Bas Schouten
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9ea6e6543e
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Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
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2010-08-11 01:32:45 +02:00 |
Vladimir Vukicevic
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99c28af205
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b=583838; add ANGLE/D3D WebGL support - part 2 - build EGL on windows and try to use it; r=bjacob
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2010-08-06 22:09:18 -07:00 |
Vladimir Vukicevic
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27b296ce6e
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b=575469; use CreateOffscreen in layers; r=bas
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2010-07-18 22:01:14 -07:00 |
Matt Woodrow
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47f140fb7d
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Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
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2010-07-01 20:01:09 -05:00 |
Bas Schouten
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34ebfb3b84
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Numerous whitespace fixes in D3D9 layers code.
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2010-05-29 05:27:03 +02:00 |
Bas Schouten
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01d768b811
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Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
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2010-05-24 17:28:51 +02:00 |