Граф коммитов

266 Коммитов

Автор SHA1 Сообщение Дата
Andrew McCreight d3826daa16 Back out Bug 1127201 (part 2) for various problems. 2015-02-06 15:04:32 -08:00
Nicholas Nethercote d34f0301b8 Bug 1127201 (part 2) - Convert all NS_ABORT_IF_FALSE calls to MOZ_ASSERT. r=Waldo.
--HG--
extra : rebase_source : 99182e70335d2b5ff95f8c528ae992d37294be3a
2015-02-04 20:05:36 -08:00
Brian Birtles 9fdafb68a4 Bug 927349 part 5 - Cancel players that are no longer used; r=jwatt
This patch adds a means of terminating an animation so that is has no effect.
The procedure is defined by Web Animations:

  http://w3c.github.io/web-animations/#cancelling-a-player-section

We don't implement all of this, however, since we don't currently support the
finished promise or custom effects.

In a later bug we will expose this as the cancel() method on AnimationPlayer.

We call this method for terminated animations in nsAnimationManager and
nsTransitionManager to ensure they get removed from the pending player tracker
and so that, for example, the ready promise of CSS Animation player objects is
rejected when the corresponding item is removed from animation-name.
2014-12-18 08:42:41 +09:00
Brian Birtles 11e4d27c81 Bug 1104435 part 9 - Make getting AnimationPlayer.ready flush for CSS Animation players; r=heycam 2014-12-18 08:42:41 +09:00
Brian Birtles ba8d2e5233 Bug 1104427 part 2 - Encapsulate AnimationPlayer::mStartTime; r=dholbert
Now that there is a public accessor for mStartTime, we can make it a protected
member of AnimationPlayer. The only time mStartTime is ever set is when playing
the animation so we can replace external modifications to mStartTime with calls
to Play(). This simplifies implementing deferred starting of animations
in bug 927349 by isolating the deferred playback logic to AnimationPlayer.

Note that even when we call PauseFromStyle immediately afterwards we still need
to call PlayFromStyle (or Play) first in order to resolve the time at which the
player should be paused. A newly created player doesn't have a current time so
if we were simply to call pause it wouldn't pause at the start of the animation
as we might expect. The call to Play(FromStyle) will cause the current time to
become zero and then we pause at that time.
2014-12-04 08:28:38 -08:00
David Zbarsky 8498454656 Bug 1085769: Merge RulesMatching, GetAnimationPlayers, and GetAnimationRule r=birtles 2014-11-19 21:48:41 -05:00
Brian Birtles aa575c832b Bug 1081007 - Fix relationship between Play/PlayFromJS/PlayFromStyle etc.; r=dholbert
The existing relationship between the particular versions of
AnimationPlayer::Play* (particularly in the CSSAnimationPlayer) subclass are
confusing because, for example, CSSAnimationPlayer::PlayFromStyle needs to be
careful to *not* call Play on CSSAnimationPlayer, but only on the parent
object (since otherwise we reset the sticky pause behavior).

This patch reworks this relationship by adding a protected DoPlay method that
performs the common pausing behavior. Play/PlayFromJS/PlayFromStyle then add
flushing, sticky pausing etc. as necessary.

This patch also removes the UpdateFlags enum and parameters previously used to
control whether we forced an update to style. This is no longer necessary since
we no longer call 'Play' from style. Instead we make Play always post restyles.

If we come across a case where we want to call Play and *not* post restyles, we
can re-add the flags then.

Roughly the same arrangement is true for Pause except that we don't currently
flush styles for CSS animations in PauseFromJS since it currently won't make any
observable difference.
2014-11-17 13:46:01 +09:00
Brian Birtles bb9a6c6bf6 Bug 1073336 part 10 - Add AnimationPlayer::GetAnimationManager(); r=dbaron
This patch introduces an abstract method to AnimationPlayer to fetch the manager
object associated with the player. This method is implemented separate by
CSSAnimationPlayer and CSSTransitionPlayer to return the nsAnimationManager or
nsTransitionManager accordingly.
2014-11-17 13:45:58 +09:00
Brian Birtles 9efcdfde21 Bug 1073336 part 7 - Move style flushing to CSSAnimationPlayer and CSSTransitionPlayer; r=dbaron
Previously AnimationPlayer::Play() and AnimationPlayer::PlayState() would flush
styles as part of their operation. This, however, is only needed when the player
corresponds to a CSS Animation or CSS Transition. Now that we have concrete
subclasses for each of these cases we can move style flushing to the subclasses
and remove it from the base class (which is expected to be shared with
animations that are not dependent on style).
2014-11-17 13:45:58 +09:00
Brian Birtles 3ba1306512 Bug 1073336 part 2 - Call CheckNeedsRefresh from within EnsureStyleRuleFor; r=dbaron
Now that CheckNeedsRefresh is a member of the base class,
CommonAnimationManager, we no longer need to rely on callers of
AnimationPlayerCollection::EnsureStyleRuleFor to remember to call this method
but can do it automatically.
2014-11-17 13:45:56 +09:00
Brian Birtles 6435d45744 Bug 1073336 part 1 - Move CheckNeedsRefreshes to CommonAnimationManager; r=dbaron
In order to add AnimationPlayerCollection::NotifyPlayerUpdated, collections
need a way of updating their managers to inform them that their mNeedsRefreshes
flag has changed and hence the manager may need to resume observing the refresh
driver.

Currently, only nsAnimationManager makes use of mNeedsRefreshes and provides
a CheckNeedsRefresh method. In order to allow AnimationPlayerCollection to
operate independently of the type of manager it is attached to (and because
there's a lot of similar code here that we eventually want to move to a common
manager anyway), this patch moves CheckNeedsRefreshes and associated
machinery to CommonAnimationManager.
2014-11-17 13:45:56 +09:00
Brian Birtles e6792d259c Bug 1078122 part 9 - Move queuing of CSS animation events to CSSAnimationPlayer; r=dholbert
This patch moves the code for queuing CSS animation events from
nsAnimationManager to CSSAnimationPlayer. In doing so, it also moves the
mLastNotification member and associated enum values.
2014-10-20 13:55:47 +09:00
Brian Birtles c1d26b86ba Bug 1078122 part 5 - Move CSSAnimationPlayer to nsAnimationManager; r=dholbert
This patch takes the CSSAnimationPlayer object, currently defined in
dom/animation/AnimationPlayer.{cpp,h}, and moves it to
layout/style/nsAnimationManager.{cpp,h} where the rest of the CSS
Animations-specific code lives.

At the same time it extends the scope of the mozilla namespace block in
nsAnimationManager.h to also include the AnimationEventInfo and EventArray types
since these classes, which don't have an ns* prefix, probably should be in the
mozilla namespace anyway.
2014-10-20 13:55:46 +09:00
Brian Birtles 0decc8d175 Bug 1078122 part 2 - Encapsulate mIsRunningOnCompositor in AnimationPlayer; r=dholbert 2014-10-20 13:55:46 +09:00
Brian Birtles 07c1c4a9cc Bug 1078119 - Rename AnimationTimeline/AnimationPlayer GetCurrentTimeDuration; r=bz
This patch performs the following renaming:

  AnimationPlayer::GetCurrentTime -> GetCurrentTimeAsDouble
  AnimationPlayer::GetCurrentTimeDuration -> GetCurrentTime
  AnimationTimeline::GetCurrentTime -> GetCurrentTimeAsDouble
  AnimationTimeline::GetCurrentTimeDuration -> GetCurrentTime
2014-10-20 13:55:45 +09:00
Brian Birtles 81c9d5cfcb Bug 1070745 part 8 - Use play/pause from nsAnimationManager; r=dholbert
This patch uses the PlayFromStyle/PauseFromStyle methods on CSSAnimationPlayer
to perform play/pause control. (This allows us to encapsulate mHoldTime and
mPaused. We will encapsulate mStartTime etc. in subsequent bugs.

The override behavior of play()/pause() with regard to animation-play-state is:
* pause()/play() override the current animation-play-state
* pause() causes the player to remain paused until play() is called regardless
  of changes to animation-play-state
(* Calling play() will override the animation-play-state but won't "stick". i.e.
   subsequently setting animation-play-state: paused will pause the animation.)

These different permutations are tested in the next patch in this series.

