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Andrew Osmond 2377303d82 Bug 1530774 - Part 1. Remove support in FrameAnimator for blending partial/paletted frames. r=tnikkel
Differential Revision: https://phabricator.services.mozilla.com/D23714
2019-03-18 07:30:34 -04:00
Sylvestre Ledru 265e672179 Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
# ignore-this-changeset

--HG--
extra : amend_source : 4d301d3b0b8711c4692392aa76088ba7fd7d1022
2018-11-30 11:46:48 +01:00
Andrew Osmond 95d4e6266a Bug 1465619 - Part 1. Use imgFrame directly instead of RawAccessFrameRef in FrameAnimator. r=tnikkel
When blending full frames off the main thread, FrameAnimator no longer
requires access to the raw data of the frame to advance the animation.
Now we only request a RawAccessFrameRef for the current/next frames when
we have discovered that we need to do blending on the main thread.

In addition to avoiding the mutex overhead of RawAccessFrameRef, this
will also facilitate potentially optimizing the surfaces for the
DrawTarget for individual animated image frames.

Differential Revision: https://phabricator.services.mozilla.com/D7506
2018-10-22 13:40:35 -04:00
Timothy Nikkel df61b9e8ff Bug 1256603. Only mark images as used in the surface cache if we actually use them. r=aosmond
We were marking them used even if only a decode was requested.

This can cause us to hold extra decoded copies of the image around because we have a tendency to request decode at the intrinsic size.
2018-10-13 00:31:02 -05:00
Andrew Osmond 77b6f542e8 Bug 1462355 - Part 6. Reuse RawAccessFrameRef in FrameAnimator where possible. r=tnikkel
In FrameAnimator::RequestRefresh and AdvanceFrame, we currently create
several RawAccessFrameRef objects to the same frames, either to get
timeouts or perform the blending. With some tweaking, we can avoid
requesting the same frame more than once. This will avoid mutex locks on
the surface provider and the frame itself.
2018-05-29 08:36:12 -04:00
Andrew Osmond 8c7d13e7f7 Bug 1462355 - Part 5. Avoid converting from DrawableFrameRef to RawAccessFrameRef. r=tnikkel
DrawableSurface only exposes DrawableFrameRef to its users. This is
sufficient for the drawing related code in general, but FrameAnimator
really needs RawAccessFrameRef to the underlying pixel data (which may
be paletted). While one can get a RawAccessFrameRef from a
DrawableFrameRef, it requires yet another lock of the imgFrame's mutex.
We can avoid this extra lock if we just allow the callers to get the
right data type in the first place.
2018-05-29 08:36:12 -04:00
Andrew Osmond f1dd034aa6 Bug 1462355 - Part 3. Make FrameAnimator use the new imgFrame/RawAccessFrameRef methods. r=tnikkel 2018-05-29 08:36:12 -04:00
Andrew Osmond d19566e09c Bug 1454149 - Do not advance animated images which are not displayed. r=tnikkel
All animated images on a page are currently registered with the refresh
driver and advance with the tick refresh. These animations may not even
be in view, and if they are large and thus cause redecoding, cause a
marked increase in CPU usage for no benefit to the user.

This patch adds an additional flag, mCompositedFrameRequested, to the
AnimationState used by FrameAnimator. It is set to true each time the
current animated image frame is requested via
FrameAnimator::GetCompositedFrame. It is set to false each time the
frame is advanced in FrameAnimator::AdvanceFrame (via
FrameAnimator::RequestRefresh). If it is true when
FrameAnimator::RequestRefresh is called, then it will advance the
animation according to the normal rules. If it is false, then it will
set the current animation time to the current time instead of advancing.

This should not cause the animation to fall behind anymore or skip
frames more than it does today. This is because if
FrameAnimator::GetCompositedFrame is not called, then the internal state
of the animation is advancing ahead of what the user sees. Once it is
called, the new frame is far ahead of the previously displayed frame.
The only difference now is that we will display the previous frame for
slightly longer until the next refresh tick.

Note that if an animated image is layerized (should not happen today) or
otherwise uses an ImageContainer, this optimization fails. While we know
whether or not we have an image container, we do not know if anything is
actively using it.
2018-05-09 08:04:20 -04:00
Andrew Osmond 646219b1e7 Bug 523950 - Part 4. Expose new surface provider APIs that will help drive animation decoding. r=tnikkel
Note that AnimationSurfaceProvider will override these methods to give a
proper implementation in a later patch in this series. For now, they are
mostly stubbed, using the default implementation from ISurfaceProvider.

They focus on the main operations we perform on an animation:

1) Progressing through the animation, e.g. advancing a frame. If we
don't decode the whole animation up front, we need to know at the
decoder level where we are in the display of the animation.

