This patch has no functional change beyond changing prototypes and
adding storage for ImageIntRegion for each ImageContainer.
Differential Revision: https://phabricator.services.mozilla.com/D114984
Since we don't support downscaling animated images we'll need something like this even we were to try to request a smaller sized decode.
Differential Revision: https://phabricator.services.mozilla.com/D71523
This makes EXIF orientation metadata honored by default.
Introduce OrientedPixel and UnorientedPixel typed rects and sizes and
use them throughout RasterImage so that we don't confuse which we want.
The reason for doing this rather than having the imgLoader wrap every
RasterImage it creates with an OrientedImage is that returning the
wrapper messes with various notifications, as OrientedImage is not an
ImageResource.
(It would be even better if the JPEG decoder could decode to imgFrames
handling the EXIF orientation itself, but that's a more complicated
change.)
Differential Revision: https://phabricator.services.mozilla.com/D70273
This makes EXIF orientation metadata honored by default.
Introduce OrientedPixel and UnorientedPixel typed rects and sizes and
use them throughout RasterImage so that we don't confuse which we want.
The reason for doing this rather than having the imgLoader wrap every
RasterImage it creates with an OrientedImage is that returning the
wrapper messes with various notifications, as OrientedImage is not an
ImageResource.
(It would be even better if the JPEG decoder could decode to imgFrames
handling the EXIF orientation itself, but that's a more complicated
change.)
Differential Revision: https://phabricator.services.mozilla.com/D70273
--HG--
extra : moz-landing-system : lando
With WebRender, we had observed that the print preview for animated
images was not displaying correctly. It should display the first frame
but it was showing nothing the first time the preview was opened. Once
the decoded image was available in the cache, it would display
correctly if the preview was reloaded.
The StartDecoding and RequestDecode variants always requested
FRAME_CURRENT for animated images. They should use FRAME_FIRST for
static requests / FrozenImage. Correcting this fixes the print preview.
Differential Revision: https://phabricator.services.mozilla.com/D32033
The img decode API allows a web author to request that an image be
decoded at its intrinsic size and be notified when it has been
completed. This is useful to ensure an image is ready to display before
adding it to the DOM tree -- this will help reduce flickering.
Differential Revision: https://phabricator.services.mozilla.com/D11362
When the underlying image request (imgIRequest) changes for an image, we
need to ensure that we invalidate the cached WebRenderImageData such that
the image container stored therein is updated to be for the correct
image. This gets a little tricky because some display items store both
the current and previous images, and choose to display the latter if the
former is not yet ready. We also don't know what image the image
container belongs to. As such, we now compare the producer ID of the
current frame in the image container, to the expected producer ID of the
current image request. If they don't match, we must regenerate the
display list.
Differential Revision: https://phabricator.services.mozilla.com/D19699
Summary: Really sorry for the size of the patch. It's mostly automatic
s/nsIDocument/Document/ but I had to fix up in a bunch of places manually to
add the right namespacing and such.
Overall it's not a very interesting patch I think.
nsDocument.cpp turns into Document.cpp, nsIDocument.h into Document.h and
nsIDocumentInlines.h into DocumentInlines.h.
I also changed a bunch of nsCOMPtr usage to RefPtr, but not all of it.
While fixing up some of the bits I also removed some unneeded OwnerDoc() null
checks and such, but I didn't do anything riskier than that.
In addition to the image container, the draw result can also be useful
for callers to know whether or not the surface(s) in the container are
fully decoded or not. This is used in subsequent parts to avoid
flickering in some cases.
This adds IsImageContainerAvailableAtSize and GetImageContainerAtSize to
the imgIContainer interface, as well as stubbing it for all of the
classes which implement it. The real implementations will follow for the
more complicated classes (RasterImage, VectorImage).
All the SizeOf{In,Ex}cludingThis() functions take a MallocSizeOf function
which measures memory blocks. This patch introduces a new type, SizeOfState,
which includes a MallocSizeOf function *and* a table of already-measured
pointers, called SeenPtrs. This gives us a general mechanism to measure
graph-like data structures, by recording which nodes have already been
measured. (This approach is used in a number of existing reporters, but not in
a uniform fashion.)
The patch also converts the window memory reporting to use SizeOfState in a lot
of places, all the way through to the measurement of Elements. This is a
precursor for bug 1383977 which will measure Stylo elements, which involve
Arcs.
The patch also converts the existing mAlreadyMeasuredOrphanTrees table in the
OrphanReporter to use the new mechanism.
--HG--
extra : rebase_source : 2c23285f8b6c3b667560a9d14014efc4633aed51
Most of the changes in this patch are just using the explicit
constructor from gfx::IntSize to gfx::Size, since gfxSize did
that implicitly but gfx::Size doesn't.
MozReview-Commit-ID: CzikGjHEXje
--HG--
extra : rebase_source : 9d19977f2a774d9a2a653db923553a6c2e06f82a
The SurfaceCache can hold the first frame of a "static" decode as well as the animated frames in two seperate entries. We only care about what happens to the animated frames, so ignore OnSurfaceDiscarded for anything else.
To accomplish this we must pass the SurfaceKey to OnSurfaceDiscarded.
The SurfaceCache can hold the first frame of a "static" decode as well as the animated frames in two seperate entries. We only care about what happens to the animated frames, so ignore OnSurfaceDiscarded for anything else.
To accomplish this we must pass the SurfaceKey to OnSurfaceDiscarded.
Each concrete class of imgIContainer is able to handle opacity already. All we
need to do is pass opacity value to them.
MozReview-Commit-ID: EMkLnG3YXA1
--HG--
extra : rebase_source : b0a0aad1fec0c2765e96d23ed9b627345c793795
Each concrete class of imgIContainer is able to handle opacity already. All we
need to do is pass opacity value to them.
MozReview-Commit-ID: EMkLnG3YXA1
--HG--
extra : rebase_source : 080a843b34cc1ca27831310d474243b4066f59f2
During painting we do some image decoding, but we want to send the image progress notifications from that decoding async. The CSS image renderer checks if the image is complete before painting it. So if the decoding we did during painting resulted in the images becoming complete there is no way to tell that during the same paint. Thus making that decoding a waste of time.
So we add a limited way of telling if the result of a StartDecoding call has resulting in an image that is ready to paint so we can get that result during the same paint.
I would have prefered to change StartDecoding to just return a bool but that would have made the bool an outparam, which would make every StartDecoding call uglier with extra code. Changing it to a notxpcom function would have fixed that, but I'm not sure if that is safe.
Layout has been using imgIContainer::IsOpaque to determine if the image will draw opaquely to all pixels it covers, and doing culling based on this.
However imgIContainer::IsOpaque doesn't guarantee anything. It only describes if the image, when in a decoded state, has all opaque pixels. So if the image doesn't have fully decoded frames around (because they got discarded) it may not draw opaquely to all of its pixels.
So we create a new function that first checks if there is a fully decoded frame.