- Relevant spec text:
- http://webaudio.github.io/web-audio-api/#widl-AudioContext-suspend-Promise
- http://webaudio.github.io/web-audio-api/#widl-AudioContext-resume-Promise
- http://webaudio.github.io/web-audio-api/#widl-AudioContext-close-Promise
- http://webaudio.github.io/web-audio-api/#widl-AudioContext-state
- http://webaudio.github.io/web-audio-api/#widl-AudioContext-onstatechange
- In a couple words, the behavior we want:
- Closed context cannot have new nodes created, but can do decodeAudioData,
and create buffers, and such.
- OfflineAudioContexts don't support those methods, transitions happen at
startRendering and at the end of processing. onstatechange is used to make
this observable.
- (regular) AudioContexts support those methods. The promises and
onstatechange should be resolved/called when the operation has actually
completed on the rendering thread. Once a context has been closed, it
cannot transition back to "running". An AudioContext switches to "running"
when the audio callback start running, this allow authors to know how long
the audio stack takes to start running.
- MediaStreams that feed in/go out of a suspended graph should respectively
not buffer at the graph input, and output silence
- suspended context should not be doing much on the CPU, and we should try
to pause audio streams if we can (this behaviour is the main reason we need
this in the first place, for saving battery on mobile, and CPU on all
platforms)
- Now, the implementation:
- AudioNodeStreams are now tagged with a context id, to be able to operate
on all the streams of a given AudioContext on the Graph thread without
having to go and lock everytime to touch the AudioContext. This happens in
the AudioNodeStream ctor. IDs are of course constant for the lifetime of the
node.
- When an AudioContext goes into suspended mode, streams for this
AudioContext are moved out of the mStreams array to a second array,
mSuspendedStreams. Streams in mSuspendedStream are not ordered, and are not
processed.
- The MSG will automatically switch to a SystemClockDriver when it finds
that there are no more AudioNodeStream/Stream with an audio track. This is
how pausing the audio subsystem and saving battery works. Subsequently, when
the MSG finds that there are only streams in mSuspendedStreams, it will go
to sleep (block on a monitor), so we save CPU, but it does not shut itself
down. This is mostly not a new behaviour (this is what the MSG does since
the refactoring), but is important to note.
- Promises are gripped (addref-ed) on the main thread, and then shepherd
down other threads and to the GraphDriver, if needed (sometimes we can
resolve them right away). They move between threads as void* to prevent
calling methods on them, as they are not thread safe. Then, the driver
executes the operation, and when it's done (initializing and closing audio
streams can take some time), we send the promise back to the main thread,
and resolve it, casting back to Promise* after asserting we're back on the
main thread. This way, we can send them back on the main thread once an
operation has complete (suspending an audio stream, starting it again on
resume(), etc.), without having to do bookkeeping between suspend calls and
their result. Promises are not thread safe, so we can't move them around
AddRef-ed.
- The stream destruction logic now takes into account that a stream can be
destroyed while not being in mStreams.
- A graph can now switch GraphDriver twice or more per iteration, for
example if an author goes suspend()/resume()/suspend() in the same script.
- Some operation have to be done on suspended stream, so we now use double
for-loop around mSuspendedStreams and mStreams in some places in
MediaStreamGraph.cpp.
- A tricky part was making sure everything worked at AudioContext
boundaries. TrackUnionStream that have one of their input stream suspended
append null ticks instead.
- The graph ordering algorithm had to be altered to not include suspended
streams.
- There are some edge cases (adding a stream on a suspended graph, calling
suspend/resume when a graph has just been close()d).
- Relevant spec text:
- http://webaudio.github.io/web-audio-api/#widl-AudioContext-suspend-Promise
- http://webaudio.github.io/web-audio-api/#widl-AudioContext-resume-Promise
- http://webaudio.github.io/web-audio-api/#widl-AudioContext-close-Promise
- http://webaudio.github.io/web-audio-api/#widl-AudioContext-state
- http://webaudio.github.io/web-audio-api/#widl-AudioContext-onstatechange
- In a couple words, the behavior we want:
- Closed context cannot have new nodes created, but can do decodeAudioData,
and create buffers, and such.
- OfflineAudioContexts don't support those methods, transitions happen at
startRendering and at the end of processing. onstatechange is used to make
this observable.
- (regular) AudioContexts support those methods. The promises and
onstatechange should be resolved/called when the operation has actually
completed on the rendering thread. Once a context has been closed, it
cannot transition back to "running". An AudioContext switches to "running"
when the audio callback start running, this allow authors to know how long
the audio stack takes to start running.
