Граф коммитов

21 Коммитов

Автор SHA1 Сообщение Дата
David Anderson 9b858fefcd Add high-res tiling support to Advanced Layers. (bug 1420674 part 5, r=mattwoodrow)
--HG--
extra : rebase_source : b5448c63830ce9e09c0602262f7664ce363e53c0
2017-11-29 21:12:26 -08:00
David Anderson 9db213330c Override PaintedLayerMLGPU::AssignToView in preparation for supporting TiledContentHost. (bug 1420674 part 4, r=mattwoodrow)
--HG--
extra : rebase_source : 8d0d97a20c470fe67ecad6f974274c897fbc7850
2017-11-29 21:12:25 -08:00
David Anderson c9d035c90f Don't hardcode ContentHostTexture in PaintedLayerMLGPU. (bug 1420674 part 1, r=rhunt)
--HG--
extra : rebase_source : 625dbec58f01ba1f2d42fde0c048c2373b5c5674
2017-11-29 21:12:24 -08:00
Csoregi Natalia 8a2bcaea6d Backed out 5 changesets (bug 1420674) for Build Bustage. r=backout on a CLOSED TREE
Backed out changeset 89e84473d524 (bug 1420674)
Backed out changeset 22e1aa958dd2 (bug 1420674)
Backed out changeset 7f416f3bbacd (bug 1420674)
Backed out changeset 5af1da25ee57 (bug 1420674)
Backed out changeset eeb25dc98529 (bug 1420674)
2017-11-29 06:03:31 +02:00
David Anderson ce6acee07d Add high-res tiling support to Advanced Layers. (bug 1420674 part 5, r=mattwoodrow) 2017-11-28 18:34:59 -08:00
David Anderson 6bfb90d614 Override PaintedLayerMLGPU::AssignToView in preparation for supporting TiledContentHost. (bug 1420674 part 4, r=mattwoodrow) 2017-11-28 18:34:59 -08:00
David Anderson af51bf9ed7 Don't hardcode ContentHostTexture in PaintedLayerMLGPU. (bug 1420674 part 1, r=rhunt) 2017-11-28 18:34:58 -08:00
David Anderson 32a0c40657 Don't treat resampled layers as entirely opaque. (bug 1412078, r=mattwoodrow) 2017-11-06 12:18:01 -08:00
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00
Daniel Holbert ecf5ee687e Bug 1412427 part 4: Indent under-indented MPL boilerplate comments by 1 space, for consistency & alignment. (whitespace-only) r=jrmuizel
This patch was automatically generated. I found the files to be fixed in this
patch with the following command:
grep -r "^\* This Source Code" gfx

...and then I modified each of these files with the following script
(where $1 is the filename to be modified):
###
line1="\* This Source Code Form is subject to the terms of the Mozilla Public"
line2="\* License, v\. 2\.0\. If a copy of the MPL was not distributed with this"
line3="\* file, You can obtain one at http://mozilla\.org/MPL/2\.0/\. \*/"

# Insert 1 space at beginning:
sed -i s%"^$line1"%" $line1"% $1
sed -i s%"^$line2"%" $line2"% $1
sed -i s%"^$line3"%" $line3"% $1
###

MozReview-Commit-ID: HXBMrfnhlVr

--HG--
extra : rebase_source : de4c78563711f8366e2978c5199a5041875fbe38
2017-10-27 15:55:37 -07:00
David Anderson d2ae9a5558 Store the AL render region separately from the shadow visible region. (bug 1408781 part 1, r=mattwoodrow) 2017-10-20 15:09:12 -07:00
Sebastian Hengst ad8006bcb6 Backed out changeset fd03410adaba (bug 1408781) for build bustage at gfx/layers/mlgpu/PaintedLayerMLGPU.h:62: 'SetRenderRegion' overrides a member function but is not marked 'override'. r=backout on a CLOSED TREE
--HG--
extra : amend_source : 6c4a95d8314f969e2b449381ae14378e9e6bd7a8
2017-10-20 20:52:56 +02:00
David Anderson e5f304d59f Store the AL render region separately from the shadow visible region. (bug 1408781 part 1, r=mattwoodrow)
--HG--
extra : rebase_source : 14c97296ca7dbe638179476abbe3c8eada5e159a
2017-10-20 10:31:46 -07:00
David Anderson 7723f663ea Bypass DecomposeIntoNoRepeatRects when possible. (bug 1396507 part 3, r=mattwoodrow)
--HG--
extra : rebase_source : 7e251cceb9b380b3fbe090090ded085a6b83df50
2017-09-13 09:30:26 -04:00
David Anderson c5e4aacb3f Handle resampled painted layers after occlusion culling. (bug 1385961, r=mattwoodrow)
--HG--
extra : rebase_source : 239abc310f202c527f0f1cb64f5d2d01cd3be15a
2017-08-01 15:40:32 -07:00
David Anderson e09978bd8b Implement LayerMLGPU::SetLayerManager. (bug 1375759, r=mattwoodrow) 2017-06-27 13:11:01 -07:00
Sebastian Hengst 4798a534fd Backed out changeset 9db369ba372c (bug 1375759) for unused mComputedDrawRegion. r=backout 2017-06-27 20:47:30 +02:00
David Anderson 45ebfe4fb7 Implement LayerMLGPU::SetLayerManager. (bug 1375759, r=mattwoodrow) 2017-06-27 11:31:37 -07:00
David Anderson 6376e2c6bb Initial import of Advanced Layers. (bug 1365879 part 20, r=bas) 2017-06-23 14:23:12 -07:00
Carsten "Tomcat" Book 4119f2f8fb Backed out changeset 8069471cda21 (bug 1365879) 2017-06-23 12:15:35 +02:00
David Anderson 8eb9963527 Initial import of Advanced Layers. (bug 1365879 part 20, r=bas)
--HG--
extra : rebase_source : 57032a3e3d383c27cfdc2f26841d387ca57d0011
2017-06-22 21:12:19 -07:00