* At this point our DLL blocking infra is complicated enough that I decided to
bite the bullet and move all of this code out of `mozglue/build` and into its
own subdirectory, `mozglue/dllservices`.
* We delete the original `UntrustedDllsHandler` code which is now obsolete.
* We implement mozglue's `LoaderObserver`:
** When this observer registers itself with the launcher process API, it
receives a vector containing all saved records of loaded DLLs that happened
until that moment.
** This code handles profiler labels and stackwalking suppression.
** Once a load has completed, we either pass the load on to XUL for further
processing, or save it for later if XUL is not initialized yet.
* mozglue has its own `ModuleLoadFrame` implementation for the legacy blocklist.
* `DllServicesBase` is updated to support the new interfaces.
* We implement `FallbackLoaderAPI` for `plugin-container`, `xpcshell`, and
any other non-`firefox` processes that do not have a launcher process
providing a loader API.
* We add some wide to UTF8 conversion functions.
Depends on D43157
Differential Revision: https://phabricator.services.mozilla.com/D43158
--HG--
rename : mozglue/build/Authenticode.cpp => mozglue/dllservices/Authenticode.cpp
rename : mozglue/build/Authenticode.h => mozglue/dllservices/Authenticode.h
rename : browser/app/winlauncher/freestanding/LoaderAPIInterfaces.h => mozglue/dllservices/LoaderAPIInterfaces.h
rename : browser/app/winlauncher/freestanding/ModuleLoadInfo.h => mozglue/dllservices/ModuleLoadInfo.h
rename : browser/app/winlauncher/NtLoaderAPI.h => mozglue/dllservices/NtLoaderAPI.h
rename : mozglue/build/WindowsDllBlocklist.cpp => mozglue/dllservices/WindowsDllBlocklist.cpp
rename : mozglue/build/WindowsDllBlocklist.h => mozglue/dllservices/WindowsDllBlocklist.h
rename : mozglue/build/WindowsDllBlocklistCommon.h => mozglue/dllservices/WindowsDllBlocklistCommon.h
rename : mozglue/build/WindowsDllBlocklistDefs.in => mozglue/dllservices/WindowsDllBlocklistDefs.in
rename : mozglue/build/WindowsDllServices.h => mozglue/dllservices/WindowsDllServices.h
rename : mozglue/build/gen_dll_blocklist_defs.py => mozglue/dllservices/gen_dll_blocklist_defs.py
rename : mozglue/build/moz.build => mozglue/dllservices/moz.build
rename : mozglue/build/MozglueUtils.h => mozglue/misc/WinUtils.h
extra : moz-landing-system : lando
* At this point our DLL blocking infra is complicated enough that I decided to
bite the bullet and move all of this code out of `mozglue/build` and into its
own subdirectory, `mozglue/dllservices`.
* We delete the original `UntrustedDllsHandler` code which is now obsolete.
* We implement mozglue's `LoaderObserver`:
** When this observer registers itself with the launcher process API, it
receives a vector containing all saved records of loaded DLLs that happened
until that moment.
** This code handles profiler labels and stackwalking suppression.
** Once a load has completed, we either pass the load on to XUL for further
processing, or save it for later if XUL is not initialized yet.
* mozglue has its own `ModuleLoadFrame` implementation for the legacy blocklist.
* `DllServicesBase` is updated to support the new interfaces.
* We implement `FallbackLoaderAPI` for `plugin-container`, `xpcshell`, and
any other non-`firefox` processes that do not have a launcher process
providing a loader API.
* We add some wide to UTF8 conversion functions.
Differential Revision: https://phabricator.services.mozilla.com/D43158
--HG--
rename : mozglue/build/Authenticode.cpp => mozglue/dllservices/Authenticode.cpp
rename : mozglue/build/Authenticode.h => mozglue/dllservices/Authenticode.h
rename : mozglue/build/WindowsDllBlocklist.cpp => mozglue/dllservices/WindowsDllBlocklist.cpp
rename : mozglue/build/WindowsDllBlocklist.h => mozglue/dllservices/WindowsDllBlocklist.h
rename : mozglue/build/WindowsDllBlocklistCommon.h => mozglue/dllservices/WindowsDllBlocklistCommon.h
rename : mozglue/build/WindowsDllBlocklistDefs.in => mozglue/dllservices/WindowsDllBlocklistDefs.in
rename : mozglue/build/WindowsDllServices.h => mozglue/dllservices/WindowsDllServices.h
rename : mozglue/build/gen_dll_blocklist_defs.py => mozglue/dllservices/gen_dll_blocklist_defs.py
rename : mozglue/build/moz.build => mozglue/dllservices/moz.build
rename : mozglue/build/MozglueUtils.h => mozglue/misc/WinUtils.h
extra : moz-landing-system : lando
* At this point our DLL blocking infra is complicated enough that I decided to
bite the bullet and move all of this code out of `mozglue/build` and into its
own subdirectory, `mozglue/dllservices`.
* We delete the original `UntrustedDllsHandler` code which is now obsolete.