- MediaStreams that feed in/go out of a suspended graph should respectively
not buffer at the graph input, and output silence
- suspended context should not be doing much on the CPU, and we should try
to pause audio streams if we can (this behaviour is the main reason we need
this in the first place, for saving battery on mobile, and CPU on all
platforms)
- Now, the implementation:
- AudioNodeStreams are now tagged with a context id, to be able to operate
on all the streams of a given AudioContext on the Graph thread without
having to go and lock everytime to touch the AudioContext. This happens in
the AudioNodeStream ctor. IDs are of course constant for the lifetime of the
node.
- When an AudioContext goes into suspended mode, streams for this
AudioContext are moved out of the mStreams array to a second array,
mSuspendedStreams. Streams in mSuspendedStream are not ordered, and are not
processed.
- The MSG will automatically switch to a SystemClockDriver when it finds
that there are no more AudioNodeStream/Stream with an audio track. This is
how pausing the audio subsystem and saving battery works. Subsequently, when
the MSG finds that there are only streams in mSuspendedStreams, it will go
to sleep (block on a monitor), so we save CPU, but it does not shut itself
down. This is mostly not a new behaviour (this is what the MSG does since
the refactoring), but is important to note.
- Promises are gripped (addref-ed) on the main thread, and then shepherd
down other threads and to the GraphDriver, if needed (sometimes we can
resolve them right away). They move between threads as void* to prevent
calling methods on them, as they are not thread safe. Then, the driver
executes the operation, and when it's done (initializing and closing audio
streams can take some time), we send the promise back to the main thread,
and resolve it, casting back to Promise* after asserting we're back on the
main thread. This way, we can send them back on the main thread once an
operation has complete (suspending an audio stream, starting it again on
resume(), etc.), without having to do bookkeeping between suspend calls and
their result. Promises are not thread safe, so we can't move them around
AddRef-ed.
- The stream destruction logic now takes into account that a stream can be
destroyed while not being in mStreams.
- A graph can now switch GraphDriver twice or more per iteration, for
example if an author goes suspend()/resume()/suspend() in the same script.
- Some operation have to be done on suspended stream, so we now use double
for-loop around mSuspendedStreams and mStreams in some places in
MediaStreamGraph.cpp.
- A tricky part was making sure everything worked at AudioContext
boundaries. TrackUnionStream that have one of their input stream suspended
append null ticks instead.
- The graph ordering algorithm had to be altered to not include suspended
streams.
- There are some edge cases (adding a stream on a suspended graph, calling
suspend/resume when a graph has just been close()d).
- Relevant spec text:
- http://webaudio.github.io/web-audio-api/#widl-AudioContext-suspend-Promise
- http://webaudio.github.io/web-audio-api/#widl-AudioContext-resume-Promise
- http://webaudio.github.io/web-audio-api/#widl-AudioContext-close-Promise
- http://webaudio.github.io/web-audio-api/#widl-AudioContext-state
- http://webaudio.github.io/web-audio-api/#widl-AudioContext-onstatechange
- In a couple words, the behavior we want:
- Closed context cannot have new nodes created, but can do decodeAudioData,
and create buffers, and such.
- OfflineAudioContexts don't support those methods, transitions happen at
startRendering and at the end of processing. onstatechange is used to make
this observable.
- (regular) AudioContexts support those methods. The promises and
onstatechange should be resolved/called when the operation has actually
completed on the rendering thread. Once a context has been closed, it
cannot transition back to "running". An AudioContext switches to "running"
when the audio callback start running, this allow authors to know how long
the audio stack takes to start running.
- MediaStreams that feed in/go out of a suspended graph should respectively
not buffer at the graph input, and output silence
- suspended context should not be doing much on the CPU, and we should try
to pause audio streams if we can (this behaviour is the main reason we need
this in the first place, for saving battery on mobile, and CPU on all
platforms)
- Now, the implementation:
- AudioNodeStreams are now tagged with a context id, to be able to operate
on all the streams of a given AudioContext on the Graph thread without
having to go and lock everytime to touch the AudioContext. This happens in
the AudioNodeStream ctor. IDs are of course constant for the lifetime of the
node.
- When an AudioContext goes into suspended mode, streams for this
AudioContext are moved out of the mStreams array to a second array,
mSuspendedStreams. Streams in mSuspendedStream are not ordered, and are not
processed.
