The long-term plan is to drop the mozilla::css namespace altogether. Before we
go to much further with refactoring code in AnimationCommon, we should drop
usage of the mozilla::css namespace. Specifically, this patch moves the
CommonAnimationManager and AnimValuesStyleRule classes to the mozilla namespace.
This patch prepares the way for script-generated events by making
event dispatch a separate process that happens after sampling animations.
This will allow us to sample animations from their associated timeline
(removing the need for a further manager to tracker script-generated
animations).
Furthermore, once we sample animations from timelines the order in which they
are sampled is likely to be more or less random so by making event dispatch at
separate step, we have an opportunity to sort the events and dispatch in
a consistent and sensible order. It also ensures that event callbacks will
not be run until all animations (including transitions) have been updated
ensuring they see a consistent view of timing properties.
This patch only affects event handling for CSS animations. Transitions will
be dealt with in a subsequent patch.
This is in anticipation of adding Animation::SetTimeline(). Once we set the
timeline out of band, there's a chance that getting it could return null so
this patch makes the WebIDL and method name reflect that.
--HG--
extra : commitid : FSiwvrGRV1v
extra : rebase_source : 4c4004f58bbfd340642277b0a0b547a7de692dac
The connection between an Animation and an AnimationTimeline is optional. That
is, it is possible to have an Animation without an AnimationTimeline. Until now
we have often just assumed the timeline will be set but eventually we need to
support the possibility of the timeline being null. Indeed, later in this patch
series we will set the timeline out-of-band (i.e. not in the constructor) using
SetTimeline which opens up the possibility that timeline will be null for
a period of time.
This patch paves the way for having an optional timeline by storing the global
used for, e.g. creating promises, on the Animation object itself.
--HG--
extra : commitid : Ew9Zp4t36lV
extra : rebase_source : 16c9de9525a3562ff10e41fdf1602384a4e366e3
This is needed not only for supporting other kinds of timelines, but also for
when we come to implement SetTimeline(AnimationTimeline* aTimeline).
--HG--
extra : commitid : B836jCSbgNL
extra : rebase_source : 2592e66b2a9009f85ec0189ebecf5dba3c9bf8e0
This patch also extends the tests for Element.getAnimations(). It doesn't
actually exercise the code added (it's not actually called yet since it doesn't
need to be for Element.getAnimations) but simply provides a useful regression
and interop test.
--HG--
extra : commitid : KWpAsc2Aj54
extra : rebase_source : abe26dc3d79a50239c62dd156dc0a0aa29c11d52
Add a virtual method we can use to determine when an animation is having its
sequence number set by some other mechanism than the general logic
defined for animations.
This allows CSS animations and transitions to re-use the sequence number for
their own purposes. Typically what will happen is something like this:
1. A CSSAnimation is created corresponding to an item in the animation-name
property.
At this point CSSAnimation::IsUsingCustomCompositeOrder() will return true
and nsAnimationManager will set the sequence number based on the position of
the animation in animation-name.
2. If at a later point the animation is removed from the animation-name but kept
alive by script, CSSAnimation::CancelFromStyle will be called which will
clear the custom sequence number (i.e. set it to kUnsequenced) and also
update the CSSAnimation's state such as
CSSAnimation::IsUsingCustomCompositeOrder() returns false.
3. Then, then the CSSAnimation next transitions out of the idle state it will
have its sequence number set just like any other Animation and be ordered
like any other Animation (since we can no longer use animation-name to
determine its composite order).
This behavior is added in subsequent patches in this series (and likewise for
CSS transitions too).
--HG--
extra : commitid : B8nPFXzQMfF
extra : rebase_source : 42439fb1dd32a789e270dc0c51af2c660f4593eb
This patch introduces a method that will be used for sorting animations based on
their composite order. The method is based on the API for Comparator objects (as
used by nsTArray and co.) which have a LessThan method. (For the
Comparator::Equals method we can used pointer equality since no two independent
objects should have equal composite order.)
--HG--
extra : commitid : 88oD4UFx5to
extra : rebase_source : 1b30272451c189161a08efac3da48d72e10d8e52
Web Animations defines Animations as having a globally unique sequence number
for the purpose of prioritization:
http://w3c.github.io/web-animations/#animation-sequence-number
As of the writing of this patch, the spec says the sequence number is updated
when the Animation is created. This is problematic and I have proposed that
actually this should be updated from each transition from idle:
https://lists.w3.org/Archives/Public/public-fx/2015AprJun/0054.html
This doesn't seem to have met any opposition so I will update the spec to
reflect this soon.
