This patch suppresses VR device access permission prompts for users that do not have any VR runtimes installed.
We could not depend on the existing VR device enumeration functions to suppress the permission prompts, as the
act of enumerating VR devices will result in some hardware physically powering on and software starting up (and staying running)
in the background.
This patch includes logic to spawn the VR process with an additional flag indicating that it should attempt only to detect the
runtimes, without proceeding to enumerate and activate hardware and software.
VRManager now includes an enum to more clearly organize it's state machine model, which now must ensure that the runtime detection
happens on-demand when the VR session support capabilities are first determined.
There is a new pref to disable the suppression of permission prompts for use within permission UI tests on machines without VR runtimes.
Renamed some variables and added comments to make code in nsGlobalWindowInner and Navigator clearer and better represent the updated logic -- to allow the separate detection of VR runtimes and VR session activation. Both the runtime detection and VR
session activity uses VREventObserver to send events to nsGlobalWindowInner.
Differential Revision: https://phabricator.services.mozilla.com/D57568
--HG--
extra : moz-landing-system : lando
This change replaces and removes code in VRManager that was refactored into the
new VRShMem class.
Differential Revision: https://phabricator.services.mozilla.com/D36986
--HG--
extra : moz-landing-system : lando
This change replaces and removes code in VRManager that was refactored into the
new VRShMem class.
Differential Revision: https://phabricator.services.mozilla.com/D36986
--HG--
extra : moz-landing-system : lando
This change replaces and removes code in VRManager that was refactored into the
new VRShMem class.
Differential Revision: https://phabricator.services.mozilla.com/D36986
--HG--
extra : moz-landing-system : lando
gfxVRPuppet will be replaced with a fully asynchronous puppet automation that runs in the VR process.
Differential Revision: https://phabricator.services.mozilla.com/D26263
--HG--
extra : moz-landing-system : lando
WebVR will not initialize correctly (VR process will not be started and the headset data is frozen) for subsequent sessions in a new tab once the VR process has been shut down due to being idle.
Differential Revision: https://phabricator.services.mozilla.com/D23027
--HG--
extra : moz-landing-system : lando
We are refactoring much of the code in gfx/vr, moving
most of the code that runs in the VRListenerThread into
it's own process. The remaining code will be non-blocking
once this refactoring is complete.
In order to resolve some shutdown crashes, it is simpler
to remove the VRListenerThread and the related code
starting and stopping this thread. If this is done
prior to completion of the refactoring for Bug 1473399
(Enable VRService thread by default), there would be a
regression in responsiveness during detection of VR
hardware due to blocking API calls moving off the thread.
Differential Revision: https://phabricator.services.mozilla.com/D7227
--HG--
extra : moz-landing-system : lando
- Implemented 1ms, 10ms, and 100ms VR tasks, dispatched from
VRManager
- Removed Android-specific code that compensated for
tasks that did not run when the...
...compositor was paused.
Differential Revision: https://phabricator.services.mozilla.com/D3378
--HG--
extra : moz-landing-system : lando
- Refactored gfxVROpenVR to use gfxVRExternal interface from the
VR Service. Existing gfxVROpenVR left in place (for now) to
allow VR service to be enabled or disabled by pref.
- The VR service, containing gfxVROpenVR, is to run in-process within
its own thread first, then to be later moved to its own process.
- Fixed periodic immersive mode flicker that occured due to HMD pose and
HMD state being separately sampled from the Shmem. It was possible
to advance a frame without also getting an updated pose if a dirty
copy of the shmem was detected.
MozReview-Commit-ID: IvpJErmi5kF
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extra : rebase_source : 0e21d3414a13dc514c3035f2bd5f6adc365b465d
- gfxVRExternal Enables other processes to present
real or simulated VR hardware to Firefox.
- This functionality is disabled by default, under
dom.vr.external.enabled.
- VRDisplayInfo, VRControllerInfo, and associated
structs have been restructured to ensure internal
state is not exposed via shmem interface.
- Some refactoring to convert structs to
POD types, enabling them to be located
in shmem and be memcpy'd.
- Work needed before unpreffing marked
with "TODO" comments.
MozReview-Commit-ID: FbsusbxuoQ8
--HG--
extra : rebase_source : 8a448169c3f47411c705a4d9fd462a1f9363dfd9
extra : amend_source : e6702549527292e2850d16e8f503f0be9848159f
- Update prefs to accomodate tests, disabling
enumeration throttling
- Updated Puppet display and controller implementation
to act more like the actual devices.
- Updated tests to ensure that they explicitly
create a VR mock display and don't create duplicate
mock displays.
MozReview-Commit-ID: 6RPVqekG2je
--HG--
extra : rebase_source : 9cc9ea116114cc191edbf5a01ac8f84fff9709c4
- Ensure ovr_GetSessionStatus is polled even when a VR presentation
is not active.
- When we fail to initialize an Oculus Session or detect VR hardware,
immediately unload the Oculus Library as we can't poll for ShouldQuit
without a valid Oculus session.
- When we poll ovr_GetSessionStatus, we are now updating the mounted state
in VRDisplayInfo::mIsMounted.
- Added prefs to control enumeration throttling and timeout to release
VR hardware when inactive.
- Some refactoring to make frame loop more understandable and less
brittle.
- When throttling enumeration, we ensure that all other VR apis
also throttle enumeration so that they don't pick up the same device
during throttling.
- Some long functions in VRManager have been broken up and
had their inner-workings documented in more detail.
MozReview-Commit-ID: CEYwwQ9mYd0
--HG--
extra : rebase_source : b2ab0dfc17b9ddc06f6afafdf69497fb9418fd47
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py
For every file that is modified in this patch, the changes are as follows:
(1) The patch changes the file to use the exact C++ mode lines from the
Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line
(2) The patch deletes any blank lines between the mode line & the MPL
boilerplate comment.
(3) If the file previously had the mode lines and MPL boilerplate in a
single contiguous C++ comment, then the patch splits them into
separate C++ comments, to match the boilerplate in the coding style.
MozReview-Commit-ID: 77D61xpSmIl
--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b