Граф коммитов

14 Коммитов

Автор SHA1 Сообщение Дата
Kearwood "Kip" Gilbert ccc6462307 Bug 1410493 - Update Oculus SDK from 1.5 to 1.9, update IPD during VR presentation r=daoshengmu
- Oculus SDK was updated from 1.5 to 1.9
- As the Oculus API now returns quaternion orientations for each
  eye-to-head transform, I needed to send more information to the
  content process.
- Rather than adding the quaternion, we now calculate the view matrices
  on the VR thread in the GPU process rather than calculating it in the
  content thread from parameters.
- OpenVR's full view matrix is now used, for compatibility with more devices.
- IPD adjustments are now updated every frame for both Oculus and OpenVR.


MozReview-Commit-ID: LOtfs4QIqc8

--HG--
extra : rebase_source : 0a69824012ede4bea0e0e709a2d027d0c35730bb
2017-10-23 14:23:03 -07:00
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00
Kearwood "Kip" Gilbert 50c0fb8b90 Bug 1375060 - Update Oculus headers to match requested API version. r=daoshengmu
MozReview-Commit-ID: KADOmlLm674

--HG--
extra : rebase_source : 60c976400ef1c0d7fc3c97fe5aa0b1e805c644b1
2017-06-21 15:42:10 -07:00
Kearwood Gilbert a679f93781 Bug 1352446 - Fix 32-bit build crash with Oculus VR r=daoshengmu
- Validate GetSharedResourceView in VRDisplayOculus::SubmitFrame and VRDisplayPuppet::SubmitFrame
- Correct size of frameIndex to be "long long" rather than "int" for
  ovr_GetPredictedDisplayTime
- Updated to Oculus 1.15.0 SDK
- Now sending absolute timestamp of the predicted frame time
  to ovr_GetTrackingState rather than a delta

MozReview-Commit-ID: GLSkqwae7Jp

--HG--
extra : rebase_source : 80a051c4af9e2241fe971fc2763015b5f3d18f7c
2017-06-08 14:03:26 -07:00
Kearwood Gilbert eb3becc0b0 Bug 1362213 - Implement chrome-only API to manage VR sessions r=daoshengmu,kanru,smaug
- Added new chrome-only webidl methods to be used by browser UI and WebExtensions
- Implemented bitmasked group visibility for VR sessions to enable switching
  between chrome and regular content presentations.
- Implemented throttling mechanism to avoid runaway, unthrottled render loops
  for VR sessions that are hidden by group visibility bitmasks or due to
  lower level platform VR events, such as during the Oculus
  "Health and Safety Warning".
- Simplified the PVRManager IPC protocol while extending it to support
  VR session groups and later WebVR content performance profiling API's.
- Removed the last WebVR related sync IPC call.


MozReview-Commit-ID: BMEIPyYeEbq

--HG--
extra : rebase_source : 47d3682cad3d913504175b7d4c3e9d992236f097
2017-05-08 16:01:36 -07:00
Kearwood Gilbert 043d85c921 Bug 1351048 - Do not load VR libraries until necessary, Oculus cleanup r=daoshengmu
- I have refactored the Oculus and OpenVR interfaces in gfx/vr
  so that initialization of the VR libraries only happens once
  a WebVR site is detected.
- The Oculus interface has been cleaned up and updated to unload the Oculus
  runtime library when not in use.
- The browser can now re-connect to Oculus home if it was restarted, without
  restarting the browser.
- We no longer submit a black frame at the end of VR presentation, as this
  appears to be handled by the latest Oculus runtime automatically.
- As we only hold on to the Oculus runtime when needed, this should
  reduce the likelihood of the GPU process being killed by the Oculus
  software updater.

MozReview-Commit-ID: AyWeD4CxXLD

--HG--
extra : rebase_source : 9eae07ef30b1a7559b5fe80e6698c248a55b970e
2017-03-30 09:35:49 -04:00
Kearwood Gilbert d6adf366f6 Bug 1344393 - Add StageParameters for Oculus r=daoshengmu
MozReview-Commit-ID: 9OkleewwS2b

--HG--
extra : rebase_source : 75bffc843ba9a3d869700334c41ceb910707e5f4
2017-03-17 13:33:56 -07:00
Daosheng Mu dbdc492881 Bug 1305873 - Upgrade Oculus SDK to 1.10.1; r=kip
MozReview-Commit-ID: 9eu2G2elvYM

--HG--
extra : rebase_source : d9afdc3cb01ac8974c5ee8eb151472bf1a1ee563
2017-01-03 17:01:49 +08:00
Kearwood (Kip) Gilbert a47380995d Bug 1255210 - Update OVR_ALIGNAS macro in ovr_capi_dynamic.h r=froydnj
- The updated OVR_ALIGNAS macro corrects errors blocking
  clang-cl builds.

MozReview-Commit-ID: 20SMLNsia67

--HG--
extra : rebase_source : 6671657d2463fa43bb2ab757e3e1b76db100d1d2
2016-09-28 16:14:39 -07:00
kearwood e44580c5fd Bug 1260530 - Add support for Oculus 1.3 runtime r=daoshengmu
MozReview-Commit-ID: K8BUa3u0qyA

--HG--
extra : rebase_source : cbb1710549428e7e3a45bb766c3502ec4534f5f1
2016-03-31 13:05:23 -07:00
kearwood 5053ceed98 Bug 1230352 - Update to Oculus SDK 0.8.0,r=vlad 2015-09-22 09:38:28 -04:00
Vladimir Vukicevic 7cbcb3db2b Bug 1179944, [webvr] support Oculus 0.6.0 runtime and rendering; r=mstange
---
 gfx/2d/Quaternion.h                              |  10 +
 gfx/layers/Layers.h                              |   6 +-
 gfx/layers/composite/ContainerLayerComposite.cpp | 161 +++++++---
 gfx/layers/composite/ContainerLayerComposite.h   |   3 +
 gfx/thebes/gfxPrefs.h                            |   2 +
 gfx/vr/gfxVR.cpp                                 |  56 ++++
 gfx/vr/gfxVR.h                                   |  37 +++
 gfx/vr/gfxVRCardboard.cpp                        |  54 +---
 gfx/vr/gfxVROculus.cpp                           | 367 +++++++++++++++--------
 gfx/vr/gfxVROculus.h                             |  14 +-
 gfx/vr/moz.build                                 |  10 +
 gfx/vr/ovr_capi_dynamic.h                        | 261 +++++++++++-----
 modules/libpref/init/all.js                      |   3 +
 13 files changed, 694 insertions(+), 290 deletions(-)
2015-07-02 11:58:24 -04:00
Vladimir Vukicevic 0e15f05bda Bug 1149781; Update Oculus runtime for new SDK 0.5; r=jrmuizel 2015-04-01 16:02:21 -04:00
Vladimir Vukicevic a559c4a0eb Bug 1148009; [webvr] Move gfx vr code to gfx/vr; r=jrmuizel 2015-04-01 16:02:20 -04:00