This interaction will probably become more complicated once we introduce
finishing behavior (since we might not want animations to restart when
setting animation-play-state: running).
2014-10-20 13:55:44 +09:00
David Zbarsky 7e543c4444 Bug 1070745 part 3 - Convert AnimationPlayer mPlayState to an mPaused bool; r=birtles
We only need to store if an animation is paused or not, hence a bool is
sufficient. Furthermore, the convenience of using the same type as the specified
style of animation-play-state will disappear once pausing behavior is wrapped up
behind Play() and Pause() methods.
2014-10-20 13:55:43 +09:00
Mihaita Ghiorghe 2521531768 Bug 1081013 - Removed unused parameter in AnimationPlayerCollection constructor. r=dholbert 2014-10-12 00:37:22 -07:00
L. David Baron 988fa3f5c4 Bug 1075137 patch 6 - Convert remaining IsProcessingAnimationStyleChange calls to call the method on the RestyleManager. r=birtles 2014-10-02 21:53:24 -07:00
L. David Baron 9e7caa1603 Bug 1075137 patch 4 - Convert callers from IsProcessingRestyles/IsProcessingAnimationStyleChange to SkipAnimationRules/PostAnimationRestyles. r=birtles 2014-10-02 21:53:24 -07:00
David Zbarsky fd4c921077 Bug 1067701 - Implement Animation.target; r=birtles, r=bz 2014-10-02 15:14:15 +09:00
Brian Birtles 9f07908ee4 Bug 1039924 part 6 - Use StickyTimeDuration for timing calculations; r=dholbert
This patch takes the StickyTimeDuration defined in the previous patch and
uses it within the calculation of animation timing for parameters that are
expected to be +/- Forever.
2014-09-25 14:25:50 +09:00
Brian Birtles a3f0b04309 Bug 1063992 - Set the animation player hold time to zero when it is initially paused; r=dzbarsky
This patch fixes a regression from bug 1033114, m-c changeset 9db3e43c19c1.

That changeset changed the meaning of mHoldTime (despite the commit message
which erroneously refers to mStartTime) to make it an offset from the start time
rather than a timestamp. However, it failed to update the case when we have an
initially-paused player. In that case the offset should be zero but the existing
code set it to the same value as the start time (which is, itself, an offset
from the beginning of the timeline) and the above changeset failed to update
that.
2014-09-09 08:55:34 +09:00
David Zbarsky 13da8bae55 Bug 1033114 Part 4: Make mStartTime a nullable TimeDuration r=birtles 2014-08-30 02:11:57 -04:00
David Zbarsky cbd65c781b Bug 1033114 Part 3: Make mStartTime a nullable TimeDuration r=birtles 2014-08-30 02:11:57 -04:00
David Zbarsky 846226f7fd Bug 1033114 Part 2: Rename mPauseStart to mHoldTime to match spec r=birtles 2014-08-30 02:11:56 -04:00
Brian Birtles 058b40127c Bug 1045993 part 2 - Move the animation name from AnimationPlayer to Animation; r=dbaron
This patch stores the animation name on the Animation object rather than its
AnimationPlayer. This is because Animation objects don't have a reference to
their AnimationPlayer but their AnimationEffect needs access to the animation
name.

This patch also adds an accessor for AnimationPlayer to get the name from its
Animation (since players *do* have a reference to their source animation
content).
2014-08-22 13:42:48 +01:00
Brian Birtles 264bff6b41 Bug 1040543 part 10 - Move mIsLastNotification from AnimationPlayer to Animation; r=bz
In this fourth step of dividing functionality between AnimationPlayer and
Animation, we move the mIsLastNotification and related methods/enums from
AnimationPlayer to Animation.

It is somewhat unclear where this belongs. This member is used to determine
which event to send for CSS Animations. The thinking behind moving this to
Animation is that if an animation that has already dispatched its animationstart
event was transferred to a new animation player with a similar current time then
I think it is expected that such an animation would *not* dispatch another
animationstart event. That suggests that event-state is a property of the
Animation not the AnimationPlayer.

Obviously, this needs to be defined somewhere (namely, the CSS Animations <->
Web Animations integration spec likely to become "CSS Animations Level 4"). Once
that behavior is agreed upon, if AnimationPlayer proves to be the more suitable
home for this member then it should be relatively straightforward to move the
member back at that time.
2014-08-10 17:06:51 +10:00
Brian Birtles 2520d366a6 Bug 1040543 part 8 - Move timing parameters from AnimationPlayer to Animation; r=bz
As the second step in dividing functionality between AnimationPlayer and
Animation, this patch moves the AnimationTiming member from AnimationPlayer to
Animation.

Most of this patch is simply moving code around. However, one significant
functional difference is that Animation::GetLocalTime() uses the mParentTime
member which is set when the Animation is updated by the player it is attached
to.

Other less significant differences are:

* AnimationPlayer::GetLocalTime is renamed to GetCurrentTimeDuration
  In Web Animations, animation players have a (writeable) "current time" and
  animations have a (read-only) "local time".
  We would call the method simply "GetCurrentTime" (instead of
  "GetCurrentTimeDuration") but GetCurrentTime is the name of the method used in
  the content-facing API where it returns a double.

* "IsCurrent" is defined on both AnimationPlayer and Animation with the version
  in AnimationPlayer serving mostly as a convenience shortcut to the version on
  Animation.

* Animation::GetComputedTiming (previously on AnimationPlayer) now makes the
  timing parameter optional since most of the time it is not needed.
2014-08-10 17:06:50 +10:00
Brian Birtles 8088c0320d Bug 1040543 part 7 - Move keyframe properties from AnimationPlayer to Animation; r=bz
As the first step in dividing the functionality currently contained in
AnimationPlayer between AnimationPlayer and Animation this patch moves the set
of keyframe properties to the Animation.

These properties are returned from the Animation by a couple of Properties()
methods that provide direct access to the member variable. In future it is
anticipated that the non-const version will be replaced with an appropriate
setter function. This will likely happen when we implement a separate
KeyframeEffect object as defined by the Web Animations API.

With regards to error checking, nsAnimationManager checks the result of
AnimationPlayer::GetSource() and handles the case where it is nullptr.
nsTransitionManager, however, simply asserts that GetSource() is never null much
like it also asserts that there is only one property with one segment in the
animation. Eventually this code should be made more generic which will probably
happen in bug 999927.
2014-08-10 17:06:49 +10:00
Brian Birtles b57ec6a9c0 Bug 1040543 part 6 - Rename mAnimations to mPlayers and likewise for similar local variables; r=bz
Now that we have both AnimationPlayer and Animation in use we need to clarify
which object we are referring to. This patch renames a number of member and
local variables to better reflect whether they point to an AnimationPlayer or an
Animation.

This patch is mostly renaming only with one exception. Since we are touching
a number of local variables used in loops (for looping over the array of
animation players) we take the opportunity to replace a number of instances of
uint32_t with size_t since that is the preferred type for array indices now.
2014-08-10 17:06:48 +10:00
Brian Birtles 249039905a Bug 1040543 part 5 - Pass down time from AnimationPlayer to Animation; r=bz
This patch makes AnimationPlayers pass their current time down to the Animation
they are playing.

Since all Animations need from their players is their time, this avoids adding
a pointer back to their AnimationPlayer.
2014-08-10 17:06:48 +10:00
Brian Birtles 8f9311bf63 Bug 1040543 part 4 - Create Animation objects and set on AnimationPlayer; r=bz 2014-08-10 17:06:47 +10:00
Brian Birtles d3002fb8dd Bug 1040543 part 2 - Rename ElementAnimationCollection to AnimationPlayerCollection; r=bz 2014-08-10 17:06:46 +10:00
Brian Birtles 0c90999575 Bug 1040543 part 1 - Move/Rename ElementAnimations to dom::AnimationPlayer; r=bz
This patch renames mozilla::ElementAnimations to mozilla::dom::AnimationPlayer
and moves the code from layout/style/AnimationCommon.cpp to
dom/animation/AnimationPlayer.cpp.

It also moves various helper classes needed by AnimationPlayer to
AnimationPlayer.cpp and moves them from the mozilla::css namespace to the
mozilla namespace.

Beyond that, there are no functional changes contained in this patch.

The renaming of various members and variables that used to refer to
ElementAnimation objects but now refer to AnimationPlayer objects--to give them
a more appropriate name--is performed in a subsequent patch.