2) Restarting an animation from the beginning. This is a specialized
case of the above, where we want to skip explicitly advancing through
the remaining frames and instead restart at the beginning. The decoder
may have already discarded the earliest frames and must start redecoding
them.

3) Knowing whether or not the decoder is still active, e.g. can we be
missing frames.
2018-02-28 13:34:52 -05:00
Andrew Osmond b15e213fc9 Bug 1388733 - Ensure animations resume when the image surfaces are discarded while still decoding. r=tnikkel
When an animated image has been discarded, we avoided marking the
composited frame invalid unless it had been previously decoded. Most of
the time this was fine, but if the animated image was still decoding for
the first time, then we still had a composited frame lingering that we
did not mark as invalid. As a result, when we called
RasterImage::LookupFrame (and indirectly
FrameAnimator::GetCompositedFrame), it would always return the
composited frame. This meant that RasterImage::Decode would never be
called to trigger a redecode. At the same time,
FrameAnimator::RequestRefresh would not cause us to advance the frame
because the state was still discarded.

With this patch we separate out the concepts of "has ever requested to
be decoded" and "has ever completed decoding." The former is now used to
control whether or not a composited frame is marked as invalid after we
discover we currently have no surface for the animation -- this solves
the animation remaining frozen as we now request the redecode as
expected. The latter remains used to determine if we actually know the
total number of frames.
2017-08-09 22:26:55 -04:00
Timothy Nikkel 5dbb032f4f Bug 1363092. Don't update the state of an animated image that requires an invalidation when creating a new decoder because we may not be able to send invalidations. r=aosmond 2017-06-01 02:19:55 -05:00
Timothy Nikkel 91e6c26580 Bug 1353299. Make sure to invalidate when composited frame becomes valid. r=aosmond
We draw nothing when the composited frame is invalid, so when we mark it valid we should invalidate. Usually the action that causes the composited frame to be valid will invalidate (ie RequestRefresh).
2017-04-06 04:00:36 -05:00
Timothy Nikkel 1614a73bad Bug 1343341. Rewrite animation state updating to derive new state purely based on SurfaceCache and RasterImage::mAnimationFinished. r=aosmond
If the SurfaceCache discards our frames on another thread, the runnable that notifies us of that discard could race with a decode complete notification. So we can't rely on any ordering of SetDiscarded and NotifyDecodeComplete. Thus we must derive our state purely from the SurfaceCache (and mAnimationFinished from RasterImage).

We also update the image state in RequestRefresh (the main place where we use the state that is updated).

The other main place we use the state is GetCompositedFrame, but we don't update the state there. It should be fine because the only time this might lag behind reality is if the frames are discarded, and it should be fine to continue drawing the composited frame until the discard notification arrives.

The way that we tell that an animated image has all of its frames complete in the surface cache is less than ideal.
2017-03-26 00:04:53 -05:00
Timothy Nikkel 2776a4ad96 Bug 1343341. In FrameAnimator look up our frames once and pass them around. r=aosmond
The SurfaceCache can discard on any thread at any time. So we could be in the middle of advancing frames of a fully decoded animated image and then the frames could disappear out from under us.

Making the code deal with that kind of a situation would make the logic very complicated. So instead just look up the frames once and pass them around, that way they never change during while we are advancing the frame.
2017-03-24 00:57:30 -05:00
Timothy Nikkel 3d98a47ed8 Bug 1343341. Change GetTimeoutForFrame to return a Maybe, and make all callers deal with a lack of a return value. r=aosmond
Do this to allow GetTimeoutForFrame to be called for frames that haven't been decoded yet. Propagate a Maybe result where it makes sense. The remaining callers just bail if they get no return value. Many of them can just assert that they get a return value because they already got the same frame, so the timeout has to be available.

The logic is a little tricky because we have "Forever" timeouts that were sort of treated as error cases.
2017-03-23 00:02:54 -05:00
Timothy Nikkel d69ec52e66 Bug 1343341. Create state on the AnimationState object to track whether the image is decoded or not. r=aosmond
We end up needing to track a few different things.

The large comment in the patch explains.
2017-03-16 03:06:04 -05:00
Timothy Nikkel bb32ac7fbf Backed out changeset a23edcf5b82a (bug 1343341) 2017-03-15 03:13:51 -05:00
Timothy Nikkel a2ceaae0b8 Bug 1343341. Create state on the AnimationState object to track whether the image is decoded or not. r=aosmond
We end up needing to track a few different things.

The large comment in the patch explains.
2017-03-15 02:47:37 -05:00
Timothy Nikkel d58225c24c Backed out changeset 7f13c7a84acb (bug 1343341) for hitting a fatal assert that it added in RasterImage::OnSurfaceDiscard sometimes on android reftests. 2017-03-02 02:24:29 -06:00
Timothy Nikkel add901e3a2 Bug 1343341. Include gfxPref.h to fix build bustage. 2017-03-01 23:05:44 -06:00
Timothy Nikkel 558fc1aa45 Bug 1343341. Create state on the AnimationState object to track whether the image is decoded or not. r=aosmond
We end up needing to track a few different things.

