When we lookup a surface in the cache, we are careful to remove any
surfaces which were backed by volatile memory and got purged before we
could reacquire the buffer. We were not so careful in doing that when
generating memory reports. ISurfaceProvider::AddSizeOfExcludingThis will
cause us to acquire the buffer, and if it was purged, forget about its
purged status. Later when we performed a lookup, we would forget the
purged status, and assume we have the right data. This would appear as
completely transparent for BGRA surfaces, and completely black for BGRX
surfaces.
With this patch, we now properly remove purged surfaces instead of
including them in the report. This ensures that the cache state is
consistent. This also resolves memory reports of surfaces which reported
using no data -- they were purged when the report was generated.
Additionally, there was a bug in SurfaceCache::PruneImage where we did
not discard surfaces outside the module lock. Both PruneImage and
CollectSizeOfSurfaces now free any discarded surfaces outside the lock.
When we lookup a surface in the cache, we are careful to remove any
surfaces which were backed by volatile memory and got purged before we
could reacquire the buffer. We were not so careful in doing that when
generating memory reports. ISurfaceProvider::AddSizeOfExcludingThis will
cause us to acquire the buffer, and if it was purged, forget about its
purged status. Later when we performed a lookup, we would forget the
purged status, and assume we have the right data. This would appear as
completely transparent for BGRA surfaces, and completely black for BGRX
surfaces.
With this patch, we now properly remove purged surfaces instead of
including them in the report. This ensures that the cache state is
consistent. This also resolves memory reports of surfaces which reported
using no data -- they were purged when the report was generated.
Additionally, there was a bug in SurfaceCache::PruneImage where we did
not discard surfaces outside the module lock. Both PruneImage and
CollectSizeOfSurfaces now free any discarded surfaces outside the lock.
When the surface cache starts tracking an unlocked surface, it must
insert it into the expiration tracker, so that it can be freed later if
it is remains unused. ExpirationTrackerImpl::AddObjectLocked can fail
due to out-of-memory conditions or during shutdown, which we previously
ignored, and could leave us in a state where we think the surface is in
the tracker but is not. When we later try to mark the surface as used in
the tracker, it will hit a release assert because it doesn't exist. Now
we handle the insertion failure by discarding the surface. Marking the
surface as used can itself encounter a similar issue, and we handle it
the same way.
MozReview-Commit-ID: Kv6l0znnG48
An ImageSurfaceCache cannot enter factor-of-2 mode without a minimum
number of surfaces being present in its cache. However those surfaces
can be purged from the cache through various means (expire due to being
disuse, volatile buffers purged, etc). Also, it is entirely possible
that all the surfaces get purged, but the cache itself remains. Since
factor-of-2 mode requires at least one surface (to get the owning image
and its native size), we need to handle the case when the cache is
emptied appropriately. As such, we now reset the factor-of-2 mode (and
its pruned state) to the default (false) if we transition from non-empty
to empty.
MozReview-Commit-ID: EVaEqW59Asv
When SurfaceCache::Lookup is called to access surface data, it indicates
that the caller will not accept substitutes as in the case of
SurfaceCache::LookupBestMatch. As such, we need to be careful not to
remove those surfaces from our cache when pruning (in part 8b). This is
the marker used to track that, at some point, there was a caller which
got this surface that would accept no other (e.g. factor of 2 mode must
make an accept for this particular surface).
In bug 1383499 we fixed the case where on Android, animated images could
consume all of the available file handles. This is because each volatile
buffer will contain a file handle on Android, and animated images can
contain many, many frames. However in doing so we introduced a bug where
the stride of replacement surface was aligned to a 16-byte boundary. We
do not currently support any stride value but pixel size * image width
in the image decoding framework. This may be something we correct in the
future but for now, we should just ensure all surfaces follow the
expected stride value.
This is straightforward, with only two notable things.
- `#include "nsXPIDLString.h" is replaced with `#include "nsString.h"`
throughout, because all nsXPIDLString.h did was include nsString.h. The
exception is for files which already include nsString.h, in which case the
patch just removes the nsXPIDLString.h inclusion.
- The patch removes the |xpidl_string| gtest, but improves the |voided| test to
cover some of its ground, e.g. testing Adopt(nullptr).
--HG--
extra : rebase_source : 452cc4a08046a1adb1a8099a7e85a1917de5add8
We should not be declaring forward declarations for nsString classes directly,
instead we should use nsStringFwd.h. This will make changing the underlying
types easier.
--HG--
extra : rebase_source : b2c7554e8632f078167ff2f609392e63a136c299
These are all simple cases, with similarities to previous patches in this
series.
--HG--
extra : rebase_source : 6ef36382df9fef217d5cb737e218d65ac062f90a
These are all easy cases where an nsXPIDLCString local variable is set via
getter_Copies() and then is used in ways that rely on the implicit conversion
to |char*|. The patch uses get() and EqualsLiteral() calls to replace the
implicit conversions.
Animated image frames are never actually released to let the OS purge
them, because AnimationSurfaceProvider keeps them as RawAccessFrameRef.
Meanwhile, each volatile buffer on Android needs a file handle to be
retained for as long as the buffer lives. Given sufficient number of
animated image frames, we could easily exhaust the available file
handles (which in turn causes many problems). As such on Android we
should stick with the heap for animated image frames. On other platforms
it is better to stay because we will avoid a memset, because the OS will
zero-fill the requested pages on our behalf.
StreamingLexer::Clone should always succeed because we are merely
creating a new SourceBufferIterator which is at the same position as the
given iterator. However it is possible if there is no more data after,
the current position, it could return COMPLETE instead of READY.
This should not happen during the first Advance loop however. We handle
the failure gracefully now, and if someone files a report with the
invalid ICO file causing this problem, then we can investigate further.