***
Bug 1514594: Part 3a - Change ChromeUtils.import to return an exports object; not pollute global. r=mccr8
This changes the behavior of ChromeUtils.import() to return an exports object,
rather than a module global, in all cases except when `null` is passed as a
second argument, and changes the default behavior not to pollute the global
scope with the module's exports. Thus, the following code written for the old
model:
ChromeUtils.import("resource://gre/modules/Services.jsm");
is approximately the same as the following, in the new model:
var {Services} = ChromeUtils.import("resource://gre/modules/Services.jsm");
Since the two behaviors are mutually incompatible, this patch will land with a
scripted rewrite to update all existing callers to use the new model rather
than the old.
***
Bug 1514594: Part 3b - Mass rewrite all JS code to use the new ChromeUtils.import API. rs=Gijs
This was done using the followng script:
https://bitbucket.org/kmaglione/m-c-rewrites/src/tip/processors/cu-import-exports.jsm
***
Bug 1514594: Part 3c - Update ESLint plugin for ChromeUtils.import API changes. r=Standard8
Differential Revision: https://phabricator.services.mozilla.com/D16747
***
Bug 1514594: Part 3d - Remove/fix hundreds of duplicate imports from sync tests. r=Gijs
Differential Revision: https://phabricator.services.mozilla.com/D16748
***
Bug 1514594: Part 3e - Remove no-op ChromeUtils.import() calls. r=Gijs
Differential Revision: https://phabricator.services.mozilla.com/D16749
***
Bug 1514594: Part 3f.1 - Cleanup various test corner cases after mass rewrite. r=Gijs
***
Bug 1514594: Part 3f.2 - Cleanup various non-test corner cases after mass rewrite. r=Gijs
Differential Revision: https://phabricator.services.mozilla.com/D16750
--HG--
extra : rebase_source : 359574ee3064c90f33bf36c2ebe3159a24cc8895
extra : histedit_source : b93c8f42808b1599f9122d7842d2c0b3e656a594%2C64a3a4e3359dc889e2ab2b49461bab9e27fc10a7
Originally we would invalidate image containers synchronously when
SVGRootRenderingObserver::OnRenderingChange was called. However at this
point in time, the layout tree is in the middle of updating its own
state, and triggering a paint will be problematic. Animated vector
images did not suffer from this problem because they would defer to the
next refresh tick, but non-animated do not receive refresh tick events.
As such, we should just defer the invalidation to immediately after the
layout tree has finished updating itself.
Differential Revision: https://phabricator.services.mozilla.com/D15668
If a vector image has an image container, it is unlikely the caller will
call VectorImage::Draw (and thus Show indirectly) to display the image.
As such, WebRender was missing subsequent invalidations and not
regenerating the rasterized surface as expected. Thus we now resume
honoring the invalidations if we updated the image container.
Differential Revision: https://phabricator.services.mozilla.com/D15667
Given the crash resolved in part 1, it is possible for the blob
rasterizer in the compositor process to still be using surfaces after
the animation has advanced to the next frame. With recycling this can be
problematic as the recycled surface will be reused for a future frame.
In an ideal world, the blob recording would use the animation's image
key instead, but the rasterizer doesn't have easy access to the mapping
table. As such, for any frames used in a blob recording, we now
explicitly mark them as non-recyclable and we will be forced to allocate
a new frame instead.
Differential Revision: https://phabricator.services.mozilla.com/D16192
SchemeIs only throws exceptions on null arguments now. Assert
arguments, as they should never be null anyways, and create an
infallible C++ version.
Differential Revision: https://phabricator.services.mozilla.com/D16143
--HG--
extra : moz-landing-system : lando
Summary: Really sorry for the size of the patch. It's mostly automatic
s/nsIDocument/Document/ but I had to fix up in a bunch of places manually to
add the right namespacing and such.
Overall it's not a very interesting patch I think.
nsDocument.cpp turns into Document.cpp, nsIDocument.h into Document.h and
nsIDocumentInlines.h into DocumentInlines.h.
I also changed a bunch of nsCOMPtr usage to RefPtr, but not all of it.
While fixing up some of the bits I also removed some unneeded OwnerDoc() null
checks and such, but I didn't do anything riskier than that.
This needs to add a few of includes in other places which were relying on the
massive (now gone) list in nsDocument.h.
