Граф коммитов

349 Коммитов

Автор SHA1 Сообщение Дата
Brian Birtles 0daeae8037 Bug 1260976 - Remove some references to properties within nsTransitionManager; r=heycam
Although we know that the animation properties will always be filled in for
a transition in the cases where we need to query them (going forward we will
have a situation where an animation may only have frames, not properties, but
that will only happen when the animation isn't attached to an element or the
element is not attached to a document, but we don't run animations in that case
and cancel existing ones when we enter that state so although they *can* enter
that state, we'll never run these methods on them when they do), we still want
to move towards making frames the primary unit for interacting with animation
values since frames always exist and represent the public interface.

Ultimately it would be good to make the properties array on
a KeyframeEffect(ReadOnly) an encapsulated detail so that we can freely change
their structure (e.g. segments might not be the best setup, it might be better
to just have arrays of free-standing values to avoid the duplication of
values when segments are continuous).

This patch removes or encapsulates a few references to properties and
simplifies the code at the same time.


MozReview-Commit-ID: 3II36SYVoRE
2016-04-01 09:28:35 +09:00
Brian Birtles 093147a402 Bug 1260976 - Make nsTransitionManager use Keyframe objects to set up transitions; r=heycam
MozReview-Commit-ID: KHqoMELYyzQ
2016-04-01 09:27:57 +09:00
Daisuke Akatsuka 6c89bdf21b Bug 1248532 - Part 1: steps-start does not produce correct value at the beginning of the interval. r=birtles
MozReview-Commit-ID: F9b1HCfEqU6

--HG--
extra : transplant_source : %22xJ1%EBa%D6%7D%87%03%B84%2A5%CA9%93N%8A%16
2016-04-01 14:00:57 +09:00
Daisuke Akatsuka cb51780a6e Bug 1237173 - Part2: Change type of duration to Maybe<StickyTimeDuration>. r=birtles 2016-03-09 14:14:20 +09:00
Brian Birtles c9d3c84ee0 Bug 1239945 part 8 - Add GetOrCreateAnimationCollection; r=dholbert
Rather than passing around a bool flag to indicate if we should be creating
an AnimationCollection when none is found, it would be a lot easier to read
if we simply introduce a separate method for this.

MozReview-Commit-ID: 6bg8jGoH5pL
2016-03-09 12:55:39 +09:00
Brian Birtles 065446fdcd Bug 1239945 part 7 - Move GetAnimationCollection to AnimationCollection; r=dholbert
By moving GetAnimationCollection to AnimationCollection itself, we can remove
a bunch of virtual methods on the animation managers, simplify call sites,
and provide better type safety by ensuring a correspondence between element
property names and concrete animation types.

One change in behavior, however, is that in doing this we can no longer
add any newly-created AnimationCollection to the corresponding manager's linked
list of collections inside GetAnimationCollection. Instead we take a bool
outparam to indicate if a new collection was created and leave managing the
linked list to the manager. This is just a temporary measure, however, since
by the end of this patch series will will eliminate this linked list altogether
along with this flag.

MozReview-Commit-ID: 1jsc4QcmVDg
2016-03-09 12:55:39 +09:00
Brian Birtles dd4f27f03e Bug 1239945 part 6 - Templatize AnimationCollection based on the concrete type of Animation stored; r=dholbert
This patch templatizes the type of Animation stored in an AnimationCollection.
This allows us to remove a number AsCSSAnimation() calls in nsAnimationManager.

This patch also removes the AnimationPtrArray typedef. In its place we
introduce OwningCSSAnimationPtrArray and OwningCSSTransitionPtrArray but we
don't use these as widely. There was some comment previously that the typedefs
in animation code make it hard to read, particularly when these typedefs don't
make it clear if the data type is an owning reference or not.

In doing this we need to templatize CommonAnimationManager as well and move the
implementation of its (few) methods to the header file. We may be able to
remove the need for templatizing CommonAnimationManager later in this patch
series depending on how we ultimately decide to handle the lifetime of
AnimationCollection objects.

CommonAnimationManager::GetAnimationCollection is a bit messy but this will be
significantly tidied up in subsequent patches in this series.

