Граф коммитов

11 Коммитов

Автор SHA1 Сообщение Дата
Nicholas Cameron 73aeda1397 Bug 903816. Include-what-you-use for gfx/layers. r=roc 2013-08-12 11:17:23 +12:00
Benoit Jacob 743c19d5f0 Bug 819248 - avoid adding null Layers into the output of SortLayersBy3DZOrder - r=mattwoodrow 2012-12-17 16:12:55 -05:00
Boris Zbarsky 9a39de6d40 Bug 815671 part 4. Remove some array copying in gfx code. r=roc 2012-11-29 11:14:13 -05:00
Ehsan Akhgari e368dc9c85 Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg
This patch was generated by a script.  Here's the source of the script for
future reference:

function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
       ! -wholename "*security/nss*" \
       ! -wholename "*/.hg*" \
       ! -wholename "obj-ff-dbg*" \
       ! -name nsXPCOMCID.h \
       ! -name prtypes.h \
         -type f \
      \( -iname "*.cpp" \
         -o -iname "*.h" \
         -o -iname "*.c" \
         -o -iname "*.cc" \
         -o -iname "*.idl" \
         -o -iname "*.ipdl" \
         -o -iname "*.ipdlh" \
         -o -iname "*.mm" \) | \
    xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}

convert PRInt8 int8_t
convert PRUint8 uint8_t
convert PRInt16 int16_t
convert PRUint16 uint16_t
convert PRInt32 int32_t
convert PRUint32 uint32_t
convert PRInt64 int64_t
convert PRUint64 uint64_t

convert PRIntn int
convert PRUintn unsigned

convert PRSize size_t

convert PROffset32 int32_t
convert PROffset64 int64_t

convert PRPtrdiff ptrdiff_t

convert PRFloat64 double
2012-08-22 11:56:38 -04:00
Aryeh Gregor d0ad5a7d0c Bug 777292 part 2 - Change all nsnull to nullptr 2012-07-30 17:20:58 +03:00
David Zbarsky 9a61d96c70 [Bug 774505] Don't include Layers.h everywhere r=cjones 2012-07-18 12:31:40 -04:00
Gervase Markham 82ff7027aa Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Matt Woodrow 6d592e1267 Bug 735178 - Add error tolerance values when sorting preserve-3d layers. r=roc 2012-04-27 12:24:53 +12:00
Matt Woodrow 7d6f6ae015 Bug 735178 - Add debug coloring of sorted 3d layers to help identification. r=roc 2012-04-27 12:24:53 +12:00
Matt Woodrow 434481b476 Bug 693521 - Improve preserve-3d sorting behaviour by using line intersection points. r=roc 2011-10-15 09:45:01 +13:00
Matt Woodrow 6e3aac5fe5 Bug 684759 - Part 3a - Sort preserve-3d layers using their z depth at points where they intersect in 2d space. r=roc 2011-10-07 10:23:18 +13:00