* We implement mozglue's `LoaderObserver`:
** When this observer registers itself with the launcher process API, it
receives a vector containing all saved records of loaded DLLs that happened
until that moment.
** This code handles profiler labels and stackwalking suppression.
** Once a load has completed, we either pass the load on to XUL for further
processing, or save it for later if XUL is not initialized yet.
* mozglue has its own `ModuleLoadFrame` implementation for the legacy blocklist.
* `DllServicesBase` is updated to support the new interfaces.
* We implement `FallbackLoaderAPI` for `plugin-container`, `xpcshell`, and
any other non-`firefox` processes that do not have a launcher process
providing a loader API.
* We add some wide to UTF8 conversion functions.
Differential Revision: https://phabricator.services.mozilla.com/D43158
--HG--
rename : mozglue/build/Authenticode.cpp => mozglue/dllservices/Authenticode.cpp
rename : mozglue/build/Authenticode.h => mozglue/dllservices/Authenticode.h
rename : mozglue/build/WindowsDllBlocklist.cpp => mozglue/dllservices/WindowsDllBlocklist.cpp
rename : mozglue/build/WindowsDllBlocklist.h => mozglue/dllservices/WindowsDllBlocklist.h
rename : mozglue/build/WindowsDllBlocklistCommon.h => mozglue/dllservices/WindowsDllBlocklistCommon.h
rename : mozglue/build/WindowsDllBlocklistDefs.in => mozglue/dllservices/WindowsDllBlocklistDefs.in
rename : mozglue/build/WindowsDllServices.h => mozglue/dllservices/WindowsDllServices.h
rename : mozglue/build/gen_dll_blocklist_defs.py => mozglue/dllservices/gen_dll_blocklist_defs.py
rename : mozglue/build/moz.build => mozglue/dllservices/moz.build
rename : mozglue/build/MozglueUtils.h => mozglue/misc/WinUtils.h
extra : moz-landing-system : lando
* At this point our DLL blocking infra is complicated enough that I decided to
bite the bullet and move all of this code out of `mozglue/build` and into its
own subdirectory, `mozglue/dllservices`.
* We delete the original `UntrustedDllsHandler` code which is now obsolete.
* We implement mozglue's `LoaderObserver`:
** When this observer registers itself with the launcher process API, it
receives a vector containing all saved records of loaded DLLs that happened
until that moment.
** This code handles profiler labels and stackwalking suppression.
** Once a load has completed, we either pass the load on to XUL for further
processing, or save it for later if XUL is not initialized yet.
* mozglue has its own `ModuleLoadFrame` implementation for the legacy blocklist.
* `DllServicesBase` is updated to support the new interfaces.
* We implement `FallbackLoaderAPI` for `plugin-container`, `xpcshell`, and
any other non-`firefox` processes that do not have a launcher process
providing a loader API.
* We add some wide to UTF8 conversion functions.
Differential Revision: https://phabricator.services.mozilla.com/D43158
--HG--
rename : mozglue/build/Authenticode.cpp => mozglue/dllservices/Authenticode.cpp
rename : mozglue/build/Authenticode.h => mozglue/dllservices/Authenticode.h
rename : mozglue/build/WindowsDllBlocklist.cpp => mozglue/dllservices/WindowsDllBlocklist.cpp
rename : mozglue/build/WindowsDllBlocklist.h => mozglue/dllservices/WindowsDllBlocklist.h
rename : mozglue/build/WindowsDllBlocklistCommon.h => mozglue/dllservices/WindowsDllBlocklistCommon.h
rename : mozglue/build/WindowsDllBlocklistDefs.in => mozglue/dllservices/WindowsDllBlocklistDefs.in
rename : mozglue/build/WindowsDllServices.h => mozglue/dllservices/WindowsDllServices.h
rename : mozglue/build/gen_dll_blocklist_defs.py => mozglue/dllservices/gen_dll_blocklist_defs.py
rename : mozglue/build/moz.build => mozglue/dllservices/moz.build
rename : mozglue/build/MozglueUtils.h => mozglue/misc/WinUtils.h
extra : moz-landing-system : lando
Consequently, this removes:
- MOZ_LIBPRIO, which is now always enabled.
- non_msvc_compiler, which is now always true.
- The cl.py wrapper, since it's not used anymore.
- CL_INCLUDES_PREFIX, which was only used for the cl.py wrapper.
- NONASCII, which was only there to ensure CL_INCLUDES_PREFIX still
worked in non-ASCII cases.
This however keeps a large part of detecting and configuring for MSVC,
because we still do need it for at least headers, libraries, and midl.
Depends on D19614
Differential Revision: https://phabricator.services.mozilla.com/D19615
--HG--
extra : moz-landing-system : lando
- modify line wrap up to 80 chars; (tw=80)
- modify size of tab to 2 chars everywhere; (sts=2, sw=2)
--HG--
extra : rebase_source : 7eedce0311b340c9a5a1265dc42d3121cc0f32a0
extra : amend_source : 9cb4ffdd5005f5c4c14172390dd00b04b2066cd7
Don't start the sandbox until after the port exchange so the parent process does not have to wait longer in ContentParent::LaunchSubprocess() for the (expensive) sandbox_init_with_parameters call to complete in the child. Remove the policy rule allowing access to the parent port now that it is already open when the sandbox is initialized and therefore not needed.
