These methods will soon be used to start animations that are waiting to start
and also to finish pausing animations that are waiting to pause. As a result
we rename them to TriggerXXX since that's a bit more generic.
There are still references to StartXXX within PendingPlayerTracker. These will
be updated in a subsequent patch once we have the appropriate methods available
on AnimationPlayer to call.
This adds support for class="reftest-opaque-layer" and for
reftest-assigned-layer="some-layer-name" to the reftest harness.
From reftest/README.txt:
Opaque Layer Tests: class="reftest-opaque-layer"
================================================
If an element should be assigned to a PaintedLayer that's opaque, set the class
"reftest-opaque-layer" on it. This checks whether the layer is opaque during
the last paint of the test, and it works whether your test is an invalidation
test or not. In order to pass the test, the element has to have a primary
frame, and that frame's display items must all be assigned to a single painted
layer and no other layers, so it can't be used on elements that create stacking
contexts (active or inactive).
Layerization Tests: reftest-assigned-layer="layer-name"
=======================================================
If two elements should be assigned to the same PaintedLayer, choose any string
value as the layer name and set the attribute reftest-assigned-layer="yourname"
on both elements. Reftest will check whether all elements with the same
reftest-assigned-layer value share the same layer. It will also test whether
elements with different reftest-assigned-layer values are assigned to different
layers.
The same restrictions as with class="reftest-opaque-layer" apply: All elements
must have a primary frame, and that frame's display items must all be assigned
to the same PaintedLayer and no other layers. If these requirements are not
met, the test will fail.
This includes removing:
* the box property directional source constants
* the CSS_PROPERTY_DIRECTIONAL_SOURCE property flag
* the CSS_PROPERTY_REPORT_OTHER_NAME property flag
* nsCSSProps::OtherNameFor
* methods on the CSS parser to parse directional box properties and set
the old *-source and *-value properties
* the resolution of logical and physical properties in nsRuleNode during
style computation, since that's now done as part of the cascade in
nsCSSExpandedDataBlock::MapRuleInfoInto
This counts are intended to be useful for:
* tests
* perhaps developer tools
that need to determine whether frame construction or reflow has happened
in a particular interval.
This patch switches on the new, "actually start the player in the next refresh
driver tick" behavior. It updates PendingPlayerTracker, adding
a StartPendingPlayersOnNextTick method which calls the appropriate method on
AnimationPlayer. The existing StartPendingPlayers is renamed to
StartPendingPlayersNow and is used for testing only.
Furthermore, since we now expect AnimationPlayer::StartOnNextTick to be
functional, AnimationPlayer::DoPlay is updated to use it when there is no
document available. This should make playing an animation player always
asynchronous, that is, always transition to the pending state temporarily
(unless we are already playing).
This includes removing:
* the box property directional source constants
* the CSS_PROPERTY_DIRECTIONAL_SOURCE property flag
* the CSS_PROPERTY_REPORT_OTHER_NAME property flag
* nsCSSProps::OtherNameFor
* methods on the CSS parser to parse directional box properties and set
the old *-source and *-value properties
* the resolution of logical and physical properties in nsRuleNode during
style computation, since that's now done as part of the cascade in
nsCSSExpandedDataBlock::MapRuleInfoInto
Currently many tests rely on nsDOMWindowUtils::AdvanceTimeAndRefresh. These
tests assume that the animation starts from the moment it is created. In order
to allow these tests to continue to operate without change we make
AdvanceTimeAndRefresh force any pending animations to start.