--HG--
rename : layout/style/AnimationCommon.cpp => dom/animation/AnimationPlayer.cpp
rename : layout/style/AnimationCommon.h => dom/animation/AnimationPlayer.h
2014-08-10 17:06:44 +10:00
Nicholas Nethercote a7cf4142b4 Bug 1050009 - Initialize pldhash tables with a length, not a capacity. r=roc.
* * *
imported patch rm-dummy-params

--HG--
extra : rebase_source : c25987eb11bae197218d5fc53b77def19afa36ac
2014-08-06 06:31:21 -07:00
L. David Baron 57a0eac1db Bug 996796 patch 25 - Remove the old (now-unused) miniflush code (preserving one of the header comments). r=heycam 2014-08-06 22:58:44 -07:00
L. David Baron 364d06998b Bug 996796 patch 3 - Move the knowledge of when we last updated main-thread-suppressed animation styles into the restyle manager rather than have two separate but always equal timestamps for animations and transitions. r=birtles 2014-07-24 21:35:34 -07:00
Brian Birtles b846442afc Bug 1037316 part 2 - When updating animations, match existing animations one-by-one starting from the beginning of each list; r=dbaron
This patch changes the order in which we look for matches when updating existing
animations. Previously we would iterate through new animations in a forwards
direction but match old animations by going through the list of animations
backwards.

This patch makes us iterate through both lists in a backwards direction. That
means that if we have:

  animation: anim 100s

and later we make it

  animation: anim 100s, anim 100s

Then the new animation will be added to the *start* of the list, i.e. prepended,
and the resulting animation will not restart.
2014-07-23 10:51:12 +09:00
Brian Birtles 8e8054d839 Bug 1037316 part 1 - Return the same object when updating animations; r=dbaron
Previously when updating animations we'd generate a new list of animation
objects then try to match up animations from the existing list and copy across
state such as start times and notification flags. However, this means that from
the API we end up returning different objects.

This patch makes us maintain the same object identity when updating an existing
animation. It does this by looking for matching animations in both lists. If it
finds a match it copies the necessary information from the *new* animation to
the *existing* animation (but preserving the start time, last notification
etc.). Then, finally, it puts the *existing* animation in the list of *new*
animations and removes the corresponding *new* animation. The existing
animation is also removed from the list of existing animations so that it only
matches once.

The method used for matching is probably not intuitive but this is addressed in
a subsequent patch in this series.
2014-07-23 10:51:12 +09:00
Brian Birtles a7a1177af7 Bug 1036287 part 6 - Add a GetComputedTiming shortcut that uses the current animation timeline time; r=dholbert
This patch introduces a method GetComputedTiming that calls GetComputedTimingAt
supplying the current time of the animation's timeline.

We still keep the GetComputedTimingAt static method since it is used for
off-main thread animation. Furthermore, we keep the second argument to
GetComputedTiming--the animation's timing properties--since on some occasions we
want to override those properties (ElementPropertyTransition::ValuePortionFor
does this). We could also add another overload that also supplies the
animation's timing properties but that can happen as a separate step.
2014-07-16 09:02:33 +09:00
Brian Birtles f7c2a452ed Bug 1036287 part 4 - Make GetLocalTime(At) get the current time automatically from the timeline; r=dholbert
This patch changes ElementAnimation::GetLocalTimeAt so that instead of taking
the current time as input, it uses the animation's mTimeline member to look up
the current time of the associated timeline. As a result of this, it is possible
to remove a few instances of querying the refresh driver for the current time.
Further instances are removed in subsequent patches.

Furthermore, in order to keep the use of time sources consistent, the mStartTime
of new transitions and animations is initialized with the current time from the
animation's timeline rather than with the latest refresh driver tick.
Since this time could, in future, be null, GetLocalTime(At) is updated to check
for a null start time.

GetLocalTimeAt is also renamed to GetLocalTime in the process.
2014-07-16 09:02:32 +09:00
Brian Birtles 8a61f8ccfa Bug 1036287 part 3 - Make GetLocalTimeAt return a nullable time duration; r=dholbert
Once we support arbitrary timelines which can return null current time values,
the local time of an animation can also become null so this patch updates
ElementAnimation::GetLocalTimeAt to return a Nullable<TimeDuration>.
Doing this also allows us to pass the result of GetLocalTimeAt directly to
GetComputedTimingAt.
2014-07-16 09:02:32 +09:00
Brian Birtles 34ac24b42a Bug 1036287 part 1 - Add a null animation phase; r=dholbert
In order to support arbitrary timelines which may provide a "null" current time,
we need a suitable value to return from GetComputedTimingAt for the animation's
phase when the timeline time is null.

This patch introduces a null animation phase for this purpose.
2014-07-16 09:02:32 +09:00
Brian Birtles 9454e09015 Bug 1032573 part 2 - Add a timeline member to ElementAnimations; r=dbaron
When we expose ElementAnimation objects to script they need to have a parent
object so they can be associated with a Window.

This patch adds a pointer from an ElementAnimation to its AnimationTimeline.
2014-07-16 09:02:30 +09:00
Brian Birtles d8a37d7c4d Bug 1033881 part 1 - Don't generate animations when the animation-name doesn't match; r=dbaron
When animation-name does not match a keyframes rule, we should not dispatch
animation events as per:

  "Any animation for which both a valid keyframe rule and a non-zero duration
  are defined will run and generate events; this includes animations with empty
  keyframe rules."
  http://dev.w3.org/csswg/css-animations/#events

Since bug 1004377, however, we started dispatching events in this case because
we no longer ignore animations whose set of keyframes is empty.

This patch checks for a matching keyframes rule in BuildAnimations and if one is
not found, no corresponding animation is generated.
2014-07-09 09:13:33 +09:00
Brian Birtles a2d236894b Bug 1031319 part 1 - Don't generate element animations when animation-name is "none"; r=dbaron
This patch causes animations whose corresponding animation-name is "none" to be
dropped from the list of generated ElementAnimation objects. This means we avoid
generating events for these animations.
2014-07-03 09:04:16 +09:00
Brian Birtles a28f62b5ce Bug 1032014 - Remove extra call to AppendElement when generating animations; r=dbaron 2014-07-03 09:02:48 +09:00
Brian Birtles 25fb32b91e Bug 1010067 part 8 - Rename ElementData methods and members in CommonAnimationManager to ElementCollection; r=dbaron 2014-06-27 08:57:13 +09:00
Brian Birtles 19d210c918 Bug 1010067 part 7 - Rename instances of ElementAnimationCollection; r=dbaron 2014-06-27 08:57:13 +09:00
Brian Birtles d8a8a8df73 Bug 1010067 part 6 - Rename mozilla::css::CommonElementAnimationData to mozilla::ElementAnimationCollection; r=dbaron 2014-06-27 08:57:12 +09:00
Brian Birtles 45a81560cb Bug 1010067 part 3 - Rename nsAnimation to mozilla::StyleAnimation; r=dbaron 2014-06-27 08:57:11 +09:00
Brian Birtles c5a2510c5f Bug 1029370 part 1 - Move active duration calculation to GetComputedTimingAt; r=dholbert
This patch makes the active duration a property of the ComputedTiming struct and
returns this as part of calculating GetComputedTimingAt. GetComputedTimingAt was
already calling the method to calculate the ActiveDuration and the only other
callers of ActiveDuration() were also calling GetComputedTimingAt so this
doesn't make us do any unnecessary calculation.

I've left ActiveDuration as a public method on ElementAnimation for now since
it's a struct and just about everything there is public. At some point in the
future we'll probably make this more class-like to hide some details but that
can happen as a separate step. This patch does, however, move the definition of
ActiveDuration inside the .cpp file.

In tidying up GetComputedTimingAt we also replace all the references to
TimeDuration() and TimeDuration(0) with a single local variable representing
zero duration. This should be easier to read and possibly a little faster.

We don't use a function static variable since this method is called from
different threads and the initialization of function statics is not guaranteed
to be thread-safe until C++0x.
2014-06-25 09:42:19 +09:00
Brian Birtles 4798898a62 Bug 1026315 - Remove PercentageHashKey; r=dbaron 2014-06-24 15:29:54 +09:00
Brian Birtles 6bc9caf270 Bug 1010067 part 2 - Rename nsStyleAnimation.{h,cpp} to StyleAnimationValue.{h,cpp}; r=dbaron
--HG--
rename : layout/style/nsStyleAnimation.cpp => layout/style/StyleAnimationValue.cpp
rename : layout/style/nsStyleAnimation.h => layout/style/StyleAnimationValue.h
2014-06-24 15:29:54 +09:00
Brian Birtles 65c7f861cb Bug 1010067 part 1 - Rename nsStyleAnimation::Value to mozilla::StyleAnimationValue; r=dbaron
This patch also moves the static methods defined on nsStyleAnimation so that
they are part of StyleAnimationValue class.