- The MSG will automatically switch to a SystemClockDriver when it finds
that there are no more AudioNodeStream/Stream with an audio track. This is
how pausing the audio subsystem and saving battery works. Subsequently, when
the MSG finds that there are only streams in mSuspendedStreams, it will go
to sleep (block on a monitor), so we save CPU, but it does not shut itself
down. This is mostly not a new behaviour (this is what the MSG does since
the refactoring), but is important to note.
- Promises are gripped (addref-ed) on the main thread, and then shepherd
down other threads and to the GraphDriver, if needed (sometimes we can
resolve them right away). They move between threads as void* to prevent
calling methods on them, as they are not thread safe. Then, the driver
executes the operation, and when it's done (initializing and closing audio
streams can take some time), we send the promise back to the main thread,
and resolve it, casting back to Promise* after asserting we're back on the
main thread. This way, we can send them back on the main thread once an
operation has complete (suspending an audio stream, starting it again on
resume(), etc.), without having to do bookkeeping between suspend calls and
their result. Promises are not thread safe, so we can't move them around
AddRef-ed.
- The stream destruction logic now takes into account that a stream can be
destroyed while not being in mStreams.
- A graph can now switch GraphDriver twice or more per iteration, for
example if an author goes suspend()/resume()/suspend() in the same script.
- Some operation have to be done on suspended stream, so we now use double
for-loop around mSuspendedStreams and mStreams in some places in
MediaStreamGraph.cpp.
- A tricky part was making sure everything worked at AudioContext
boundaries. TrackUnionStream that have one of their input stream suspended
append null ticks instead.
- The graph ordering algorithm had to be altered to not include suspended
streams.
- There are some edge cases (adding a stream on a suspended graph, calling
suspend/resume when a graph has just been close()d).
Also: Change signature of these functions and methods to all have the same arguments in the same order: (cx, obj, id, v, receiver). Also change v from MutableHandleValue to HandleValue.
There is no change in behavior.
In fact the new error message `JSMSG_SET_NON_OBJECT_RECEIVER` is
impossible to trigger from scripts for now, I think (after re-reading
the whole patch with this in mind). JS_ForwardSetPropertyTo is the only
way to get a non-object receiver into the engine, but no caller
currently does so.
We're installing new pipes here, and they should work, but for now it's
the same cold water flowing through as before. Actually hooking up the
hot water is left for another bug (one with tests, not to put too fine a
point on it).
Notes:
* InvokeGetterOrSetter had to be split into two functions:
InvokeGetter takes a MutableHandleValue out-param,
InvokeSetter a HandleValue in-param.
* Watchpoints can still tamper with values being assigned. So can
JSSetterOps. I'm pleased we can support this craziness in a way that
doesn't have to spread via the type system to encompass the entire
codebase.
* Change in GlobalObject::setIntrinsicValue is not really a change.
Yes, it asserted before, but an exception thrown during self-hosting
initialization is not going to go unnoticed either.
* Since the receiver argument to js::SetProperty() is at the end now, it
makes sense for it to be optional. Some callers look nicer.
--HG--
extra : rebase_source : e89f916fe267800bc73890e11aceef5c4855b272
Also: Change signature of these functions and methods to all have the same arguments in the same order: (cx, obj, id, v, receiver). Also change v from MutableHandleValue to HandleValue.
There is no change in behavior.
In fact the new error message `JSMSG_SET_NON_OBJECT_RECEIVER` is
impossible to trigger from scripts for now, I think (after re-reading
the whole patch with this in mind). JS_ForwardSetPropertyTo is the only
way to get a non-object receiver into the engine, but no caller
currently does so.
We're installing new pipes here, and they should work, but for now it's
the same cold water flowing through as before. Actually hooking up the
hot water is left for another bug (one with tests, not to put too fine a
point on it).
Notes:
* InvokeGetterOrSetter had to be split into two functions:
InvokeGetter takes a MutableHandleValue out-param,
InvokeSetter a HandleValue in-param.
* Watchpoints can still tamper with values being assigned. So can
JSSetterOps. I'm pleased we can support this craziness in a way that
doesn't have to spread via the type system to encompass the entire
codebase.
* Change in GlobalObject::setIntrinsicValue is not really a change.
Yes, it asserted before, but an exception thrown during self-hosting
initialization is not going to go unnoticed either.
* Since the receiver argument to js::SetProperty() is at the end now, it
makes sense for it to be optional. Some callers look nicer.