This patch implements the behavior of updating the sequence number on each
transition from idle.
To make sure we perform this on each change to timing this patch removes
a couple of instances of early returns to ensure that UpdateTiming is called.
The current maximum sequence number is simply a class static and we make no
attempt to deal with wraparound. This is because we only update this number when
an animation transitions from idle which only happens when an animation is
created or script calls cancel() followed by play() on the animation. Supposing
that across all content this happenned an unlikely 1 billion times a second we
still wouldn't exhaust the range of the unsigned 64-bit int for about 585 years.
We'd like to make kUnsequenced be zero and make the static represent the
current maximum. This would probably be easier to understand and recognize in
a debugger. However, later in this patch series we will make CSS animations and
CSS transitions override this sequencing behavior. If we define kUnsequenced
to be zero and they accidentally assign zero as an actual sequence number then
they'll run into trouble. To avoid that we set kUnsequenced to UINT64_MAX.
--HG--
extra : commitid : DMw8uKjg4Hz
extra : rebase_source : 9e98b3346f0297efce3ecfa0b2dd8a9c13075dca
These will be needed for sorting animations and transitions in a const-correct
fashion.
--HG--
extra : commitid : BhuFfkAvse7
extra : rebase_source : a97039f06b9f257ccb9b6aa206653d6b5d5d43d4
In order to sort CSS animation objects correctly, we need to know which
element's animation-name property they appear in, if any. Normally that's
simply the target element of the animation's keyframe effect but it can differ
in the following cases:
1) When script modifies a CSSAnimation's effect to target a different element
(or simply removes the effect altogether). In this case we use the
*owning* element to determine the priority of the animation, not the target
element.
This scenario does not yet occur (bug 1049975).
2) When script creates a CSSAnimation object using the CSSAnimation constructor.
In this case, the owning element should be empty (null) and we should
determine the priority of the animation in the same way as any other
Animation object.
Again, this is not yet supported (or even specced) but will be eventually.
3) When script holds a reference to a CSSAnimation object but then updates the
animation-name property such that the animation object is cancelled. In this
case the owning element should be cleared (null) so we know to not to try and
sort this with regard to any animation-name property.
This is possible using code such as the following:
elem.style.animation = 'a 5s';
var a = elem.getAnimations()[0];
elem.style.animation = 'b 5s';
a.play(); // Bring a back to life
document.timeline.getAnimations();
// ^ At this point we need to know how to sort 'a' and 'b' which depends
// on recognizing that a is no longer part of an animation-name list.
Until we implement bug 1049975, we could support sorting animations without
adding the reference to the owning element by setting a flag on the CSSAnimation
object but (having tried this) it turns out to be cleaner to just introduce this
reference now, particularly since we know we will need it later.
Note that we will also need this information in future to dispatch events to the
correct element in circumstances such as (1) once we separate updating timing
information (including events) from applying animation values.
--HG--
extra : commitid : 8o9bf6l7kj7
extra : rebase_source : 391a4e8769cc96584ebd625d4b1d0e873373fd41
This is much easier to read at call sites and prevents accidentally using the
default value when another value might be more suitable.
--HG--
extra : rebase_source : b1c05d8bf7b97744e53f2ecc676561f3a4a80888
This patch makes Cancel() call PostUpdate which clobbers certain state in style
so that animated style is correctly flushed when an animation is cancelled.
The main difficulty with this is that we *don't* want to call this when we're
cancelling an animation as a result of a style update or else we'll trigger
needless work. The pattern elsewhere has been to define a *FromStyle() method
for this case (e.g. CSSAnimation::PlayFromStyle, PauseFromStyle). This isn't
ideal because there's always the danger we will forget to call the appropriate
*FromStyle method. It is, however, consistent. Hopefully in bug 1151731 we'll
find a better way of expressing this.
This patch also updates the method names on PendingAnimationTracker but leaves
a number of local variables which will be fixed in a subsequent patch.
--HG--
rename : dom/animation/PendingPlayerTracker.cpp => dom/animation/PendingAnimationTracker.cpp
rename : dom/animation/PendingPlayerTracker.h => dom/animation/PendingAnimationTracker.h
This patch is a fairly minimal rename of the AnimationPlayer interface. It
leaves a bunch of local variables and helper classes still using the word
"player". These will be addressed in subsequent patches that don't require DOM
peer review.
--HG--
rename : dom/animation/AnimationPlayer.cpp => dom/animation/Animation.cpp
rename : dom/animation/AnimationPlayer.h => dom/animation/Animation.h
rename : dom/webidl/AnimationPlayer.webidl => dom/webidl/Animation.webidl
We define KeyframeEffectReadonly in KeyframeEffect.cpp since Web Animations also
defines KeyframeEffect and when we come to implement that I expect we'll define
it in the same class, maybe even using the same object.
