Граф коммитов

63 Коммитов

Автор SHA1 Сообщение Дата
Justin Lebar 3e059c7221 Bug 820686 - Remove code after MOZ_CRASH or MOZ_ASSUME_NOT_REACHED. r=(see below)
r=tbsaunde for accessible
r=jmuizelaar for gfx
r=waldo for js
r=roc for layout
r=glandium for mozglue
r=jduell for netwerk
r=khuey for everything else
2013-06-28 18:38:32 -07:00
Justin Lebar 051c5b560a Bug 802686 - s/MOZ_NOT_REACHED/MOZ_CRASH/ in Gecko. r=(see below)
r=tbsaunde for accessible
r=jmuizelaar for gfx
r=roc for layout
r=glandium for mozglue
r=jduell for netwerk
r=khuey for everything else

This is a mechanical change made with sed.  Later patches in this queue
clean up the whitespace errors and so on.
2013-06-28 18:38:30 -07:00
Matt Woodrow 50e4cfb594 Bug 882590 - Fix invalid assertion when creating a SharedSurface_GLTexture without a consumer GLContext. r=jgilbert 2013-06-17 14:48:41 +12:00
Jeff Gilbert 6c9255e881 Bug 874823 - Support unknown consumer for ShSurf_GLTex. - r=mattwoodrow 2013-06-04 17:05:28 -07:00
Bas Schouten 839048be74 Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.

Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 09:20:52 +00:00
Jeff Muizelaar 84fcc66109 Bug 855178. Use WaitSync instead of ClientWaitSync in SharedSurfaceGL. r=jgilbert
This is better than waiting/spinning. WaitSync will make the GPU do the
waiting for us and we can continue on.

Banana bench before:
gameplay: 98.554 total seconds
gameplay: 70.097 JS seconds

after:
gameplay: 77.188 total seconds
gameplay: 70.33 JS seconds

--HG--
extra : rebase_source : 6eca32668d828a9f312500cfb900c53b107357a1
2013-03-26 22:29:07 -07:00
Phil Ringnalda 23c0542a81 Back out 8b8db1d07846 (bug 855178) for asserting 2013-03-27 00:03:49 -07:00
Jeff Muizelaar acb75a7a40 Bug 855178. Use WaitSync instead of ClientWaitSync in SharedSurfaceGL. r=jgilbert
This is better than waiting/spinning. WaitSync will make the GPU do the
waiting for us and we can continue on.
2013-03-26 22:29:07 -07:00
Jeff Gilbert 3c4c057a91 Bug 716859 - Streaming GLContext buffers (doublebuffering, etc) - r=bjacob,jrmuizel,vlad
--HG--
extra : rebase_source : 3fb4230127df8a265d930fb779bdc93e05626c8b
2013-02-13 15:26:24 -08:00
Ed Morley 2f50db2b9c Backed out changeset 82747d694e7a (bug 716859) for android reftest-2 timeouts 2013-02-21 19:54:25 +00:00
Jeff Gilbert adefde2afe Bug 716859 - Streaming GLContext buffers (doublebuffering, etc) - r=bjacob,jrmuizel,vlad
--HG--
extra : rebase_source : 5dad29809733a54a19cd3e5030498f00597d1dc8
2013-02-13 15:26:24 -08:00
Ryan VanderMeulen dcb992f562 Backed out changeset b46c006a7696 (bug 716859) and changeset 6a14e4c15aa6 (bug 841836) for B2G test failures on a CLOSED TREE. 2013-02-20 10:01:20 -05:00
Jeff Gilbert 6e032aab6c Bug 716859 - Streaming GLContext buffers (doublebuffering, etc) - r=bjacob,jrmuizel,vlad 2013-02-13 15:26:24 -08:00