I had to mess with the refcounting of Display (and hence destructors) because we create a NewRunnableMethod inside Display that holds a pointer to |this|. There are versions of NewRunnableMethod that don't take a ref but I'm not sure of the lifetime of Display, so easier to just take a ref since several of the subclasses are already refcounted.
Differential Revision: https://phabricator.services.mozilla.com/D71303
I had to mess with the refcounting of Display (and hence destructors) because we create a NewRunnableMethod inside Display that holds a pointer to |this|. There are versions of NewRunnableMethod that don't take a ref but I'm not sure of the lifetime of Display, so easier to just take a ref since several of the subclasses are already refcounted.
Differential Revision: https://phabricator.services.mozilla.com/D71303
For Win32k lockdown, we need to remove the content processes' ability to
call GetICMProfileW(). Since it needs this to retrieve the output color
profile, a new synchronous call is added that allows it to request the
parent process to read this file on its behalf.
The contents of the file are now being cached as well, as this should help
ease some of the increased parent process I/O caused by the children not
being able to do this in their process anymore.
For performance reasons, during launch this information is passed directly
to the child through the SetXPCOMProcessAttributes call
Differential Revision: https://phabricator.services.mozilla.com/D66126
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extra : moz-landing-system : lando
Currently, the GetCMSOutputProfile() and related methods pass their output
using the old C-style "ptr, len" parameters. This makes them more difficult
to deal with later in this change when they need to be safely passed over IPC.
This refactors them to return nsTArray<uint8_t> results instead. I also
removed some old cruft and refactored the existing code.
Differential Revision: https://phabricator.services.mozilla.com/D63583
--HG--
extra : moz-landing-system : lando
There are multiple SurfacePools: Main thread painting and the non-WebRender compositors create a new pool per window, and WebRender creates one shared pool across all windows. The non-WebRender users set the pool size limit to zero, i.e. no recycling across paints. This preserves the pre-existing behavior.
WebRender's pool size is configurable with the gfx.webrender.compositor.surface-pool-size pref.
Every window holds on to a SurfacePoolHandle. A SurfacePoolHandle has an owning reference to the pool, via a surface pool wrapper. Once all handles are gone, the surface pool goes away, too.
The SurfacePool holds on to IOSurfaces and MozFramebuffers. Both are created on demand, independently, but are associated with each other.
A given NativeLayer uses only one surface pool handle during its lifetime. The native layer no longer influences which GLContext its framebuffers are created for; the GL context is now managed by the surface pool handle.
As a result, a NativeLayer can no longer change which GLContext its framebuffers are created by.
So in the future, if we ever need to migrate a window frome one GLContext to another, we will need to recreate the NativeLayers inside it. I think that's ok.
Differential Revision: https://phabricator.services.mozilla.com/D54859
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extra : moz-landing-system : lando
These functions were made public in 10.6. The oldest version we support is 10.9.
Differential Revision: https://phabricator.services.mozilla.com/D41813
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extra : moz-landing-system : lando
* Remove redundant virtual keywords
* Mark all destructors of inheriting classes as virtual for clarity
* Mark all classes without virtual destructor as final (exposed errors)
* Make destructor virtual where it needed to be (some were missing)
* Replace empty ({}) code declaration in header with = default
* Remove virtual unused methods
I probably missed some, it quickly became a rabbit hole.
Differential Revision: https://phabricator.services.mozilla.com/D26060
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extra : moz-landing-system : lando
The only caller wants CSS pixels, no need to go back and forth.
This is the last dependency on the pres context, I think, from the style system
font code.
Differential Revision: https://phabricator.services.mozilla.com/D19147
This was done automatically replacing:
s/mozilla::Move/std::move/
s/ Move(/ std::move(/
s/(Move(/(std::move(/
Removing the 'using mozilla::Move;' lines.
And then with a few manual fixups, see the bug for the split series..
MozReview-Commit-ID: Jxze3adipUh
This is to accommodate non-networking fd usage (IPC transports, various
databases, .xpi files, etc.), so it's separate from Necko's existing
manipulation of the fd limit, which is tied into Necko's internal limits
on how many sockets it will try to poll at once.
Note that resource limits are inherited by child processes, so this needs
to be done only in the parent.
This patch also removes similar code used on Solaris and Mac OS X. The
Mac case (bug 1036682) refers to fd use by graphics textures, which
shouldn't be consuming fds anymore (even transiently) as of bug 1161166.
MozReview-Commit-ID: 2uodrkW5sUn
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extra : rebase_source : 5306f4995000459b89bed048ecafba3c262bbbdf
This commit adds a paint worker thread pool to PaintThread, and dispatches
tiled paints to it. The thread pool is only created if tiling is enabled,
and its size is set by 'layers.omtp.paint-workers' and defaults to 1. If
-1 is specified, it will be sized to 'max((cpu_cores * 3) / 4, 1)'.
The one tricky part of dispatching tiled paints to a thread pool is the
AsyncEndLayerTransaction message that must execute once all paints are
finished. Previously, this runnable would be queued after all the paints
had been queued, ensuring it would be run after they had all completed.
With a thread pool, there is no guarantee. Instead this commit, uses
a flag on CompositorBridgeChild to signify whether all of the paints
have been queued ('mOutstandingAsyncEndLayerTransaction'), and after
every tiled paint it is examined to see if that paint was the last
paint, and if it is to run AsyncEndLayerTransaction. In addition,
if the async paints complete before we even mark the end of the
layer transaction, we queue it like normal.
The profiler markers are also complicated by using a thread pool.
I don't know of a great way to keep them working as they are per
thread, so for now I've removed them. I may have been the only
one using them anyway.
MozReview-Commit-ID: 5LIJ9GWSfCn
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extra : rebase_source : 0c26806f337a1b4b1511945f9c72e787b426c5ba