This patch also adds a few missing includes in places where
KeyframeEffectReadonly is used so that we're not just cargo-culting it in.
--HG--
rename : dom/animation/Animation.cpp => dom/animation/KeyframeEffect.cpp
rename : dom/animation/Animation.h => dom/animation/KeyframeEffect.h
rename : dom/animation/test/css-animations/test_animation-name.html => dom/animation/test/css-animations/test_effect-name.html
rename : dom/animation/test/css-animations/test_animation-target.html => dom/animation/test/css-animations/test_effect-target.html
rename : dom/animation/test/css-transitions/test_animation-name.html => dom/animation/test/css-transitions/test_effect-name.html
rename : dom/animation/test/css-transitions/test_animation-target.html => dom/animation/test/css-transitions/test_effect-target.html
rename : dom/webidl/Animation.webidl => dom/webidl/KeyframeEffect.webidl
Most of this is fairly obvious. However, the addition of 'override' to
ElementPropertyTransition::Name() is not strictly necessary. It was simply added
because while making these changes I accidentally dropped the 'virtual' keyword
from the method in the superclass and the compiler didn't complain. Adding this
will hopefully make it harder to create the same bug in the future.
--HG--
rename : dom/animation/test/css-animations/test_animation-effect-name.html => dom/animation/test/css-animations/test_animation-name.html
rename : dom/animation/test/css-transitions/test_animation-effect-name.html => dom/animation/test/css-transitions/test_animation-name.html
This is a bit awkward. We lazily set mName to the transition property and then
return it. The reasons for this approach are:
* We don't really want to eagerly fill in mName for all transitions since in
99% of cases we'll never use it and this will lead to wasted allocations.
* The signature of Name() returns a const nsString reference. This is because
Name() is used when building CSS Animations (to compare different copies of
the same animation when updating). For that case we don't really want to
generate unnecessary copies of nsString objects so we return a reference.
However, that means for transitions as well we need to return a reference so
we can't just generate a temporary string on-demand.
As a result we also have to const-cast ourselves so we can update the mName
member. We could make mName mutable but seeing as it's only set once, the
const_cast seems more appropriate.
This is the main patch for the bug; it makes us use the mechanism added
in bug 1125455 to avoid sending animations that aren't currently
applying to the compositor.
Patch 7 is needed to make this code rerun in all the cases where we need
to rerun it, though.
This patch adds a method for testing if an animation is "in play" which is
a term defined in the Web Animations spec. This is in preparation for removing
some slightly redundant code in IsRunning and aligning better with the spec.
In preparation for introducing IsInPlay (where "in play" is a term in the Web
Animations spec), this patch aligns the existing IsCurrent with the definition
in the spec that says an animation effect is only current if it is attached
to an animation (player in our current naming) that is not finished. In order
to ensure that we need to pass the animation/player into the method.
This actually changes the behavior of IsCurrent since now we will return false
for animations that are finished. As far as I can tell, all the call sites that
are requesting current animations should only be concerned with animations that
are actually running. If not, they need to be adjusted to look for animations
that are either current or in effect.
Note that this increases memory use for completed transitions since we
don't throw away the data when the transitions complete. That said,
this matches what we do for CSS Animations, and it's needed (once we
switch to the new rules for starting transitions) to maintain the
invariant that unrelated style changes don't trigger transitions.
The storage issues could be optimized in the future if it turns out to
be a problem, but I think that's unlikely, given that we'll never store
more than one for any element+property combination.
This patch moves the code for queuing CSS animation events from
nsAnimationManager to CSSAnimationPlayer. In doing so, it also moves the
mLastNotification member and associated enum values.
This patch extracts the logic for calculating animation styles from
AnimationPlayerCollection and puts the bulk of it into the Animation objects.
Some of the initial logic surrounding the animation player state (e.g. is it
paused or not, etc.) is put into AnimationPlayer.
In future we may shift this logic even further down to the AnimationEffect
objects but currently we don't create such objects unless necessary.
This patch introduces the basic implementation of play() and pause().
There are a lot of gaps still because we don't yet:
* Support the pending state (to be covered in bug 927349)
* Support finishing behavior (to be covered in bug 1074630)
* Have a good way of updating animation state outside of style resolution (bug
1073336)
Also, we don't call these methods from CSS yet because the interaction between
play()/pause() and animation-play-state requires storing some extra state which
we introduce in subsequent patches in this series.