Renaming nsStyleAnimation.h to StyleAnimationValue.h is performed in a separate
patch to simplify the diff (since some tools may not handle file renames
elegantly).
2014-06-24 15:29:54 +09:00
Brian Birtles e7abcde95d Bug 1026302 part 5 - Make a common property dtor for CommonElementAnimationData; r=dbaron
This patch takes the two static methods ElementAnimationsPropertyDtor and
ElementTransitionsPropertyDtor and replaces them with a class static on
CommonElementAnimationData.
2014-06-24 15:29:53 +09:00
Brian Birtles d30c6f0f93 Bug 1026302 part 4 - Remove ElementAnimations; r=dbaron
This patch removes ElementAnimations and replaces all references to
ElementAnimations with references to CommonElementAnimationData.

We don't bother to rename variables like 'ea' or methods like
GetElementAnimations to correspond with the data type
(CommonElementAnimationData) since CommonElementAnimationData will soon be
renamed in bug 1010067 and we'll rename these things then.

The ElementAnimationsPropertyDtor function is renamed and merged in a subsequent
patch in this series.
2014-06-24 15:29:53 +09:00
Brian Birtles 4f5c10b649 Bug 1026302 part 3 - Move GetEventsAt to nsAnimationManager; r=dbaron
In order to unify ElementAnimations with CommonElementAnimationData we need to
find another home for GetEventsAt which is specific to queueing CSS Animation
events. For now nsAnimationManager seems an appropriate place and corresponds
more closely to the arrangement for transitions (where nsTransitionManager is
responsible for queueing the events by iterating over the list of animations).

In future we may reintroduce a subclass of animation specific to CSS Animations
that does this event queueing but for now nsAnimationManager seems to be a
suitable place.

This patch simply moves the code and replaces references to "mAnimation" with
"eEA->mAnimation". There are no functional changes.
2014-06-24 15:29:53 +09:00
Brian Birtles 67a80bcb08 Bug 1025709 part 8 - Move CanPerformOnCompositorThread from ElementAnimations/ElementTransitions to the base class; r=heycam 2014-06-20 12:39:25 +09:00
Brian Birtles f4c56d0897 Bug 1025709 part 7 - Move HasAnimationOfProperty from ElementAnimations/ElementTransitions to base class; r=heycam
This patch moves HasAnimationOfProperty to CommonElementAnimationData. It also
takes the chance to start removing some redundancy from nsLayoutUtils
/ ActiveLayerTracker. Some of this should never have been added in the first
place and some could have been removed earlier on but while we're fixing up
HasAnimationOfProperty it seems like an appropriate time to fix up its call
sites too.

Also, since HasAnimationOrTransition actually returns an object, not a bool, we
this patch renames it to GetAnimationsOrTransitions.
2014-06-20 12:39:25 +09:00
Brian Birtles e8729cc7fd Bug 1025709 part 6 - Reuse nsAnimationManager::EnsureStyleRuleFor; r=heycam
In a number of places in nsAnimationManager we have the following sequence of
calls:

  CommonElementAnimationData::EnsureStyleRuleFor
  ElementAnimations::GetEventsAt
  nsAnimationManager::CheckNeedsRefresh

nsAnimationManager::EnsureStyleRuleFor already does exactly that so we should
just reuse it.

At the same time we rename EnsureStyleRuleFor to UpdateStyleAndEvents since
that's a bit more accurate. It's also confusing to have two methods of the same
name (but on different objects) that don't exactly correspond in terms of
the scope of what they do.
2014-06-20 12:39:25 +09:00
Brian Birtles 95c414f550 Bug 1025709 part 5 - Replace aIsThrottled bool value with an enum; r=heycam 2014-06-20 12:39:25 +09:00
Brian Birtles 0833cb3100 Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam
Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method.
The ElementAnimations version is a more general of the ElementTransitions one
with the exception that the ElementTransitions version checks for finished
transitions. This patch moves the code from ElementAnimations to
CommonElementAnimationData with one minor change: adding the checks for finished
transitions. The ElementTransitions version is removed.

Since the ElementAnimations version contains a second parameter, aIsThrottled,
callers of ElementTransitions must include this extra parameter. In
a subsequent patch we add an enum for this parameter to make call sites easier
to read.

The ElementAnimations version also sets the mNeedsRefreshes member so at the
same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore,
since the ElementAnimations version which we have adopted returns early if
mNeedsRefreshes is false, this patch ensures that when we call
EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set
mNeedsRefreshes to true first.

Another difference to account for is that the ElementTransitions version of
EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to
it) where as the ElementAnimations version only creates the rule when necessary
so we need to add a check to ElementTransitions::WalkTransitionRule that
mStyleRule is actually set before using it.
2014-06-20 12:39:24 +09:00
Brian Birtles 55944f4c7c Bug 1025709 part 3 - Move delay calculation to GetComputedTimingAt; r=heycam
Now that an animation's delay is part of AnimationTiming--the struct we pass to
GetComputedTimingAt--it makes sense to act on it in GetComputedTimingAt.

This also happens to bring the procedures here closer to the algorithm
definitions in Web Animations.

As part of this refactoring, this patch converts ElementAnimation::IsRunningAt
to use GetComputedTiming since the previous approach no longer works now that
GetLocalTimeAt (nee ElapsedDurationAt) no longer handles delays. This also
removes duplicated logic.

Also, previously ElapsedDurationAt would assert if called on a finished
transition since TimeDuration's - operator wouldn't like the null mStartTime.
This patch adds an assertion for this case to GetLocalTimeAt to ease debugging.
2014-06-20 12:39:24 +09:00
Brian Birtles 5bb2caab0a Bug 1025709 part 1 - Move mDelay to AnimationTiming; r=heycam
This patch is the first part in preparing the way to merge ElementTransitions
with CommonElementAnimationData (which we'll eventually rename to something
nicer).

Here we move mTiming from CommonElementAnimationData to the AnimationTiming
struct. While this is not strictly necessary in order to do the later
refactoring it makes it simpler since it:

- Divides time calculation into calculation based on dynamic play state (the
  responsibility of animation players in Web Animations terms) and static
  author-specified timing parameters (a property of animations in Web Animations
  terms).
- In future we will probably put animations on the compositor during their
  delay phase so we will want the delay to be present in the AnimationTiming
  struct then.
- Makes AnimationTiming line up with the dictionary of the same name in Web
  Animations.
2014-06-20 12:39:23 +09:00
Brian Birtles 72cf77230c Bug 1004377 - Dispatch events for CSS Animations with empty keyframes rules; r=dholbert
This patch removes the check that skipped queueing events for animations
without keyframes since the spec indicates such animations should dispatch
events.

There is a further correctness fix here for the case where a keyframes rule
is modified using the CSSOM so that it becomes empty. Previously when we
came to create the new animation rules we would end up setting
ElementAnimations::mNeedRefreshes to false since we check if the keyframes
rule is empty and if it is we would skip all further processing (including
setting mNeedsRefreshes).

That means that:
(a) We may end up unregistering from the refresh observer so we would never
    dispatch the end event for such an animation.
(b) If the animation was running on the compositor we may never remove it from
    the compositor or may not do it in a timely fashion.

To fix both these problems, this patch removes the check for an empty keyframes
rule so that mNeedsRefreshes is set in this case.
2014-06-12 13:18:14 +09:00
Brian Birtles 693e219c99 Bug 1004365 part 4 - Make nsAnimationManager.cpp no longer skip zero-duration animations; r=dholbert 2014-06-11 14:19:08 +09:00
Brian Birtles 3b4d311452 Bug 1004365 part 1 - Make active duration calculation handle zero-duration animations; r=dholbert
This patch also makes ElementAnimation::ActiveDuration a static method that
takes timing parameters as an argument. This is so that this method can be
used within ElementAnimations::GetComputedTimingAt (a static method) in a
future patch.

We could also make ActiveDuration() a method of AnimationTiming. I suspect
this logic belongs together in ElementAnimation however.

