Граф коммитов

16 Коммитов

Автор SHA1 Сообщение Дата
Matt Woodrow b95fd6e721 Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
Jeff Gilbert 4c1235d464 Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00
Nicolas Silva c2dbc23f36 Bug 940959 - Use alpha textures for YCbCr planes with D3D9. r=nrc 2013-11-21 17:40:55 +01:00
Nicholas Cameron 64cda729f2 Bug 716439; shaders for the dx9 backend. r-Bas 2012-03-07 10:09:19 +13:00
Robert O'Callahan b1dd00e6aa Bug 723484. Fix alpha values for image layers with opacity. r=bas 2012-03-20 20:55:40 +13:00
Daniel Holbert 6301c79b71 backout 1383ac50bcff (bug 723484) for remote image & occasional 'load failed: null' in reftest reference case 2012-03-20 10:22:53 -07:00
Robert O'Callahan b9b4766f33 Bug 723484. Fix alpha values for image layers with opacity. r=bas 2012-03-20 20:55:40 +13:00
Matt Woodrow 0ff1407cd7 Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas 2011-12-19 10:11:30 +13:00
Matt Woodrow 94d6100570 Bug 707563 - Convert vertex vector back into normal coordinate space before applying offset. r=Bas 2011-12-09 16:21:45 +13:00
Robert O'Callahan 7ad864ce97 Bug 593604. Part 8.6: Add component-alpha shaders. r=bas,a=blocking 2011-01-03 14:48:09 +13:00
Bas Schouten 77748a5e32 Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew 2010-10-02 00:24:58 +02:00
Bas Schouten a35172c9e2 Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN 2010-09-08 05:27:38 +02:00
Matt Woodrow 0fe2dd0835 Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0 2010-09-03 15:51:04 +12:00
Jeff Muizelaar 49feffb4b6 Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00
Bas Schouten 34ebfb3b84 Numerous whitespace fixes in D3D9 layers code. 2010-05-29 05:27:03 +02:00
Bas Schouten 01d768b811 Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel 2010-05-24 17:28:51 +02:00