Matt Woodrow
b95fd6e721
Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas
2016-03-22 09:10:37 +13:00
Jeff Gilbert
4c1235d464
Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas
2014-07-02 17:48:18 -07:00
Nicolas Silva
c2dbc23f36
Bug 940959 - Use alpha textures for YCbCr planes with D3D9. r=nrc
2013-11-21 17:40:55 +01:00
Nicholas Cameron
64cda729f2
Bug 716439; shaders for the dx9 backend. r-Bas
2012-03-07 10:09:19 +13:00
Robert O'Callahan
b1dd00e6aa
Bug 723484. Fix alpha values for image layers with opacity. r=bas
2012-03-20 20:55:40 +13:00
Daniel Holbert
6301c79b71
backout 1383ac50bcff (bug 723484) for remote image & occasional 'load failed: null' in reftest reference case
2012-03-20 10:22:53 -07:00
Robert O'Callahan
b9b4766f33
Bug 723484. Fix alpha values for image layers with opacity. r=bas
2012-03-20 20:55:40 +13:00
Matt Woodrow
0ff1407cd7
Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas
2011-12-19 10:11:30 +13:00
Matt Woodrow
94d6100570
Bug 707563 - Convert vertex vector back into normal coordinate space before applying offset. r=Bas
2011-12-09 16:21:45 +13:00
Robert O'Callahan
7ad864ce97
Bug 593604. Part 8.6: Add component-alpha shaders. r=bas,a=blocking
2011-01-03 14:48:09 +13:00
Bas Schouten
77748a5e32
Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
2010-10-02 00:24:58 +02:00
Bas Schouten
a35172c9e2
Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN
2010-09-08 05:27:38 +02:00
Matt Woodrow
0fe2dd0835
Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
2010-09-03 15:51:04 +12:00
Jeff Muizelaar
49feffb4b6
Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
...
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00
Bas Schouten
34ebfb3b84
Numerous whitespace fixes in D3D9 layers code.
2010-05-29 05:27:03 +02:00
Bas Schouten
01d768b811
Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
2010-05-24 17:28:51 +02:00