In a future patch we could also add the active duration to the ComputedTiming
struct which would simplify the only other place this is currently used
which is ElementAnimations::GetEventsAt.
2014-06-11 14:19:07 +09:00
Brian Birtles 05f227606f Bug 1007513 - Make AnimationEvent.elapsedTime report the actual time the animation has been running; r=dholbert
This patch implements the behavior proposed in:

  http://lists.w3.org/Archives/Public/www-style/2014May/0356.html
2014-05-30 09:45:39 +09:00
Brian Birtles 6db9329b19 Bug 1004361 - Dispatch animationstart events as well when skipping entire animation intervals; r=dholbert 2014-05-28 16:51:50 +09:00
Brian Birtles 7b6c6a2ca1 Bug 1004871 part 11 - Move ElementAnimation members closer together for readability and packing; r=dholbert
Also shuffle the initialization of members in
nsAnimationManager::BuildAnimations to roughly match the order in which they
are declared (with the exception that mPlayState needs to be set before calling
IsPaused() which is used to set mPauseStart).
2014-05-28 16:51:50 +09:00
Brian Birtles c2572e5d7b Bug 1004871 part 10 - Stop passing a fill mode of "both" to GetComputedTimingAt for throttled samples; r=dholbert
This was only needed when we were inspecting the returned time fraction but now
that we inspect the phase it's not necessary to force the fill mode to "both".
2014-05-28 16:51:50 +09:00
Brian Birtles 7265fd639b Bug 1004871 part 9 - Move ElementAnimations::GetPositionInIteration to ElementAnimation::GetComputedTimingAt; r=dholbert
This patch simply moves the code from ElementAnimations to ElementAnimation so
that it can later be used in transitions code and so we can later move
EnsureStyleRuleFor to ElementAnimation.
2014-05-28 16:51:50 +09:00
Brian Birtles cb967789c5 Bug 1004871 part 8 - Simplify ElementAnimations::GetEventsAt; r=dholbert
This patch shuffles the code in ElementAnimations::GetEventsAt to make it easier
to follow.

It also removes a check for whether or not the animation is paused.
Previously we would not dispatch events if the animation was paused and in its
active phase (but we would if the animation had finished). There doesn't seem to
be any reason for this. If the animation was paused between the last sample and
the current sample and the boundary of an iteration also occurred in that time
then I expect we should dispatch that event. Removing this check for the pause
state does not cause any tests fail.

Separating out the event logic here makes it clear that we do not dispatch start
events in the situation where one sample falls before the active interval and
one sample falls after it (filed as bug 1004361). This patch adds a comment to
this effect.
2014-05-28 16:51:49 +09:00
Brian Birtles 3ce242ee48 Bug 1004871 part 7 - Remove event queueing from GetPositionInIteration and do it in GetEventsAt; r=dholbert
This patch simply shifts the event-related code from GetPositionInIteration to
GetEventsAt. Although there are simplifications that could be done to
GetEventsAt, they are deferred to a subsequent patch so as not to obscure the
translation of code from one function to another.

As a result of moving event-related handling from GetPositionInIteration it no
longer needs to support different main-thread vs compositor modes.
2014-05-28 16:51:49 +09:00
Brian Birtles efbd693128 Bug 1004871 part 6 - Make GetPositionInIteration return a ComputedTiming object; r=dholbert
This patch makes ElementAnimations::GetPositionInIteration return
a ComputedTiming object instead of just a time portion (time fraction).

Since the ComputedTiming object includes phase information, we can fix those
parts of EnsureStyleRule and GetEventsAt that were temporarily using the time
portion to guess if the animation might have finished or not.
2014-05-28 16:51:49 +09:00
Brian Birtles 39ab9bf043 Bug 1004871 part 4 - Move FillsForwards/FillsBackwards to AnimationTiming; r=dholbert
This patch moves the FillsForwards/FillsBackwards methods previously defined on
ElementAnimations to the structure contain the fill mode: AnimationTiming. It
also changes GetPositionInIteration to use these methods.
2014-05-28 16:51:49 +09:00
Brian Birtles 25641302e6 Bug 1004871 part 3 - Replace parameters to GetPositionInIteration with an AnimationTiming object; r=dholbert
This patch makes use of the AnimationTiming struct introduced in the previous
patch to simplify calls to ElementAnimations::GetPositionInIteration.
2014-05-28 16:51:49 +09:00
Brian Birtles 7d5b54b2f6 Bug 1004871 part 2 - Add AnimationTiming struct, to encapsulate animation timing parameters; r=dholbert
Introduces a struct to store timing parameters for passing to
GetPositionInIteration. In future this struct is expected to be expanded to
include other timing parameters as well (based roughly on Web Animations'
"Timing" interface, hence the name AnimationTiming).
2014-05-28 16:51:49 +09:00
Brian Birtles b4d589de64 Bug 1004871 part 1 - Factor event queuing out of EnsureStyleRuleFor; r=dholbert
This patch moves event queuing out of EnsureStyleRuleFor into a separate method.
This is a preparatory step towards making GetPositionInIteration into a more
generic method for calculating the current time fraction.

In order to achieve this, GetPositionInIteration needs to be able to calculate
the correct time portion for times outside the range [0, 1] even when it is not
passed a ElementAnimation object. Specifically, it needs the fill mode of the
animation to be passed in.

(Rather than using FillForwards/FillBackwards this patch just compares the
NS_STYLE_ANIMATION_FILL_MODE_* values directly but FillForwards/FillBackwards
are restored in a subsequent patch when they are added to the struct used to
lump the timing parameters together.)

There are a number of places where positionInIteration is used to determine if
the current sample occurs in the active phase or after. This is sub-optimal but
is fixed in a subsequent patch in this series.

The actual work of removing event queuing from GetPositionInIteration is
deferred to a subsequent patch in order to keep the changes as small as
possible. This patch simply makes separate calls to GetPositionInIteration for
interpolating and for event queuing.
2014-05-28 16:51:48 +09:00
Birunthan Mohanathas 0e6f3a6562 Bug 869836 - Part 3: Use `Append('c')` instead of `AppendLiteral("c")`. r=ehsan 2014-05-22 06:48:51 +03:00
Brian Birtles 92e305760e Bug 1004383 part 2 - Rename StyleAnimation to ElementAnimation; r=dholbert
We currently have mozilla::StyleAnimation as well as nsStyleAnimation. This
patch renames StyleAnimation back to ElementAnimation.

Although ElementAnimation is very similar to ElementAnimations, in the near
future we expect to retire ElementAnimations and replace it with a common
AnimationSet-like structure that is covers the features of ElementAnimations and
ElementTransitions.
2014-05-15 08:38:37 +09:00
Brian Birtles 7595a03399 Bug 1004383 part 1 - Put StyleAnimation on the heap; r=dbaron
This patch takes StyleAnimation and makes it ref-counted heap object. This
should allow us to store StyleAnimation and its subclasses (transitions only
currently) in a consistent fashion (an array of base-class pointers).
Furthermore, this will be helpful if we want these things to be pointed to
from Javascript objects that may, for example, preserve their lifetime beyond
that of the element that currently owns them.

This patch also introduces a typedef for an array of refptrs to StyleAnimation
objects (and similarly for the subclass ElementPropertyTransition) to simplify
the code somewhat.
2014-05-15 08:38:37 +09:00
Brian Birtles 016517a8be Bug 880596 part 8 - Rename ElementAnimation to StyleAnimation; r=dbaron
We need a basic representation of animations from which we can derive subclasses
to represent specific cases such as transitions. For now we will retrofit
ElementAnimation for that purpose hence renaming it to StyleAnimation.

This patch removes the "using namespace mozilla::layers" line from
AnimationCommon.cpp since the unified build system concatenates several files
together before compiling making using declarations like this leak into other
files potentially creating ambiguities. Previously, when we were calling
ElementAnimation, 'Animation', there were ambiguities between
mozilla::layers::Animation and this new 'Animation' class. In general, it is
probably a good idea to limit the scope of these using declarations so I've kept
that change.
2014-04-03 14:57:28 +09:00
Brian Birtles 70cf5d9db3 Bug 880596 part 7 - Move ElementAnimation to AnimationCommon; r=dbaron
This patch relocates ElementAnimation from nsAnimationManager.{h,cpp} to
AnimationCommon.{h,cpp} and in the process moves it into the mozilla::css
namespace.
2014-04-03 14:57:28 +09:00
Brian Birtles 5692eb597f Bug 880596 part 3 - Remove ElementPropertyTransition::IsRunningAt and mIsRunningOnCompositor; r=dbaron
Both ElementPropertyTransition and ElementAnimation specify an IsRunningAt
method which have the same purpose but with two subtle differences:

a) ElementPropertyTransition::IsRunningAt checks if the transition is a removed
sentinel and if so returns false. This patch adds a check for a null start time
to IsRunningAt since I think in future we will want to allow null times in
various places to represent, for example, animations that are not connected to
a timeline. (However, ultimately we will probably not allow start times on
*animations* to be null, only on their associated player.)

