зеркало из https://github.com/mozilla/gecko-dev.git
41795 Коммитов
Автор | SHA1 | Сообщение | Дата |
---|---|---|---|
Kartikaya Gupta | b69c2652f8 | Bug 1016481 - Allow touch-end events to be cancelled and have them prevent dispatching click events. r=smaug | |
Birunthan Mohanathas | 7e107d59a3 |
Bug 1044448 - Flatten view/{public,src}/ directories. r=roc
--HG-- rename : view/src/Makefile.in => view/Makefile.in rename : view/src/nsView.cpp => view/nsView.cpp rename : view/public/nsView.h => view/nsView.h rename : view/src/nsViewManager.cpp => view/nsViewManager.cpp rename : view/public/nsViewManager.h => view/nsViewManager.h |
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Morris Tseng | cc9241e019 | Bug 987040 - Part 2: Add a flag indicate whether CollectClientRects should flush layout or not. r=ehsan | |
Morris Tseng | bdc2515786 | Bug 987040 - Part 1: Implement mozbrowserselectionchange. r=vingtetun,ehsan,bugs. sr=bz | |
Matt Woodrow | 21c89b906b |
Bug 1043961 - Disabled desktop display port changes for android. r=tn
--HG-- extra : rebase_source : d1de78af825bac1e7f06ff81c4394d70a75cc8fd |
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Rik Cabanier | 1acd0f5427 | Bug 1042411 - ASSERTION: It is assumed the initial operator is OPERATOR_OVER, when it is restored later. r=roc | |
Mike Hommey | 2bab6202af | Bug 1043820 - Remove PARALLEL_DIRS. r=gps | |
Mike Hommey | 5f6ba110e6 | Bug 1043802 - Remove TOOLS_DIRS and TEST_TOOLS_DIRS. r=gps | |
Simon Montagu | b7f0fb4d8a | Bug 1044198: convert margins from the frame's writing mode to the line's writing mode in nsBidiPresUtils::RepositionInlineFrames, r=jfkthame. | |
dholbert@mozilla.com | 161b33d5f5 | Test for bug 1044198 | |
Susanna Bowen | 3f093640d6 | Bug 1043706 - Wrap ruby-specific rules in ua.css in a "@supports" clause (to avoid spamming parse errors when ruby is disabled). r=dholbert | |
Bill McCloskey | 827761e1f0 | Bug 1001039 - Disable APZ tests for Rs-oop | |
Bill McCloskey | 803109b939 | Bug 1001039 - Disable plugin tests in desktop e10s (r=roc) | |
Bill McCloskey | 6f37484071 | Bug 1001039 - Disable APZ tests in desktop e10s (r=roc) | |
Cameron McCormack | ad622ef4c6 | Bug 1043461 - Make test_bug657143.html resilient to custom properties from the UA style sheet. r=dholbert | |
Bill McCloskey | 6f3af986c5 | Bug 1041247 - Allow font inflation test to pass in e10s (r=dbaron) | |
Birunthan Mohanathas | 0372b08ce9 |
Bug 946065 - Part 7: Move content/mathml/ to dom/ and flatten subdirectories. r=karlt
--HG-- rename : content/mathml/content/crashtests/462929-1.html => dom/mathml/crashtests/462929-1.html rename : content/mathml/content/crashtests/770710-1.html => dom/mathml/crashtests/770710-1.html rename : content/mathml/content/crashtests/crashtests.list => dom/mathml/crashtests/crashtests.list rename : content/mathml/content/src/moz.build => dom/mathml/moz.build rename : content/mathml/content/src/nsMathMLElement.cpp => dom/mathml/nsMathMLElement.cpp rename : content/mathml/content/src/nsMathMLElement.h => dom/mathml/nsMathMLElement.h rename : content/mathml/content/src/nsMathMLElementFactory.cpp => dom/mathml/nsMathMLElementFactory.cpp |
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Birunthan Mohanathas | 1bafd858a5 |
Bug 946065 - Part 1: Move content/canvas/ to dom/ and flatten subdirectories. r=ehsan