MozReview-Commit-ID: 3ywatY53pRR
2016-03-09 12:55:39 +09:00
Hiroyuki Ikezoe 8f7f1cc1b7 Bug 1242872 - Part 8: ElementPropertyTransition::ToValue(). r=birtles
MozReview-Commit-ID: 2zSAG6zcoYc
2016-02-19 16:43:06 +09:00
Cameron McCormack 89cac5abd1 Bug 1248864 - Part 3: Use RestyleManagerHandle instead of concrete restyle manager class. r=dholbert 2016-02-24 18:01:12 +11:00
Cameron McCormack 736a5f47e7 Bug 1248864 - Part 1: Move RestyleManager.h to EXPORTS.mozilla. r=dholbert 2016-02-24 18:01:12 +11:00
Cameron McCormack 7c95c39734 Bug 1244068 - Part 4: Use StyleSetHandle instead of concrete style set class in most places. r=dholbert 2016-02-24 18:01:11 +11:00
Boris Chiou e436478f26 Bug 1244049 - Part 2: Replace nsCSSPseudoElements::Type with CSSPseudoElementType. r=dbaron
Also, try to use forward declaraions for CSSPseudoElementType;

--HG--
extra : rebase_source : c00eb9753e8f618a33aa711538ac45c0132b353c
2016-02-17 21:37:00 +01:00
Boris Chiou 185a769719 Bug 1244049 - Part 1: Define scoped enum for CSSPseudoElement type. r=dbaron
--HG--
extra : rebase_source : e53dd269e47fa97eb259ebd9295d012eacbdb612
2016-02-16 23:07:00 +01:00
Hiroyuki Ikezoe ba1bb81b2e Bug 1216842 - Part 3: Change ComputedTimingFunction* to Maybe<ComputedTimingFunction>. r=cam
Nothing() represents linear function, i.e. skip calculation.
ParseEasing is changed to return a Maybe<ComputedTimingFunction>,
if timing function is linear function, ParseEasing returns Nothing().
2016-01-29 14:44:00 +01:00
Bogdan Postelnicu 2d14b15428 Bug 1240479 - pass values for mReversePortion and mStartForReversingTestin through constructor. r=heycam
--HG--
extra : rebase_source : fae5daafa51097a7aaa96ee96431db411fb92b41
2016-01-19 12:33:56 +02:00
Brian Birtles 6fb8992111 Bug 1235112 - Move animation style rule processors to EffectCompositor; r=heycam 2016-01-15 15:15:47 +09:00
Boris Chiou deee95a0d8 Bug 1214536 - Part 7: Rename AnimationTiming as TimingParams. r=birtles, r=smaug
1. struct AnimationTiming -> struct TimingParams
2. AnimationEffectReadOnly::TimingAsObject() -> AnimationEffectReadOnly::Timing()
3. KeyframeEffectReadOnly::Timing() -> KeyframeEffectReadOnly::SpecifiedTiming()
2016-01-13 18:41:00 +01:00
Boris Chiou fa79443f12 Bug 1214536 - Part 5: Add AnimationEffectTimingReadOnly interface. r=birtles, r=smaug
1. Add AnimationEffectTimingReadOnly.webidl.
2. Add AnimationEffectTimingReadOnly cpp files.
3. Use AnimationEffectTimingReadOnly as KeyframeEffectReadOnly::mTiming.

--HG--
extra : rebase_source : 0e9c112b70ae56f2bcdf162374388857518fc124
extra : amend_source : 0aebf0e9daac77542d913e4ad6a07c75e21a93b5
2016-01-13 18:37:00 +01:00
Boris Chiou 71cff999e0 Bug 1214536 - Part 4: Use OwingUnrestrictedDoubleOrString for duration. r=birtles
We store the original value of duration in AnimationTiming, and add
computed duration in ComputedTiming, so both the Timing model and
AnimationEffectTimingReadOnly can get what they want.

By the way, replace mIterationDuration with mDuration.

--HG--
extra : rebase_source : f8e1fd648572e6d7b1cbecc2ac1888a2f74bbc7e
2016-01-13 18:36:00 +01:00
Boris Chiou 76f7e5a44e Bug 1214536 - Part 3: Store the original value of fill. r=birtles
FillMode could be 'auto', and we should treat it as 'none' in the timing model.
However, AnimationEffectTimingReadOnly should get its original value.

By the way, replace mFillMode with mFill.

--HG--
extra : rebase_source : 5a397dd7fbb22ac76fe96003d82d097e398852c7
2016-01-13 18:36:00 +01:00
Boris Chiou 44cb5bee0a Bug 1214536 - Part 1: Use unrestricted double for iterations. r=birtles
We want to store the original value from KeyframeEffectOptions whose
iterations is unrestricted double. Therefore, we can get the original value
of iterations by AnimationEffectTimingReadOnly.