I also needed to move an AnimationTimeline destructor out of line because it
relied on dom::Animation being defined, yet Animation.h includes
AnimationTimeline.h, so include hell.
Differential Revision: https://phabricator.services.mozilla.com/D15366
This is a big step in order to merge both.
Also allows to remove some very silly casts, though it causes us to add some
ToSupports around to deal with ambiguity of casts from nsIDocument to
nsISupports, and add a dummy nsISupports implementation that will go away later
in the series.
Differential Revision: https://phabricator.services.mozilla.com/D15352
Both libjpeg and windows.h typedef `boolean` to different types (`int` and
`unsiched char` respectively) and nsJPEGEncoder's public definition includes a
function that returns a `boolean`. Exposing this header results in type
conflicts.
We now isolate the internals of nsJPEGEncoder into a friend class whose
internals are hidden from the publica, allowing the header to exported.
Differential Revision: https://phabricator.services.mozilla.com/D14638
--HG--
extra : moz-landing-system : lando
MozPromise most common use is to have an single or exclusive listener. By making the MozPromise generated by IPDL exclusive we can also use move semantics.
While at it, we also use move semantics for the ResponseRejectReason and via the callback's reject method so that the lambda used with the MozPromise::Then can be identical to the one used by the IPDL callback.
As it currently is, it provides no advantage over a copy as it's just an enum; however, this will facilitate future changes where it may not be.
Differential Revision: https://phabricator.services.mozilla.com/D13906
--HG--
extra : moz-landing-system : lando
When an animation is reset, we can actually avoid the reallocations by
keeping the frames in the mRecycle and mDiscard queues. There is no real
need to do this. We just need to make sure the recycle rect calculation
is done appropriately, particularly when we haven't reached the end yet
and thus don't know the first frame refresh area yet.
Differential Revision: https://phabricator.services.mozilla.com/D13465
The size was originally incremented in AnimationFrameBuffer::Insert
however if an animation was reset before we finished decoding, it would
count some frames twice in the counter. Now we increment it inside
InsertInternal, where AnimationFrameDiscardingQueue can make a more
informed decision on whether the frame is a duplicate or not.
Additionally we now fail explicitly when we insert more frames on
subsequent decodes than the original decoders. This will help avoid
getting out of sync with FrameAnimator.
Differential Revision: https://phabricator.services.mozilla.com/D13464
If an animated frame buffer was reset just before the necessary frame to
cross the discard threshold, followed by said frame being inserted by
the decoder, it would insert a null pointer into the display queue for
the first frame. This is because it assumed that we have always advanced
past the first frame -- which was true, but the reset placed us back at
the beginning.
This would initially manifest to the user as the animation stopping,
since it could not advance past the first frame. Once a memory report
was requested, it would crash because we assume every frame in the
display queue is valid.
This patch removes the assumption about what frame we have advanced to.
Differential Revision: https://phabricator.services.mozilla.com/D13407
- modify line wrap up to 80 chars; (tw=80)
- modify size of tab to 2 chars everywhere; (sts=2, sw=2)
--HG--
extra : rebase_source : 7eedce0311b340c9a5a1265dc42d3121cc0f32a0
extra : amend_source : 9cb4ffdd5005f5c4c14172390dd00b04b2066cd7
This is a best effort attempt at ensuring that the adverse impact of
reformatting the entire tree over the comments would be minimal. I've used a
combination of strategies including disabling of formatting, some manual
formatting and some changes to formatting to work around some clang-format
limitations.
Differential Revision: https://phabricator.services.mozilla.com/D13193
--HG--
extra : moz-landing-system : lando
When bug 1508393 landed, it not only enabled producing of full frames
on the decoder threads, it also enabled recycling of old animated image
frame buffers it would have otherwise discarded. It reuses the contents
of the buffer where possible given we know what pixels changed between
the old frame and the frame we want to produce. However where this
calculation was done was incorrect. We originally calculated it when we
advanced the frame, but at that point there is no guarantee that we have
all of the necessary information; we may have fallen behind on decoding.
As such, we move the calculation to where we actually perform the
recycling. At this point we are guaranteed to have all the necessary
frames between the recycling and display queues.
Differential Revision: https://phabricator.services.mozilla.com/D12903