--HG-- rename : content/canvas/src/CanvasGradient.h => dom/canvas/CanvasGradient.h rename : content/canvas/src/CanvasImageCache.cpp => dom/canvas/CanvasImageCache.cpp rename : content/canvas/src/CanvasImageCache.h => dom/canvas/CanvasImageCache.h rename : content/canvas/src/CanvasPattern.h => dom/canvas/CanvasPattern.h rename : content/canvas/src/CanvasRenderingContext2D.cpp => dom/canvas/CanvasRenderingContext2D.cpp rename : content/canvas/src/CanvasRenderingContext2D.h => dom/canvas/CanvasRenderingContext2D.h rename : content/canvas/src/CanvasUtils.cpp => dom/canvas/CanvasUtils.cpp rename : content/canvas/src/CanvasUtils.h => dom/canvas/CanvasUtils.h rename : content/canvas/src/DocumentRendererChild.cpp => dom/canvas/DocumentRendererChild.cpp rename : content/canvas/public/DocumentRendererChild.h => dom/canvas/DocumentRendererChild.h rename : content/canvas/src/DocumentRendererParent.cpp => dom/canvas/DocumentRendererParent.cpp rename : content/canvas/public/DocumentRendererParent.h => dom/canvas/DocumentRendererParent.h rename : content/canvas/src/ImageData.cpp => dom/canvas/ImageData.cpp rename : content/canvas/src/ImageData.h => dom/canvas/ImageData.h rename : content/canvas/src/ImageEncoder.cpp => dom/canvas/ImageEncoder.cpp rename : content/canvas/src/ImageEncoder.h => dom/canvas/ImageEncoder.h rename : content/canvas/src/Makefile.in => dom/canvas/Makefile.in rename : content/canvas/src/MurmurHash3.cpp => dom/canvas/MurmurHash3.cpp rename : content/canvas/src/MurmurHash3.h => dom/canvas/MurmurHash3.h rename : content/canvas/src/TextMetrics.h => dom/canvas/TextMetrics.h rename : content/canvas/src/WebGL1Context.cpp => dom/canvas/WebGL1Context.cpp rename : content/canvas/src/WebGL1Context.h => dom/canvas/WebGL1Context.h rename : content/canvas/src/WebGL2Context.cpp => dom/canvas/WebGL2Context.cpp rename : content/canvas/src/WebGL2Context.h => dom/canvas/WebGL2Context.h rename : content/canvas/src/WebGLActiveInfo.cpp => dom/canvas/WebGLActiveInfo.cpp rename : content/canvas/src/WebGLActiveInfo.h => dom/canvas/WebGLActiveInfo.h rename : content/canvas/src/WebGLBuffer.cpp => dom/canvas/WebGLBuffer.cpp rename : content/canvas/src/WebGLBuffer.h => dom/canvas/WebGLBuffer.h rename : content/canvas/src/WebGLContext.cpp => dom/canvas/WebGLContext.cpp rename : content/canvas/src/WebGLContext.h => dom/canvas/WebGLContext.h rename : content/canvas/src/WebGLContextAsyncQueries.cpp => dom/canvas/WebGLContextAsyncQueries.cpp rename : content/canvas/src/WebGLContextBuffers.cpp => dom/canvas/WebGLContextBuffers.cpp rename : content/canvas/src/WebGLContextDraw.cpp => dom/canvas/WebGLContextDraw.cpp rename : content/canvas/src/WebGLContextExtensions.cpp => dom/canvas/WebGLContextExtensions.cpp rename : content/canvas/src/WebGLContextFramebufferOperations.cpp => dom/canvas/WebGLContextFramebufferOperations.cpp rename : content/canvas/src/WebGLContextGL.cpp => dom/canvas/WebGLContextGL.cpp rename : content/canvas/src/WebGLContextLossTimer.cpp => dom/canvas/WebGLContextLossTimer.cpp rename : content/canvas/src/WebGLContextNotSupported.cpp => dom/canvas/WebGLContextNotSupported.cpp rename : content/canvas/src/WebGLContextReporter.cpp => dom/canvas/WebGLContextReporter.cpp rename : content/canvas/src/WebGLContextState.cpp => dom/canvas/WebGLContextState.cpp rename : content/canvas/src/WebGLContextUtils.cpp => dom/canvas/WebGLContextUtils.cpp rename : content/canvas/src/WebGLContextUtils.h => dom/canvas/WebGLContextUtils.h rename : content/canvas/src/WebGLContextValidate.cpp => dom/canvas/WebGLContextValidate.cpp rename : content/canvas/src/WebGLContextVertexArray.cpp => dom/canvas/WebGLContextVertexArray.cpp rename : content/canvas/src/WebGLContextVertices.cpp => dom/canvas/WebGLContextVertices.cpp rename : content/canvas/src/WebGLElementArrayCache.cpp => dom/canvas/WebGLElementArrayCache.cpp rename : content/canvas/src/WebGLElementArrayCache.h => dom/canvas/WebGLElementArrayCache.h rename : content/canvas/src/WebGLExtensionBase.cpp => dom/canvas/WebGLExtensionBase.cpp rename : content/canvas/src/WebGLExtensionBlendMinMax.cpp => dom/canvas/WebGLExtensionBlendMinMax.cpp rename : content/canvas/src/WebGLExtensionColorBufferFloat.cpp => dom/canvas/WebGLExtensionColorBufferFloat.cpp rename : content/canvas/src/WebGLExtensionColorBufferHalfFloat.cpp => dom/canvas/WebGLExtensionColorBufferHalfFloat.cpp rename : content/canvas/src/WebGLExtensionCompressedTextureATC.cpp => dom/canvas/WebGLExtensionCompressedTextureATC.cpp rename : content/canvas/src/WebGLExtensionCompressedTextureETC1.cpp => dom/canvas/WebGLExtensionCompressedTextureETC1.cpp rename : content/canvas/src/WebGLExtensionCompressedTexturePVRTC.cpp => dom/canvas/WebGLExtensionCompressedTexturePVRTC.cpp rename : content/canvas/src/WebGLExtensionCompressedTextureS3TC.cpp => dom/canvas/WebGLExtensionCompressedTextureS3TC.cpp rename : content/canvas/src/WebGLExtensionDebugRendererInfo.cpp => dom/canvas/WebGLExtensionDebugRendererInfo.cpp rename : content/canvas/src/WebGLExtensionDebugShaders.cpp => dom/canvas/WebGLExtensionDebugShaders.cpp rename : content/canvas/src/WebGLExtensionDepthTexture.cpp => dom/canvas/WebGLExtensionDepthTexture.cpp rename : content/canvas/src/WebGLExtensionDrawBuffers.cpp => dom/canvas/WebGLExtensionDrawBuffers.cpp rename : content/canvas/src/WebGLExtensionElementIndexUint.cpp => dom/canvas/WebGLExtensionElementIndexUint.cpp rename : content/canvas/src/WebGLExtensionFragDepth.cpp => dom/canvas/WebGLExtensionFragDepth.cpp rename : content/canvas/src/WebGLExtensionInstancedArrays.cpp => dom/canvas/WebGLExtensionInstancedArrays.cpp rename : content/canvas/src/WebGLExtensionLoseContext.cpp => dom/canvas/WebGLExtensionLoseContext.cpp rename : content/canvas/src/WebGLExtensionSRGB.cpp => dom/canvas/WebGLExtensionSRGB.cpp rename : content/canvas/src/WebGLExtensionStandardDerivatives.cpp => dom/canvas/WebGLExtensionStandardDerivatives.cpp rename : content/canvas/src/WebGLExtensionTextureFilterAnisotropic.cpp => dom/canvas/WebGLExtensionTextureFilterAnisotropic.cpp rename : content/canvas/src/WebGLExtensionTextureFloat.cpp => dom/canvas/WebGLExtensionTextureFloat.cpp rename : content/canvas/src/WebGLExtensionTextureFloatLinear.cpp => dom/canvas/WebGLExtensionTextureFloatLinear.cpp rename : content/canvas/src/WebGLExtensionTextureHalfFloat.cpp => dom/canvas/WebGLExtensionTextureHalfFloat.cpp rename : content/canvas/src/WebGLExtensionTextureHalfFloatLinear.cpp => dom/canvas/WebGLExtensionTextureHalfFloatLinear.cpp rename : content/canvas/src/WebGLExtensionVertexArray.cpp => dom/canvas/WebGLExtensionVertexArray.cpp rename : content/canvas/src/WebGLExtensions.h => dom/canvas/WebGLExtensions.h rename : content/canvas/src/WebGLFramebuffer.cpp => dom/canvas/WebGLFramebuffer.cpp rename : content/canvas/src/WebGLFramebuffer.h => dom/canvas/WebGLFramebuffer.h rename : content/canvas/src/WebGLFramebufferAttachable.cpp => dom/canvas/WebGLFramebufferAttachable.cpp rename : content/canvas/src/WebGLFramebufferAttachable.h => dom/canvas/WebGLFramebufferAttachable.h rename : content/canvas/src/WebGLMemoryTracker.h => dom/canvas/WebGLMemoryTracker.h rename : content/canvas/src/WebGLObjectModel.cpp => dom/canvas/WebGLObjectModel.cpp rename : content/canvas/src/WebGLObjectModel.h => dom/canvas/WebGLObjectModel.h rename : content/canvas/src/WebGLProgram.cpp => dom/canvas/WebGLProgram.cpp rename : content/canvas/src/WebGLProgram.h => dom/canvas/WebGLProgram.h rename : content/canvas/src/WebGLQuery.cpp => dom/canvas/WebGLQuery.cpp rename : content/canvas/src/WebGLQuery.h => dom/canvas/WebGLQuery.h rename : content/canvas/src/WebGLRenderbuffer.cpp => dom/canvas/WebGLRenderbuffer.cpp rename : content/canvas/src/WebGLRenderbuffer.h => dom/canvas/WebGLRenderbuffer.h rename : content/canvas/src/WebGLShader.cpp => dom/canvas/WebGLShader.cpp rename : content/canvas/src/WebGLShader.h => dom/canvas/WebGLShader.h rename : content/canvas/src/WebGLShaderPrecisionFormat.cpp => dom/canvas/WebGLShaderPrecisionFormat.cpp rename : content/canvas/src/WebGLShaderPrecisionFormat.h => dom/canvas/WebGLShaderPrecisionFormat.h rename : content/canvas/src/WebGLTexelConversions.cpp => dom/canvas/WebGLTexelConversions.cpp rename : content/canvas/src/WebGLTexelConversions.h => dom/canvas/WebGLTexelConversions.h rename : content/canvas/src/WebGLTexture.cpp => dom/canvas/WebGLTexture.cpp rename : content/canvas/src/WebGLTexture.h => dom/canvas/WebGLTexture.h rename : content/canvas/src/WebGLTypes.h => dom/canvas/WebGLTypes.h rename : content/canvas/src/WebGLUniformInfo.h => dom/canvas/WebGLUniformInfo.h rename : content/canvas/src/WebGLUniformLocation.cpp => dom/canvas/WebGLUniformLocation.cpp rename : content/canvas/src/WebGLUniformLocation.h => dom/canvas/WebGLUniformLocation.h rename : content/canvas/src/WebGLValidateStrings.h => dom/canvas/WebGLValidateStrings.h rename : content/canvas/src/WebGLVertexArray.cpp => dom/canvas/WebGLVertexArray.cpp rename : content/canvas/src/WebGLVertexArray.h => dom/canvas/WebGLVertexArray.h rename : content/canvas/src/WebGLVertexArrayFake.cpp => dom/canvas/WebGLVertexArrayFake.cpp rename : content/canvas/src/WebGLVertexArrayFake.h => dom/canvas/WebGLVertexArrayFake.h rename : content/canvas/src/WebGLVertexArrayGL.cpp => dom/canvas/WebGLVertexArrayGL.cpp rename : content/canvas/src/WebGLVertexArrayGL.h => dom/canvas/WebGLVertexArrayGL.h rename : content/canvas/src/WebGLVertexAttribData.h => dom/canvas/WebGLVertexAttribData.h rename : content/canvas/compiledtest/TestWebGLElementArrayCache.cpp => dom/canvas/compiledtest/TestWebGLElementArrayCache.cpp rename : content/canvas/compiledtest/moz.build => dom/canvas/compiledtest/moz.build rename : content/canvas/crashtests/0px-size-font-667225.html => dom/canvas/crashtests/0px-size-font-667225.html rename : content/canvas/crashtests/0px-size-font-shadow.html => dom/canvas/crashtests/0px-size-font-shadow.html rename : 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content/canvas/public/nsICanvasRenderingContextInternal.h => dom/canvas/nsICanvasRenderingContextInternal.h rename : content/canvas/test/android.json => dom/canvas/test/android.json rename : content/canvas/test/chrome/chrome.ini => dom/canvas/test/chrome/chrome.ini rename : content/canvas/test/chrome/nonchrome_webgl_debug_renderer_info.html => dom/canvas/test/chrome/nonchrome_webgl_debug_renderer_info.html rename : content/canvas/test/chrome/test_drawWindow_widget_layers.html => dom/canvas/test/chrome/test_drawWindow_widget_layers.html rename : content/canvas/test/chrome/test_webgl_debug_renderer_info.html => dom/canvas/test/chrome/test_webgl_debug_renderer_info.html rename : content/canvas/test/crossorigin/image-allow-credentials.png => dom/canvas/test/crossorigin/image-allow-credentials.png rename : content/canvas/test/crossorigin/image-allow-credentials.png^headers^ => dom/canvas/test/crossorigin/image-allow-credentials.png^headers^ rename : 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content/canvas/test/webgl-mochitest/test_webgl2_not_exposed.html => dom/canvas/test/webgl-mochitest/test_webgl2_not_exposed.html rename : content/canvas/test/webgl-mochitest/test_webgl_available.html => dom/canvas/test/webgl-mochitest/test_webgl_available.html rename : content/canvas/test/webgl-mochitest/test_webgl_conformance.html => dom/canvas/test/webgl-mochitest/test_webgl_conformance.html rename : content/canvas/test/webgl-mochitest/test_webgl_request_context.html => dom/canvas/test/webgl-mochitest/test_webgl_request_context.html rename : content/canvas/test/webgl-mochitest/test_webgl_request_mismatch.html => dom/canvas/test/webgl-mochitest/test_webgl_request_mismatch.html rename : content/canvas/test/webgl-mochitest/webgl-util.js => dom/canvas/test/webgl-mochitest/webgl-util.js |
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Matt Woodrow | bf15ddaf06 |
Bug 1039020 - Layerize background-attachment:fixed for all elements, not just the root one. r=roc
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Max Vujovic | 482f418214 | Bug 948265 - Add public domain copyright notice to SVG filter chain tests. r=longsonr | |
Alexandros Chronopoulos | 29aaf180d6 | Bug 751939 - make url( followed by EOF valid. r=dbaron | |
Cameron McCormack | f46facbdcc | Bug 1043713 - Expose custom property names on computed style objects with their "--" prefix. r=bzbarsky | |
L. David Baron | 364d06998b | Bug 996796 patch 3 - Move the knowledge of when we last updated main-thread-suppressed animation styles into the restyle manager rather than have two separate but always equal timestamps for animations and transitions. r=birtles | |
L. David Baron | fe9af3ff1f |
Bug 996796 patch 2 - Change the public API to updating main-thread-suppressed animation styles (miniflush) in preparation for refactoring how it works. r=birtles
Later patches will combine the coalescing of restyling between the miniflush performed for animations and for transitions into a single RestyleTracker, which will coalesce the work better. This patch changes the API exposed for doing that so that the coalescing patch will contain only the internals. |
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L. David Baron | b7a521a812 |
Bug 996796 patch 1 - Perform a miniflush on both animations and transitions before processing restyles. r=birtles
