These rules are copied from toolkit/.eslintrc (with non-passing rules excluded and previously commented out and passing rules included).
--HG--
extra : rebase_source : 0afa42350cc961cbb3cf6d985b3978f4dc5d3dcb
The main change here is that nodeFronts that have already been displayed
in the timeline are stored in a WeakMap so they can be retrieved from it
next time they're displayed and avoid a server-side round trip which, in
turn, causes the UI to flicker.
The other change is that now, it is possible to tell the animations actor
what is the current walker actor, which allows animation player actors to
directly send the NodeActor ID as part of their forms. Which, in most cases,
completely eliminates the server round-trip, because the corresponding
NodeFronts are already known on the client, so we get them from there.
The last change done here is that AnimationTargetNode now becomes a thin
wrapper on top of the new DomNodePreview component that was extracted so
it can be reused in other places.
--HG--
extra : commitid : EBVS63soQOi
extra : rebase_source : ad57513f53bc9d8d3250deb0e5a3cd3817d5631b
extra : histedit_source : 6319eafeb82f34d5cfeff1f175483c47ff71725b%2C5a2b6464611eada9deb3351bbf3c2711cecf1cff
Devtools has a lot of eslint failures right now that would block us from turning
on compile time eslint checks in bug 1229588. For now I'd like to just ignore
the directory and then you can work to clean up the warnings and re-enable
checks at whatever pace you like.
--HG--
extra : rebase_source : fa20216cecf457081fc6fc65a974a73b358d1ae2
Also removes related unused variables in mach_commands.py.
--HG--
extra : commitid : IiDVMuEZtA5
extra : rebase_source : 575a51dd0ad5450323b4da5f441f8e5d721e41d6
The base .eslintrc is essentially a merge of the root Toolkit .eslintrc and
the devtools .eslintrc, with some minor changes to match our prevalent style.
For the most enforces the coding styles that we've been using most
consistently. There are a couple of significant differences, though:
* The rule for opening brace alignment can only be applied globally, and
doesn't make exceptions for top-level functions. I chose to turn it on, and
change the brace style of existing top-level functions that violated it,
since the rule seemed worth using, and that's the direction most Toolkit JS
code has been headed anyway.
* The rule for switch/case statements requires an added indentation level for
case statements. Most of our switch statements did not use an extra level
of indentation, and I initially wrote the rule to enforce that style, until
I came across case statements that used blocks, and required the extra
indentation level for sanity.
--HG--
rename : devtools/.eslintrc => toolkit/components/extensions/.eslintrc
extra : commitid : 4aDZOi5MNPc
extra : rebase_source : f34ba43aeb8046a0c971cb76b76410497bd12b42
extra : source : 2a7eb4ef7b375e5fd52d843ca206a071367a6475