Should we later use a different mechanism for marking sentinel transitions (e.g.
a boolean flag) this method should still be correct as it checks if aTime is
inside the transition interval before returning true.

b) ElementPropertyTransition::IsRunningAt returns false if the transition is in
the delay phase, that is, waiting to start. This patch changes this behavior so
that transitions are considered running even if they are in the delay phase.
This brings their behavior into line with animations and removes the need for
the ElementPropertyTransition::mIsRunningOnCompositor since it is only used to
determine when a transition in the delay phase has begun.

ElementAnimation::IsRunningAt also handles pause state and iterations but this
logic should still be correct for transitions which, in this area, only use
a subset of the functionality of animations since their pause state is always
playing and their iteration count is 1.
2014-04-03 14:57:27 +09:00
Brian Birtles 843cf9276a Bug 975261 part 5 - Fix OMTA animations with backwards fill; r=dzbarsky
When we have a backwards fill and we sample at *exactly* the start of the
animation on the next refresh driver tick, when we get to
RestyleManager::ComputeStyleChangeFor (or more specifically
ElementRestyler::CaptureChange) we notice that the style hasn't changed (since
the first frame of the animation produces the same value as the backwards fill)
and end up with an empty change list. As a result we never schedule a view
manager flush and rebuild the layer. Hence, the animation never gets sent to the
compositor thread. On the next tick we're already throttling the main thread.

This patch fixes this by applying the same approach as is used for transitions,
that is, explicitly marking which animations are running on the compositor
thread so we know if we need to trigger a layer transaction or not. This should
not only be more robust than the previous code but also facilitate aligning
animations and transitions code (bug 880596).
2014-03-22 05:59:58 +08:00
Brian Birtles 97f46c1cf2 Bug 975261 part 2 - Trigger animations with a delay; r=dzbarsky
Animations with a delay are not put on the compositor thread until the end of
the delay phase. However, there is currently nothing that explicitly triggers
this transaction. It may occur due to flushes that arise from UI events but it
is not guaranteed.

This patch detects the end of a delay phase and turns off throttling for that
sample. It re-uses the mLastNotification member which is not ideal but
a subsequent patch in this queue removes this and replaces it with the approach
used for transitions.
2014-03-22 05:59:57 +08:00
Masayuki Nakano 3234ceea19 Bug 983049 part.5 Rename nsEventDispatcher to mozilla::EventDispatcher r=smaug
--HG--
rename : dom/events/nsEventDispatcher.cpp => dom/events/EventDispatcher.cpp
rename : dom/events/nsEventDispatcher.h => dom/events/EventDispatcher.h
2014-03-18 13:48:21 +09:00
L. David Baron 38a6cfb99b Bug 978712 - Prevent non-running transitions and animations (animations or transitions during their delay period, and animations after they finish) from repeatedly poking layer activity because we think we can run them on the compositor. r=heycam
This changes the behavior of the CanPerformOnCompositorThread methods of
both ElementAnimations and ElementTransitions to check that the
respective animations or transitions are actually running.  This is ok
because:
 - The main caller is nsLayoutUtils::HasAnimationsForCompositor, and all
   of its callers pretty clearly want the more restricted behavior (they're
   concerned with layer activity)
 - The only other callers of these functions are
   nsAnimationManager::FlushAnimations and
   nsTransitionManager::FlushTransitions (determining when to do
   throttling), nsAnimationManager::GetAnimationsForCompositor (whose
   only caller,
   nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer, also checks
   IsRunningAt).  I think these also all want or are fine with having
   the IsRunningAt check.

As to the actual changes:
 - In the animation manager, I think it's a mistake that
   ElementAnimation::IsRunningAt didn't already check
   mIterationDuration, since we throw out animations with a bad
   iteration-duration in ElementAnimations::EnsureStyleRuleFor.  So this
   makes that change as well.
 - In the transition manager, IsRunningAt already checks
   !IsRemovedSentinel().

I've confirmed in gdb on a device that this fixes the repeated
nsIFrame::SchedulePaint calls that were the symptom of this bug.

I believe this patch also makes it so that a short animation of a
property that can't be animated on the compositor doesn't prevent the
entire duration of the animation of a property that can from being
throttled (having the main thread style updates suppressed).
2014-03-06 22:08:57 -08:00
Nicholas Cameron 9aa2bb4046 Bug 914847. Mini-flush for animations. r=dbaron 2013-10-22 14:14:41 +02:00
Cameron McCormack a8cf86e4b7 Bug 773296 - Part 2: Parse CSS variable declarations and store them on Declaration objects. p=ebassi,heycam r=dbaron
Patch co-authored by Emmanuele Bassi <ebassi@gmail.com>

This defines a CSSVariableDeclarations class that holds a set of
variable declarations.  This is at the specified value stage, so values
can either be 'initial', 'inherit' or a token stream (which is what you
normally have).  The variables are stored in a hash table.  Although
it's a bit of a hack, we store 'initial' and 'inherit' using special
string values that can't be valid token streams (we use "!" and ";").

Declaration objects now can have two CSSVariableDeclarations objects
on them, to store normal and !important variable declarations.  So that
we keep preserving the order of declarations on the object, we inflate
mOrder to store uint32_ts, where values from eCSSProperty_COUNT onwards
represent custom properties.  mVariableOrder stores the names of the
variables corresponding to those entries in mOrder.

We also add a new nsCSSProperty value, eCSSPropertyExtra_variable, which
is used to represent any custom property name.
nsCSSProps::LookupProperty can return this value.

The changes to nsCSSParser are straightforward.  Custom properties
are parsed and checked for syntactic validity (e.g. "var(a,)" being
invalid) and stored on the Declaration.  We use nsCSSScanner's
recording ability to grab the unparsed CSS string corresponding to
the variable's value.
2013-12-12 13:09:40 +11:00
Robert O'Callahan 62b7c5862c Bug 911889. Part 2: Refactor MarkLayersActive code into its own class and be much more explicit about what it does. r=mattwoodrow
This also changes the functionality a little bit to track independent
per-property mutation counts and independent "content active" status.
2013-09-04 23:30:57 +12:00
Phil Ringnalda fb73812f4a Back out 0a88dee3b92b:dc5cc7d7b84d (bug 911889) for beaucoup unexpected assertions
--HG--
extra : rebase_source : a2a13633b6028c99a3c732dbbafe8c800bc32071
2013-10-28 23:38:02 -07:00
Robert O'Callahan 7633c2c898 Bug 911889. Part 2: Refactor MarkLayersActive code into its own class and be much more explicit about what it does. r=mattwoodrow
This also changes the functionality a little bit to track independent
per-property mutation counts and independent "content active" status.

--HG--
extra : rebase_source : e69b8e7a95d36720bd38d74f0789ede603e58a09
2013-09-04 23:30:57 +12:00
Wes Kocher ce222963ef Backed out changeset 87ee0a1865e4 (bug 914847) 2013-10-22 16:55:14 -04:00
Nicholas Cameron 018dd19575 Bug 914847. Mini-flush for animations. r=dbaron 2013-10-22 14:14:41 +02:00
Markus Stange 4822f99e19 Bug 929362 - When refusing compositor animation during BuildLayer, set a property on the frame that disables all async animations on it forever. r=roc
--HG--
extra : rebase_source : 98c9b690a4842c19314dd46f5e531601b77fe527
2013-10-22 12:30:45 +02:00
Ehsan Akhgari 7bb8ab1a35 Bug 923151 - Part 2: Don't #include nsIDocument.h in mozilla/dom/Element.h; r=jst
--HG--
extra : rebase_source : 8c5f5429574313a1304eb2779cdb6b5702e4094d
2013-10-02 16:09:18 -04:00
Ehsan Akhgari 290feb1ade Bug 921876 - Stop #including nsIFrame.h in nsLayoutUtils.h; r=roc
This patch does the following:
* Move nsIFrame::IntrinsicSize to mozilla::IntrinsicSize so that it can
  be forward-declared.
* Move a number of templated inline nsLayoutUtils methods to nsIFrame.
* Use mozilla::layout::FrameChildListID instead of the
  nsIFrame::ChildListID typedef in nsLayoutUtils.h.
* Move nsReflowFrameRunnable to its only user, nsProgressMeterFrame.cpp.
* Make a number of functions requiring nsIFrame.h out-of-line.
* Remove the nsIFrame.h #include from nsLayoutUtils.h and add it to the
  places which require it implicitly.
2013-09-30 17:26:04 -04:00
Ehsan Akhgari 6ada2899b2 Bug 916610 - Minimize the #includes in layout/style; r=roc 2013-09-15 21:06:52 -04:00
Nicholas Cameron 1cd12ac2e4 Bug 894497. Weaken the assertion in GetAnimationRule. r=dbaron 2013-09-12 10:34:27 +12:00
Robert O'Callahan 03e7828db2 Bug 910989. Remove nsTHashtable::Init, fallible allocation, and MT hashtables. r=ehsan,bsmedberg
--HG--
extra : rebase_source : 0787130b1814c74bfb38dc178de94022f0b2e64e
2013-09-02 20:41:57 +12:00
L. David Baron f76fcad70f Bug 893308: Move hashtable of @keyframes rules (keyed by name) from nsAnimationManager to RuleCascadeData. r=heycam 2013-08-14 21:58:37 -07:00
Ehsan Akhgari 2824b29025 Bug 895322 - Part 1: Replace the usages of MOZ_STATIC_ASSERT with C++11 static_assert; r=Waldo
This patch was mostly generated by running the following scripts on the codebase, with some
manual changes made afterwards:

# static_assert.sh
#!/bin/bash
# Command to convert an NSPR integer type to the equivalent standard integer type

function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
       ! -wholename "*security/nss*" \
       ! -wholename "*/.hg*" \
       ! -wholename "obj-ff-dbg*" \
       ! -name nsXPCOMCID.h \
       ! -name prtypes.h \
         -type f \
      \( -iname "*.cpp" \
         -o -iname "*.h" \
         -o -iname "*.cc" \
         -o -iname "*.mm" \) | \
    xargs -n 1 `dirname $0`/assert_replacer.py #sed -i -e "s/\b$1\b/$2/g"
}

convert MOZ_STATIC_ASSERT static_assert
hg rev --no-backup mfbt/Assertions.h \
                   media/webrtc/signaling/src/sipcc/core/includes/ccapi.h \
                   modules/libmar/src/mar_private.h \
                   modules/libmar/src/mar.h


# assert_replacer.py
#!/usr/bin/python

import sys
import re

pattern = re.compile(r"\bMOZ_STATIC_ASSERT\b")

def replaceInPlace(fname):
  print fname
  f = open(fname, "rw+")
  lines = f.readlines()
  for i in range(0, len(lines)):
    while True:
      index = re.search(pattern, lines[i])
      if index != None:
        index = index.start()
        lines[i] = lines[i][0:index] + "static_assert" + lines[i][index+len("MOZ_STATIC_ASSERT"):]
        for j in range(i + 1, len(lines)):
          if lines[j].find("                 ", index) == index:
            lines[j] = lines[j][0:index] + lines[j][index+4:]
          else:
            break
      else:
        break
  f.seek(0, 0)
  f.truncate()
  f.write("".join(lines))
  f.close()

argc = len(sys.argv)
for i in range(1, argc):
  replaceInPlace(sys.argv[i])

--HG--
extra : rebase_source : 4b4a4047d82f2c205b9fad8d56dfc3f1afc0b045
2013-07-18 13:59:53 -04:00
Catalin Iacob 8f3a2a0c69 Bug 798914 (part 6) - Followup: move MemoryReporting.h include after the cpp's own header include. r=njn. 2013-06-30 18:26:39 +02:00
Nicholas Cameron ab2aeb90c3 Bug 878142; be more precise about removing the animation manager from the refresh driver. r=dbaron 2013-06-25 20:58:46 +12:00
L. David Baron ea5e7313db Bug 858937 patch 2: Make off-main-thread CSS transitions/animations code that should be using nsLayoutUtils::GetStyleFrame do so. r=nrc
The fixes to the miniflush code
(nsTransitionManager::UpdateThrottledStyle and UpdateAllThrottledStyles)
fix the case where we constructed totally incorrect style contexts for
outer table frames (which have special style contexts inheriting from
the table frame) during the miniflush, leading to inconsistent style
data and other bad things, when we should have been touching the style
on the table frame instead.

The fixes to the other OMTA codepaths lead to layer tests being
performed on the same frame that the styles will be applied to, and
probably fix real bugs (which would occur when animating opacity or
transform on a table).
2013-06-24 22:32:10 -07:00
Phil Ringnalda 3d0fc66442 Back out 2332bb3fe186:10f70b8b04fe (bug 858937) for warnings-as-errors bustage
CLOSED TREE
2013-06-24 23:42:05 -07:00
L. David Baron 85ffcbb8ad Bug 858937 patch 2: Make off-main-thread CSS transitions/animations code that should be using nsLayoutUtils::GetStyleFrame do so. r=nrc
The fixes to the miniflush code
(nsTransitionManager::UpdateThrottledStyle and UpdateAllThrottledStyles)
fix the case where we constructed totally incorrect style contexts for
outer table frames (which have special style contexts inheriting from
the table frame) during the miniflush, leading to inconsistent style
data and other bad things, when we should have been touching the style
on the table frame instead.

The fixes to the other OMTA codepaths lead to layer tests being
performed on the same frame that the styles will be applied to, and
probably fix real bugs (which would occur when animating opacity or
transform on a table).
2013-06-24 22:32:10 -07:00
Catalin Iacob 6f4758d23e Bug 798914 (part 5) - Use newly introduced mozilla::MallocSizeOf instead of nsMallocSizeOfFun. r=njn.
--HG--
extra : rebase_source : fc472490dd978d165f02f77ed37f07aed6e5bb61
2013-06-23 14:03:39 +02:00
Robert O'Callahan e113d1c408 Bug 880854. Part 2: Support reflows/frame reconstruction in print/print-preview documents by promoting them to frame reconstruction of the whole document. r=mats
--HG--
extra : rebase_source : e81c5cd0f9da7bbcd876669c4b9de46dac825a5d
2013-06-18 23:41:30 +12:00
L. David Baron b5c2e54e41 Bug 815408: Ignore CSS transitions and animations in print and print preview. r=bzbarsky
Note that this patch has a little bit of a belt-and-braces aspect to it.
In each file, either one of the changes should be sufficient, but one of
them prevents us from doing unneeded work and the other one ensures that
we never apply style resulting from transitions and animations even if
somehow we do that work.