This patch introduces, temporarily, an update flag to indicate whether
play()/pause() operations need to post a restyle event. When these methods are
triggered by processing restyles we don't want to post another (unnecessary)
restyle event. In bug 1073336 we will remove the need for this.
This patch adds a utility method to return if an animation is "in effect" or not
as defined by Web Animations:
http://w3c.github.io/web-animations/#in-effect
It also moves the utility method for querying if an animation is "current"
(IsCurrent) to the .cpp file since it is fairly long. (Bug 1046055 makes one of
the callers of IsCurrent inline-able which should offset any cost introduced by
this no longer being inline-able.)
This patch takes the StickyTimeDuration defined in the previous patch and
uses it within the calculation of animation timing for parameters that are
expected to be +/- Forever.
This patch stores the animation name on the Animation object rather than its
AnimationPlayer. This is because Animation objects don't have a reference to
their AnimationPlayer but their AnimationEffect needs access to the animation
name.
This patch also adds an accessor for AnimationPlayer to get the name from its
Animation (since players *do* have a reference to their source animation
content).
This patch changes the inheritance of ElementPropertyTransition so that it is
a subclass of Animation not AnimationPlayer.
The only thing special about ElementPropertyTransition is it stores some extra
state for reversing transitions and an extra ValuePortionFor convenience method.
This reversing behavior is implemented by the transition manager by creating
a new AnimationPlayer (i.e. it is *not* a property of the AnimationPlayer). As
a result this extra state can be pushed down to Animation which simplifies the
code significantly.
In future if we implement KeyframeEffect as a separate object we may be able to
push transition-specific state down to KeyframeEffect instead.
In this fourth step of dividing functionality between AnimationPlayer and
Animation, we move the mIsLastNotification and related methods/enums from
AnimationPlayer to Animation.
It is somewhat unclear where this belongs. This member is used to determine
which event to send for CSS Animations. The thinking behind moving this to
Animation is that if an animation that has already dispatched its animationstart
event was transferred to a new animation player with a similar current time then
I think it is expected that such an animation would *not* dispatch another
animationstart event. That suggests that event-state is a property of the
Animation not the AnimationPlayer.
Obviously, this needs to be defined somewhere (namely, the CSS Animations <->
Web Animations integration spec likely to become "CSS Animations Level 4"). Once
that behavior is agreed upon, if AnimationPlayer proves to be the more suitable
home for this member then it should be relatively straightforward to move the
member back at that time.
As the third step in dividing functionality between AnimationPlayer and
Animation this patch moves the mIsFinishedTransition member and related methods
from AnimationPlayer to Animation.
At the same time we rename SetFinishedTransition to SetIsFinishedTransition.
As the second step in dividing functionality between AnimationPlayer and
Animation, this patch moves the AnimationTiming member from AnimationPlayer to
Animation.
Most of this patch is simply moving code around. However, one significant
functional difference is that Animation::GetLocalTime() uses the mParentTime
member which is set when the Animation is updated by the player it is attached
to.
Other less significant differences are:
* AnimationPlayer::GetLocalTime is renamed to GetCurrentTimeDuration
In Web Animations, animation players have a (writeable) "current time" and
animations have a (read-only) "local time".
We would call the method simply "GetCurrentTime" (instead of
"GetCurrentTimeDuration") but GetCurrentTime is the name of the method used in
the content-facing API where it returns a double.
* "IsCurrent" is defined on both AnimationPlayer and Animation with the version
in AnimationPlayer serving mostly as a convenience shortcut to the version on
Animation.
* Animation::GetComputedTiming (previously on AnimationPlayer) now makes the
timing parameter optional since most of the time it is not needed.
As the first step in dividing the functionality currently contained in
AnimationPlayer between AnimationPlayer and Animation this patch moves the set
of keyframe properties to the Animation.
These properties are returned from the Animation by a couple of Properties()
methods that provide direct access to the member variable. In future it is
anticipated that the non-const version will be replaced with an appropriate
setter function. This will likely happen when we implement a separate
KeyframeEffect object as defined by the Web Animations API.
With regards to error checking, nsAnimationManager checks the result of
AnimationPlayer::GetSource() and handles the case where it is nullptr.
nsTransitionManager, however, simply asserts that GetSource() is never null much
like it also asserts that there is only one property with one segment in the
animation. Eventually this code should be made more generic which will probably
happen in bug 999927.
This patch makes AnimationPlayers pass their current time down to the Animation
they are playing.
Since all Animations need from their players is their time, this avoids adding
a pointer back to their AnimationPlayer.