By the way, replace mIterationCount with mIterations.

--HG--
extra : rebase_source : da2953056031079c41273ed977545dc926e1b83c
2016-01-10 18:41:00 +01:00
Nigel Babu 0ce7a5f39e Backed out 5 changesets (bug 1235112, bug 1237467) for nsRuleNode::Transition crashes
Backed out changeset ac21baf87df2 (bug 1235112)
Backed out changeset c47a6e0a6d95 (bug 1237467)
Backed out changeset 7609ca218902 (bug 1237467)
Backed out changeset d63ca2677bd5 (bug 1237467)
Backed out changeset 5a3d7e16b1e0 (bug 1237467)

--HG--
extra : commitid : LONozKsGtli
2016-01-14 11:35:06 +05:30
Brian Birtles 02e4c93ce9 Bug 1234095 - Rework sorting to handle to script-generated animations; r=heycam 2016-01-14 10:24:24 +09:00
Brian Birtles 32bf08d255 Bug 1235112 - Move animation style rule processors to EffectCompositor; r=heycam 2016-01-14 08:02:39 +09:00
Brian Birtles 7236a7fdbd Bug 1232577 part 18 - Drop RestyleManager::mLastUpdateForThrottledAnimations; r=heycam
RestyleManager currently has a piece of state for tracking if throttled
animations are up-to-date or not. Actually, it's not so much about throttled
animations but really about outstanding changes to animation styles (which
is typically expected to be due to throttling animations but there are
other cases that invalidate the animation style rule that we should be
considering here).

We now have that same information stored in the EffectCompositor so we can
remove the redundant state from RestyleManager. Furthermore, the state stored
in EffectCompositor is more accurate since it captures the case when animation
style needs to be updated twice within a tick, or when nothing needs to be
updated within a tick.

This patch, therefore, introduces EffectCompositor::HasPendingStyleUpdates in
place of setting RestyleManager::mLastUpdateForThrottledAnimations.

nsTransitionManager also uses mLastUpdateForThrottledAnimations to warn if we
have not processed throttled animations. We can't use HasPendingStyleUpdates
here however, since it will return true in the case where we have triggered new
transitions in the process of restyling. However, any new transitions will
trigger "standard" (i.e. not throttled) restyles so we introduce another
method, HasThrottledStyleUpdates, that returns true only if we have outstanding
throttled updates and use this for the warning inside nsTransitionManager.
2016-01-13 07:54:55 +09:00
Brian Birtles c54edbe389 Bug 1232577 part 13 - Move EnsureStyleRuleFor from AnimationCollection to EffectCompositor 2016-01-13 07:54:55 +09:00
Brian Birtles 2a70c0a477 Bug 1232577 part 12 - Move the remainder of RequestRestyle from AnimationCollection to EffectCompositor; r=heycam
This also allows us to remove all references to AnimationCollection and the
animation managers from Animation.
2016-01-13 07:54:54 +09:00
Brian Birtles b29e0fc6c2 Bug 1232577 part 10 - Remove AnimationCollection::mStyleChanging; r=heycam
This flag is no longer needed because in bug 1232563 we introduced a more
thorough optimization that detects when the animation is not changing by
comparing the progress value between samples and avoids requesting restyles
when it does not change.
2016-01-13 07:54:54 +09:00
Brian Birtles 71a9cf43cb Bug 1232577 part 9 - Remove AnimationCollection::mStyleRuleRefreshTime; r=heycam
Now that we track whether or not animations are up to date using the hashset in
EffectCompositor, we can remove the mStyleRuleRefreshTime flag that is, as of
part 5 of this patch series, now only used for detecting whether or not
animations are up to date.

In order to preserve the existing behavior of FlushAnimations, however, this
patch temporarily introduces a method to indicate if there are throttled
animations or not.

It might not be obvious that FlushAnimations is only concerned with throttled
animations due to its name. FlushAnimations is simply intended to post
animation restyles for out-of-date animations. Any animations that are *not*
throttled will either be up to date, or we will have already posted an
animation restyle so we only need to consider throttled animations in this case.
2016-01-13 07:54:54 +09:00
Brian Birtles cf26e7b69b Bug 1232577 part 8 - Move call to PostRestyleForAnimation to EffectCompositor; r=heycam
This patch continues to migrate functionality from
AnimationCollection::RequestRestyle to EffectCompositor::RequestRestyle.