This affects the correctness of transitions that take over from a running animation. (In the current code this can happen on a single element; once the cascading changes in bug 960465 are complete it can only happen via inheritance.) This version of the patch changes to do the test using opacity rather than transform, since testing using transforms encountered issues related to bug 1031688: the presence of phantom transitions due to the interaction of the computed value rules for transforms distinguishing between values that the interpolation rules consider identical. (These problems only appear after patch 24 in this bug changes the coalescing order between a parent with animations and a child with transitions so that the parent is handled before the child, instead of transitions being handled before animations.) The final two added tests fail without the patch and pass with the patch. (With the opacity version, the third to last test also fails without the patch, probably due to the value not having yet been sent to the layer. This was not an issue pre-patch with the original test using transform, though. I haven't tested that this happened with patch 0, though, so it might have been the issue patch 0 fixes.) |
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L. David Baron | f4ad325e9a |
Bug 996796 patch 0 - Fix test_animations_omta_start.html so that additional tests will involve onscreen layers. r=birtles
This removes each test element when we're done with it so that each successive test element isn't 100px lower. This is required to keep the third test element (added in the next patch) onscreen when running tests on the B2G emulator (other than when running a single test at a time). This, in turn, is required to get animations in that test properly shipped to the compositor thread, which is required for the test to pass. |
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Cameron McCormack | c97ec4f1ac | Bug 1043181 - Copy mValues and mGeneration in the nsCSSCounterStyleRule copy constructor. r=dbaron | |
L. David Baron | d81472cee7 |
Bug 1041075 - Request longer timeout for test_value_storage.html. r=dholbert
I think this has become needed due to changes in the configuration of the VMs on which we're running tests. --HG-- extra : transplant_source : %83%CE%27M%CF2%0E%A9%0B%B4%9E%BC%AB%E45g%C9J%D4%17 |
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Wes Kocher | 04a9c3cb26 |
Backed out 8 changesets (bug 1023947, bug 1027713) for frequent Cppunit test failures
Backed out changeset 03edb1ab3182 (bug 1027713) Backed out changeset ad05dc816fa0 (bug 1023947) Backed out changeset a56aad94c7c9 (bug 1023947) Backed out changeset 63af4528bd9c (bug 1023947) Backed out changeset b6bb38846333 (bug 1027713) Backed out changeset c0045bb1849e (bug 1027713) Backed out changeset 274b2b25d167 (bug 1027713) Backed out changeset e0bba6f4966f (bug 1027713) |
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Botond Ballo | fd0b0c0f0a |
Bug 1032880 - Disable 'transparent content with displayports' warning in tests. r=tn
--HG-- extra : source : 15adf5eda9a8f4576202b62ad0268c73bcdc4977 |
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Jonathan Kew | 76bdb9472c | bug 1031241 pt 4 - Rename the {MIN,PREF}_WIDTH constants used to identify the type of intrinsic inline-size. r=smontagu | |
Jonathan Kew | 55170c430a | bug 1031241 pt 3 - Also rename Intrinsic{Width,Height} to Intrinsic{I,B}Size. r=smontagu | |
Jonathan Kew | 8b67cdf704 | bug 1031241 pt 2 - More renaming, e.g. where {Min,Pref}Width occurs within longer type and function names. r=smontagu | |
