This includes removing:
* the box property directional source constants
* the CSS_PROPERTY_DIRECTIONAL_SOURCE property flag
* the CSS_PROPERTY_REPORT_OTHER_NAME property flag
* nsCSSProps::OtherNameFor
* methods on the CSS parser to parse directional box properties and set
the old *-source and *-value properties
* the resolution of logical and physical properties in nsRuleNode during
style computation, since that's now done as part of the cascade in
nsCSSExpandedDataBlock::MapRuleInfoInto
This counts are intended to be useful for:
* tests
* perhaps developer tools
that need to determine whether frame construction or reflow has happened
in a particular interval.
This patch switches on the new, "actually start the player in the next refresh
driver tick" behavior. It updates PendingPlayerTracker, adding
a StartPendingPlayersOnNextTick method which calls the appropriate method on
AnimationPlayer. The existing StartPendingPlayers is renamed to
StartPendingPlayersNow and is used for testing only.
Furthermore, since we now expect AnimationPlayer::StartOnNextTick to be
functional, AnimationPlayer::DoPlay is updated to use it when there is no
document available. This should make playing an animation player always
asynchronous, that is, always transition to the pending state temporarily
(unless we are already playing).
This includes removing:
* the box property directional source constants
* the CSS_PROPERTY_DIRECTIONAL_SOURCE property flag
* the CSS_PROPERTY_REPORT_OTHER_NAME property flag
* nsCSSProps::OtherNameFor
* methods on the CSS parser to parse directional box properties and set
the old *-source and *-value properties
* the resolution of logical and physical properties in nsRuleNode during
style computation, since that's now done as part of the cascade in
nsCSSExpandedDataBlock::MapRuleInfoInto
Currently many tests rely on nsDOMWindowUtils::AdvanceTimeAndRefresh. These
tests assume that the animation starts from the moment it is created. In order
to allow these tests to continue to operate without change we make
AdvanceTimeAndRefresh force any pending animations to start.
This makes APZ behave nicely with most uses of a css transform:scale.
Summary of changes:
- FrameMetrics::mCumulativeResolution now includes the css-driven resolution
in addition to the pres-shell resolution.
- Displayports are now stored in Screen pixels rather than Layer pixels.
This is what we want anyways (as we'd like the displayport size to remain
constant as a fraction of the screen size), but it was necessary to make
this change as part of this patch because continuing to store them in
Layer pixels in the presence of a css-driven resolution would have
required a bunch of infrastructure to implement correctly.
Remaining work:
- Layout painting a scrollable layer at a resolution different from the
scale induced by the css transform causes problems. These will go away
with bug 1076192.
- Different resolutions on the x and y axes are not supported. This is
tracked by bug 1039967.
This makes APZ behave nicely with most uses of a css transform:scale.
Summary of changes:
- FrameMetrics::mCumulativeResolution now includes the css-driven resolution
in addition to the pres-shell resolution.
- Displayports are now stored in Screen pixels rather than Layer pixels.
This is what we want anyways (as we'd like the displayport size to remain
constant as a fraction of the screen size), but it was necessary to make
this change as part of this patch because continuing to store them in
Layer pixels in the presence of a css-driven resolution would have
required a bunch of infrastructure to implement correctly.
Remaining work:
- Layout painting a scrollable layer at a resolution different from the
scale induced by the css transform causes problems. These will go away
with bug 1076192.
- Different resolutions on the x and y axes are not supported. This is
tracked by bug 1039967.