In order to post the animation restyle from the EffectCompositor, this patch
also moves the PostRestyleForAnimation method to EffectCompositor.
The GetElementToRestyle method is temporarily duplicated in both
EffectCompositor and AnimationCollection however we will remove the version in
AnimationCollection later in this patch series.
2016-01-13 07:54:54 +09:00
Brian Birtles bf0b758990 Bug 1229280 - Move animation generation from AnimationCollection to EffectSet; r=dbaron
--HG--
extra : rebase_source : 26a942c8c6058e629e7d7ed549eb1fcdf7f6d399
2016-01-06 11:04:05 +09:00
Brian Birtles 741d976ea1 Bug 1228229 part 10 - Remove no-longer-used cascade functions; r=dbaron
--HG--
extra : rebase_source : 3cdff84fefbc24796abf2d765f6f40062dd7941f
2016-01-06 11:04:05 +09:00
Brian Birtles 96f4a19af3 Bug 1228229 part 9 - Use EffectCompositor::UpdateCascadeResults; r=dbaron
--HG--
extra : rebase_source : c294befb9b57564f17c9c22d8fc0f37e7792eaed
2016-01-06 11:04:05 +09:00
Hiroyuki Ikezoe 1ffc0c63ea Bug 1219543 - Part 1: isRunningOnCompositor flag is now a member of AnimationProperty. r=bbirtles 2015-12-20 14:16:00 +01:00
Brian Birtles f82ce867cf Bug 1226118 part 12b - Rename CommonAnimationManager::GetAnimations to GetAnimationCollection; r=dholbert
This is to align with the existing GetAnimationCollection method that takes
a frame. Also, by making this name more specific hopefully it will be used less
since we are trying to move as much code as possible over to using EffectSet
instead of AnimationCollection.
2015-12-04 08:34:17 +09:00
Xidorn Quan 89afbd222b Bug 1040668 part 1 - Avoid queuing transition event for disabled properties. r=dbaron
--HG--
extra : source : ea873adbcd363563dd21b22825f950d29ba49cbf
2015-11-28 11:56:33 +11:00
Boris Chiou fe6df692e1 Bug 1215406 - Part 3: Change the types of direction and fillmode in AnimationTiming. r=heycam
Use mozilla::dom::FillMode and mozilla::dom::PlaybackDirection
in AnimationTiming.

--HG--
extra : rebase_source : 8210d002d6f116793f439d88b0325ab6fb880048
2015-11-20 06:12:00 +01:00
Boris Chiou b2d9321540 Bug 1108055 - Part 2: Refine ComputedTiming. r=birtles
Do some minor revisions in struct ComputedTiming.
1. Use Nullable<double> mProgress, so remove the static const kNullProgress.
   The generated ComputedTimingProperties dictionary uses "Nullable" variable,
   so we replace the origin type in ComputedTiming to make it more consistent
   with that in ComputedTimingProperties dictionary.
2. Use scoped enums for AnimationPhase.

--HG--
extra : rebase_source : 31280c867a30e7bcdcfe831cbc72ca08c8ddc762
2015-10-19 00:38:00 +02:00
Nathan Froyd 01583602a9 Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout.  The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.

CLOSED TREE makes big refactorings like this a piece of cake.

 # The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    xargs perl -p -i -e '
 s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
 s/nsRefPtr ?</RefPtr</g;   # handle declarations and variables
'

 # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h

 # Handle nsRefPtr.h itself, a couple places that define constructors
 # from nsRefPtr, and code generators specially.  We do this here, rather
 # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
 # things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
     mfbt/nsRefPtr.h \
     xpcom/glue/nsCOMPtr.h \
     xpcom/base/OwningNonNull.h \
     ipc/ipdl/ipdl/lower.py \
     ipc/ipdl/ipdl/builtin.py \
     dom/bindings/Codegen.py \
     python/lldbutils/lldbutils/utils.py

 # In our indiscriminate substitution above, we renamed
 # nsRefPtrGetterAddRefs, the class behind getter_AddRefs.  Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
    xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'

if [ -d .git ]; then
    git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
    hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi

--HG--
rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 01:24:48 -04:00
Brian Birtles 0ea5e5c7c8 Bug 1208938 part 2 - Remove Animation::HasEndEventToQueue; r=heycam 2015-10-07 14:30:28 +09:00
Brian Birtles 9590e60a48 Bug 1208938 part 1 - Rename AnimationCollection::mNeedsRefreshes to mStyleChanging; r=heycam
This patch renames AnimationCollection::mNeedsRefreshes to indicate that it
no longer has any relationship to whether or not we observe the refresh driver.
2015-09-17 15:43:15 +09:00
Brian Birtles bbfbefa427 Bug 1183461 part 6 - Store the generating animation on the event; r=heycam
In order to sort between events that have the same timestamp we use the
sort order of the corresponding animations so we need to store a pointer
to the animation along with the event.

