Get the latest gl.xml, egl.xml, wgl.xml and glx.xml.
Then, execute the |GLParseRegistryXML.py|. Please check the details in |GLParseRegistryXML.py|.
The ANGLE_stream_producer_d3d_texture_nv12 and ANGLE_keyed_mutex extension are not exist in egl.xml,
so add the "LOCAL_EGL_DXGI_KEYED_MUTEX_ANGLE" and "LOCAL_EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE" manually in GLDefs.h.
egl:
2e6e7ff7bf
gl, glx and wgl:
23a3a95673
This is a special addition for WebGL 2. I've updated webidl to match the
spec.
I've set the value to be 0 to match Chrome. If I query the underlying
GL, I get -1 back. (On OSX). We can discuss what a better value would
be.
This currently does nothing because the ANGLE we're using doesn't have keyed mutex
support.
--HG--
extra : rebase_source : 9ab74710c22c5330809206f1bb16677af5944bad
There are currently problems with the color format chosen
which breaks MSAA resolution. But we might as well land this
now.
--HG--
extra : rebase_source : 1287e5c059e263d03b0d612ce5cf17e93bc5b033