The large comment in the patch explains.
2017-03-01 22:45:54 -06:00
Timothy Nikkel 362304b8ee Bug 1343341. Rename mDoneDecoding to mHasBeenDecoded. r=aosmond
When we allow animated images to be discarded we still want to track if the image has been fully decoded before, but it would be confusing to say that it is "done decoding" because that sounds like the image is currently decoded, even though it could be discarded at the time.
2017-03-01 22:45:54 -06:00
Timothy Nikkel b69c01ee55 Bug 1317907. Refactor FrameAnimator::GetCompositedFrame to be a bit simpler. r=aosmond
FrameAnimator::GetCompositedFrame is only ever called with the current animation frame index. This is good because it can return invalid results if it is called for some other frame number.
2016-11-29 01:01:43 -06:00
Seth Fowler 97b4a5d8c7 Bug 1289957 (Part 2) - Notify RasterImage about new frames in NotifyProgress() and remove OnAddedFrame(). r=edwin 2016-07-28 00:12:50 -07:00
Seth Fowler dc9bddc5cd Bug 1288040 (Part 12) - Use Moz2D types in FrameAnimator code. r=edwin 2016-07-20 16:30:44 -07:00
Seth Fowler 8bb93146a8 Bug 1288040 (Part 11) - Clean up RefreshResult. r=edwin 2016-07-20 16:30:41 -07:00
Seth Fowler 3e8d8d790f Bug 1288040 (Part 10) - Determine the first frame refresh area of animated images while decoding them. r=edwin 2016-07-20 16:30:39 -07:00
Seth Fowler 642c28d837 Bug 1288040 (Part 9) - Determine the loop length of animated images while decoding them. r=edwin 2016-07-20 16:30:36 -07:00
Seth Fowler 049339870a Bug 1288040 (Part 8) - Return a FrameTimeout value from FrameAnimator::GetSingleLoopTime(). r=edwin 2016-07-20 16:30:34 -07:00
Seth Fowler 930f26424f Bug 1288040 (Part 7) - Make FrameAnimator::GetTimeoutForFrame() a private method that doesn't rely on AnimationState. r=edwin 2016-07-20 16:30:32 -07:00
Seth Fowler aa9b084d09 Bug 1288040 (Part 6) - Don't call GetTimeoutForFrame() in RasterImage. r=edwin 2016-07-20 16:30:30 -07:00
Seth Fowler 78ccdc2e84 Bug 1288040 (Part 5) - Wrap frame timeout values in a FrameTimeout type that ensures they're normalized. r=edwin 2016-07-20 16:30:28 -07:00
Seth Fowler 4306ec9de5 Bug 1288040 (Part 3) - Get rid of RefreshResult.error, a field which nothing cares about. r=edwin 2016-07-20 16:30:24 -07:00
Seth Fowler 4af805ced1 Bug 1288040 (Part 2) - Don't reset the last composited frame index when we reset animation. r=edwin 2016-07-20 16:30:21 -07:00
Seth Fowler 34caf5552c Bug 1288040 (Part 1) - Separate FrameAnimator's state into a separate class, AnimationState. r=edwin 2016-07-20 16:30:19 -07:00
Seth Fowler 17074a1b49 Bug 1255107 (Part 3) - Use SurfacePipe in the PNG decoder. r=njn 2016-06-25 14:04:05 -07:00
Daniel Holbert 7d7a7ec332 Bug 1242778: Add MOZ_COUNT_CTOR & MOZ_COUNT_DTOR calls to track leaks of imagelib's FrameAnimator class. r=tn
Also add crashtest with a corrupt animated PNG image that causes a leak to be reported (thanks to these MOZ_COUNT calls). This leak is fixed by the patch on separate bug 1237709.
2016-01-26 11:08:26 -08:00
Seth Fowler 7e909725b3 Bug 1194059 (Part 2) - Always detect IS_ANIMATED during the metadata decode. r=tn 2015-08-14 00:37:13 -07:00
Seth Fowler 95894af506 Bug 1139641 - Return more information from SurfaceCache::Lookup and SurfaceCache::LookupBestMatch. r=dholbert
--HG--
extra : rebase_source : cc4e6059cea739b96ead71b4922ace59b543bd34
2015-06-30 18:57:03 -07:00
Carsten "Tomcat" Book 7b1fb1fb5c Backed out changeset dd25b4d148af (bug 1139641) for bustage on a CLOSED TREE 2015-06-03 08:51:36 +02:00
Seth Fowler 58544b3813 Bug 1139641 - Return more information from SurfaceCache::Lookup and SurfaceCache::LookupBestMatch. r=dholbert 2015-06-02 23:30:14 -07:00