Also note that the tests don't actually test anything usefully, since
the reftest harness doesn't currently make the pres context non-dynamic.
(Thus they're marked as failing.)  I'm not sure what I should do about
that, though I'm considering just deleting the tests entirely.
2013-05-29 14:36:39 +08:00
David Zbarsky fad226f92a Bug 788549 Part 1: Throttled animations should not claim that their style rule is up to date r=dbaron, nrc 2013-05-23 16:43:22 +08:00
Olli Pettay 5c7b9fa539 Bug 848293 - Update AnimationEvent to be compatible with the spec, r=dbaron
--HG--
extra : rebase_source : 04f2cb9c5aa56549da0af3c722b35f3dab5746c3
2013-05-05 16:22:29 +03:00
L. David Baron c5b9eee040 Bug 781360 patch 3: Rename {nsIFrame,nsStyleContext,nsComputedDOMStyle}::GetStyle* to Style*, since they can never return null. r=dholbert
Except for the changes in:
  layout/generic/nsIFrame.h (part)
  layout/style/nsComputedDOMStyle.h (all)
  layout/style/nsRuleNode.cpp (part)
  layout/style/nsStyleContext.cpp (part)
  layout/style/nsStyleContext.h (part)
(see patch 3b in the bug), this patch was written with the sed script:
s/\<GetStyle\(Font\|Color\|List\|Text\|Visibility\|Quotes\|UserInterface\|TableBorder\|SVG\|Background\|Position\|TextReset\|Display\|Content\|UIReset\|Table\|Margin\|Padding\|Border\|Outline\|XUL\|SVGReset\|Column\)\>/Style\1/g
2013-02-16 13:51:02 -08:00
Daniel Holbert a86f8f4b14 Bug 829369: Cast pointer-subtraction to a size_t (after ensuring it'll be nonnegative) when comparing it to a nsTArray's size, to fix signed/unsigned comparison build warning. r=dbaron 2013-01-12 01:56:15 -08:00
L. David Baron 48c38cd8b2 Bug 822891: Make animationiteration events fire when we're running off-main-thread animations and throttling style changes. r=nrc 2013-01-11 09:53:14 -08:00
L. David Baron 1fb6ad9b36 Bug 827687, patch 2: Be more careful walking segments. r=bzbarsky 2013-01-10 21:14:51 -08:00
L. David Baron aad277663c Bug 827687: Fix edge case in calculation of whichIteration. r=bzbarsky 2013-01-10 21:14:51 -08:00
L. David Baron 8ebe5a4445 Bug 827717: Change record of CSS animation start to be before delay so that dynamic changes to animation-delay are honored. r=bzbarsky
This matches the CSS Working Group consensus recorded in
http://lists.w3.org/Archives/Public/www-style/2012Nov/0261.html , though
the spec hasn't yet been updated.
2013-01-10 21:14:51 -08:00
L. David Baron a634a60614 Bug 827698: Use the length of the 'animation-name' list when determining how many animations to run. r=bzbarsky
NOTE:  The tests in test_animations.html fail without the patch; the
tests in test_shorthand_property_getters.html are only tangentially
related and pass both with and without the patch.
2013-01-10 21:14:51 -08:00
Nicholas Cameron 11f6b35d2c Bug 822231; fix end of animation behaviour. r=dbaron 2012-12-21 16:58:14 -05:00
Nicholas Cameron c54f8d4754 Bug 780692; throttle OMTA (rollup patch). r=dbaron,bz
--HG--
extra : rebase_source : 1207275df5c509ac1974e2b9333c738b995f9d5e
2012-12-12 10:12:43 +13:00
David Zbarsky ext:(%2C%20David%20Baron%20%3Cdbaron%40dbaron.org%3E%2C%20Chris%20Jones%20%3Cjones.chris.g%40gmail.com%3E) 49219cce40 Bug 788409: When the compositor runs past the end of an animation, just fill forwards until the main thread catches up. r=dbaron a=blocking-basecamp 2012-11-22 15:49:06 -08:00
Jeff Walden 85c3da4e2b Eliminate a few nullptr-to-bool conversions to avoid a clang warning (which we upgrade to error) in some clang revs. No bug, r=sparky
--HG--
extra : rebase_source : 6b45c8e1dd07449a5ebc34704c19e05fe155f628
2012-10-09 16:14:42 -07:00
Isaac Aggrey 481e7dfb0b Bug 791906: Replace NSPR integer limit constants with stdint ones; r=ehsan 2012-09-28 01:57:33 -05:00
David Zbarsky 18258768e4 Bug 785648 - Improve OMTA logging r=cjones 2012-08-25 21:27:28 -04:00
David Zbarsky e3978b50ba Bug 780692 Part 0: Make sure frames that have async animations are marked as having active layers r=roc 2012-08-25 10:52:30 -04:00
David Zbarsky aeca3e5aa7 Log when we can't use async animations due to pseudos, no bug, r=cjones 2012-08-24 15:08:18 -04:00
Ehsan Akhgari e368dc9c85 Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg
This patch was generated by a script.  Here's the source of the script for
future reference:

function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
       ! -wholename "*security/nss*" \
       ! -wholename "*/.hg*" \
       ! -wholename "obj-ff-dbg*" \
       ! -name nsXPCOMCID.h \
       ! -name prtypes.h \
         -type f \
      \( -iname "*.cpp" \
         -o -iname "*.h" \
         -o -iname "*.c" \
         -o -iname "*.cc" \
         -o -iname "*.idl" \
         -o -iname "*.ipdl" \
         -o -iname "*.ipdlh" \
         -o -iname "*.mm" \) | \
    xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}

convert PRInt8 int8_t
convert PRUint8 uint8_t
convert PRInt16 int16_t
convert PRUint16 uint16_t
convert PRInt32 int32_t
convert PRUint32 uint32_t
convert PRInt64 int64_t
convert PRUint64 uint64_t

convert PRIntn int
convert PRUintn unsigned

convert PRSize size_t

convert PROffset32 int32_t
convert PROffset64 int64_t

convert PRPtrdiff ptrdiff_t

convert PRFloat64 double
2012-08-22 11:56:38 -04:00
David Zbarsky 05b13cba8d Bug 784239 - Perform async animations even when not all properties can be asyncified r=roc 2012-08-21 21:48:47 -04:00
David Zbarsky 8ec03cd866 Bug 783893 - Clean up async animation code r=roc 2012-08-21 00:06:47 -04:00
David Zbarsky bf4f8d3c97 Bug 755084 Part 2: Perform CSS animations of transform and opacity on the compositor r=roc, dbaron 2012-07-31 10:28:21 -07:00
David Zbarsky 609441e255 Bug 755084 Part 1: Move ElementAnimations, ElementAnimation, AnimationProperty, and AnimationPropertySegment classes to the header file. r=dbaron 2012-07-31 10:28:21 -07:00
Mark Finkle ecceaf8977 Backout 169ff207ed19, a34baed70c1b, f9ccdd490bd7, 39550ed860e6, 2194a2dd66b2, 908eb2e26843, a76e0a267f26 due to mobile viewport bustage (bug 778580) 2012-07-30 14:36:12 -04:00
Aryeh Gregor d0ad5a7d0c Bug 777292 part 2 - Change all nsnull to nullptr 2012-07-30 17:20:58 +03:00
David Zbarsky 93b20c52d3 Bug 755084 Part 2: Perform CSS animations of transform and opacity on the compositor r=roc, dbaron 2012-07-27 13:23:44 -07:00
David Zbarsky 6a41be3a52 Bug 755084 Part 1: Move ElementAnimations, ElementAnimation, AnimationProperty, and AnimationPropertySegment classes to the header file. r=dbaron 2012-07-27 13:23:44 -07:00
Ed Morley 3ed23376d4 Backout 1244b8a8e57a (bug 755084), 32d16d0f87c9 (bug 706179), 8548e016d4a9 (bug 768440), 697f5b87eae9 (bug 768440), 808fc2bd4e8c (bug 755084), 54b1484cd125 (bug 755084), 876726b632c0 (bug 706179) for xul android R3 failures 2012-07-25 16:37:04 +01:00
David Zbarsky 630069520d Bug 755084 Part 2: Perform CSS animations of transform and opacity on the compositor r=roc, dbaron 2012-07-25 01:48:09 -07:00
David Zbarsky 8bc868d4bc Bug 755084 Part 1: Move ElementAnimations, ElementAnimation, AnimationProperty, and AnimationPropertySegment classes to the header file. r=dbaron 2012-07-25 01:48:09 -07:00
Matt Brubeck 90029e0bf6 Back out f4f5189b1d0c, 3b4f0606c547, b8a5a1ab8a5f, 5078933d6954, 7e0260c45de9 (bug 768440, bug 755084, bug 706179) because of reftest failures 2012-07-23 20:25:51 -07:00
David Zbarsky ffaa635014 Bug 755084 Part 2: Perform CSS animations of transform and opacity on the compositor r=roc, dbaron 2012-07-23 17:34:46 -07:00
David Zbarsky 62dd2c03aa Bug 755084 Part 1: Move ElementAnimations, ElementAnimation, AnimationProperty, and AnimationPropertySegment classes to the header file. r=dbaron 2012-07-23 17:34:28 -07:00
L. David Baron 477e40be2b Treat animation-iteration-count:0 specially. (Bug 765218) r=bzbarsky 2012-06-21 11:44:34 -07:00
L. David Baron b118cfe2c6 Implement new values of animation-direction. (Bug 655920) r=bzbarsky 2012-06-21 11:44:34 -07:00
Gervase Markham 82ff7027aa Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
L. David Baron 79f6403b7a Change css3-animations behavior for repeated keys in an @keyframes rule: do replacement on a per-property basis. (Bug 738003) r=bzbarsky
This implements my proposal in
http://lists.w3.org/Archives/Public/www-style/2011Apr/0381.html and
http://lists.w3.org/Archives/Public/www-style/2011Apr/0387.html .  I
think it was a serious mistake to implement what the spec says, and I'm
fixing that mistake so that we have a chance to change the spec.

In other words, when an @keyframes rule has two key selectors at the
same time, the later one no longer overrides the entirety of the earlier
one.  The overriding is done for each property that's in the later rule.
(And the -moz-animation-timing-function is taken only from the keyframe
actually used for the given property; if there's no declaration there
then the computed value of the property is used.)

The test for @keyframes cascade fails without the patch; the test for
@keyframes cascade2 tests behavior that works both before and after the
patch.
2012-03-21 22:10:02 -07:00