Jonathan Kew | ce9cbe4216 | bug 1031241 pt 1 - Rename Get{Min,Pref}Width to Get{Min,Pref}ISize throughout layout. r=dbaron,smontagu | |
Paul Adenot | 751a5dd7cf |
Bug 1023947 - Part 2 - Allow getting the current input device in cubeb. r=kinetik
--HG-- extra : rebase_source : bc273a2f790b2fa09e8c50c95091f5db9856d42b |
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Paul Adenot | d6ab097bdd |
Bug 1027713 - Part 3 - Add a cubeb API to signal that the output device changed. r=kinetik
The reentrant mutex is needed so that users can call back into cubeb's API from the callback. --HG-- extra : rebase_source : 42e7c8f09d02b30b35a7f80418df5e722b52faae |
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Paul Adenot | 208b4e5f48 |
Bug 1027713 - Part 2 - Add a cubeb API to query the name of the audio output device in use. r=kinetik
--HG-- extra : rebase_source : fed39350db9e7c56c003a288e040fd6f901088d2 |
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Paul Adenot | 876688d0d4 |
Bug 1027713 - Part 1 - Add a volume API in cubeb and use it instead of doing our own soft gain. r=kinetik
--HG-- extra : rebase_source : c94c9f6792c002d515f2fee0cf708928e76f91a8 |
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Ed Morley | 59d4295a07 | Backed out changeset ed7a32143aeb (bug 1041530) for OS X debug mochitest failures | |
Robert O'Callahan | dd83ee7f1e |
Bug 1041530. Be more careful about contributing opaque areas to the window region. r=mattwoodrow
--HG-- extra : rebase_source : 23f51dfbf716357310ac708a396b325864e41a67 |
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Kartikaya Gupta | 381ac68bc6 | Bug 1043022 - Back out bug 1016481 for making it hard to click things in the browser. r=me | |
Simon Montagu | 18c9f2f61a | Bug 789096 patch 10: make Reflow set nsHTMLReflowMetrics.ISize and BSize instead of Width and Height. r=jfkthame | |
Simon Montagu | c3b44c4dad | Bug 789096 patch 9: use logical coordinates in nsHTMLReflowState available size. r=jfkthame | |
William Chen | fc2b3b5598 | Bug 1041880 - Use GetParentElementCrossingShadowRoot() when initializing style scopes. r=heycam | |
Max Vujovic | 2e1fdfe132 | Bug 948265 - Support SourceAlpha keyword in SVG filter chains. r=mstange | |
Brian Birtles | fb9a1a8fb3 |
Bug 1002332 - Make AnimationTimeline record the last refresh time and use that when there is no refresh driver; r=bz
A document that belongs to an iframe that is display:none as no associated pres context from which to get a refresh driver. However, in this case document.timeline.currentTime should still never go backwards (since document timelines are supposed to be monotonically increasing). This patch makes AnimationTimeline record the last value returned for the current time so that if the document becomes display:none we can still return the most recently used time. |
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Matt Woodrow | 0855713cbf | Bug 1031107 - Part 8: Set display ports on tiled scrollable layers. r=tn | |
Matt Woodrow | 6f956abe14 | Bug 1031107 - Part 7: Don't set ignore scroll frame without APZ. r=tn | |
Matt Woodrow | cf61976550 | Bug 1031107 - Part 6: Subtract from the visible region in nsDisplayScrollLayer if we're not using APZ. r=tn | |
Matt Woodrow | 50d31b707c | Bug 1031107 - Part 4: Union the display port dirty area in nsSubDocumentFrame. r=tn |