--HG--
extra : rebase_source : 68cd15627a62728061e663706cb1ff8c7bb292a0
This patch was generated by a script. Here's the source of the script for
future reference:
find . \( -iname "*.cpp" -o -iname "*.h" \) | \
xargs -n 1 sed -i "s/nsRefPtr<nsIRunnable>/nsCOMPtr<nsIRunnable>/g"
value() can't assert hasValue() because too many places have plausible reasons for calling it on a PropertyDescriptor they basically know nothing about. One such place is CompartmentChecker::check(Handle<JSPropertyDescriptor>). Another is DefinePropertyByDescriptor. Maybe this will change with time.
In some cases we do things like `desc.hasWritable() && desc.writable() != existing_desc.writable()`. It is OK to write it this way, even though we have not checked existing_desc.hasWritable(), because in these cases we already know existingDesc is a complete property descriptor.
--HG--
extra : rebase_source : 3ec090ea79908eb5e7b5ea8ad1d702229f5cc3b1
Add an ObjectOpResult out-param for DefineProperty functions everywhere. We leave a few js::DefineProperty() convenience functions with no *result out-param. These have strict behavior: that is, they automatically check the result and throw if it is false. In bug 1125624 these strict signatures may end up being called DefinePropertyOrThrow, as that is what the spec calls it.
--HG--
extra : rebase_source : 36439a8fa433c453f63b02c93fceaf0d8b9e9626
- Implemented scroll snapping at the end of a middle-mouse-button scroll.
- As this scrolling occurs within chrome Javascript, chrome-only DOM methods
had to be added: window.MozScrollSnap and element.MozScrollSnap
- Bug 1137937 tracks implementation of a replacement for these chome-only DOM methods,
to be replaced with a web accessible API.
--HG--
extra : rebase_source : f511296dbdbfd97e3da391d2a0b67fd3f6edca6b
This causes quadratic behavior in forgetSkippable when there are many timeouts.
To avoid this, we mark the CC generation of the last time we ran CanSkip on the window,
and don't do it again if it hasn't changed.
- Added new WebIDL dictionary, ScrollToOptions. This dictionary extends
ScrollOptions by adding "left" and "top", specifying the scroll offset.
This will be later extended with more members to allow scroll offsets to be
specified with logical axes.
- Implemented Window.Scroll, Window.ScrollTo, Window.ScrollBy, Element.Scroll,
Element.ScrollTo, and Element.ScrollBy functions that accept ScrollToOptions
as a single parameter.
- Removed ScrollOptions dictionary parameter from existing Window.Scroll,
Window.ScrollTo, and Window.ScrollBy functions as these have been replaced
with functions accepting a single parameter, ScrollToOptions.
- Added new WebIDL dictionary, ScrollIntoViewOptions. This dictionary
extends ScrollOptions by adding "block", specifying whether the element
start or end will be scrolled into view.
- Replaced Element.ScrollIntoView(bool,ScrollOptions) with
Element.ScrollIntoView(ScrollIntoViewOptions) to match updated
CSSOM-View scroll-behavior specification.
- Added SCROLL_SMOOTH_AUTO flag to nsIPresShell to enable selection of
scroll behavior through CSS.
- Updated Element and Window scrolling DOM methods to enable smooth scrolling
set through the scroll-behavior CSS property.
- Keyboard, scroll bar, mousewheel, and any other events that scroll smoothly
with the general.smoothScroll preference enabled will now scroll instantly
if the scroll frame has "scroll-behavior: instant" applied through CSS.
Also renamed in this patch:
ENUMERATE_IF_DEFINED -> ADD_KEYS_IF_DEFINED
XrayEnumerateAttributesOrMethods -> XrayAttributeOrMethodKeys
XrayEnumerateNativeProperties -> XrayOwnNativePropertyKeys
XrayEnumerateProperties -> XrayOwnPropertyKeys
WrapperOwner::getPropertyNames -> getPropertyKeys
These make sense because JSITER_* flags are involved; the functions in
question are not for finding enumerable properties only.
--HG--
extra : rebase_source : 35fb0fa3c8f3d7bc952409ea8c584e58f3c1d78f
Part 2 of this bug adds nsGlobalWindow as an observer for the app-offline
notification. There are however a few corner cases we haven't handled.
For example: If the browser is offline, and an app is made offline,
there should be no offline event dispatched.
Also, WorkerPrivate should ignore offline events that cause no change
in its offline state.
- WebIDL updated so that x and y parameters of window.scroll, window.scrollTo,
and window.ScrollBy are changed from "double" to "unrestricted double".
- Implemented mozilla::ToZeroIfNonfinite
- Updated nsGlobalWindow::Scroll, ScrollTo, and ScrollBy methods so that they
replace non-finite numbers with 0.