this makes us closer to the upstream spec and removes a bunch of useless code
Differential Revision: https://phabricator.services.mozilla.com/D62377
--HG--
extra : moz-landing-system : lando
Adds support for bind groups and compute pipelines
The end goal of this PR is to run the compute example.
Differential Revision: https://phabricator.services.mozilla.com/D60746
--HG--
extra : moz-landing-system : lando
Adds support for bind groups and compute pipelines
The end goal of this PR is to run the compute example.
Differential Revision: https://phabricator.services.mozilla.com/D60746
--HG--
extra : moz-landing-system : lando
This mostly updates the bindings to the current state.
No actual logic backing them yet.
*Note*: the IDL does *not* need to be checked for matching the upstream spec precisely at this stage. The upstream is evolving, we just need to update in order to start integrating the implementation. What needs to be checked is - how C++ represents the IDL, esp with regards to derived classes, events, and hierarchies.
The trickiest points, arguably, are:
- WebGPU -> GPU prefix change
- the goop for interfaces that are not final
Differential Revision: https://phabricator.services.mozilla.com/D46166
--HG--
rename : dom/webgpu/InputState.cpp => dom/webgpu/DeviceLostInfo.cpp
rename : dom/webgpu/Fence.h => dom/webgpu/DeviceLostInfo.h
rename : dom/webgpu/BlendState.cpp => dom/webgpu/OutOfMemoryError.cpp
rename : dom/webgpu/LogEntry.h => dom/webgpu/OutOfMemoryError.h
rename : dom/webgpu/BindGroup.h => dom/webgpu/ProgrammablePassEncoder.cpp
rename : dom/webgpu/BlendState.cpp => dom/webgpu/RenderBundle.cpp
rename : dom/webgpu/BlendState.h => dom/webgpu/RenderBundle.h
rename : dom/webgpu/AttachmentState.cpp => dom/webgpu/ValidationError.cpp
rename : dom/webgpu/AttachmentState.h => dom/webgpu/ValidationError.h
extra : moz-landing-system : lando
This mostly updates the bindings to the current state.
No actual logic backing them yet.
*Note*: the IDL does *not* need to be checked for matching the upstream spec precisely at this stage. The upstream is evolving, we just need to update in order to start integrating the implementation. What needs to be checked is - how C++ represents the IDL, esp with regards to derived classes, events, and hierarchies.
The trickiest points, arguably, are:
- WebGPU -> GPU prefix change
- the goop for interfaces that are not final
Differential Revision: https://phabricator.services.mozilla.com/D46166
--HG--
rename : dom/webgpu/InputState.cpp => dom/webgpu/DeviceLostInfo.cpp
rename : dom/webgpu/Fence.h => dom/webgpu/DeviceLostInfo.h
rename : dom/webgpu/BlendState.cpp => dom/webgpu/OutOfMemoryError.cpp
rename : dom/webgpu/LogEntry.h => dom/webgpu/OutOfMemoryError.h
rename : dom/webgpu/BindGroup.h => dom/webgpu/ProgrammablePassEncoder.cpp
rename : dom/webgpu/BlendState.cpp => dom/webgpu/RenderBundle.cpp
rename : dom/webgpu/BlendState.h => dom/webgpu/RenderBundle.h
rename : dom/webgpu/AttachmentState.cpp => dom/webgpu/ValidationError.cpp
rename : dom/webgpu/AttachmentState.h => dom/webgpu/ValidationError.h
extra : moz-landing-system : lando