Differential Revision: https://phabricator.services.mozilla.com/D11186
--HG--
extra : moz-landing-system : lando
Pass sandbox parameters to content processes on the command line allowing for early sandbox startup.
Pref'd off behind "security.sandbox.content.mac.earlyinit" until it's ready to be enabled by default.
Once early startup is enabled by default and considered stable, the original sandbox startup code can be removed.
Depends on D6719
Differential Revision: https://phabricator.services.mozilla.com/D6720
--HG--
extra : moz-landing-system : lando
SxS assemblies do not obey the usual DLL search order. It will make it possible
to load mozglue.dll from appdir even if the PreferSystem32Images mitigation is
enabled and System32 has a random mozglue.dll.
Pass sandbox parameters to content processes on the command
line allowing for early sandbox startup. Limited to Nightly
until confirmed to be stable and ready to ride the trains.
Enable early sandbox startup by default on Nightly and use
pref "security.sandbox.content.mac.earlyinit" to disable
early startup for debugging purposes.
Once early startup is stable, the original sandbox startup
code can be removed.
Depends on D6719
Differential Revision: https://phabricator.services.mozilla.com/D6720
--HG--
extra : moz-landing-system : lando
Pass sandbox parameters to content processes on the command
line allowing for early sandbox startup. Limited to Nightly
until confirmed to be stable and ready to ride the trains.
Enable early sandbox startup by default on Nightly and use
pref "security.sandbox.content.mac.earlyinit" to disable
early startup for debugging purposes.
Once early startup is stable, the original sandbox startup
code can be removed.
Depends on D6719
Differential Revision: https://phabricator.services.mozilla.com/D6720
--HG--
extra : moz-landing-system : lando
In Bug 1114647 we added this define, and it was used in ipc/contentproc/plugin-container.cpp
However its use there was removed as part of MOZ_PLUGIN_CONTAINER
Differential Revision: https://phabricator.services.mozilla.com/D7155
--HG--
extra : moz-landing-system : lando
On Mac developer builds, add $topsrcdir and $topobjdir paths to the application
bundle Info.plist files for the main process and plugin-container, removing the
dependency on MOZ_DEVELOPER_REPO_DIR and MOZ_DEVELOPER_OBJ_DIR environment variables.
MozReview-Commit-ID: JfFFK9sEayn
--HG--
extra : rebase_source : ab2d8dd625783326b4108eb1e4ebaf49ef8fbedb
Everything depending on the widget being gonk can go away, as well as
everything depending on MOZ_AUDIO_CHANNEL_MANAGER, which was only
defined on gonk builds under b2g/ (which goes away in bug 1357326).
--HG--
extra : rebase_source : 9f0aeeb7eea8417fa4e06d662d566d67ecaf2a24
Before bug 1348069, MS manifest tool was used to embed manifest files.[1]
The Makefile used to use EXTRA_DEPS to invoke the manifest tool when a manifest files is changed. But it is no longer effective because the manifest file namepattern is no longer $@.exe.manifest.
Now manifest files will be embedded via .res files. So we have to rebuild .res files to update embedded manifests.
[1] https://dxr.mozilla.org/mozilla-central/rev/35c7be9c2db288d1d449e3cc586c4164d642c5fd/config/rules.mk#642-655
MozReview-Commit-ID: 5QiXVeImZdY
--HG--
extra : rebase_source : 9e321e30ecd389ef0aa21e438d321e79edf0a009
MozReview-Commit-ID: 6G3zm2jrrMx
This patch needs to use different manifests depending on whether we are building
32-bit or 64-bit Firefox. In order to distinguish between them, I am using
checking for HAVE_64BIT_BUILD in the resource file and embedding the manifests
there.
--HG--
rename : browser/app/firefox.exe.manifest => browser/app/firefox.exe.32.manifest
rename : browser/app/firefox.exe.manifest => browser/app/firefox.exe.64.manifest
rename : ipc/app/plugin-container.exe.manifest => ipc/app/plugin-container.exe.32.manifest
rename : ipc/app/plugin-container.exe.manifest => ipc/app/plugin-container.exe.64.manifest
extra : rebase_source : 2d937f47c7b79a4f29a2c2001dec5ed8f00e54bc
The GMPLoader code was in plugin-container so that it was covered by
Adobe's voucher of plugin-container, but that's no longer necessary.
MozReview-Commit-ID: 3VRBAohRI9I
--HG--
extra : rebase_source : 58a30855ade14af4c4b1420edabd3abb398f232e
This just wraps all the XRE method calls to go through the Bootstrap API
instead of relying on the XPCOM glue methods.
--HG--
extra : rebase_source : eccbe18b9b21ca1ab6c403515ffd60f0a9174d9c