Граф коммитов

17 Коммитов

Автор SHA1 Сообщение Дата
Nicolas Silva 82f4a75c95 Bug 940959 - Compiled shaders. r=generated code 2013-11-21 17:42:10 +01:00
Emanuel Hoogeveen e32590ca0d Bug 890714 - Fix mixed line endings. r=joe, r=jesup 2013-07-08 16:33:15 -04:00
Gervase Markham 82ff7027aa Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Nicholas Cameron 64cda729f2 Bug 716439; shaders for the dx9 backend. r-Bas 2012-03-07 10:09:19 +13:00
Robert O'Callahan b1dd00e6aa Bug 723484. Fix alpha values for image layers with opacity. r=bas 2012-03-20 20:55:40 +13:00
Daniel Holbert 6301c79b71 backout 1383ac50bcff (bug 723484) for remote image & occasional 'load failed: null' in reftest reference case 2012-03-20 10:22:53 -07:00
Robert O'Callahan b9b4766f33 Bug 723484. Fix alpha values for image layers with opacity. r=bas 2012-03-20 20:55:40 +13:00
Matt Woodrow 0ff1407cd7 Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas 2011-12-19 10:11:30 +13:00
Matt Woodrow 94d6100570 Bug 707563 - Convert vertex vector back into normal coordinate space before applying offset. r=Bas 2011-12-09 16:21:45 +13:00
Neil Rashbrook 3678727236 Fix DOS line endings rs=joedrew!
DONTBUILD
2011-05-26 20:41:33 +01:00
Robert O'Callahan 7ad864ce97 Bug 593604. Part 8.6: Add component-alpha shaders. r=bas,a=blocking 2011-01-03 14:48:09 +13:00
Bas Schouten 77748a5e32 Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew 2010-10-02 00:24:58 +02:00
Bas Schouten a35172c9e2 Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN 2010-09-08 05:27:38 +02:00
Matt Woodrow 0fe2dd0835 Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0 2010-09-03 15:51:04 +12:00
Jeff Muizelaar 49feffb4b6 Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00
Jeff Muizelaar 981b6640f0 Bug 592458. Generate the d3d9 shaders using a script. r=bas,a=joe
This isn't part of the build because we don't want to depend
on the directx sdk (fxc) for building.
2010-09-01 17:02:02 -04:00
Bas Schouten 01d768b811 Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel 2010-05-24 17:28:51 +02:00