When the pipeline layout is implicit at pipeline creation,
we collect the IDs of BGLs, to be able to produce GPUBindGroupLayout
object upon user request. However, the produced object didn't know if
it owns the ID or borrows it, so it would issue a "drop" when going out of scope.
This change establishes this distinction. In addition, it gets the Pipeline Layout ID,
and together with the BGL ids, they are sent to GPU process upon pipeline destruction.
When the GPU process is done with these IDs used, it will kick back a message to the
Content process, allowing the IDs to be reclaimed.
Differential Revision: https://phabricator.services.mozilla.com/D114649
We are now passing an extra flag on Unmap to keep the shmem around.
Previously, we'd be freeing the Shmem accidentally on buffers that are writable and mapped at creation.
We also add a bit of logging on the WebGPUParent side.
Differential Revision: https://phabricator.services.mozilla.com/D112264
Updates wgpu, WebGPU IDL, in particular the ImageCopyXxx types and render pass attachments.
Adds explicit mapping of the GPUTextureFormat enum. Our old casting was incorrect, because the enums diverged a bit.
Differential Revision: https://phabricator.services.mozilla.com/D110997
Updates wgpu, WebGPU IDL, in particular the ImageCopyXxx types and render pass attachments.
Adds explicit mapping of the GPUTextureFormat enum. Our old casting was incorrect, because the enums diverged a bit.
Differential Revision: https://phabricator.services.mozilla.com/D110997
- Add missing include directives and forward declarations.
- Remove some extra include directives.
- Add missing namespace qualifications.
- Move include directives out of namespace in toolkit/xre/GlobalSemaphore.h
Differential Revision: https://phabricator.services.mozilla.com/D98894
This is another WebGPU API update, it picks up a lot of changes that were made recently:
- new bind group layout
- new render pipeline descriptor
- new vertex formats
- limits
- compressed texture formats
- index format
- query sets
- and more small ones!
It also brings in the updated `gfx/wgpu` to support these API changes.
Differential Revision: https://phabricator.services.mozilla.com/D107013
This is another WebGPU API update, it picks up a lot of changes that were made recently:
- new bind group layout
- new render pipeline descriptor
- new vertex formats
- limits
- compressed texture formats
- index format
- query sets
- and more small ones!
It also brings in the updated `gfx/wgpu` to support these API changes.
Differential Revision: https://phabricator.services.mozilla.com/D107013
Instead of having a separate IPC message type for every kind of object ID freeing,
we are encoding this into Rust enums and passing under the same DropAction.
This saves a bunch of lines of code, and allows us to free IDs in bulk where we need it.
Differential Revision: https://phabricator.services.mozilla.com/D105492
the goal of this PR is to provide the necessary
infrastructure to handle errors on the GPU process side and send them
back to the client side, triggering the uncaptured error events.
Differential Revision: https://phabricator.services.mozilla.com/D98542
This moves parts of IPCMessageUtils.h to two new header files and adapts
the include directives as necessary. The new header files are:
- EnumSerializer.h, which defines the templates for enum serializers
- IPCMessageUtilsSpecializations.h, which defines template specializations
of ParamTraits with extra dependencies (building upon both IPCMessageUtils.h
and EnumSerializer.h)
This should minimize the dependencies pulled in by every consumer of
IPCMessageUtils.h
Differential Revision: https://phabricator.services.mozilla.com/D94459
WebGPU itself doesn't care about WebRender or even the GPU process.
However, the presentation to canvas as written today only works with WebRender, so
it seems fine to have it as a dependency in general.
An alternative could be to just fail getContext() call if webrender is disabled.
Differential Revision: https://phabricator.services.mozilla.com/D70888
This change updates and enables Naga to get the
SPIRV shaders parsed, validated, and reflected back into
implicit bind group layouts.
WebGPU examples heavily rely on the implicit layouts now,
and the PR also updates the WebIDL to make that possible.
With the change, we are able to run most of the examples again!
Differential Revision: https://phabricator.services.mozilla.com/D96850
This PR updates wgpu to the latest and changes the way we pass object descriptors to the GPU process.
Instead of trying to convert them between DOM-CPP-IPDL-FFI-Rust, we now do DOM-FFI-Rust
and serialize them by serde into ipc::ByteBuf objects.
Differential Revision: https://phabricator.services.mozilla.com/D94908
This PR updates wgpu to the latest and changes the way we pass object descriptors to the GPU process.
Instead of trying to convert them between DOM-CPP-IPDL-FFI-Rust, we now do DOM-FFI-Rust
and serialize them by serde into ipc::ByteBuf objects.
Differential Revision: https://phabricator.services.mozilla.com/D94908