrawTarget has, but there's
little motivation since the API is largely unused with this change.
MozReview-Commit-ID: 4IjTsSW335h
--HG--
extra : rebase_source : d69f69648ade5c7a8e6bb756f4b8ab9e2543e576