Benjamin Stover
771b24b9fe
Bug 626792 Content view contentWidth/Height do not update immediately after scaling r=roc r=mbrubeck
2011-07-18 11:04:47 -07:00
Chris Jones
bd33e7e43e
Back out bug 648484
2011-07-15 11:35:55 -07:00
Chris Jones
f536ed7edf
Bug 648484, part 3 and part 3.1: Allow passing a "backend hint" to GetLayerManager() to request a non-default layer manager backend. Deal with failure to hook up shadow layers. sr=roc
2011-07-13 22:43:43 -07:00
Robert O'Callahan
723e5c86ee
Bug 637852: Part 5: Create ContainerParameters structure to carry resolution scale factors through layer creation. r=tnikkel
...
This patch shouldn't change any behavior. It just passes the ContainerParameters around, which will contain scale factors that should have been
applied when BuildLayer returns a ContainerLayer.
This patch also adds an aTransform parameter to BuildContainerLayerFor, which nsDisplayTransform uses to set the
transform for the ContainerLayer. This way BuildContainerLayerFor knows what the container's transform is going to be
before constructing the children, which in the next patch will let us construct the children with the right resolution.
2011-06-23 00:11:27 +12:00
Benjamin Stover
871b660fda
Bug 605618 Part 4: Map for storing views r=cjones
2011-01-13 09:45:14 -08:00
Benjamin Stover
c5f2f76798
Bug 605618 Part 2: Infrastructure for building shadow display list r=tn sr=roc
2011-01-13 09:45:14 -08:00
Chris Jones
ff1aab8620
Bug 623255: Ensure LayerOGL::Destroy is called for "orphaned" shadow OGL layers before the GLContext is deleted. r=vlad a=b
2011-01-05 22:54:47 -06:00
Chris Jones
de16ed2305
Bug 602431, part 5: Add an extra phase to update shadow-layer attributes (not used for anything interesting yet). r=tn
2010-10-13 17:55:45 -05:00
Chris Jones
0c28df6c86
Bug 590294, part 3: Keep ContainerLayer type info around in a few places. r=roc
2010-09-03 15:10:45 -05:00
Chris Jones
739f89a9b0
Update nsDisplayRemote to new nsDisplayItem interface
2010-08-23 22:23:37 -05:00
Chris Jones
ab99e4005b
Bug 570620, part k: Implement the compositor side of PRenderFrame, which grafts a shadow layer tree into the compositor's tree. r=mats sr=roc
2010-08-20 18:24:41 -05:00