Birunthan Mohanathas db2ca75447 Bug 1038536 - Flatten image/src/ directory. r=seth
--HG--
rename : image/src/BMPFileHeaders.h => image/BMPFileHeaders.h
rename : image/src/ClippedImage.cpp => image/ClippedImage.cpp
rename : image/src/ClippedImage.h => image/ClippedImage.h
rename : image/src/DecodePool.cpp => image/DecodePool.cpp
rename : image/src/DecodePool.h => image/DecodePool.h
rename : image/src/Decoder.cpp => image/Decoder.cpp
rename : image/src/Decoder.h => image/Decoder.h
rename : image/src/Downscaler.cpp => image/Downscaler.cpp
rename : image/src/Downscaler.h => image/Downscaler.h
rename : image/src/DynamicImage.cpp => image/DynamicImage.cpp
rename : image/src/DynamicImage.h => image/DynamicImage.h
rename : image/src/FrameAnimator.cpp => image/FrameAnimator.cpp
rename : image/src/FrameAnimator.h => image/FrameAnimator.h
rename : image/src/FrozenImage.cpp => image/FrozenImage.cpp
rename : image/src/FrozenImage.h => image/FrozenImage.h
rename : image/src/ICOFileHeaders.h => image/ICOFileHeaders.h
rename : image/src/IProgressObserver.h => image/IProgressObserver.h
rename : image/src/Image.cpp => image/Image.cpp
rename : image/src/Image.h => image/Image.h
rename : image/src/ImageFactory.cpp => image/ImageFactory.cpp
rename : image/src/ImageFactory.h => image/ImageFactory.h
rename : image/src/ImageMetadata.cpp => image/ImageMetadata.cpp
rename : image/src/ImageMetadata.h => image/ImageMetadata.h
rename : image/src/ImageOps.cpp => image/ImageOps.cpp
rename : image/src/ImageOps.h => image/ImageOps.h
rename : image/src/ImageRegion.h => image/ImageRegion.h
rename : image/src/ImageURL.h => image/ImageURL.h
rename : image/src/ImageWrapper.cpp => image/ImageWrapper.cpp
rename : image/src/ImageWrapper.h => image/ImageWrapper.h
rename : image/src/MultipartImage.cpp => image/MultipartImage.cpp
rename : image/src/MultipartImage.h => image/MultipartImage.h
rename : image/src/Orientation.h => image/Orientation.h
rename : image/src/OrientedImage.cpp => image/OrientedImage.cpp
rename : image/src/OrientedImage.h => image/OrientedImage.h
rename : image/src/ProgressTracker.cpp => image/ProgressTracker.cpp
rename : image/src/ProgressTracker.h => image/ProgressTracker.h
rename : image/src/RasterImage.cpp => image/RasterImage.cpp
rename : image/src/RasterImage.h => image/RasterImage.h
rename : image/src/SVGDocumentWrapper.cpp => image/SVGDocumentWrapper.cpp
rename : image/src/SVGDocumentWrapper.h => image/SVGDocumentWrapper.h
rename : image/src/ScriptedNotificationObserver.cpp => image/ScriptedNotificationObserver.cpp
rename : image/src/ScriptedNotificationObserver.h => image/ScriptedNotificationObserver.h
rename : image/src/ShutdownTracker.cpp => image/ShutdownTracker.cpp
rename : image/src/ShutdownTracker.h => image/ShutdownTracker.h
rename : image/src/SourceBuffer.cpp => image/SourceBuffer.cpp
rename : image/src/SourceBuffer.h => image/SourceBuffer.h
rename : image/src/SurfaceCache.cpp => image/SurfaceCache.cpp
rename : image/src/SurfaceCache.h => image/SurfaceCache.h
rename : image/src/VectorImage.cpp => image/VectorImage.cpp
rename : image/src/VectorImage.h => image/VectorImage.h
rename : image/src/imgFrame.cpp => image/imgFrame.cpp
rename : image/src/imgFrame.h => image/imgFrame.h
rename : image/src/imgLoader.cpp => image/imgLoader.cpp
rename : image/src/imgLoader.h => image/imgLoader.h
rename : image/src/imgRequest.cpp => image/imgRequest.cpp
rename : image/src/imgRequest.h => image/imgRequest.h
rename : image/src/imgRequestProxy.cpp => image/imgRequestProxy.cpp
rename : image/src/imgRequestProxy.h => image/imgRequestProxy.h
rename : image/src/imgTools.cpp => image/imgTools.cpp
rename : image/src/imgTools.h => image/imgTools.h
2015-05-14 20:52:05 -07:00