--HG--
extra : rebase_source : 2767157135abd5a094d856410cd9c70e46a33b68
2015-09-15 14:05:44 +09:00
Brian Birtles 7f47d861c6 Bug 1183461 part 5 - Store event TimeStamp along with event info; r=heycam
--HG--
extra : rebase_source : b0c580b684a49744c435bee26cca062012c87ef5
2015-09-15 14:04:53 +09:00
Brian Birtles ccaa539dfb Bug 1183461 part 2 - Reorder the parameters to EventInfo constructors; r=heycam
This patch lines up the parameters of AnimationEventInfo and
TransitionEventInfo constructors so that they are more logical and consistent.
Specifically, it groups the element and pseudo type together since they
form a logical pair denoting the event target. For AnimationEventInfo this
patch also places the type of event before the common event parameters since
the event type seems to be more significant.

This patch also performs some miscelleaneous housekeeping: removing some
unnecessary namespace prefixes, whitespace fixes, and making
TransitionEventInfo use the same concrete type to store the target element
as AnimationEventInfo (dom::Element instead of nsIContent).

--HG--
extra : rebase_source : ce6935f74f31dffadce4d0e7d4fa8859ec213740
2015-09-15 14:04:05 +09:00
Brian Birtles 1bb17c4634 Bug 1203009 part 5 - Remove IsUsingCustomCompositeOrder; r=heycam 2015-09-15 13:32:12 +09:00
Brian Birtles 25e9bf79fe Bug 1203009 part 4 - Implement new composite ordering; r=heycam 2015-09-15 11:20:56 +09:00
Brian Birtles f64b384fb1 Bug 1203009 part 2 - Remove {CSSAnimation,CSSTransition}::OwningElement() getter; r=heycam
This doesn't really save us much, but we don't need this method so we may
as well drop it.
2015-09-15 11:20:33 +09:00
Brian Birtles 3d0a063444 Bug 1203009 part 1 - Rename sequence number to animation index; r=heycam
The Web Animations specification has replaced the term "sequence number" with
references to a global animation list. This patch applies similar naming
to our animation structures.
2015-09-15 11:20:26 +09:00
Brian Birtles a362d9f14e Bug 1194037 part 3 - Add Animation::HasEndEventToQueue(); r=dholbert
We currently determine if we need refresh driver ticks when composing style
but sometimes we might not need ticks for composing style but we might need
one more tick in order to queue a final end event. Currently, this doesn't
seem to be a problem because FlushAnimations calls Animation::Tick where we
queue up events. When we remove the call to Animation::Tick from
FlushAnimations in order to make FlushAnimations purely responsible for
posting restyles, however, we will create a situation where we might mark an
animation collection as no longer needing refreshes and not simultaneously
queueing the corresponding event. If another animation collection is deleted in
the meantime we may trigger the code that causes us to disassociate from the
refresh driver and the corresponding event will never be dispatched.

Long-term (bug 1195180) we will check if it we can stop observing the refresh
driver and queue events in the same step. Until then, this patch adds a method
to detect this particular situation and uses it to avoid unregistering from
the refresh driver while we still have end events to queue.
2015-08-31 16:21:55 +09:00
Brian Birtles f32d302515 Bug 1194037 part 1 - Make nsAutoAnimationMutationBatch batch multiple elements at once; r=smaug
In bug 1195180 we plan to tick animations from their timeline where they
are stored in a hashtable. As a result, we will not visit them in order of
their associated target element (indeed, part of the reason we are doing
this is to support animations that do not have, or even have multiple target
elements).

The current animation mutation observer batching mechanism, however, assumes
that we visit each target element in turn and make all the necessary work at
once.  In order to support visiting animations in a potentially random order
this patch reworks the animation mutation observer batching mechanism so that
it can support batching multiple elements at once.
2015-08-31 16:21:49 +09:00